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Improving page with detailed specifications, history, features, and references
Improving page with detailed specifications, history, features, and references
 
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{{Device Infobox
{{Device Infobox
|name = StarVR One
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = PC VR (Enterprise)
|Subtype = [[Enterprise VR]]
|Platform = [[PC]], [[SteamVR]]
|Platform = [[SteamVR]], proprietary enterprise platform
|Creator = [[StarVR Corporation]] (Acer/Starbreeze)
|Creator = [[StarVR Corporation]]
|Announced = August 14, 2018
|Developer = [[StarVR Corporation]]
|Release = April 2020
|Manufacturer = [[StarVR Corporation]]
|Price = $3,200
|Announcement Date = August 2018
|Website = https://www.starvr.com
|Release Date = 2018 (Enterprise), 2019 (Developer at $3,200)
|OS = Windows 10
|Price = $3,200 (Developer Edition)
|CPU = Intel i7-7700 / AMD Ryzen 7 2700X+ (min)
|Website = https://www.starvr.com/
|GPU = NVIDIA GTX 1080+ (min)
|Versions = StarVR One, StarVR One XT
|Storage =
|Requires = High-end PC, SteamVR Tracking 2.0 base stations
|RAM = 16 GB+ (min)
|Predecessor = StarVR (original)
|Display = 2 x Custom AMOLED
|Successor = None (company pivoted)
|Resolution = 3660 x 1464 (1830 x 1464 per eye)
|Operating System = [[Windows]]
|Refresh = 90 Hz
|Chipset = N/A (tethered PCVR)
|Brightness =
|CPU = N/A (PC-powered)
|FOV = 210° H x 130° V
|GPU = N/A (PC-powered)
|PPD =
|HPU =
|Lenses = Custom
|Storage = N/A
|IPD = Automatic (eye tracking)
|Memory = N/A
|Eye Tracking = Tobii
|SD Card Slot = No
|Hand Tracking =
|Display = Dual AMOLED (RGB stripe)
|Tracking = 6DoF (SteamVR Lighthouse 2.0)
|Subpixel Layout = RGB stripe
|Spatial Mapping =
|Peak Brightness = Not specified
|Speakers =
|Resolution = 1830 × 1464 per eye (3660 × 1464 combined)
|Microphone =
|Pixel Density = ~18 PPD
|Audio Jack = Yes
|Refresh Rate = 90Hz
|Connectivity = DisplayPort, USB
|Persistence = Low persistence
|Ports = DisplayPort, USB
|Field of View = 210° horizontal, 130° vertical
|Battery =
|Horizontal FoV = 210°
|Weight = 450g
|Vertical FoV = 130°
|Materials =
|Average Pixel Density = ~14 PPD
|Colors = Black
|Peak Pixel Density = ~18 PPD
|Sensors = SteamVR 2.0, Tobii eye tracking
|Foveated Rendering = Yes (with Tobii eye tracking)
|Optics = Custom Fresnel lenses (canted)
|Ocularity = Binocular
|IPD Range = Automatic (eye tracking based)
|Adjustable Diopter = No (glasses compatible)
|Passthrough = No
|Tracking = 6DoF outside-in (SteamVR 2.0)
|Tracking Frequency = 1000Hz (base stations)
|Base Stations = Required (sold separately)
|Eye Tracking = Yes (Tobii integrated)
|Face Tracking = No
|Hand Tracking = No
|Body Tracking = Via VIVE Trackers
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 90Hz
|Tracking Volume = SteamVR Lighthouse 2.0
|Play Space = Roomscale, large-scale (XT version)
|Latency = <20ms motion-to-photon
|Audio = 3.5mm stereo jack with microphone
|Microphone = Yes (via audio cable)
|3.5mm Audio Jack = Yes
|Camera = No
|Connectivity = USB-C (via extension cables)
|Ports = 2× USB-C, 3.5mm audio
|Wired Video = Yes (USB-C)
|Wireless Video = No
|WiFi = No
|Bluetooth = No
|Power = USB powered
|Battery Capacity = N/A
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = Not specified
|Weight = 450g (StarVR One), 430g (StarVR One XT)
|Material = Plastic, metal
|Headstrap = Adjustable head mount
|Haptics = Controller haptics (via SteamVR controllers)
|Color = Black
|Sensors = Lighthouse tracking photodiodes, Tobii eye tracking, IMU
|Input = SteamVR controllers
|Input = SteamVR controllers
|Compliance = FCC, CE
}}
}}


