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Locomotion: Difference between revisions

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Locomotion in [[virtual reality]] presents a lot of problems and a lot of opportunity to innovate.
Locomotion in [[virtual reality]] presents many problems and many opportunities to innovate. Aside from traditional [[input devices]] like mouse, keyboard and controllers, the most obvious method of locomotion is simply walking around within the range of the [[positional tracking]] devices.  


==Input Devices==
==Input Devices==