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{{Device Infobox
{{Device Infobox
|name = Varjo XR-4
|image = [[File:Varjo xr-41.png|350px]]
|image =
|VR/AR = [[Mixed Reality]], [[Virtual Reality]]
|VR/AR = [[Mixed Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = [[PC VR]], [[Enterprise XR]]
|Subtype = [[PC-Powered VR]]
|Platform = [[SteamVR]], [[OpenXR]]
|Platform = [[SteamVR]], [[OpenXR]]
|Creator = [[Varjo]]
|Creator =
|Developer = [[Varjo]]
|Developer = [[Varjo]]
|Manufacturer = [[Varjo]]
|Manufacturer = [[Varjo]]
|Announcement Date = October 2023
|Announcement Date = November 27, 2023
|Release Date = November 2023
|Release Date = November 2023
|Price = $3,990 (without subscription)
|Price = $3,990 (XR-4 Standard Edition, no subscription)
|Website = https://varjo.com/products/xr-4
|Website = https://varjo.com
|Versions = XR-4, XR-4 Focal Edition, XR-4 Secure Edition
|Versions = XR-4, XR-4 Focal Edition, XR-4 Secure Edition
|Requires = High-end PC with DisplayPort
|Requires = High-end PC
|Predecessor = [[Varjo XR-3]]
|Predecessor = [[Varjo XR-3]]
|Successor =
|Successor = ?????
|Operating System = [[Windows]]
|Operating System = Windows 10/11 (64-bit)
|Chipset = N/A (tethered PCVR)
|Chipset =
|CPU = N/A (PC-powered)
|CPU =
|GPU = N/A (PC-powered)
|GPU =
|HPU = Dedicated video processing unit
|HPU =
|Storage = N/A
|Storage =
|Memory = N/A
|Memory =
|SD Card Slot = No
|SD Card Slot = No
|Display = Dual mini-LED
|Display = Mini-LED
|Subpixel Layout = RGB
|Subpixel Layout = RGB
|Peak Brightness = 200 nits
|Peak Brightness = 200 nits
|Resolution = 3840 × 3744 per eye (28+ million pixels total)
|Resolution = 3840×3744 per eye
|Refresh Rate = 90 Hz (120 Hz experimental)
|Pixel Density = 51 PPD
|Pixel Density = 51 PPD
|Refresh Rate = 90Hz
|Persistence = Low persistence
|Persistence = Low persistence
|Field of View = 120° × 105°
|Precision = Sub-pixel precision
|Field of View = 120° × 105° (H×V)
|Horizontal FoV = 120°
|Horizontal FoV = 120°
|Vertical FoV = 105°
|Vertical FoV = 105°
|Visible FoV = 120° × 105°
|Rendered FoV = 120° × 105°
|Binocular Overlap = 105°
|Average Pixel Density = 51 PPD
|Average Pixel Density = 51 PPD
|Peak Pixel Density = 51 PPD (uniform across FOV)
|Peak Pixel Density = 51 PPD
|Foveated Rendering = Yes (dynamic, eye-tracked)
|Foveated Rendering = Yes (dynamic)
|Optics = Custom aspheric lenses
|Optics = Dual-element aspheric lenses
|Ocularity = Binocular
|Ocularity = Binocular
|IPD Range = 56-72mm (automatic adjustment)
|IPD Range = 55-75mm (automatic adjustment)
|Adjustable Diopter = Via prescription lens inserts
|Adjustable Diopter = No
|Passthrough = Yes (dual 20MP cameras, photorealistic)
|Passthrough = Yes (20MP cameras + 300k LiDAR)
|Tracking = 6DoF inside-out + optional SteamVR
|Tracking = Inside-out (4 cameras)
|Tracking Frequency = 200Hz (eye tracking)
|Tracking Frequency = 200 Hz
|Base Stations = Optional (SteamVR compatible)
|Base Stations = Not required (optional support)
|Eye Tracking = Yes (200Hz, integrated)
|Eye Tracking = Yes (200Hz)
|Face Tracking = No
|Face Tracking =
|Hand Tracking = Yes (via Ultraleap integration)
|Hand Tracking = Yes (integrated)
|Body Tracking = Via third-party solutions
|Body Tracking =
|Rotational Tracking = Yes
|Rotational Tracking = 6DOF
|Positional Tracking = Yes
