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Virtuality 1000SD

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Revision as of 08:19, 26 June 2025 by Xinreality (talk | contribs) (Created page with "{{Device Infobox |image = |VR/AR = Virtual Reality |Type = Virtual Reality Arcade System |Subtype = PC-Powered VR |Platform = Virtuality |Creator = Dr. Jonathan D. Waldern |Developer = W Industries (later Virtuality Group) |Manufacturer = Virtuality Group |Announcement Date = 1990 |Release Date = 1991 |Price = £20,000 - £30,000 (arcade unit) |Website = |Versions = 1000SD (Sit Down) |Requires = Arcade installation, dedicated attendant |Predecessor = Virtuality prototy...")
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Virtuality 1000SD
Basic Info
VR/AR Virtual Reality
Type Virtual Reality Arcade System
Subtype PC-Powered VR
Platform Virtuality
Creator Dr. Jonathan D. Waldern
Developer W Industries (later Virtuality Group)
Manufacturer Virtuality Group
Announcement Date 1990
Release Date 1991
Price £20,000 - £30,000 (arcade unit)
Versions 1000SD (Sit Down)
Requires Arcade installation, dedicated attendant
Predecessor Virtuality prototypes
Successor Virtuality 2000SD
System
Operating System AmigaOS
Chipset Texas Instruments TMS34020 (x2)
CPU Motorola 68030 (Amiga 3000)
GPU Custom graphics accelerator cards (x2)
Storage
Storage CD-ROM
Memory 4 MB Fast RAM
SD Card Slot No
Display
Display LCD
Resolution 372x250 per eye (276x372 according to some sources)
Refresh Rate 20 Hz (20 FPS)
Image
Foveated Rendering No
Optics
Optics Mirror-based system
Ocularity Stereoscopic 3D
Passthrough No
Tracking
Tracking 6 DoF
Eye Tracking No
Face Tracking No
Hand Tracking No
Body Tracking No
Rotational Tracking Yes
Positional Tracking Yes
Play Space Seated position
Audio
Audio Built-in speakers
Microphone Yes
Camera No
Connectivity
Connectivity Network capability for multiplayer
Wired Video Yes
Wireless Video No
WiFi No
Bluetooth No
Power AC mains power
Battery Capacity N/A
Battery Life N/A
Charge Time N/A
Device
Dimensions Large arcade cabinet
Haptics No
Sensors Magnetic tracking sensors
Input Joystick controller


The Virtuality 1000SD was a sit-down virtual reality arcade system produced by Virtuality Group, released in 1991 as part of the groundbreaking 1000 series[1]. The "SD" designation stood for "Sit Down," distinguishing it from its stand-up counterpart, the 1000CS (CyberSpace)[2].

History

Development

The Virtuality 1000 series evolved from research conducted by Dr. Jonathan D. Waldern at the Human Computer Interface Research Unit of Leicester Polytechnic (now De Montfort University)[1]. By 1986, Waldern had produced a system known as the "Roaming Caterpillar" that could deliver a stereoscopic view of a three-dimensional scene[1].

Waldern subsequently formed W Industries in October 1987 to commercialise 3D visualisation technology together with colleagues Al Humrich, Richard Holmes and Terry Rowley[1]. The team produced multiple prototype VR units, with a fifth prototype version being produced by 1989 that would form the basis of the first commercially released Virtuality system[1].

Commercial Launch

The Virtuality 1000SU VR system was launched in 1990 at the Computer Graphics '90 exhibition held at Alexandra Palace in London[1]. The 1000SD and 1000CS models were released in arcades in 1991, during what was one of the biggest years the amusement arcades would ever see[2].

Market Position

The 1000SD was positioned as a slightly cheaper alternative to the stand-up 1000CS model[2]. However, "slightly cheaper" is a term used under strong advisement, as compared to the usual price of between £2000 and £10,000 for a contemporary arcade machine, Virtuality units cost between £20,000 and £30,000 per pod[2]. This was before the added expense of having to pay for an attendant to help people in and out of the machine, hook up the Visette Head Mounted Display, and deal with player confusion[2].

