Jump to content

Tracking: Difference between revisions

From VR & AR Wiki
Shadowdawn (talk | contribs)
Created page with "{{stub}} ==Positional Tracking== ==Rotational Tracking== Category:Terms"
 
Shadowdawn (talk | contribs)
No edit summary
Line 1: Line 1:
{{stub}}
{{stub}}
{{see also|Positional tracking}}
[[Tracking]] allows the [[HMD]]s and [[Input Device]]s to know where you are looking and moving. Tracking is important to accurately render the virtual world to match your physical movements.
==Rotational Tracking==
[[Rotational tracking]] tracks an object's movement in all 3 rotational directions: pitch, yaw, and roll. Rotational tracking is usually performed by [[IMUs]] such as .


==Positional Tracking==
==Positional Tracking==


==Rotational Tracking==


[[Category:Terms]]
[[Category:Terms]]

Revision as of 17:15, 26 April 2016

This page is a stub, please expand it if you have more information.
See also: Positional tracking

Tracking allows the HMDs and Input Devices to know where you are looking and moving. Tracking is important to accurately render the virtual world to match your physical movements.

Rotational Tracking

Rotational tracking tracks an object's movement in all 3 rotational directions: pitch, yaw, and roll. Rotational tracking is usually performed by IMUs such as .

Positional Tracking