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Oculus Touch: Difference between revisions

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*Hand presence - the sense of your virtual hands are the same as your natural hands. Your hands are tracked with accuracy and low latency.
*Hand presence - the sense of your virtual hands are the same as your natural hands. Your hands are tracked with accuracy and low latency.


*Manipulation - precise and effortless manipulation of virtual objects. For example, user should be able to pick up a gun, fire it then discard it without having to think about it.
*Manipulation - precise manipulation of virtual objects. For example, user should be able to pick up a gun, fire it then discard it without having to think about it.


*Low mental load - instinctively interact with objects in VR.
*Low mental load - instinctively interact with objects in VR. Use the controllers effortlessly like how you use your real hands in the real world.


*Communicative gestures - hand gestures are detected. Useful for social interactions.
*Communicative gestures - hand gestures are detected. Gestures such as pointing, waving and giving the thumbs up are useful for social interactions.


*Transitional inputs - gamepad inputs such as analog stick, buttons and triggers
*Transitional inputs - gamepad inputs such as analog stick, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences.


*Lightweight -
*Lightweight - lightweight and ergonomic, easy to get into and out of. The controller has to be comfortable for long periods of usage.


==Hardware==
==Hardware==