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VRWorks: Difference between revisions

m Text replacement - "pixel density" to "pixel density"
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===Multi-resolution shading===
===Multi-resolution shading===
[[Multi-resolution shading]] renders different parts of the image with different resolutions to better match the pixel density of a warped image. When a flat image is viewed from the lenses of an HMD, the image is distorted. The processor has to perform an additional task that "de-distort" or warps the image. The warp pass compresses the edges of the image, reducing pixels there. Multi-res shading renders a warped image directly, keeping full resolution in the center of image while reducing the resolution of the edges of the image.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>
[[Multi-resolution shading]] renders different parts of the image with different resolutions to better match the [[pixel density]] of a warped image. When a flat image is viewed from the lenses of an HMD, the image is distorted. The processor has to perform an additional task that "de-distort" or warps the image. The warp pass compresses the edges of the image, reducing pixels there. Multi-res shading renders a warped image directly, keeping full resolution in the center of image while reducing the resolution of the edges of the image.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>


===Context Priority===
===Context Priority===