The '''StarVR One''' is an ultra-wide field-of-view [[virtual reality]] [[head-mounted display]] developed by [[StarVR Corporation]], a joint venture between [[Acer]] and [[Starbreeze Studios]]. Announced on August 14, 2018 and released in April 2020 at $3,200, the StarVR One is designed for enterprise and location-based entertainment applications. The headset features an unprecedented 210-degree horizontal field of view, custom AMOLED displays delivering 16 million sub-pixels, and integrated Tobii eye tracking technology with automatic IPD measurement.<ref name="starvr">{{cite web|url=https://www.roadtovr.com/starvr-one-launch-acer-starbreeze/|title=Ultra-wide FOV Headset StarVR One Priced at $3,200|publisher=Road to VR}}</ref>
The '''StarVR One''' is an enterprise-focused ultra-wide field of view [[virtual reality]] [[head-mounted display]] developed by [[StarVR Corporation]], announced in August 2018 and released for developers in 2019 at $3,200. The StarVR One represented the most ambitious attempt to deliver human-like peripheral vision in VR, featuring an unprecedented 210° horizontal and 130° vertical field of view—described as "nearly 100-percent human" FOV—achieved through dual canted 4.77" AMOLED displays. With integrated Tobii eye tracking for automatic IPD adjustment and foveated rendering, SteamVR 2.0 tracking, and a 90Hz refresh rate, the StarVR One targeted location-based entertainment, professional simulation, and enterprise visualization where maximum immersion justified the premium cost. The headset competed directly with IMAX VR installations and high-end flight simulators rather than consumer VR.


== History and Development ==
== History and Development ==


=== Joint Venture ===
=== StarVR Origins ===
StarVR Corporation was formed as a joint venture between Acer and Starbreeze Studios, specializing in B2B virtual reality services.
Company background:
* Joint venture: Starbreeze Studios + Acer
* Originally founded 2015
* IMAX VR partnership
* Location-based focus


=== August 2018 Announcement ===
=== Original StarVR ===
The StarVR One was announced on August 14, 2018.
First generation:
* 2016 announcement
* 5K resolution concept
* 210° FOV goal
* Limited deployment


=== April 2020 Release ===
=== StarVR One Announcement ===
After development refinements, the headset became available for enterprise customers in April 2020.
August 2018 reveal:
* 90Hz upgrade (from 62Hz)
* SteamVR 2.0 support
* Tobii eye tracking integrated
* Two versions (One and One XT)


=== Enterprise Focus ===
=== Developer Edition ===
Designed specifically for major VR venues, training facilities, and professional applications.
2019 availability:
* $3,200 price point
* Developer access
* Limited quantities
* Enterprise focus


== Design and Hardware ==
== Design Philosophy ==


=== Display System ===
=== Human-Like FOV ===
* '''Display Type:''' Custom AMOLED
Core mission:
* '''Resolution:''' 1830 x 1464 per eye (3660 x 1464 total)
* 210° horizontal FOV
* '''Sub-Pixels:''' 16 million
* True peripheral vision
* '''Refresh Rate:''' 90 Hz
* No "tunnel vision"
* Custom-designed specifically for VR
* Maximum immersion


=== Field of View ===
=== Enterprise First ===
* '''Horizontal:''' 210 degrees
Market positioning:
* '''Vertical:''' 130 degrees
* Location-based entertainment
* Near-human peripheral vision coverage
* Professional simulation
* Industry-leading FOV specification
* Training applications
* Premium pricing justified
 