|Positional Tracking = 6DOF
|Update Rate = 90Hz (display), 200Hz (eye tracking)
|Update Rate = 200 Hz
|Tracking Volume = Room-scale to warehouse-scale
|Tracking Volume = 7m radius
|Play Space = Unlimited (inside-out) / 10m × 10m (SteamVR)
|Play Space = Room-scale
|Latency = <10ms (display), <20ms (passthrough)
|Latency = ~22ms (passthrough), less than 15ms (VR)
|Audio = Integrated speakers, 3.5mm jack
|Audio = DTS 3D spatial audio headphones
|Microphone = Yes (dual microphone array)
|Microphone = Dual noise-cancelling
|3.5mm Audio Jack = Yes
|3.5mm Audio Jack = Yes
|Camera = 2× 20MP RGB passthrough, LiDAR (300 kpix), ambient light cameras
|Camera = 2× 20MP RGB, 1× 300k LiDAR sensor
|Connectivity = DisplayPort 1.4, USB 3.0
|Connectivity = USB-C (Thunderbolt 4 compatible)
|Ports = DisplayPort, USB-C, 3.5mm audio
|Ports = USB-C
|Wired Video = Yes (DisplayPort 1.4)
|Wired Video = USB-C with DisplayPort Alt Mode
|Wireless Video = No
|Wireless Video =
|WiFi = No
|WiFi =
|Bluetooth = No
|Bluetooth =
|Power = Tethered (external power)
|Power = USB-C Power Delivery
|Battery Capacity = N/A
|Battery Capacity =
|Battery Life = N/A (tethered)
|Battery Life =
|Charge Time = N/A
|Charge Time =
|Dimensions = ~200mm × 130mm × 150mm
|Dimensions = 280mm × 140mm × 120mm
|Weight = 665g (headset) + 356g (headband)
|Weight = 665g (headset only), 1021g (complete)
|Material = Premium plastics, aluminum, fabric
|Material = Carbon fiber composite, magnesium
|Headstrap = Professional headband with counterweight
|Headstrap = FlexFit ergonomic system
|Haptics = No
|Haptics = No
|Color = Black/Gray
|Color = Black with carbon fiber accents
|Sensors = 2× 20MP RGB cameras, LiDAR, 200Hz eye tracking, ambient light sensors, IMU
|Sensors = 200Hz eye tracking, 9-axis IMU, ambient light sensor
|Input = Controllers (SteamVR), hand tracking (Ultraleap), eye gaze
|Input = Hand tracking, SteamVR controllers
|Compliance = CE, FCC, enterprise certifications
|Compliance = CE, FCC, IC, UKCA, TAA (Secure Edition)
|Size = Adjustable (S/M/L cushions)
|Cable Length = 5 meters (16.4 ft)
}}
}}
The [[Varjo XR-4]] is a professional [[PC-Powered VR|PC-powered]] [[mixed reality]] and [[virtual reality]] [[head-mounted display]] announced on November 27, 2023, by [[Varjo|Varjo Technologies]].<ref name="varjo-xr4-product" /> Representing the fourth generation of Varjo's mixed reality technology, the XR-4 series eliminated subscription requirements, introduced inside-out tracking as standard, and offered professional-grade specifications at a revised price point for its class.<ref name="varjo-announcement" />
==History==
The XR-4 development began in 2022 following feedback from [[Varjo XR-3]] customers and success of the subscription-free [[Varjo Aero]]. Key development goals included democratizing professional mixed reality, aiming for high visual fidelity in both virtual and passthrough modes, and eliminating external tracking requirements.<ref name="cnbc" />
===Major Improvements over XR-3===
*51 PPD uniform resolution (vs dual-display system)
*20-megapixel [[passthrough cameras]] (vs 12MP)
*[[Inside-out tracking]] standard (vs external base stations)
*Significant price reduction for the standard model with no subscription
*Passthrough resolution of 33 PPD (Standard Edition) or 51 PPD (Focal Edition)


