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Valve Index

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Valve Index
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform SteamVR
Creator Valve Corporation
Developer Valve Corporation
Manufacturer Valve Corporation
Announcement Date April 30, 2019
Release Date June 28, 2019
Price $999 (Full Kit), $499 (Headset only)
Website https://www.valvesoftware.com/en/index
Versions Index Headset, Index Controllers, Full Kit, Base Stations
Requires Gaming PC with DisplayPort
Predecessor HTC Vive (Valve partnership)
System
Operating System Windows, Linux (via SteamVR)
Chipset N/A (tethered PCVR)
CPU N/A (PC-powered)
GPU N/A (PC-powered)
Storage
Storage N/A
Memory N/A
SD Card Slot No
Display
Display Dual LCD (full RGB)
Subpixel Layout RGB stripe
Peak Brightness Not specified
Resolution 1440 × 1600 per eye (2880 × 1600 combined)
Pixel Density ~14.5 PPD (estimated)
Refresh Rate 80Hz, 90Hz, 120Hz, 144Hz (experimental)
Persistence 0.330ms (at 144Hz)
Image
Field of View 108° (typical), up to 130° (adjustable)
Horizontal FoV ~108°
Vertical FoV ~108°
Average Pixel Density ~14.5 PPD
Peak Pixel Density ~14.5 PPD
Foveated Rendering No
Optics
Optics Dual-element canted Fresnel lenses
Ocularity Binocular
IPD Range 58-70mm (mechanical adjustment)
Adjustable Diopter No (glasses compatible)
Passthrough No (front-facing camera for room view)
Tracking
Tracking 6DoF outside-in (SteamVR Tracking 2.0)
Tracking Frequency 1000Hz
Base Stations Required (SteamVR 2.0 base stations)
Eye Tracking No
Face Tracking No
Hand Tracking No (Index controllers provide finger tracking)
Body Tracking Via SteamVR trackers
Rotational Tracking Yes
Positional Tracking Yes
Update Rate 1000Hz
Tracking Volume Up to 10m × 10m (with 4 base stations)
Play Space Roomscale
Latency <11ms motion-to-photon
Audio
Audio Near-field speakers (off-ear)
Microphone Yes (dual microphone)
3.5mm Audio Jack Yes
Camera 2× stereo RGB cameras (passthrough)
Connectivity
Connectivity DisplayPort 1.2, USB 3.0
Ports DisplayPort 1.2, USB 3.0, 3.5mm audio, 12V DC
Wired Video Yes (DisplayPort)
Wireless Video No (third-party wireless adapter available)
WiFi No
Bluetooth No
Power 12V DC power adapter
Battery Capacity N/A
Battery Life N/A (tethered)
Charge Time N/A
Device
Dimensions ~200mm × 130mm × 100mm
Weight 809g (with cable)
Material Plastic, fabric, aluminum
Headstrap Integrated halo strap with dial adjustment
Haptics Controller haptics
Color Black/Gray
Sensors Lighthouse tracking photodiodes, IMU, proximity sensor
Input Index Controllers (included in kit), SteamVR controllers
Compliance FCC, CE
Cable Length 5 meters (tether cable)


The Valve Index is a PC VR head-mounted display developed by Valve Corporation, announced on April 30, 2019, and released on June 28, 2019 at a price of $999 for the complete kit. Representing Valve's first self-developed VR hardware following their collaboration with HTC on the original Vive, the Index set new standards for high-refresh-rate VR with support for 80Hz, 90Hz, 120Hz, and an experimental 144Hz mode—the highest refresh rate available in consumer VR at the time. The headset introduced revolutionary Index Controllers featuring capacitive sensors that track individual finger positions, enabling natural hand poses without physical button presses. Combined with SteamVR 2.0 base station tracking delivering sub-millimeter accuracy, near-field off-ear speakers praised for exceptional audio quality, and dual-element canted optics providing up to 130° field of view, the Valve Index established itself as the premium PC VR reference platform.

History and Development

Valve's VR Journey

Valve's involvement in VR began internally around 2012-2013, with the company's research contributing significantly to the development of consumer VR. Valve collaborated with Oculus on early prototypes before the Facebook acquisition, then partnered with HTC to release the HTC Vive in 2016, which established the SteamVR platform and Lighthouse tracking technology.

