FOVE: Difference between revisions
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|Memory= | |Memory= | ||
|Storage= | |Storage= | ||
|Display= | |Display=5.8 inch | ||
|Resolution=2560 x 1440 | |Resolution=2560 x 1440 | ||
|Refresh Rate= | |Refresh Rate= | ||
|Persistence= | |Persistence= | ||
|Precision= | |Precision= | ||
|Field of View= | |Field of View=100 degrees | ||
|Tracking=Eye Tracking | |Tracking=Eye Tracking | ||
|Rotational Tracking= | |Rotational Tracking= | ||
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*Make eye contact - | *Make eye contact - | ||
*Foveated Rendering - | *Foveated Rendering - User's gaze is tracked and calculated so the graphical resources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs depending on where your eyes are focusing. | ||
*Move your head naturally - | *Move your head naturally - With eye tracking, users can avoid unnecessary head movements and minimize [[simulator sickness]]. | ||
==Hardware== | ==Hardware== | ||