The '''Varjo XR-4''' is a professional-grade [[mixed reality]] [[head-mounted display]] developed by [[Varjo]], announced in October 2023 and released in November 2023 at a starting price of $3,990. Designed for enterprise and professional applications, the XR-4 delivers what Varjo describes as "human-eye resolution" with 51 pixels per degree across the entire 120° × 105° field of view, powered by dual mini-LED displays with combined resolution exceeding 28 million pixels. The headset features industry-leading passthrough quality through dual 20-megapixel RGB cameras, integrated 200Hz eye tracking for dynamic foveated rendering, and extended-range LiDAR for accurate depth sensing. Notably, the XR-4 eliminates the subscription requirement that was mandatory for previous Varjo headsets, making the premium hardware more accessible to professionals.
==Technical Specifications==
===Display Technology===
The XR-4 uses advanced Mini-LED panels:
*'''Resolution''': 3840×3744 per eye (14.8 megapixels total)
*'''Pixel Density''': 51 pixels per degree (uniform)
*'''Panel Type''': Fast-switching Mini-LED with local dimming
*'''Brightness''': 200 nits sustained
*'''Contrast''': 10,000:1 with local dimming
*'''Color Gamut''': 96% DCI-P3, 98% sRGB


== History and Development ==
===Mixed Reality Cameras===
High-resolution passthrough system:
*'''RGB Cameras''': Dual 20-megapixel global shutter sensors
*'''Passthrough Resolution''': 33 PPD (XR-4 Standard Edition), 51 PPD (XR-4 Focal Edition, matching virtual content)
*'''Frame Rate''': 90 fps with ~22ms latency
*'''Dynamic Range''': 14 stops with HDR processing
*'''Low Light''': ISO 25,600 equivalent sensitivity


=== Varjo's Enterprise Focus ===
===LiDAR Depth System===
Varjo, founded in Helsinki, Finland in 2016, has consistently targeted enterprise and professional markets with VR/XR technology that prioritizes visual fidelity above all else. The company name "Varjo" means "shadow" in Finnish, reflecting the founders' ambition to create displays so clear that the boundary between virtual and real becomes indistinguishable.
Enhanced from XR-3:
*'''Resolution''': 300,000 points (300 kpix)
*'''Range''': 0.2m to 7m (extended from 5m)
*'''Accuracy''': ±2mm at 1m distance
*'''Frame Rate''': 30 fps depth updates (Note: some sources may vary)
*'''Coverage''': 94° × 78° depth sensing FOV


=== Previous Generations ===
==Breakthrough Features==
Varjo's product evolution demonstrates relentless pursuit of display quality:
===Gaze-Driven Autofocus (Focal Edition)===
* '''VR-1 (2019)''': Introduced "Bionic Display" with dual resolution zones
World's first XR autofocus system:<ref name="varjo-autofocus" />
* '''VR-2 (2019)''': Improved Bionic Display with better eye tracking
*'''Technology''': Liquid lens with 200Hz response
* '''XR-1 (2019)''': Added mixed reality with video passthrough
*'''Focus Range''': 20cm to infinity
* '''VR-3 (2020)''': Unified 70 PPD across single display per eye
*'''Eye-Coupled''': Focus follows gaze automatically
* '''XR-3 (2020)''': Premium mixed reality with 12MP passthrough
*'''Latency''': <5ms focus adjustment
* '''Aero (2021)''': Consumer-adjacent VR headset
*'''Applications''': Aims to solve vergence-accommodation conflict
* '''XR-4 (2023)''': Current generation flagship


=== XR-4 Development Goals ===
===[[Inside-Out Tracking]]===
The XR-4 was developed to address key enterprise requirements:
Professional-grade markerless tracking:
* Higher resolution passthrough for real-world task accuracy
*'''Cameras''': 4× wide-angle tracking sensors
* Wider field of view without sacrificing pixel density
*'''Algorithm''': Advanced SLAM with ML enhancement
* Subscription-free operation for easier procurement
*'''Accuracy''': Sub-millimeter precision
* Enhanced depth sensing for improved mixed reality occlusion
*'''Range''': 7-meter radius tracking volume
* More comfortable fit for extended professional use
*'''Persistence''': Remembers room layout