Development of Index

After the Vive's success, Valve began developing their own hardware:

  • Aimed to address Vive limitations (resolution, refresh rate, FOV, audio)
  • New controller design enabling finger tracking
  • Upgraded Lighthouse 2.0 tracking system
  • Focus on premium enthusiast market

Announcement and Launch

Valve revealed the Index in stages:

  • March 2019: Teased new VR hardware
  • April 2019: Full specifications announced
  • June 2019: Worldwide launch

Half-Life: Alyx

In November 2019, Valve announced Half-Life: Alyx—a flagship VR game designed to showcase Index capabilities. Released in March 2020, Alyx demonstrated what was possible with high-end VR hardware and drove significant Index sales, with Valve struggling to meet demand through 2020.

Display Technology

Dual LCD Panels

The Index uses custom LCD displays offering advantages over OLED alternatives:

  • Resolution: 1440 × 1600 per eye
  • Total Resolution: 2880 × 1600
  • Panel Type: LCD with full RGB subpixel arrangement
  • Subpixels: 50% more subpixels than OLED at equivalent resolution

RGB vs. PenTile

Unlike many VR headsets using PenTile OLED (RG-BG pattern), the Index's full RGB layout means:

  • Every pixel has red, green, and blue subpixels
  • Sharper text and fine detail
  • Reduced screen door effect
  • Better rendering efficiency

High Refresh Rate

The Index pioneered high-refresh-rate VR:

  • 80Hz: Power-saving mode
  • 90Hz: Standard VR refresh (backward compatible)
  • 120Hz: High refresh mode
  • 144Hz: Experimental maximum

Higher refresh rates provide:

  • Smoother motion
  • Reduced motion blur
  • Lower latency
  • Improved comfort during fast movement

Low Persistence

Global backlight illumination enables ultra-low persistence:

  • 0.330ms at 144Hz
  • Dramatic motion blur reduction
  • Sharp images during head movement
  • Essential for high-refresh effectiveness

Optical System

Dual-Element Canted Lenses

Unique optical design provides wide FOV:

  • Two optical elements per lens
  • Canted (angled) toward edges
  • Wider field of view than single-element designs
  • Approximately 108° typical, up to 130° maximum

Field of View Adjustment

FOV varies based on:

  • Face shape and eye position
  • How close eyes can get to lenses
  • IPD setting
  • Individual anatomy

Eye Relief Adjustment

Physical adjustment allows:

  • Moving lenses closer to or farther from face
  • Maximizing FOV when possible
  • Accommodating glasses
  • Dial on side of headset controls distance

IPD Adjustment

Mechanical slider beneath lenses:

  • Range: 58-70mm
  • Physical lens movement (not software)
  • Ensures proper alignment for each eye

SteamVR Tracking 2.0

Lighthouse Technology

The Index uses Valve's Lighthouse tracking system:

  • External base stations emit IR laser sweeps
  • Photodiodes on headset detect laser positions
  • Calculates position with sub-millimeter accuracy
  • Up to 1000Hz tracking update rate

Base Station 2.0

Improved over original Lighthouse:

  • Single rotor design (more reliable)
  • Wider tracking field (160° × 115°)
  • Longer range (up to 7 meters)
  • Support for up to 4 base stations simultaneously

Tracking Volume

With two base stations: ~5m × 5m play area With four base stations: Up to 10m × 10m

Advantages

Outside-in tracking provides:

  • Extreme accuracy
  • Low latency
  • Works in any lighting
  • Consistent performance

Index Controllers

Finger Tracking Design

Revolutionary controller design:

  • Capacitive Sensors: Detect finger presence on all surfaces
  • Grip Sensing: Measures squeeze force
  • Thumb Tracking: Position on trackpad/buttons
  • Index Finger: Trigger with analog sensing

Natural Hand Poses

Controllers recognize:

  • Fully open hand
  • Individual finger curling
  • Fist formation
  • Pointing gestures
  • Various grip strengths

Strap System

Unique hand attachment:

  • Adjustable strap wraps around hand
  • Controllers stay attached even when releasing grip
  • Natural throw and release gestures possible
  • Comfortable for extended sessions

