Oculus Touch: Difference between revisions
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|Website=https://www.oculus.com/en-us/rift/ | |Website=https://www.oculus.com/en-us/rift/ | ||
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[[Oculus Touch]] also known as the '''Half Moon''' is the first unique [[Input Device]] for the [[Oculus Rift]]. Oculus Touch consist of 2 mirror-image controllers, 1 held in each hand. These wireless controllers are motion tracked by the same [[ | [[Oculus Touch]] also known as the '''Half Moon''' is the first unique [[Input Device]] for the [[Oculus Rift]]. Oculus Touch consist of 2 mirror-image controllers, 1 held in each hand. These wireless controllers are motion tracked by the same [[Constellation|Constellation tracking system]] that tracks the [[Rift]] [[HMD]]. Oculus Touch has traditional gamepad controls such as analog stick, buttons and triggers along with the abilities to detect hand gestures and provide [[haptic feeback]]. | ||
Oculus Touch was revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event. | Oculus Touch was revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event. | ||
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===Tracking=== | ===Tracking=== | ||
Oculus Touch achieves | Oculus Touch achieves high precision, low latency, 6[[DOF]] tracking through the same [[Constellation|Constellation tracking system]] as the [[Rift]] headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same [[positional tracking sensor]] that tracks the [[HMD]]. The LEDs on the outer rings prevent [[occlusion]] caused by your hands. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]]. | ||
===Gesture Sensing=== | ===Gesture Sensing=== |