Oculus Touch
Oculus Touch | |
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Basic Info | |
Type | Input Device, Motion Tracker |
Subtype | Hands/Fingers Tracking, Haptics |
Platform | Oculus Rift |
Developer | Oculus VR |
Release Date | First half 2016 |
Website | https://www.oculus.com/en-us/rift/ |
System | |
Operating System | Windows, Mac, Linux |
Storage | |
Display | |
Image | |
Optics | |
Tracking | |
Tracking | 6DOF |
Rotational Tracking | IMUs |
Positional Tracking | External camera sensor |
Audio | |
Connectivity | |
Device | |
Input | Analog stick, 2 buttons, 2 triggers, hand gestures |
Oculus Touch is the first unique Input Device for the Oculus Rift. One Oculus Touch controller is held in each hand. These devices are wireless and motion tracked by the same positional tracking sensor that tracks the Rift HMD. In addition to traditional gamepad controls such as analog stick, buttons and triggers, Oculus Touch is able to detect hand gestures and provide haptic feeback.
Oculus Touch was revealed alongside Oculus Rift CV1, on June 11, 2015 during Oculus VR's Pre-E3 Special Live Event.
Features
- Hand presence
- Manipulation - precise manipulation of virtual objects
- Low mental load
- Communicative gestures - for social interactions.
- Transitional inputs -
- Lightweight -
Hardware
One wireless Oculus Touch is held in each hand. Some of its features are similar to a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side.
Oculus Touch achieves 6DOF tracking. The controllers are tracked by the same positional tracking sensor that tracks the HMD. IR LEDs can be located on the rings of the controller. In addition to positional tracking, Oculus Touch possess IMUs that enable rotational tracking.
The device has an inward facing sensor matrix that can detect hand gestures.
Apps
Developer
History
Oculus Touch's codename while in development was Half Moon.