Traditional Controls

Also includes conventional inputs:

  • Analog stick
  • A and B buttons
  • System button
  • Trigger
  • Trackpad

Battery and Charging

  • Internal rechargeable batteries
  • Charging via USB-C
  • Approximately 7 hours battery life
  • Charge while playing possible

Audio System

Near-Field Speakers

Innovative off-ear audio design:

  • Speakers positioned near ears without touching
  • No ear cups or contact pressure
  • BMR (Balanced Mode Radiator) drivers
  • Full frequency range reproduction

Audio Quality

Widely praised audio implementation:

  • Excellent bass response
  • Clear highs
  • Wide soundstage
  • Spatial audio support
  • Comparable to good headphones

Open Audio Benefits

Off-ear design provides:

  • Comfort during extended sessions
  • Environmental awareness
  • No heat buildup
  • Natural sound reproduction

3.5mm Jack

Alternative audio option:

  • Use preferred headphones
  • Standard jack on headset
  • Maintains spatial audio processing

Dual Microphones

Integrated microphone system:

  • Two microphones for noise cancellation
  • Clear voice communication
  • Works well in VR social applications

Physical Design

Build Quality

Premium construction:

  • Aluminum and plastic housing
  • Fabric-covered facial interface
  • Robust build for enthusiast use
  • High-quality materials throughout

Head Strap

Integrated halo-style design:

  • Rear dial for fit adjustment
  • Top strap for weight distribution
  • Comfortable for extended sessions
  • Quick donning and doffing

Facial Interface

  • Removable foam padding
  • Magnetic attachment
  • Replaceable (multiple sizes available)
  • Wide face gasket included

Cables

  • 5-meter tether cable
  • Proprietary connector at headset
  • DisplayPort 1.2 + USB 3.0 + 12V power
  • Breakaway connection at headset for safety

Connectivity

PC Requirements

Demanding specifications for full performance:

  • Minimum GPU: NVIDIA GTX 970 / AMD RX 480
  • Recommended GPU: NVIDIA GTX 1070+
  • For 144Hz: High-end GPU recommended (RTX 2080+)
  • DisplayPort 1.2: Required (HDMI adapters not supported)
  • USB 3.0: For data transmission

SteamVR Platform

Deeply integrated with Steam:

  • Native SteamVR runtime
  • OpenXR support
  • Automatic software updates
  • Workshop content support
  • Linux support (native)

Full Kit Contents

Component Contents
Headset Index HMD with integrated audio
Controllers 2× Index Controllers with straps
Base Stations 2× SteamVR Base Station 2.0
Accessories Power adapters, USB cables, wall mounts

Modular Purchase Options

Configuration Price (2019 launch) Use Case
Full Kit $999 New VR setup
Headset + Controllers $749 Upgrading from Vive
Headset Only $499 Using existing controllers
Controllers (pair) $279 Upgrading from Vive wands
Base Station (single) $149 Additional tracking coverage

Wireless Adapter

Third-party wireless solution available:

  • Manufacturer: TPCast (HTC/Valve endorsed)
  • Technology: 60GHz wireless transmission
  • Latency: Minor increase over wired
  • Battery: External battery pack
  • Not officially from Valve

Market Position

Steam VR Hardware Survey

As of January 2025: 13.2% of SteamVR users use Valve Index

  • Premium segment leader
  • Popular among VR enthusiasts
  • Strong sim racing and enthusiast community

Competition

Positioned against:

  • Meta Quest (different market segment)
  • HP Reverb G2 (resolution-focused)
  • Pimax headsets (FOV-focused)
  • Bigscreen Beyond (comfort-focused)

Technical Specifications Summary

Specification Details
Display Dual LCD, 1440 × 1600 per eye
Total Resolution 2880 × 1600 (RGB)
Refresh Rate 80/90/120/144Hz
Field of View 108° typical (up to 130°)
Tracking SteamVR 2.0 (outside-in)
Controllers Index Controllers with finger tracking
Audio Near-field speakers (off-ear)
IPD 58-70mm (mechanical)
Weight 809g
Connection DisplayPort 1.2, USB 3.0, 12V DC
Price $999 (Full Kit)

See Also

References