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Eye tracking with an accuracy of 1/20th of a degree.
Eye tracking with an accuracy of 1/20th of a degree.


*Foveated Rendering - User's gaze is tracked and calculated so the graphical resources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs depending on where your eyes are focusing.  
*[[Foveated rendering]] - User's gaze is tracked and calculated so the graphical resources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs depending on where your eyes are focusing.  


*Move your head naturally - With eye tracking, users can avoid unnecessary head movements and minimize [[simulator sickness]].
*Move your head naturally - With eye tracking, users can avoid unnecessary head movements and minimize [[simulator sickness]].