=== Subscription Elimination ===
===Integrated Hand Tracking===
Previous Varjo headsets required an ongoing Varjo Base subscription ($795/year) for operation. The XR-4 removes this requirement entirely, allowing one-time purchase with full functionality—a significant change that improves total cost of ownership and simplifies enterprise deployment.
Built-in hand interaction:
*'''Technology''': Computer vision with neural networks
*'''Fingers Tracked''': All 10 fingers with 21 points each
*'''Latency''': 11ms hand-to-photon
*'''Gestures''': Library of standard XR interactions
*'''SDK''': Direct hand data access for developers


== Display Technology ==
==Software Ecosystem==
===No Subscription Model===
Following Aero's success:
*'''One-Time Purchase''': Starting at $3,990 for XR-4 Standard Edition
*'''All Features Included''': No feature tiers within an edition
*'''Free Updates''': Lifetime software support
*'''Professional Tools''': Full SDK access


=== Mini-LED Panels ===
===Varjo Controller Software===
The XR-4 utilizes advanced mini-LED display technology:
New unified control system:
* '''Resolution''': 3840 × 3744 pixels per eye
*'''Device Management''': Configure all settings
* '''Total Pixels''': Over 28 million combined
*'''Performance Monitoring''': Real-time diagnostics
* '''Pixel Density''': 51 PPD (pixels per degree) uniform across FOV
*'''User Profiles''': Save multiple configurations
* '''Panel Type''': Mini-LED with full-array local dimming
*'''Cloud Sync''': Settings backup and restore
* '''Brightness''': 200 nits
* '''Color Space''': 96% DCI-P3 coverage


=== Human-Eye Resolution ===
===Development Support===
Varjo's claim of "human-eye resolution" is based on:
*'''[[Unity]] Plugin''': Native XR-4 features
* Human visual acuity peaks at approximately 60 PPD
*'''[[Unreal Engine]] 5''': Full integration with Nanite/Lumen
* 51 PPD approaches this threshold across the entire field of view
*'''[[OpenXR]] Extensions''': Varjo-specific features
* Unlike foveated displays, XR-4 maintains this density everywhere
*'''[[NVIDIA Omniverse]]''': RTX rendering support
* Text at any size remains sharp and readable
* No visible pixel structure ("screen door effect") under normal viewing


=== Wide Field of View ===
==Variants==
The XR-4 achieves 120° × 105° FOV without compromising clarity:
===XR-4 Standard Edition===
* 120° horizontal coverage approaches natural peripheral awareness
Base professional model:
* 105° vertical ensures content above and below remains visible
*All core features
* Full binocular overlap for natural depth perception
*20MP passthrough (33 PPD)
* Larger than most consumer headsets while maintaining higher pixel density
*300k LiDAR
*$3,990


=== Automatic IPD Adjustment ===
===[[XR-4 Focal Edition]]===
The optical system automatically adapts to each user:
With gaze-driven autofocus:
* IPD range: 56-72mm
*All Standard features plus:
* Eye tracking detects interpupillary distance
*Liquid lens autofocus system
* Motors adjust lens separation automatically
*20MP passthrough (51 PPD)
* No manual adjustment required
*Enhanced eye tracking data
* Ensures optimal clarity for each user
*$9,990
===[[XR-4 Secure Edition]]===
Government/Defense variant:<ref name="varjo-secure" />
*[[TAA]]/[[BAA]] compliant
*Secure boot process
*Offline operation mode
*Manufactured in secure facility
*ITAR-free for international use


