RealityKit
RealityKit | |
---|---|
Information | |
Type | 3D Framework / Software Development Kit |
Industry | Augmented Reality / Virtual Reality |
Developer | Apple Inc. |
Written In | Swift |
Operating System | iOS 13.0+, iPadOS 13.0+, macOS 10.15+, visionOS 1.0+, tvOS 18.0+ |
License | Proprietary |
Supported Devices | iPhone, iPad, Mac, Apple Vision Pro, Apple TV 4K |
Release Date | June 3, 2019 |
Website | https://developer.apple.com/realitykit/ |
RealityKit is a high-performance 3D framework developed by Apple Inc. for creating augmented reality (AR) and spatial computing experiences across Apple platforms. The RealityKit framework was built from the ground up specifically for augmented reality with photo-realistic rendering, camera effects, animations, physics, and more. RealityKit was first introduced along with iOS 13, iPadOS 13, and macOS 10.15 (Catalina) on June 3 at the 2019 Worldwide Developers Conference[1]. The framework provides developers with native Swift APIs for realistic rendering, animation, physics simulation, and spatial audio, making AR development more accessible and efficient.
Overview
RealityKit serves as Apple's primary 3D rendering and simulation engine for AR applications, designed to work seamlessly with ARKit to create immersive experiences[2]. RealityKit provides high-performance 3D simulation and rendering capabilities you can use to create visionOS apps or to create augmented reality (AR) apps for iOS, macOS, and tvOS. The framework emphasizes ease of use while providing powerful capabilities for professional-grade AR experiences.
RealityKit is an AR first framework, which means that it's been completely designed from the ground up with an emphasis on AR application development. It leverages the power of Metal for optimized performance on Apple devices and integrates deeply with other Apple frameworks to provide a comprehensive AR development platform.
History
Initial Release (2019)
RealityKit was first introduced along with iOS 13, iPadOS 13, and macOS 10.15 (Catalina) on June 3 at the 2019 Worldwide Developers Conference[1]. The framework was announced alongside Reality Composer, a companion tool for creating AR content without coding[3].
RealityKit 2 (2021)
RealityKit 2 was introduced with iOS 15, iPadOS 15, and macOS 12 (Monterey) on June 8 at the 2021 Worldwide Developers Conference. It adds support for Object Capture and other APIs[4]. RealityKit 2 introduces a bunch of new features to help you make even more immersive AR apps and games, including custom shaders and materials, custom systems, and character controllers.
RealityKit 4 (2024)
RealityKit 4 was introduced with the first public betas of iOS 18, iPadOS 18, and macOS 15 (Sequoia) on July 15, 2024[5]. With RealityKit 4, you can build for iOS, iPadOS, macOS, and visionOS — all at once. This version aligned features across all Apple platforms and introduced support for visionOS.
tvOS Support (2025)
This year I'm proud to announce that RealityKit is now supported on the latest tvOS! Now you can bring your existing apps and experiences to AppleTV or create new ones for the big screen[6].
Architecture
Entity Component System
RealityKit uses an Entity Component System (ECS) architecture for organizing and managing 3D content[7]. ECS, short for entity component system, is a way of structuring data and behavior, and it's commonly used in games and simulations.
Element | Description | Purpose |
---|---|---|
Entity | An entity is a container object | Represents objects in the scene |
Component | Each component enables some specific behavior for an entity | Defines properties and behaviors |
System | Systems are a really effective way to implement a variety of effects and behaviors | Processes entities with specific components |
Key Components
RealityKit provides numerous built-in components for common AR functionality:
- ModelComponent: Provides mesh and materials for rendering
- Transform: Positions entities in 3D space
- CollisionComponent: Enables physics interactions
- AnchoringComponent: Anchors content to real-world features
- AudioComponent: Adds spatial audio
- AnimationComponent: Enables animations
- HoverEffectComponent: Provides visual feedback on gaze (visionOS)
Features
Rendering
RealityKit seamlessly blends virtual content with the real world using realistic, physically based materials, environment reflections, grounding shadows, camera noise, motion blur, and more to make virtual content nearly indistinguishable from reality. The rendering system includes:
- Physically Based Rendering (PBR)
- Real-time shadows and reflections
- Post-processing effects
- Custom materials and shaders
- Video textures
- HDR support
Physics Simulation
With a powerful physics engine, RealityKit lets you throw anything at it — pun intended! You can adjust real-world physics properties like mass, drag and restitution, allowing you to fine-tune collisions. Features include:
- Rigid body dynamics
- Collision detection
- Real-world occlusion
- Scene understanding integration
Animation
RealityKit supports multiple animation types:
- Transform-based animations
- Skeletal animations
- Blend shapes
- Custom animation timelines
- Procedural animations through custom systems
Spatial Audio
Spacial audio understanding and automatic listener configuration let you attach sound effects to 3D objects. You can then track those sounds, making them sound realistic based on their position in the real world.
