Tracking: Difference between revisions
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{{see also|Positional tracking}} | {{see also|Positional tracking}} | ||
[[Tracking]] allows the [[VR]] or [[AR] system to know where your head ([[HMD]]), hands and other body parts ([[Input Device]]s) are looking and moving. Tracking is important to accurately render the virtual world to match your physical positions and movements. | [[Tracking]] allows the [[VR]] or [[AR]] system to know where your head ([[HMD]]), hands and other body parts ([[Input Device]]s) are looking and moving. Tracking is important to accurately render the virtual world to match your physical positions and movements. | ||
==Rotational Tracking== | ==Rotational Tracking== | ||
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==Positional Tracking== | ==Positional Tracking== | ||
[[Positional tracking]] tracks an object's movement in all 3 translational directions: | [[Positional tracking]] tracks an object's movement in all 3 translational directions: forward/back, up/down, left/right. Positional tracking is usually more difficult than rotational tracking. | ||
[[Category:Terms]] | [[Category:Terms]] |