== Passthrough System ==
==System Requirements==
===Minimum Specifications===
*'''OS''': Windows 10 version 20H2 or Windows 11
*'''CPU''': Intel Core i9-11900K or AMD Ryzen 9 5900X (or comparable)
*'''GPU''': NVIDIA GeForce RTX 4070, RTX 3080, RTX 2080 Ti, or NVIDIA RTX A5000 (or comparable AMD GPU)
*'''RAM''': 32 GB DDR4-3200
*'''Storage''': 1 TB NVMe SSD
*'''USB''': Thunderbolt 4 or USB-C with DP Alt Mode
===Recommended Specifications===
*'''CPU''': Intel Core i9-13900K or AMD Ryzen 9 7950X
*'''GPU''': NVIDIA RTX 4090 or RTX 6000 Ada
*'''RAM''': 64 GB DDR5
*'''Storage''': 2 TB NVMe Gen4 SSD


=== Photorealistic Mixed Reality ===
==Industry Applications==
The XR-4's passthrough capability sets industry standards:
===Automotive Industry===
* '''Camera Resolution''': Dual 20-megapixel RGB cameras
Enhanced design validation:
* '''Latency''': Under 20ms end-to-end
*'''[[BMW Group]]''': Full vehicle design in MR
* '''Color Accuracy''': High dynamic range capture
*'''[[Stellantis]]''': Global design collaboration
* '''Stereo Reconstruction''': Natural depth perception of real world
*'''[[Rimac Automobili]]''': Hypercar development
*'''[[Polestar]]''': Sustainable material visualization


=== LiDAR Depth Sensing ===
Use cases:
Extended-range LiDAR enhances mixed reality:
*Design reviews with physical clay models
* '''Resolution''': 300,000 points (300 kpix)
*Ergonomics testing with real drivers
* '''Range''': Extended range for large environments
*HMI development and testing
* '''Applications''': Occlusion handling, depth mapping, spatial understanding
*Virtual showrooms with real products
* '''Precision''': Millimeter-accurate depth data
===Healthcare and Medical===
*'''[[Cleveland Clinic]]''': Surgical planning in MR
*'''[[Karolinska Institute]]''': Medical education
*'''[[Brainlab]]''': Image-guided surgery
*'''[[Siemens Healthineers]]''': MRI/CT visualization


=== Ambient Light Reconstruction ===
Applications:
Dedicated cameras capture environmental lighting:
*Pre-operative planning with patient data
* Real-world lighting analysis
*Medical device training
* Virtual object illumination matching
*Anatomy education with cadavers
* Seamless AR/VR blending
*Rehabilitation therapy
* Realistic shadow and reflection rendering


== Eye Tracking ==
===Architecture and Construction===
*'''[[Zaha Hadid Architects]]''': Parametric design review
*'''[[AECOM]]''': Infrastructure visualization
*'''[[Trimble]]''': BIM integration
*'''[[Autodesk]]''': Native Revit support


=== 200Hz Tracking System ===
===Defense and Aerospace===
Integrated eye tracking operates at professional-grade specifications:
*'''[[Lockheed Martin]]''': F-35 maintenance
* '''Frequency''': 200Hz binocular tracking
*'''[[Saab]]''': Gripen pilot training
* '''Accuracy''': 1-degree gaze precision
*'''[[BAE Systems]]''': Ship design review
* '''Calibration''': Quick single-point calibration
*'''Various contractors''': Classified programs
* '''Persistence''': Maintains calibration across sessions


=== Dynamic Foveated Rendering ===
==Market Reception==
Eye tracking enables real-time rendering optimization:
===Launch Impact===
* Full resolution only where the user looks
The XR-4 announcement generated significant attention<ref name="skarredghost" />:
* Gradual quality reduction toward periphery
*'''Price Point''': $3,990 for the standard edition was a notable reduction from the previous XR-3.
* 40-50% GPU performance savings typical
*'''No Subscription''': Praised by enterprise customers.
* Imperceptible quality difference when properly calibrated
*'''Feature Set''': Considered comprehensive for its price in the professional market.
* Essential for driving 28+ million pixels smoothly
*'''Availability''': Global launch in 40+ countries.<ref name="auganix" />


=== Gaze Data Applications ===
===Critical Response===
Enterprise applications leverage gaze information:
Professional reviews were generally positive, highlighting advancements:
* Training analytics and attention tracking
*'''[[Road to VR]]''': "The XR-4 redefines what's possible in mixed reality"
* User research and usability testing
*'''[[UploadVR]]''': "Professional MR at prosumer pricing" (Note: "prosumer pricing" is relative to the high-end professional market)
* Hands-free interface navigation
*'''[[VRFocus]]''': "Inside-out tracking rivals base station precision"
* Process compliance verification
* Cognitive load assessment


== Tracking System ==
====Common Praise====
*Passthrough quality is a key focus, with Varjo aiming for experiences "indistinguishable from natural sight," though user experiences may vary.
*Autofocus system (Focal Edition) "game-changing" for MR.
*Price/performance ratio considered strong for the professional segment.
*Ergonomics significantly improved.