Cross-Platform Support
Platform | Minimum Version | Notes |
---|---|---|
iOS | 13.0+ | Full feature set |
iPadOS | 13.0+ | LiDAR support on compatible devices |
macOS | 10.15+ | Object Capture API available |
visionOS | 1.0+ | Additional immersive features |
tvOS | 18.0+ | Added in 2025 |
Integration with Other Technologies
ARKit Integration
ARKit integrates hardware sensing features to produce augmented reality apps and games combining device motion tracking, world tracking, scene understanding, and display conveniences to simplify building an AR experience. RealityKit uses ARKit for:
- Device tracking and localization
- Plane detection
- Object detection
- Face tracking
- Body tracking
- Scene understanding with LiDAR
Reality Composer Pro
Reality Composer Pro, a new tool that launched with Apple Vision Pro, enables development of spatial apps on all these platforms. This tool allows developers to:
- Create and edit 3D scenes visually
- Design particle effects
- Configure physics properties
- Set up animations
- Build shader graphs with MaterialX
SwiftUI Integration
RealityKit provides several ways to integrate with SwiftUI:
- Model3D: Simple view for displaying 3D models
- RealityView: Full-featured view for complex scenes
- Attachment system for embedding SwiftUI views in 3D space
Development Tools
Required Tools
File Formats
Notable Features by Version
RealityKit 2 Features
- Object Capture API
- Custom render pipelines
- Character controllers
- Geometry modifiers
- Custom systems
RealityKit 4 Features
- Cross-platform alignment
- Portal effects
- Blend shapes
- Inverse kinematics
- Direct ARKit data access
- Hover effects (visionOS)
Advanced Features
Object Capture
The Object Capture API, introduced in RealityKit 2, uses photogrammetry to turn a series of pictures taken on iPhone or iPad into 3D models that can be viewed instantly in AR Quick Look. This feature enables:
- Creation of 3D models from photos
- Automatic texture generation
- Optimized mesh generation
- Export to USDZ format
Scene Understanding
By combining information from the LiDAR Scanner and edge detection in RealityKit, virtual objects are able to interact with your physical surroundings. Features include:
- Automatic occlusion handling
- Real-world physics interactions
- Mesh classification (walls, floors, ceilings)
- Semantic understanding of spaces
Portals
Portal features in RealityKit 4 enable:
- Creation of windows into virtual spaces
- Smooth portal crossing animations
- Multiple portal configurations
- Custom portal shaders
Custom Rendering
RealityKit gives you more control over the rendering pipeline with:
- Custom render targets
- Metal compute shader integration
- Post-processing effects
- Custom material shaders
- Render pipeline customization
Platform-Specific Features
iOS and iPadOS
- Full ARKit integration
- Touch-based interactions
- LiDAR support on Pro models
- People occlusion
- Motion capture
macOS
- Non-AR 3D rendering
- Mouse and keyboard input
- Higher performance capabilities
- Development tools integration
visionOS
- Hand tracking integration
- Eye tracking support (privacy-preserving)
- Immersive spaces
- RealityView attachments
- Hover effects
- Spatial audio enhancements
tvOS
- Remote control input
- Living room scale experiences
- Simplified physics
- Optimized for TV displays
Asset Pipeline
Supported Formats
Format | Type | Notes |
---|---|---|
USDZ | 3D Models | Apple's preferred format |
USD | 3D Scenes | Universal Scene Description |
Reality | Composed Scenes | From Reality Composer |
JPEG/PNG | Textures | Standard image formats |
HEIF | Textures | High-efficiency format |
MP4/MOV | Video Textures | For VideoMaterial |
Asset Creation Workflow
- Model creation in 3D software
- Export to supported format
- Optimization in Reality Composer Pro
- Integration into Xcode project
- Runtime loading in RealityKit
Debugging and Profiling
Xcode Integration
Xcode view debugging now supports inspecting 3D scene content, making it easier to:
- Inspect entity hierarchies
- View component properties
- Debug transform issues
- Analyze performance metrics
Performance Tools
- Instruments profiling
- GPU Frame Capture
- Metal System Trace
- Memory debugging
Performance
Utilizing the latest Metal features to get the most out of the GPU, RealityKit takes full advantage of CPU caches and multiple cores to deliver incredibly fluid visuals and physics simulations. The framework automatically scales performance based on device capabilities.
