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Virtual Reality Use Cases: Difference between revisions

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Line 34: Line 34:
|[[Mental Health]] || [[CleVR]]
|[[Mental Health]] || [[CleVR]]
|-  
|-  
|[[Social Networking]] || [[AltspaceVR]]
|[[Meditation]] || [[Guided Meditation VR]]
|-
|-
|[[Shopping]] || [[Trillenium]]
|-  
|[[Pain Relief]] || [[DeepStream VR]]
|[[Pain Relief]] || [[DeepStream VR]]
|-
|[[Meditation]] || [[Guided Meditation VR]]
|-
|-
|[[Recruitment]] || [[Wade & Wendy]]
|[[Recruitment]] || [[Wade & Wendy]]
Line 50: Line 46:
|[[Sports Training]] || [[STRIVR Labs]]
|[[Sports Training]] || [[STRIVR Labs]]
|-
|-
|[[Social Networking]] || [[AltspaceVR]]
|-
|[[Shopping]] || [[Trillenium]]
|-
|[[Surgery Training]] || [[Conquer Mobile]]
|[[Surgery Training]] || [[Conquer Mobile]]
|-
|-

Revision as of 20:02, 9 October 2015