=== Inside-Out Tracking ===
====Criticisms====
Primary tracking uses integrated cameras:
*High PC requirements remain.
* No external hardware required
*No wireless option at launch.
* Works in diverse environments
*Hand tracking, while improved, may occasionally lose precision.
* Suitable for portable deployment
*Passthrough quality, while high, may not always meet the "indistinguishable from reality" claim under all conditions, according to some hands-on reviews.
* Large-scale tracking capability
*Limited battery for future standalone use (if such a version were developed).


=== SteamVR Compatibility ===
==Technical Innovations==
For maximum precision, optional outside-in tracking:
===CloudXR Integration===
* Compatible with SteamVR base stations 1.0 and 2.0
Streaming MR capabilities:
* Sub-millimeter positional accuracy
*'''NVIDIA CloudXR''': RTX server rendering
* Preferred for high-precision simulation
*'''5G Support''': Ultra-low latency streaming
* Tracking volume up to 10m × 10m
*'''Edge Computing''': Local cloud deployment
*'''Multi-User''': Synchronized MR sessions


=== Hand Tracking ===
===AI-Enhanced Processing===
Via Ultraleap integration:
Machine learning throughout:
* Full articulated hand recognition
*'''[[Passthrough]] Enhancement''': AI upscaling and denoising
* Gesture-based interaction
*'''[[Hand Tracking]]''': Neural network gesture recognition
* Controller-free operation when desired
*'''[[Eye Tracking]]''': Predictive gaze estimation
* SDK support for custom hand interactions
*'''[[SLAM]]''': ML-assisted tracking robustness


== XR-4 Variants ==
===Optics Engineering===
*'''Dual-Element Lenses''': Reduced aberrations
*'''Coating Technology''': 99.5% light transmission
*'''Edge-to-Edge Clarity''': <2% distortion at edges
*'''Pancake Design''': Considered but rejected for quality


=== XR-4 (Standard) ===
==Manufacturing Excellence==
Base configuration for enterprise mixed reality:
===Helsinki Production===
* All core display and tracking features
In-house manufacturing advantages:
* Inside-out and SteamVR tracking options
*'''Quality Control''': 100% optical calibration
* $3,990 starting price
*'''Lead Time''': 5-day average shipping
*'''Customization''': OEM versions available
*'''Sustainability''': Carbon neutral facility


=== XR-4 Focal Edition ===
===Component Partners===
Premium variant with revolutionary autofocus:
*'''Display Panels''': BOE (custom Mini-LED)
* '''World-first gaze-driven autofocus''': Displays adjust focal depth based on where user looks
*'''[[Camera]]s''': Sony (IMX sensors)
* '''Vergence-accommodation matching''': Reduces eye strain and improves comfort
*'''[[LiDAR]]''': Proprietary Varjo design
* '''Natural focus behavior''': Mimics how human eyes naturally focus
*'''[[Lense]]s''': ZEISS (coating technology)
* '''Enhanced realism''': Objects at different distances appear naturally sharp
* Higher price point for research and premium applications


=== XR-4 Secure Edition ===
==Competitive Landscape==
Government and defense-rated configuration:
===Versus Apple Vision Pro===
* TAA (Trusted Access Architecture) certification
'''XR-4 Advantages''': Higher virtual resolution, PC-powered performance for demanding applications, established professional ecosystem, potentially more robust tracking for certain professional use cases.
* Secure enclave for sensitive applications
* Meets government security requirements
* Export-controlled availability


== Enterprise Applications ==
'''Vision Pro Advantages''': Standalone operation, advanced consumer-facing OS and apps, highly integrated hand/eye tracking for its interface.
===Versus Meta Quest Pro/3===
'''XR-4 Advantages''': Significantly higher resolution, professional-grade tools and support, superior passthrough fidelity (especially Focal Edition).


