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Eye tracking with an accuracy of 1/20th of a degree.
Eye tracking with an accuracy of 1/20th of a degree.


*Aim with your eyes -
*Foveated Rendering - User's gaze is tracked and calculated so the graphical resources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs depending on where your eyes are focusing.


*Make eye contact -
*Move your head naturally - With eye tracking, users can avoid unnecessary head movements and minimize [[simulator sickness]].


*Foveated Rendering - User's gaze is tracked and calculated so the graphical resources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs depending on where your eyes are focusing.  
*Aim with your eyes - Target and interact with objects by glancing at them.
 
*Make eye contact - Make eye contact and convey emotions with virtual characters. Characters' behaviors and reactions change when they are watched.


*Move your head naturally - With eye tracking, users can avoid unnecessary head movements and minimize [[simulator sickness]].
==Hardware==
==Hardware==