Technical Specifications

Computer System

The 1000SD was powered by a Commodore Amiga 3000 with:

Each graphics card could deliver about 40 Mflops with a capability to render 30,000 polygons/s at 20FPS[1].

Display Technology

The 1000 series headset (called the "Visette") featured:

  • A pair of LCD screens supplied by Panasonic
  • Resolution of 372x250 per eye (derived from a camcorder accessory)[1]
  • The screens were positioned either side of the headset and reflected with mirrors into the lenses, as they were too heavy to be positioned directly in front of the user's eyes[1]
  • 20 Hz refresh rate (20 frames per second)[2]

Tracking System

Unlike the 1000CS version which featured 6DoF AC magnetic tracking delivered by a Polhemus Fastrack unit embedded in the waist height ring[1], the 1000SD's tracking system was adapted for seated gameplay.

Games Library

The 1000SD ran the same games as the 1000CS, including[3]:

Game Title Description
Dactyl Nightmare Multiplayer arena combat with pterodactyl enemies
Grid Busters Robot shoot-em-up
Hero Locked door puzzle game
Legend Quest Fantasy adventure
Battlesphere Space battle
Exorex Robot warriors combat
Total Destruction Stock car racing
VTOL Harrier Jump Jet simulator
Flying Aces Biplane dogfight simulator

Technical Limitations

Despite being powered by one of the most powerful consumer PCs of the era, the Virtuality 1000SD had significant limitations:

  • At best the hardware could render up to 30,000 polygons at up to 20 frames a second[2]
  • The 20 Hz refresh rate was far below what would later be considered necessary for smooth VR (60+ Hz)[2]
  • The world consisted of flat shaded polygons and simple geometry[4]
  • Motion sickness was a common issue due to low frame rates and joystick-based locomotion[2]

Network Capabilities

The first two networked VR systems were sold to British Telecom Research Laboratories to experiment with networked telepresence applications[1]. The system supported multiplayer gaming, allowing players in different pods to interact in the same virtual environment.

Legacy and Impact

The Virtuality 1000SD, along with its stand-up counterpart, was instrumental in:

  • Sparking public interest in virtual reality during the early 1990s[1]
  • Establishing many of the design patterns for VR arcade systems
  • Demonstrating both the potential and limitations of early VR technology

Many other systems were sold to corporations including Ford, IBM, Mitsubishi and Olin[1]. At its peak, Virtuality was worth over £90 million and was the top player in the arcade virtual reality business[2].

Restoration and Preservation

Due to the age and complexity of the systems, restoration of Virtuality 1000SD units presents significant challenges. Common issues include[5]:

  • Dead Amiga computers requiring replacement
  • HDD failures (often replaced with CF cards via SCSI to IDE adapters)
  • CRT display failures
  • Joystick malfunctions
  • Sound system problems

The Retro Computer Museum in Leicester, UK maintains working Virtuality machines[6].

See Also

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Wikipedia. "Virtuality (product)." May 25, 2025. Cite error: Invalid <ref> tag; name "wikipedia" defined multiple times with different content
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 Virtual Reality Society. "Virtuality – A New Reality of Promise, Two Decades Too Soon." April 17, 2018. Cite error: Invalid <ref> tag; name "vrs" defined multiple times with different content
  3. Virtuality.com. "Home - Virtuality.com." June 17, 2019. Cite error: Invalid <ref> tag; name "virtuality-com" defined multiple times with different content
  4. Sega Retro. "Mega Visor Display." September 23, 2022. Cite error: Invalid <ref> tag; name "segaretro" defined multiple times with different content
  5. ukVac. "Virtuality 1000 SD restoration." July 31, 2014. Cite error: Invalid <ref> tag; name "ukvac" defined multiple times with different content
  6. Pure Amiga. "The Amiga not-quite-3000." July 26, 2022. Cite error: Invalid <ref> tag; name "pureamiga" defined multiple times with different content