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==Augmented Reality== | ==Augmented Reality== | ||
Presence is equally important to an immersive [[AR]] experience. To achieve Presence in [[Augmented Reality]], seamless integration of virtual content and physical environment is required. Like in VR, the virtual content has to align with user's expectations. One theory is that to have truly immersive AR, user cannot discern virtual objects from real objects. | Presence is equally important to an immersive [[AR]] experience. To achieve Presence in [[Augmented Reality]], seamless integration of virtual content and physical environment is required. Like in VR, the virtual content has to align with user's expectations. One theory is that to have truly immersive AR, user cannot discern virtual objects from real objects. | ||
==Additional reading== | |||
http://www.ehrssonlab.se/publications.php | |||
http://webstaff.itn.liu.se/~matco/TNM053/Papers/presence.pdf | |||
==References== | ==References== | ||