FOVE: Difference between revisions
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|Precision= | |Precision= | ||
|Field of View=100° | |Field of View=100° | ||
|Tracking=Eye Tracking | |Tracking=Eye Tracking | ||
|Rotational Tracking= | |Rotational Tracking= | ||
|Positional Tracking= | |Positional Tracking= | ||
|Update Rate=Eye Tracking: 120 FPS | |Update Rate=Eye Tracking: 120 FPS | ||
|Latency= | |Latency= | ||
|Audio= | |Audio=3D Audio | ||
|Camera= | |Camera= | ||
|Sensors= | |Sensors= | ||
Line 60: | Line 60: | ||
[[FOVE SDK]] - integrates content from [[Unity]], [[Unreal Engine]] and [[Cryengine]]. Developers can port existing VR content into FOVE or create new content. | [[FOVE SDK]] - integrates content from [[Unity]], [[Unreal Engine]] and [[Cryengine]]. Developers can port existing VR content into FOVE or create new content. | ||
API for Foveated rendering. | |||
==History== | ==History== | ||
September 9, 2014 - FOVE was revealed at Tech Crunch Disrupt SF 2014. | September 9, 2014 - FOVE was revealed at Tech Crunch Disrupt SF 2014. |