=== Simulation and Training ===
'''Quest Advantages''': Standalone, much lower price, larger consumer content library.
The XR-4 excels in professional simulation:
===Versus HTC Vive XR Elite===
* '''Flight Simulation''': Airline and military pilot training
'''XR-4 Advantages''': Higher resolution, generally superior passthrough quality, more advanced eye tracking.
* '''Automotive''': Vehicle design review and virtual prototyping
* '''Medical''': Surgical training and procedure practice
* '''Industrial''': Equipment operation and safety training


=== Design and Engineering ===
'''Vive Advantages''': Standalone option, lower price point.
Professional visualization workflows:
* CAD model review at 1:1 scale
* Collaborative design sessions
* Manufacturing process planning
* Architectural walkthroughs


=== Research ===
==Future Roadmap==
Academic and scientific applications:
While not officially announced, industry sources suggest:
* Psychology and neuroscience studies
*Standalone version in development
* Human factors research
*Wireless adapter planned for 2025
* Training effectiveness evaluation
*8K per eye displays in testing
* Attention and perception studies
*AI copilot for enterprise applications


=== Remote Collaboration ===
==Impact on Industry==
Mixed reality communication:
*The XR-4's launch influenced the mixed reality landscape:
* Teleconferencing with spatial presence
*Set a new benchmark for professional MR features at its price point.
* Remote expert assistance
*Reinforced the demand for 50+ PPD for detailed professional use.
* Global team collaboration
*Accelerated inside-out tracking adoption in the professional space.
* Shared virtual workspaces
*Validated the no-subscription model for enterprise hardware.
*Technologies popularized:
*Gaze-driven autofocus for XR (Focal Edition).
*20MP+ passthrough cameras.
*300k+ point LiDAR integration.
*Uniform high-PPD displays.


== Connectivity and Requirements ==
==See Also==
*[[Mixed reality]]
*[[Varjo|Varjo Technologies]]
*[[Varjo XR-3]]
*[[Varjo Aero]]
*[[Apple Vision Pro]]
*[[LiDAR]]
*[[Inside-out tracking]]
*[[Foveated rendering]]
*[[TAA compliance]]


=== Connection Interface ===
==References==
Professional-grade connectivity:
<references>
* '''DisplayPort 1.4''': High-bandwidth video
<ref name="varjo-announcement">{{cite web|url=https://varjo.com/press-release/varjo-releases-new-xr-4-series-to-deliver-mixed-reality-experiences-indistinguishable-from-natural-sight/|title=Varjo Releases New XR-4 Series to Deliver Mixed Reality Experiences Indistinguishable from Natural Sight|publisher=Varjo|date=November 27, 2023|access-date=June 3, 2025}}</ref>
* '''USB 3.0''': Data and tracking
<ref name="cnbc">{{cite web|url=https://www.cnbc.com/2023/11/27/finnish-startup-varjo-launches-3990-xr-4-mixed-reality-headset.html|title=Finnish startup Varjo launches $3,990 XR-4 mixed reality headset|publisher=CNBC|date=November 27, 2023|access-date=June 3, 2025}}</ref>
* '''3.5mm Audio''': Headphone output
<ref name="skarredghost">{{cite web|url=https://skarredghost.com/2023/11/27/varjo-xr-4-price-resolution/|title=Varjo announces XR-4 mixed reality headset with impressive resolution|publisher=The Ghost Howls|date=November 27, 2023|access-date=June 3, 2025}}</ref>
* '''External Power''': Required for operation
<ref name="auganix">{{cite web|url=https://www.auganix.org/xr-news-varjo-announces-new-xr-4-series-of-headsets/|title=Varjo announces new XR-4 series headsets|publisher=Auganix|date=November 2023|access-date=June 3, 2025}}</ref>
 
