Virtuality 1000SD
The Virtuality 1000SD was a sit-down virtual reality arcade system produced by Virtuality Group plc (originally W Industries), released in 1991 as part of the groundbreaking 1000 series[1]. The "SD" designation stood for "Sit Down," distinguishing it from its stand-up counterpart, the 1000CS (CyberSpace)[2]. At a cost of £20,000-£30,000 (approximately $60,000 USD), it was one of the first mass-produced, networked VR entertainment systems available to the public[3].
Virtuality 1000SD | |
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File:Virtuality-1000SD-VR-Arcade-System.jpg | |
Basic Info | |
VR/AR | Virtual Reality |
Type | Virtual Reality Arcade System |
Subtype | PC-Powered VR, Sit-down pod |
Platform | Virtuality |
Creator | Dr. Jonathan D. Waldern |
Developer | W Industries (later Virtuality Group plc) |
Manufacturer | Virtuality Group plc |
Announcement Date | October 1990 |
Release Date | 1991 |
Price | £20,000 - £30,000 (UK), $60,000 (US) |
Versions | 1000SD-01, 1000SD-02 |
Requires | Arcade installation, dedicated attendant |
Predecessor | Virtuality 1000SU prototype |
Successor | Virtuality 2000SD |
System | |
Operating System | AmigaOS 2.0 |
Chipset | Dual Texas Instruments TMS34020 with TMS34082 FPU |
CPU | Motorola 68030 @ 25 MHz (Amiga 3000) |
GPU | Custom graphics accelerator cards (x2) |
Storage | |
Storage | 600 MB SCSI-1 CD-ROM |
Memory | 4 MB Fast RAM, 2 MB Chip RAM |
SD Card Slot | No |
Display | |
Display | Dual 1.0-inch LCD (Panasonic) |
Resolution | 372x250 per eye (276x372 according to some sources) |
Refresh Rate | 20 Hz (20 FPS) |
Image | |
Field of View | 71° diagonal |
Horizontal FoV | 60° |
Vertical FoV | 47° |
Foveated Rendering | No |
Optics | |
Optics | Mirror-reflected Planar lenses |
Ocularity | Binocular stereoscopic 3D |
IPD Range | 55-72 mm (manual slider adjustment) |
Adjustable Diopter | No |
Passthrough | No |
Tracking | |
Tracking | 6 DoF DC magnetic (Ascension Technology Bird) |
Base Stations | Overhead mounted magnetic transmitter |
Eye Tracking | No |
Face Tracking | No |
Hand Tracking | Yes (via Space Joystick magnetic tracking) |
Body Tracking | No |
Rotational Tracking | Yes (3 DoF) |
Positional Tracking | Yes (limited to pod area) |
Tracking Volume | Seated position within pod |
Play Space | Seated position (1.20m W × 1.45m L × 1.65m H) |
Audio | |
Audio | Four built-in speakers, integrated stereo headphones |
Microphone | Yes |
3.5mm Audio Jack | No |
Camera | No |
Connectivity | |
Connectivity | Networked multiplayer capability, proprietary wired connection |
Ports | CGA/RGBVS video output |
Wired Video | Yes |
Wireless Video | No |
WiFi | No |
Bluetooth | No |
Power | 240V AC mains power, 750W maximum |
Battery Capacity | N/A |
Battery Life | N/A |
Charge Time | N/A |
Device | |
Dimensions | Pod: 1.20m W × 1.45m L × 1.65m H |
Weight | 320 kg (complete pod), 640g (Visette HMD without cable) |
Material | Metal frame, molded plastic shell |
Headstrap | Adjustable |
Haptics | No |
Color | Red with "VIRTUALITY" embossing |
Sensors | DC magnetic tracking sensors |
Input | Twin analogue "Space Joysticks", steering wheel, or aircraft yoke (game-dependent) |
History
Development
The Virtuality 1000 series evolved from research conducted by Dr. Jonathan D. Waldern at the Human Computer Interface Research Unit of Leicester Polytechnic (now De Montfort University)[1]. By 1986, Waldern had produced a system known as the "Roaming Caterpillar" that could deliver a stereoscopic view of a three-dimensional scene[1].
Waldern subsequently formed W Industries in October 1987 to commercialise 3D visualisation technology together with colleagues Al Humrich, Richard Holmes and Terry Rowley[1]. The team produced multiple prototype VR units, with a fifth prototype version being produced by 1989 that would form the basis of the first commercially released Virtuality system[1]. W Industries later changed its name to Virtuality Group plc on September 1, 1993[4].
Commercial Launch
The Virtuality 1000SU VR system prototype was first shown at the Computer Graphics '90 exhibition held at Alexandra Palace in London[1]. The commercial versions, including the 1000SD and 1000CS models, were officially announced in October 1990 and released in arcades in 1991, during what was one of the biggest years the amusement arcades would ever see[2]. The sit-down 1000SD was specifically targeted at flight simulation and driving titles that required fixed seating[5].
