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Oculus Touch: Difference between revisions

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|Website=https://www.oculus.com/en-us/rift/
|Website=https://www.oculus.com/en-us/rift/
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[[Oculus Touch]] is the first unique [[Input Device]] for the [[Oculus Rift]]. One Oculus Touch controller is held in each hand. These devices are wireless and motion tracked by the same [[positional tracking sensor]] that tracks the [[Rift]] [[HMD]]. In addition to traditional gamepad controls such as analog stick, buttons and triggers, Oculus Touch is able to detect hand gestures and provide [[haptic feeback]].
[[Oculus Touch]] also known as the '''Half Moon''' is the first unique [[Input Device]] for the [[Oculus Rift]]. One Oculus Touch controller is held in each hand. These devices are wireless and motion tracked by the same [[positional tracking sensor]] that tracks the [[Rift]] [[HMD]]. In addition to traditional gamepad controls such as analog stick, buttons and triggers, Oculus Touch is able to detect hand gestures and provide [[haptic feeback]].


Oculus Touch was revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event.
Oculus Touch was revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event.
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One wireless Oculus Touch is held in each hand. Some of its features are similar to a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side.
One wireless Oculus Touch is held in each hand. Some of its features are similar to a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side.


Oculus Touch achieves 6[[DOF]] tracking. The controllers are tracked by the same [[positional tracking sensor]] that tracks the HMD. IR LEDs can be located on the rings of the controller. In addition to [[positional tracking]], Oculus Touch possess [[IMU]]s that enable [[rotational tracking]].
Oculus Touch achieves low latency, 6[[DOF]] tracking through the same system as the [[Rift]] headset. IR LEDs are placed on the controllers' rings, allowing them to be tracked by the same [[positional tracking sensor]] that tracks the [[HMD]]. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]].


The device has an inward facing sensor matrix that can detect hand gestures.
The device has an inward facing sensor matrix that can detect hand gestures.