FOVE 0
| FOVE 0 | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR (Eye Tracking) |
| Platform | PC, SteamVR |
| Creator | FOVE |
| Price | $599 |
| Website | https://www.fove-inc.com |
| System | |
| CPU | Intel i5-4590+ (rec) |
| GPU | NVIDIA GTX 970+ (rec) |
| Storage | |
| Display | |
| Display | OLED |
| Resolution | 2560 x 1440 (1280 x 1440 per eye) |
| Image | |
| Optics | |
| Tracking | |
| Tracking | 6DoF (external infrared) |
| Eye Tracking | 120 Hz infrared (<0.2° accuracy) |
| Audio | |
| Microphone | Yes |
| Connectivity | |
| Connectivity | HDMI, USB |
| Ports | HDMI, USB |
| Device | |
| Sensors | Eye tracking cameras, IMU, position sensors |
| Input | SteamVR controllers |
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The FOVE 0 is the world's first virtual reality head-mounted display with integrated eye tracking, developed by FOVE, Inc. Recognized by Guinness World Records in May 2015 as the first eye-tracking VR headset, the FOVE 0 began shipping in November 2016 to developers and researchers. The headset features dual 120 Hz infrared cameras tracking gaze with less than 0.2-degree accuracy, a 2560 x 1440 OLED display (42% more pixels than competing headsets of its era), and 6DoF head tracking. FOVE pioneered foveated rendering, reducing peripheral detail to focus processing on the user's gaze point.[1]
History and Development
Kickstarter Campaign
FOVE launched a successful Kickstarter campaign to fund development of the eye-tracking headset.
May 2015 Guinness Record
Recognized as the world's first eye-tracking virtual reality headset by Guinness World Records.
November 2016 Launch
FOVE 0 began shipping to developers and researchers.
Research Focus
Targeted at developers, researchers, and accessibility applications.
Design and Hardware
Display System
- Resolution: 2560 x 1440 (1280 x 1440 per eye)
- Display Type: OLED
- Refresh Rate: 70 Hz
- Field of View: ~100 degrees
- Pixel Improvement: 42% more pixels than Vive/Rift CV1
IPD Range
- Adjustable: 61-69mm
Eye Tracking System
Hardware
- Cameras: 2x 120 Hz infrared cameras
- Location: Internal, facing eyes
Accuracy
- Less than 0.2 degrees precision
- 1.15° median accuracy across screen
- Sub-degree accuracy in center
Data Provided
- Gaze coordinates
- Blink events
- Pupil diameter
- Eye position
Foveated Rendering
Technology
Eye tracking enables foveated rendering:
- Full resolution at gaze point
- Reduced quality in peripheral vision
- GPU performance optimization
- Higher effective visual quality
Benefits
- Lower GPU requirements
- Better center-of-gaze resolution
- Smoother performance
Tracking
Head Tracking
- 6 degrees of freedom
- External infrared tracking system
- Position and rotation detection
FOVE 480 Research Model
Specifications
- Frame Rate: 480 fps eye tracking
- Target: Research institutions
- Purpose: Microsaccade and biological marker research
- Modified FOVE 0 hardware
Applications
Accessibility
- Eye-controlled VR navigation
- Users with limited mobility
- Hands-free interaction
Research
- Gaze behavior studies
- Psychology research
- Medical applications
- User experience research
Gaming
- Gaze-based interaction
- Natural character eye contact
- Performance optimization
System Requirements
| Component | Recommended |
|---|---|
| GPU | NVIDIA GTX 970+ |
| CPU | Intel i5-4590+ |
| RAM | 8 GB+ |
| OS | Windows 7+ |
Specifications
| Specification | Details |
|---|---|
| Display | OLED |
| Resolution | 2560 x 1440 (shared) |
| Per-Eye | 1280 x 1440 |
| Refresh Rate | 70 Hz |
| Field of View | ~100° |
| Eye Tracking | 120 Hz infrared |
| Accuracy | <0.2 degrees |
| Head Tracking | 6DoF (external IR) |
| IPD | 61-69mm |
| Price | $599 |
See Also
References
- ↑ "Fove". Wikipedia. https://en.wikipedia.org/wiki/Fove.