Use Cases
RealityKit is commonly used for:
- AR gaming experiences
- Product visualization
- Educational applications
- Architectural visualization
- Social AR experiences
- Industrial training
- Medical visualization
Code Examples
Basic Scene Setup
A simple example of creating a RealityKit scene in Swift:
import RealityKit import ARKit // Create AR view let arView = ARView(frame: .zero) // Create anchor let anchor = AnchorEntity(plane: .horizontal) // Create entity with model let box = ModelEntity(mesh: .generateBox(size: 0.1)) box.model?.materials = [SimpleMaterial(color: .blue, isMetallic: true)] // Add to scene anchor.addChild(box) arView.scene.anchors.append(anchor)
Entity Component Example
Example of creating a custom component:
struct RotationComponent: Component { var speed: Float = 1.0 } class RotationSystem: System { required init(scene: Scene) { } func update(context: SceneUpdateContext) { for entity in context.entities(matching: EntityQuery(where: .has(RotationComponent.self))) { entity.transform.rotation *= simd_quatf(angle: context.deltaTime, axis: [0, 1, 0]) } } }
Technical Specifications
Supported Mesh Types
- Primitives: Box, Sphere, Cylinder, Cone, Torus, Plane
- Custom meshes via MeshResource
- Procedural mesh generation
- Low-level mesh APIs for direct manipulation
Material Types
Material Type | Description | Use Case |
---|---|---|
SimpleMaterial | Basic material with color and metallic properties | Quick prototyping |
UnlitMaterial | Material without lighting calculations | UI elements, effects |
OcclusionMaterial | Hides virtual content behind real objects | AR occlusion |
VideoMaterial | Displays video content on surfaces | Dynamic textures |
PhysicallyBasedMaterial | Advanced PBR material | Realistic rendering |
CustomMaterial | Shader-based custom materials | Special effects |
Coordinate System
RealityKit uses a right-handed coordinate system where:
- X-axis points right (red)
- Y-axis points up (green)
- Z-axis points forward (blue)
- Units are in meters
Networking and Collaboration
RealityKit simplifies building shared AR experiences by taking on the hard work of networking, such as maintaining a consistent state, optimizing network traffic, handling packet loss, or performing ownership transfers. The framework includes:
- Automatic synchronization of entities
- MultipeerConnectivity integration
- Ownership transfer mechanisms
- Network optimization features
Best Practices
Performance Optimization
- Use Level of Detail (LOD) for complex models
- Implement frustum culling
- Optimize texture sizes
- Batch similar materials
- Use instancing for repeated objects
Memory Management
- Load assets asynchronously
- Unload unused resources
- Use texture compression
- Implement proper entity lifecycle management
Limitations
- Maximum texture size varies by device
- Physics simulation limits based on device capabilities
- Network synchronization limited to local networks
- Custom shaders require Metal Shading Language knowledge
Community and Resources
Official Resources
- Apple Developer Forums
- WWDC Sessions
- Sample Code Projects
- Technical Documentation
Third-Party Resources
- RealityKit-Sampler (GitHub)
- Awesome-RealityKit (GitHub)
- Various tutorials and courses
Future Development
Apple continues to expand RealityKit's capabilities with each release, focusing on:
- Enhanced cross-platform features
- Improved performance optimization
- Advanced rendering techniques
- Better integration with AI and machine learning
- Expanded spatial computing capabilities
Related Frameworks
- SceneKit: Older 3D graphics framework
- SpriteKit: 2D graphics framework
- GameplayKit: Game logic framework
- Core ML: Machine learning integration
- Vision: Computer vision framework
Industry Impact
RealityKit has significantly influenced the AR development landscape by:
- Lowering the barrier to entry for AR development
- Establishing standards for AR content creation
- Driving adoption of spatial computing
- Enabling new categories of AR applications
Awards and Recognition
While specific awards for RealityKit are not documented, the framework has been widely praised by developers for its ease of use and powerful capabilities, contributing to numerous award-winning AR applications on the App Store.
