Locomotion: Difference between revisions
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===Blink=== | ===Blink=== | ||
{{#ev:youtube|DwZt2jRE8PY|300|right|Blink demonstration and explanation}} | {{#ev:youtube|DwZt2jRE8PY|300|right|Blink demonstration and explanation}} | ||
Created by [[Cloudhead Games]], [[Blink]] is a innovative locomotion method originally developed by [[The Gallery]]. Designed to eliminate [[simulator sickness]] and operate in different play space, Blink builds upon the [[#Teleportation|teleportation method]]. Blink is divided into 3 types of movements: Cinematic Blink, Precision Blink and Volume Blink. Cinematic Blink allows players to look at a location then press a button on the controller to travel there. Precision Blink allows players to display a marker at their destination. Players can use the marker to teleport to a specific location. Volume Blink | Created by [[Cloudhead Games]], [[Blink]] is a innovative locomotion method originally developed by [[The Gallery]]. Designed to eliminate [[simulator sickness]] and operate in different play space, Blink builds upon the [[#Teleportation|teleportation method]]. Blink is divided into 3 types of movements: Cinematic Blink, Precision Blink and Volume Blink. Cinematic Blink allows players to look at a location then press a button on the controller to travel there. Precision Blink allows players to display a marker at their destination. Players can use the marker to teleport to a specific location. Volume Blink adds to the previous 2 systems. It uses a marker and a square / circular border that shows the not only the destination but also the amount of space players can walk around in after teleporting. | ||
*Blink is designed for a [[#Standing|standing]] playing experience. | *Blink is designed for a [[#Standing|standing]] playing experience. | ||
'''Pros''': Reduce [[simulator sickness]] | '''Pros''': Reduce [[simulator sickness]], allows for the scaling of play space sizes | ||
'''Cons''': | '''Cons''': |