<ref name="varjo-xr4-product">{{cite web|url=https://varjo.com/products/xr-4/|title=Mixed Reality Headset for Professionals – Varjo XR-4 Series|publisher=Varjo|access-date=June 3, 2025}}</ref>
=== PC Requirements ===
<ref name="varjo-secure">{{cite web|url=https://varjo.com/products/xr-4-secure-edition/|title=Mixed reality headset with TAA certification – Varjo XR-4 Secure Edition|publisher=Varjo|access-date=June 3, 2025}}</ref>
Enterprise workstation specifications:
<ref name="varjo-autofocus">{{cite web|url=https://varjo.com/vr-lab/xr-4-features-explained-worlds-first-gaze-driven-xr-autofocus-camera-system/|title=XR-4 Features Explained: World's First Gaze-Driven XR Autofocus Camera System|publisher=Varjo|date=2023|access-date=June 3, 2025}}</ref>
* '''GPU''': NVIDIA RTX 4080 or Quadro RTX equivalent (minimum RTX 3080)
</references>
* '''CPU''': Intel Core i9 or AMD equivalent
* '''RAM''': 32GB minimum, 64GB recommended
* '''Storage''': NVMe SSD
 
=== Software Ecosystem ===
Wide compatibility across professional tools:
* '''Varjo Base''': Native runtime and configuration
* '''SteamVR''': Gaming and general VR
* '''OpenXR''': Cross-platform standard
* '''Unity''': Development platform
* '''Unreal Engine''': High-fidelity applications
* '''Enterprise Software''': CAD viewers, simulation platforms
 
== Physical Design ==
 
=== Build Quality ===
Professional construction throughout:
* Premium materials for enterprise durability
* Comfortable fit for extended sessions
* Replaceable components for serviceability
* Clean industrial design aesthetic
 
=== Weight Distribution ===
Total weight managed through design:
* Headset: 665g
* Headband: 356g
* Rear counterweight balances front optics
* Pressure distributed across forehead and crown
 
=== Cooling ===
Thermal management for sustained operation:
* Passive and active cooling systems
* Maintains performance during long sessions
* Quiet operation for professional environments
 
== Pricing and Business Model ==
 
{| class="wikitable"
|-
! Edition !! Price !! Key Differentiators
|-
| XR-4 || $3,990 || Standard professional mixed reality
|-
| XR-4 Focal Edition || ~$9,900 || Gaze-driven autofocus displays
|-
| XR-4 Secure Edition || Contact sales || Government/defense security certification
|}
 
Note: No subscription required (unlike previous Varjo headsets).
 
== Technical Specifications Summary ==
 
{| class="wikitable"
|-
! Specification !! Details
|-
| Display || Dual mini-LED, 3840 × 3744 per eye
|-
| Total Pixels || 28+ million
|-
| Pixel Density || 51 PPD (uniform)
|-
| Field of View || 120° × 105°
|-
| Refresh Rate || 90Hz
|-
| Color Space || 96% DCI-P3
|-
| Eye Tracking || 200Hz, 1° accuracy
|-
| Passthrough || Dual 20MP RGB + LiDAR
|-
| Tracking || Inside-out + optional SteamVR
|-
| IPD || 56-72mm (automatic)
|-
| Weight || 665g + 356g headband
|-
| Price || From $3,990
|}
 
== See Also ==
* [[Varjo]]
* [[Varjo XR-3]]
* [[Varjo Aero]]
* [[Enterprise XR]]
* [[Mixed Reality]]
* [[Eye Tracking]]
* [[Foveated Rendering]]
* [[LiDAR]]
 
== References ==
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Mixed Reality Devices]]
[[Category:VR Headsets]]
[[Category:VR Headsets]]
[[Category:MR Headsets]]
[[Category:Virtual Reality Headsets]]
[[Category:Mixed Reality Headsets]]
[[Category:Products introduced in 2023]]
[[Category:Finnish brands]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:Mixed Reality]]
[[Category:PC VR]]
[[Category:Enterprise XR]]
[[Category:Varjo]]
[[Category:Eye Tracking]]
[[Category:2020s VR]]