Oculus Touch: Difference between revisions
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==Features== | ==Features== | ||
*Hand presence | *Hand presence - the controller naturally fit the resting state of your hand. | ||
*Manipulation - precise manipulation of virtual objects | *Manipulation - precise manipulation of virtual objects with both [[positional tracking|positional]] and [[rotational tracking]]. | ||
*Low mental load | *Low mental load | ||
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*Communicative gestures - for social interactions. | *Communicative gestures - for social interactions. | ||
*Transitional inputs - | *Transitional inputs - gamepad inputs such as analog stick, buttons and triggers | ||
*Lightweight - | *Lightweight - | ||
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==Hardware== | ==Hardware== | ||
===Traditional Controls=== | ===Traditional Controls=== | ||
One wireless Oculus Touch is held in each hand. 2 Oculus Touch controllers are designed to operate simultaneously. Some of the controller's features are similar to a traditional gamepad. It has 1 analog stick and 2 buttons on top | One wireless Oculus Touch is held in each hand. 2 Oculus Touch controllers are designed to operate simultaneously. Some of the controller's features are similar to that of a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side. | ||
===Tracking=== | ===Tracking=== | ||
Oculus Touch achieves low latency, 6[[DOF]] tracking through the same system as the [[Rift]] headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same [[positional tracking sensor]] that tracks the [[HMD]]. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]]. | Oculus Touch achieves precise, low latency, 6[[DOF]] tracking through the same system as the [[Rift]] headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same [[positional tracking sensor]] that tracks the [[HMD]]. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]]. | ||
===Gesture Sensing=== | ===Gesture Sensing=== | ||
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===Ergonomics=== | ===Ergonomics=== | ||
The user grips the controller similar to a combination of shaking some's hand and making a loose fist. Your thumb is placed on top of the controller and handles the analog stick and 2 buttons. | |||
==Apps== | ==Apps== | ||