Market Position and Distribution
The 1000SD was positioned as a slightly cheaper alternative to the stand-up 1000CS model[2]. However, "slightly cheaper" is a term used under strong advisement, as compared to the usual price of between £2,000 and £10,000 for a contemporary arcade machine, Virtuality units cost between £20,000 and £30,000 per pod in the UK market[2]. This was before the added expense of having to pay for an attendant to help people in and out of the machine, hook up the Visette Head Mounted Display, and deal with player confusion[2].
Hundreds of pods were shipped to various locations including:
- Sega-owned "VR Centres"
- Aladdin's Castle venues in the United States
- Trocadero in London
- Various shopping malls and arcades worldwide[6]
By 1994, Virtuality reported over 1,200 networked 1000-series machines operating worldwide[5].
Technical Specifications
Computer System
The 1000SD was powered by a modified Commodore Amiga 3000 (known as the Exapality 2000) with:
- Motorola 68030 CPU running at 25 MHz
- 4 MB of Fast RAM, 2 MB Chip RAM
- 600 MB SCSI-1 CD-ROM drive for game media
- Dual graphics accelerators based around the Texas Instruments TMS34020 chips with a TMS34082 floating point co-processor[1]
Each graphics card could deliver about 40 Mflops with a capability to render 30,000 polygons/s at 20 FPS[1].
Visette 1 Head-Mounted Display
The 1000 series headset (called the "Visette 1") featured:
Specification | Value |
---|---|
Display Technology | Dual 1.0-inch LCD screens (Panasonic) |
Resolution | 372x250 per eye (some sources cite 276x372) |
Refresh Rate | 20 Hz (progressive scan) |
Field of View | 60° horizontal × 47° vertical (71° diagonal) |
Optics | Side-mounted LCDs reflected via mirrors into planar lenses |
Weight | ~640g (without cable) |
IPD Adjustment | 55-72mm (manual slider) |
The screens were positioned either side of the headset and reflected with mirrors into the lenses, as they were too heavy to be positioned directly in front of the user's eyes[1]. The total display output was in CGA/RGBVS format[7].
Tracking System
The 1000SD employed a DC magnetic tracking system from Ascension Technology (the "Bird"), mounted on an overhead bar that kept the transmitter close to the visor[1]. This differed from the 1000CS version which featured 6DoF AC magnetic tracking delivered by a Polhemus Fastrak unit embedded in the waist height ring[1]. The system provided:
- Full rotational tracking (3 DoF: pitch, yaw, roll)
- Positional tracking (3 DoF: x, y, z) within the seated area
- Magnetic tracking of hand controllers ("Space Joysticks")
Physical Specifications
- **Pod Dimensions**: 1.20m W × 1.45m L × 1.65m H
- **Total Weight**: 320 kg (complete pod)
- **Power Requirements**: 240V AC, 750W maximum
- **Shell Design**: Bright red molded plastic with "VIRTUALITY" embossing[8]
Games Library
The 1000SD supported eight titles specifically designed for the sit-down format, plus compatibility with some stand-up games[9]:
Game Title | Genre | Year | Description |
---|---|---|---|
Battlesphere | Space combat | 1992 | Two-player zero-gravity dogfight in arenas |
Exorex | Mech shooter | 1993 | Robot warrior combat (known as "Heavy Metal" during testing) |
Total Destruction | Stock car racing | 1993 | First VR demolition derby game |
VTOL | Flight simulator | 1992 | Harrier Jump Jet landing challenge simulator |
Flying Aces | Biplane dogfight | 1992 | Early 3D aerial combat experience |
Shoot for Loot | Light-gun gallery | 1994 | Prototype using tethered rifle controller |
Ghost Train | Rail shooter | 1994 | On-rails mine-cart horror ride |
Sphere | Tank CTF | 1993 | Multiplayer capture-the-flag arena |
Additional games from the stand-up library that could be played seated included:
- Dactyl Nightmare - Multiplayer arena combat with pterodactyl enemies
- Grid Busters - Robot shoot-em-up
- Hero - Locked door puzzle game
- Legend Quest - Fantasy adventure
Input Devices
The 1000SD supported multiple input configurations depending on the game[10]:
- **Twin analogue "Space Joysticks"** - Magnetically tracked controllers for most games
- **Steering wheel** - For racing games like Total Destruction
- **Aircraft yoke** - For flight simulators like VTOL and Flying Aces
- **Light gun** - For shooting gallery games (prototype only)
The Space Joystick featured a button for forward movement, with the joystick's position controlling the virtual hand's orientation in 3D space[1].
