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Oculus Quest

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Revision as of 17:51, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)


The Oculus Quest (retroactively Meta Quest 1) is a standalone virtual reality head-mounted display developed by Oculus VR, released May 21, 2019 starting at $399. The first 6DoF standalone VR system from Oculus, featuring dual OLED displays at 1440x1600 per eye, Snapdragon 835 processor, Oculus Insight inside-out tracking with 4 cameras, hardware IPD adjustment, and second-generation Oculus Touch controllers. Discontinued September 2020, succeeded by Quest 2.

Oculus Quest
Basic Info
VR/AR Virtual Reality
Type Head-Mounted Display
Subtype Standalone VR
Platform Oculus Platform
Developer Oculus VR
Manufacturer Facebook Technologies
Announcement Date September 26, 2018 (Oculus Connect 5)
Release Date May 21, 2019
Price $399 USD (64GB) / $499 USD (128GB)
Website https://www.meta.com/
Predecessor Oculus Go
Successor Meta Quest 2
System
Chipset Qualcomm Snapdragon 835
Storage
Storage 64GB / 128GB
Display
Display OLED (dual Pentile)
Resolution 1440x1600 per eye
Refresh Rate 72 Hz
Image
Field of View 93°
Optics
Ocularity Binocular
Tracking
Tracking 6DoF (inside-out, 4 cameras)
Audio
Audio Integrated speakers + 3.5mm jack
Connectivity
Device

History and Development

Oculus announced the Quest (codenamed "Santa Cruz") at Oculus Connect 5 on September 26, 2018, releasing May 21, 2019. Positioned between the low-end Go and PC-tethered Rift S, the Quest delivered room-scale 6DoF VR without external sensors or PC. Powered by mobile hardware but supporting full Touch controllers, it launched the "all-in-one" premium VR category. Oculus Link (November 2019) added PC VR capability via USB. Discontinued September 2020 upon Quest 2 launch.[1]

Design and Hardware

Display

Dual OLED panels:

  • 1440x1600 per eye resolution
  • 2880x1600 combined
  • Dual Pentile OLED displays
  • 72 Hz refresh rate
  • 93° field of view
  • True blacks

Processing

  • Qualcomm Snapdragon 835
  • 4GB RAM
  • Mobile VR optimized
  • 3 cores for software
  • 1 core + efficiency cores for tracking

Tracking

Oculus Insight:

  • 4-camera inside-out tracking
  • 6DoF headset and controllers
  • Room-scale capable
  • Guardian boundary system
  • No external sensors

IPD

  • Hardware IPD adjustment
  • 58-72mm range
  • Physical slider
  • Real-time adjustment

Audio

  • Integrated speakers
  • Near-ear design
  • 3.5mm audio jack
  • Spatial audio

Battery

  • ~2-3 hours usage
  • Varies by application
  • USB-C charging

Storage

  • 64GB ($399)
  • 128GB ($499)
  • No expandable storage

Controllers

Second-generation Oculus Touch:

  • 6DoF tracking
  • Tracking rings on top
  • Analog sticks
  • Face buttons (A/B, X/Y)
  • Triggers
  • Grip buttons
  • Oculus/Menu buttons
  • Capacitive touch sensing

Oculus Link

PC VR capability (November 2019):

  • USB 3.0 cable connection
  • Access to Rift library
  • PC-powered graphics
  • Hybrid standalone/PC operation

Hand Tracking

Added December 2019:

  • Controller-free interaction
  • Camera-based tracking
  • Supported in select apps

Technical Specifications

Specification Details
Display 1440x1600 OLED x2
Combined 2880x1600
Refresh Rate 72 Hz
FOV 93°
Processor Snapdragon 835
RAM 4GB
Tracking Inside-out (4 cameras)
IPD 58-72mm (hardware)
Battery ~2-3 hours
Storage 64GB / 128GB
Price $399 / $499

Reception

Praise:

  • First 6DoF standalone
  • No PC required
  • No external sensors
  • Room-scale capable
  • Full Touch controllers
  • Hardware IPD adjustment
  • OLED quality
  • Guardian system
  • Oculus Link versatility
  • Industry-defining product

Criticism:

  • 72Hz only
  • Snapdragon 835 aging
  • Battery life limited
  • Front-heavy design
  • Storage not expandable
  • Discontinued quickly
  • Mobile graphics limitations
  • 4GB RAM limiting[2]

See Also

References