Oculus Rift S
| Oculus Rift S | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-Mounted Display |
| Subtype | PC VR |
| Platform | Oculus PC, SteamVR |
| Developer | Oculus VR / Lenovo |
| Manufacturer | Facebook Technologies |
| Announcement Date | March 20, 2019 (GDC) |
| Release Date | May 21, 2019 |
| Price | $399 USD |
| Website | https://www.meta.com/ |
| Predecessor | Oculus Rift |
| Successor | Meta Quest 2 (with Link) |
| System | |
| Storage | |
| Display | |
| Display | LCD (single panel) |
| Resolution | 1280x1440 per eye |
| Refresh Rate | 80 Hz |
| Image | |
| Field of View | 115° |
| Optics | |
| Ocularity | Binocular |
| Tracking | |
| Tracking | 6DoF (inside-out, 5 cameras) |
| Audio | |
| Audio | Integrated speakers + 3.5mm jack |
| Connectivity | |
| Connectivity | DisplayPort + USB 3.0 |
| Device | |
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The Oculus Rift S is a PC-tethered virtual reality head-mounted display co-developed by Oculus VR and Lenovo, released May 21, 2019 at $399. The successor to Oculus Rift CV1, featuring single LCD panel at 2560x1440 (1280x1440 per eye), 80 Hz refresh rate, 115° field of view, Oculus Insight inside-out tracking with 5 cameras (no external sensors), next-generation Fresnel lenses, and updated Oculus Touch controllers. Discontinued April 2021.
History and Development
Oculus announced the Rift S at GDC on March 20, 2019, releasing May 21, 2019 at the same $399 price as the original Rift. Co-developed with Lenovo (who contributed comfort design expertise from their Mirage Solo), the Rift S focused on accessibility and ease-of-setup over raw specifications. The switch to inside-out tracking eliminated external sensors, while the halo headband improved comfort. The Rift S was discontinued in April 2021 as Meta shifted focus to standalone Quest headsets.[1]
Design and Hardware
Display
Single LCD panel:
- 1280x1440 per eye resolution
- 2560x1440 combined
- Single LCD panel
- 80 Hz refresh rate
- 115° field of view
- Improved over CV1's 1080x1200
Optics
- Next-generation Fresnel lenses
- Larger sweet spot
- Reduced god rays
- Similar to Quest/Go optics
Tracking
Oculus Insight:
- 5-camera inside-out tracking
- 6DoF tracking
- No external sensors required
- Simplified setup
- World-scale tracking
IPD
- Software IPD adjustment
- Fixed hardware lens spacing
- 63.5mm fixed lens distance
- Best for 61.5-65.5mm IPD range
Audio
- Integrated speakers
- Near-ear design
- 3.5mm audio jack
- Spatial audio support
Comfort
Lenovo-inspired design:
- Halo headband
- Dial adjustment
- Improved weight distribution
- Better for glasses wearers
Connectivity
- DisplayPort 1.2
- USB 3.0
- 5m integrated cable
Controllers
Updated Oculus Touch:
- 6DoF tracking
- Constellation-tracked rings
- Analog sticks
- Face buttons
- Triggers
- Grip buttons
- Capacitive touch sensing
Comparison to CV1
| Specification | Rift CV1 | Rift S |
|---|---|---|
| Resolution | 1080x1200/eye | 1280x1440/eye |
| Display | Dual OLED | Single LCD |
| Refresh Rate | 90 Hz | 80 Hz |
| FOV | 110° | 115° |
| Tracking | External sensors | Inside-out (5 cameras) |
| Audio | Integrated headphones | Near-ear speakers |
| IPD | Mechanical | Software |
Technical Specifications
| Specification | Details |
|---|---|
| Display | 1280x1440 LCD x2 |
| Combined | 2560x1440 |
| Refresh Rate | 80 Hz |
| FOV | 115° |
| Tracking | Inside-out (5 cameras) |
| IPD | Software (63.5mm fixed) |
| Controllers | Oculus Touch |
| Connection | DisplayPort + USB 3.0 |
| Price | $399 |
Reception
Praise:
- Inside-out tracking convenient
- No external sensors
- Easy setup
- Improved resolution
- Larger sweet spot
- Reduced god rays
- Comfortable halo headband
- Good value at $399
- Better visuals than CV1
Criticism:
- 80Hz lower than CV1's 90Hz
- LCD blacks inferior to OLED
- Fixed IPD problematic
- Software IPD limited range
- No integrated headphones
- Requires gaming PC
- Discontinued quickly
- Quest line prioritized[2]