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Oculus Touch: Difference between revisions

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|Website=https://www.oculus.com/en-us/rift/
|Website=https://www.oculus.com/en-us/rift/
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[[Oculus Touch]] also known as the '''Half Moon''' is the first unique [[Input Device]] for the [[Oculus Rift]]. Oculus Touch consist of 2 mirror-image controllers, 1 held in each hand. These wireless controllers are motion tracked by the same [[positional tracking sensor]] that tracks the [[Rift]] [[HMD]]. Oculus Touch has traditional gamepad controls such as analog stick, buttons and triggers along with the abilities to detect hand gestures and provide [[haptic feeback]].
[[Oculus Touch]] also known as the '''Half Moon''' is the first unique [[Input Device]] for the [[Oculus Rift]]. Oculus Touch consist of 2 mirror-image controllers, 1 held in each hand. These wireless controllers are motion tracked by the same [[Constellation|Constellation tracking system]] that tracks the [[Rift]] [[HMD]]. Oculus Touch has traditional gamepad controls such as analog stick, buttons and triggers along with the abilities to detect hand gestures and provide [[haptic feeback]].


Oculus Touch was revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event.
Oculus Touch was revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event.
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===Tracking===
===Tracking===
Oculus Touch achieves accurate, low latency, 6[[DOF]] tracking through the same system as the [[Rift]] headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same [[positional tracking sensor]] that tracks the [[HMD]]. The LEDs on the outer rings prevent [[occlusion]] caused by your hands. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]].
Oculus Touch achieves high precision, low latency, 6[[DOF]] tracking through the same [[Constellation|Constellation tracking system]] as the [[Rift]] headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same [[positional tracking sensor]] that tracks the [[HMD]]. The LEDs on the outer rings prevent [[occlusion]] caused by your hands. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]].


===Gesture Sensing===
===Gesture Sensing===