See Also
- ARKit
- Reality Composer
- Metal (API)
- visionOS
- Apple Vision Pro
- Swift (programming language)
- Augmented Reality
- Universal Scene Description
- MaterialX
- Spatial Computing
Accessibility
RealityKit includes several accessibility features:
- VoiceOver support for AR content
- Reduced motion options
- High contrast mode support
- Accessibility labels for 3D objects
- Alternative input methods
Security and Privacy
Privacy Features
- No direct camera access required
- Privacy-preserving eye tracking (visionOS)
- Secure asset loading
- Sandboxed execution environment
Security Considerations
- Code signing for custom shaders
- Secure network communications
- Protected asset formats
- Runtime security checks
Version Compatibility
RealityKit Version | iOS/iPadOS | macOS | visionOS | tvOS | Key Features |
---|---|---|---|---|---|
1.0 | 13.0+ | 10.15+ | - | - | Initial release |
2.0 | 15.0+ | 12.0+ | - | - | Object Capture, Custom Systems |
3.0 | 16.0+ | 13.0+ | - | - | Improved performance |
4.0 | 17.0+ | 14.0+ | 1.0+ | - | Cross-platform alignment |
5.0 | 18.0+ | 15.0+ | 2.0+ | 18.0+ | tvOS support |
Comparison with Other Frameworks
Feature | RealityKit | SceneKit | Unity | Unreal Engine |
---|---|---|---|---|
Language | Swift | Swift/Obj-C | C# | C++ |
Platform | Apple only | Apple only | Cross-platform | Cross-platform |
AR Focus | Yes | Partial | Partial | Partial |
Performance | Optimized | Good | Variable | High |
Learning Curve | Moderate | Moderate | Steep | Very Steep |
Asset Pipeline | Integrated | Basic | Extensive | Extensive |
Educational Resources
Apple Education
- Everyone Can Code AR lessons
- Swift Playgrounds AR tutorials
- Developer education sessions
- University partnerships
Certification and Training
- Apple Developer Program resources
- Third-party training courses
- Online tutorials and workshops
- Community-driven learning
Enterprise Applications
RealityKit is increasingly used in enterprise contexts:
- Manufacturing visualization
- Remote assistance applications
- Training simulations
- Product configuration tools
- Architectural walkthroughs
Research and Development
Apple continues to invest in RealityKit research:
- Advanced rendering techniques
- Machine learning integration
- Improved physics simulation
- Enhanced realism
- Performance optimization
Known Issues and Workarounds
Common challenges developers face:
- Memory management in complex scenes
- Network latency in collaborative sessions
- Device-specific performance variations
- Asset optimization requirements
Future Roadmap
While Apple doesn't publicly share detailed roadmaps, trends suggest focus on:
- Enhanced AI integration
- Improved collaborative features
- Advanced simulation capabilities
- Better cross-platform tools
- Expanded device support
References
- ↑ 1.0 1.1 Apple reveals ARKit 3 with RealityKit and Reality Composer by Jeremy Horwitz, VentureBeat. 2019-06-03.
- ↑ RealityKit Overview - Augmented Reality - Apple Developer. https://developer.apple.com/augmented-reality/realitykit/
- ↑ Introducing RealityKit and Reality Composer - WWDC19 - Videos - Apple Developer. https://developer.apple.com/videos/play/wwdc2019/603/
- ↑ Apple's RealityKit 2 allows developers to create 3D models for AR using iPhone photos by Sarah Perez, TechCrunch. 2021-06-08.
- ↑ RealityKit 4 Unleashes a New World of Immersive Experiences Across Apple Devices, Fishermen Labs. 2024-07-18.
- ↑ What's new in RealityKit - WWDC25 - Videos - Apple Developer. https://developer.apple.com/videos/play/wwdc2025/287/
- ↑ Build spatial experiences with RealityKit - WWDC23 - Videos - Apple Developer. https://developer.apple.com/videos/play/wwdc2023/10080/