Technical Limitations
Despite being powered by one of the most powerful consumer PCs of the era, the Virtuality 1000SD had significant limitations:
- The hardware could render only up to 30,000 polygons at 20 frames per second[2]
- The 20 Hz refresh rate was far below what would later be considered necessary for smooth VR (60+ Hz minimum)[2]
- Low resolution of 372x250 per eye resulted in highly pixelated visuals[7]
- The world consisted of flat shaded polygons and simple geometry[11]
- Motion sickness was a common issue due to low frame rates and joystick-based locomotion[2]
- High latency between head movement and display update
Network Capabilities
The first two networked VR systems were sold to British Telecom Research Laboratories to experiment with networked telepresence applications[1]. The system supported multiplayer gaming through proprietary networking, allowing up to four players in different pods to interact in the same virtual environment. This was revolutionary for the time and predated internet-based multiplayer gaming[12].
Commercial Applications
Beyond arcade gaming, Virtuality 1000SD units were sold to corporations for various applications:
- **Ford** - Vehicle design visualization
- **IBM** - Data visualization research
- **Mitsubishi** - Industrial training simulations
- **British Telecom** - Telepresence experiments
- **Olin Corporation** - Chemical engineering simulations[1]
Legacy and Impact
Industry Influence
The Virtuality 1000SD was instrumental in:
- Establishing the concept of location-based VR entertainment (LBVE)[7]
- Pioneering networked multiplayer VR gaming
- Demonstrating both the potential and limitations of early VR technology
- Inspiring design patterns for modern VR arcade systems including attendant-assisted onboarding[5]
Company Fate
At its peak in the mid-1990s, Virtuality Group plc was valued at over £90 million and was the undisputed leader in the arcade virtual reality business[2]. However, the company faced significant challenges:
- Declining arcade revenues in the late 1990s
- Failed attempts to enter the home VR market
- High maintenance costs and technical support requirements
Virtuality Group declared bankruptcy in 1997. Its assets were subsequently acquired by:
- Cybermind Interactive Europe (1997)
- Arcadian VR (2004)
- VirtuosityTech (2012)[6]
Preservation and Restoration
Due to the age and complexity of the systems, restoration of Virtuality 1000SD units presents significant challenges. Common issues include[13]:
- Dead Amiga computers requiring motherboard replacement
- HDD failures (often replaced with CF cards via SCSI to IDE adapters)
- LCD display degradation
- Joystick potentiometer failures
- Sound system component failures
- Magnetic tracking system calibration issues
Notable preservation efforts include:
- The Retro Computer Museum in Leicester, UK maintains working Virtuality machines[14]
- Private collectors have restored units for retro gaming events
- VirtuosityTech announced plans to port classic Virtuality games to modern VR platforms[6]
Cultural Impact
The distinctive red pod design of the 1000SD became an icon of 1990s VR culture, appearing in:
- Contemporary media coverage of virtual reality
- Films and television shows depicting futuristic technology
- Museum exhibitions on the history of gaming and VR
The system helped popularize VR during the early 1990s VR craze, coinciding with films like The Lawnmower Man (1992) which featured similar-looking VR technology[2].
See Also
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Wikipedia. "Virtuality (product)." May 25, 2025. https://en.wikipedia.org/wiki/Virtuality_(product)
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 Virtual Reality Society. "Virtuality – A New Reality of Promise, Two Decades Too Soon." April 17, 2018. https://www.vrs.org.uk/dr-jonathan-walden-virtuality-new-reality-promise-two-decades-soon/
- ↑ VRcompare. "Virtuality Visette 1: Full Specification." Accessed June 26, 2025. https://vr-compare.com/headset/virtualityvisette1
- ↑ Tech Monitor. "W Industries changes its name to Virtuality." September 1, 1993.
- ↑ 5.0 5.1 5.2 McFerran, D. "Virtuality Gave Us '90s VR — Now Its Legacy Is Being Celebrated." Time Extension. April 30, 2024.
- ↑ 6.0 6.1 6.2 VR & AR Wiki. "Virtuality." Accessed June 26, 2025. https://xinreality.com/wiki/Virtuality
- ↑ 7.0 7.1 7.2 Pulkka, A. "Best XR Headsets for Location-based Entertainment – Part One: Legacy Hardware." AIXR Insights. January 6, 2022.
- ↑ Wikimedia Commons. "Virtuality-1000SD-VR-Arcade-System.jpg." March 9, 2024.
- ↑ Virtuality.com. "Home - Virtuality.com." June 17, 2019. https://virtuality.com/
- ↑ Retro-VR. "Virtuality 1000SD hardware notes." 2025.
- ↑ Sega Retro. "Mega Visor Display." September 23, 2022. https://segaretro.org/Mega_Visor_Display
- ↑ Baran, S. "Virtual Worlds in Peril: The Hype and Bust of VR, 1990s–2000s." LinkedIn Pulse. February 12, 2024.
- ↑ ukVac. "Virtuality 1000 SD restoration." July 31, 2014. https://www.ukvac.com/forum/threads/virtuality-1000-sd-restoration.27856/
- ↑ Pure Amiga. "The Amiga not-quite-3000." July 26, 2022. https://www.pureamiga.co.uk/2022/07/26/the-amiga-not-quite-3000/