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FOVE 0

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Revision as of 22:10, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, history, features, and references)
FOVE 0
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR (Eye Tracking)
Platform PC, SteamVR
Creator FOVE
Price $599
Website https://www.fove-inc.com
System
CPU Intel i5-4590+ (rec)
GPU NVIDIA GTX 970+ (rec)
Storage
Display
Display OLED
Resolution 2560 x 1440 (1280 x 1440 per eye)
Image
Optics
Tracking
Tracking 6DoF (external infrared)
Eye Tracking 120 Hz infrared (<0.2° accuracy)
Audio
Microphone Yes
Connectivity
Connectivity HDMI, USB
Ports HDMI, USB
Device
Sensors Eye tracking cameras, IMU, position sensors
Input SteamVR controllers

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The FOVE 0 is the world's first virtual reality head-mounted display with integrated eye tracking, developed by FOVE, Inc. Recognized by Guinness World Records in May 2015 as the first eye-tracking VR headset, the FOVE 0 began shipping in November 2016 to developers and researchers. The headset features dual 120 Hz infrared cameras tracking gaze with less than 0.2-degree accuracy, a 2560 x 1440 OLED display (42% more pixels than competing headsets of its era), and 6DoF head tracking. FOVE pioneered foveated rendering, reducing peripheral detail to focus processing on the user's gaze point.[1]

History and Development

Kickstarter Campaign

FOVE launched a successful Kickstarter campaign to fund development of the eye-tracking headset.

May 2015 Guinness Record

Recognized as the world's first eye-tracking virtual reality headset by Guinness World Records.

November 2016 Launch

FOVE 0 began shipping to developers and researchers.

Research Focus

Targeted at developers, researchers, and accessibility applications.

Design and Hardware

Display System

  • Resolution: 2560 x 1440 (1280 x 1440 per eye)
  • Display Type: OLED
  • Refresh Rate: 70 Hz
  • Field of View: ~100 degrees
  • Pixel Improvement: 42% more pixels than Vive/Rift CV1

IPD Range

  • Adjustable: 61-69mm

Eye Tracking System

Hardware

  • Cameras: 2x 120 Hz infrared cameras
  • Location: Internal, facing eyes

Accuracy

  • Less than 0.2 degrees precision
  • 1.15° median accuracy across screen
  • Sub-degree accuracy in center

Data Provided

  • Gaze coordinates
  • Blink events
  • Pupil diameter
  • Eye position

Foveated Rendering

Technology

Eye tracking enables foveated rendering:

  • Full resolution at gaze point
  • Reduced quality in peripheral vision
  • GPU performance optimization
  • Higher effective visual quality

Benefits

  • Lower GPU requirements
  • Better center-of-gaze resolution
  • Smoother performance

Tracking

Head Tracking

  • 6 degrees of freedom
  • External infrared tracking system
  • Position and rotation detection

FOVE 480 Research Model

Specifications

  • Frame Rate: 480 fps eye tracking
  • Target: Research institutions
  • Purpose: Microsaccade and biological marker research
  • Modified FOVE 0 hardware

Applications

Accessibility

  • Eye-controlled VR navigation
  • Users with limited mobility
  • Hands-free interaction

Research

  • Gaze behavior studies
  • Psychology research
  • Medical applications
  • User experience research

Gaming

  • Gaze-based interaction
  • Natural character eye contact
  • Performance optimization

System Requirements

Component Recommended
GPU NVIDIA GTX 970+
CPU Intel i5-4590+
RAM 8 GB+
OS Windows 7+

Specifications

Specification Details
Display OLED
Resolution 2560 x 1440 (shared)
Per-Eye 1280 x 1440
Refresh Rate 70 Hz
Field of View ~100°
Eye Tracking 120 Hz infrared
Accuracy <0.2 degrees
Head Tracking 6DoF (external IR)
IPD 61-69mm
Price $599

See Also

References