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==Rotational Tracking== | ==Rotational Tracking== | ||
[[Rotational tracking]] tracks an object's movement in all 3 rotational directions: pitch, yaw, and roll. Rotational tracking is usually performed by [[IMUs]] such as . | [[Rotational tracking]] tracks an object's movement in all 3 rotational directions: pitch, yaw, and roll. Rotational tracking is usually performed by [[IMUs]] such as [[accelerometer]]s, [[gyroscope]]s and [[magnetometer]]s. | ||
==Positional Tracking== | ==Positional Tracking== |
Revision as of 17:24, 26 April 2016

- See also: Positional tracking
Tracking allows the HMDs and Input Devices to know where you are looking and moving. Tracking is important to accurately render the virtual world to match your physical movements.
Rotational Tracking
Rotational tracking tracks an object's movement in all 3 rotational directions: pitch, yaw, and roll. Rotational tracking is usually performed by IMUs such as accelerometers, gyroscopes and magnetometers.