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Oculus Rift S

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Revision as of 17:48, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)
Oculus Rift S
Basic Info
VR/AR Virtual Reality
Type Head-Mounted Display
Subtype PC VR
Platform Oculus PC, SteamVR
Developer Oculus VR / Lenovo
Manufacturer Facebook Technologies
Announcement Date March 20, 2019 (GDC)
Release Date May 21, 2019
Price $399 USD
Website https://www.meta.com/
Predecessor Oculus Rift
Successor Meta Quest 2 (with Link)
System
Storage
Display
Display LCD (single panel)
Resolution 1280x1440 per eye
Refresh Rate 80 Hz
Image
Field of View 115°
Optics
Ocularity Binocular
Tracking
Tracking 6DoF (inside-out, 5 cameras)
Audio
Audio Integrated speakers + 3.5mm jack
Connectivity
Connectivity DisplayPort + USB 3.0
Device

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The Oculus Rift S is a PC-tethered virtual reality head-mounted display co-developed by Oculus VR and Lenovo, released May 21, 2019 at $399. The successor to Oculus Rift CV1, featuring single LCD panel at 2560x1440 (1280x1440 per eye), 80 Hz refresh rate, 115° field of view, Oculus Insight inside-out tracking with 5 cameras (no external sensors), next-generation Fresnel lenses, and updated Oculus Touch controllers. Discontinued April 2021.

History and Development

Oculus announced the Rift S at GDC on March 20, 2019, releasing May 21, 2019 at the same $399 price as the original Rift. Co-developed with Lenovo (who contributed comfort design expertise from their Mirage Solo), the Rift S focused on accessibility and ease-of-setup over raw specifications. The switch to inside-out tracking eliminated external sensors, while the halo headband improved comfort. The Rift S was discontinued in April 2021 as Meta shifted focus to standalone Quest headsets.[1]

Design and Hardware

Display

Single LCD panel:

  • 1280x1440 per eye resolution
  • 2560x1440 combined
  • Single LCD panel
  • 80 Hz refresh rate
  • 115° field of view
  • Improved over CV1's 1080x1200

Optics

  • Next-generation Fresnel lenses
  • Larger sweet spot
  • Reduced god rays
  • Similar to Quest/Go optics

Tracking

Oculus Insight:

  • 5-camera inside-out tracking
  • 6DoF tracking
  • No external sensors required
  • Simplified setup
  • World-scale tracking

IPD

  • Software IPD adjustment
  • Fixed hardware lens spacing
  • 63.5mm fixed lens distance
  • Best for 61.5-65.5mm IPD range

Audio

  • Integrated speakers
  • Near-ear design
  • 3.5mm audio jack
  • Spatial audio support

Comfort

Lenovo-inspired design:

  • Halo headband
  • Dial adjustment
  • Improved weight distribution
  • Better for glasses wearers

Connectivity

  • DisplayPort 1.2
  • USB 3.0
  • 5m integrated cable

Controllers

Updated Oculus Touch:

  • 6DoF tracking
  • Constellation-tracked rings
  • Analog sticks
  • Face buttons
  • Triggers
  • Grip buttons
  • Capacitive touch sensing

Comparison to CV1

Specification Rift CV1 Rift S
Resolution 1080x1200/eye 1280x1440/eye
Display Dual OLED Single LCD
Refresh Rate 90 Hz 80 Hz
FOV 110° 115°
Tracking External sensors Inside-out (5 cameras)
Audio Integrated headphones Near-ear speakers
IPD Mechanical Software

Technical Specifications

Specification Details
Display 1280x1440 LCD x2
Combined 2560x1440
Refresh Rate 80 Hz
FOV 115°
Tracking Inside-out (5 cameras)
IPD Software (63.5mm fixed)
Controllers Oculus Touch
Connection DisplayPort + USB 3.0
Price $399

Reception

Praise:

  • Inside-out tracking convenient
  • No external sensors
  • Easy setup
  • Improved resolution
  • Larger sweet spot
  • Reduced god rays
  • Comfortable halo headband
  • Good value at $399
  • Better visuals than CV1

Criticism:

  • 80Hz lower than CV1's 90Hz
  • LCD blacks inferior to OLED
  • Fixed IPD problematic
  • Software IPD limited range
  • No integrated headphones
  • Requires gaming PC
  • Discontinued quickly
  • Quest line prioritized[2]

See Also

References