=== Foveated Rendering Essential ===
Performance solution:
* Eye tracking enabled
* Dynamic quality
* GPU efficiency
* Wide FOV feasible
 
== Display Technology ==
 
=== Dual AMOLED Panels ===
Large displays:
* '''Size''': 2 × 4.77" panels
* '''Resolution''': 1830 × 1464 per eye
* '''Total''': 3660 × 1464
* '''Subpixels''': 16 million RGB
 
=== RGB Stripe ===
Subpixel arrangement:
* Full RGB per pixel
* Reduced screen door
* Better text clarity
* Professional quality
 
=== Refresh Rate ===
Improved timing:
* 90Hz (upgraded from 62Hz)
* Smooth motion
* Professional standard
* VR comfort
 
=== Visual Quality ===
FOV trade-offs:
* Wide peripheral view
* Lower pixel density overall
* ~18 PPD center
* Resolution spread across FOV
 
== Unprecedented Field of View ==
 
=== 210° Horizontal ===
Human-like peripheral:
* Near-complete horizontal vision
* True peripheral awareness
* No "tunnel vision"
* Immersion breakthrough
 
=== 130° Vertical ===
Extended vertical:
* Looking up/down naturally
* Full vertical awareness
* Cockpit visibility
* Natural viewing
 
=== FOV Comparison ===
Industry context:
* Rift/Vive: ~110°
* Pimax: ~170°
* StarVR: 210°
* Human vision: ~220°
 
=== Immersion Impact ===
User experience:
* Dramatically increased presence
* Peripheral motion awareness
* Natural environment sensing
* Revolutionary immersion
 
== Optical System ==
 
=== Canted Display Configuration ===
Dual angled displays:
* Displays tilted outward
* Overlapping center
* Extended horizontal FOV
* Complex rendering


=== Weight ===
=== Custom Fresnel Lenses ===
* '''Headset:''' 450 grams
Wide-angle optics:
* Lightweight for extended professional use
* Large lens coverage
* Multi-element design
* FOV optimization
* Professional quality


=== Headband ===
=== Automatic IPD ===
* Semi-rigid design
Eye tracking powered:
* Proprietary one-dial adjustment
* Tobii detects pupil position
* 3-way adjustment mechanism
* Automatic calibration
* No manual adjustment
* User convenience


== Eye Tracking ==
== Eye Tracking ==


=== Tobii Integration ===
=== Tobii Integration ===
* Integrated Tobii eye tracking technology
Premium eye tracking:
* Gaze analysis capability
* Built-in Tobii system
* Automatic IPD measurement
* High accuracy
* Reliable detection
* Professional grade
 
=== Automatic IPD ===
Convenience feature:
* Detects eye position
* Adjusts calibration
* No physical controls
* Personalized setup


=== Benefits ===
=== Foveated Rendering ===
* Foveated rendering optimization
Performance critical:
* Automatic per-user calibration
* Renders high-res where looking
* Eye movement data capture
* Reduces peripheral resolution
* GPU savings essential
* 210° FOV feasible


== Tracking ==
== Tracking System ==


=== SteamVR Lighthouse 2.0 ===
=== SteamVR 2.0 ===
* Full 6 degrees of freedom
Lighthouse tracking:
* 4 base station support
* Base stations required
* Tracking volume up to 10 x 10 meters
* Sub-millimeter accuracy
* Sub-millimeter accuracy
* Room-scale support
* Professional reliability
=== StarVR One XT ===
Extended tracking:
* Additional optical tracking
* Large-scale installations
* VR arcade support
* Warehouse-scale
=== Controller Support ===
SteamVR ecosystem:
* Index controllers
* VIVE wands
* Full compatibility
* Enterprise options
== Audio ==
=== 3.5mm Audio Jack ===
External audio:
* No built-in speakers
* Headphone required
* Includes audio cable
* Microphone support
=== Professional Setup ===
Enterprise audio:
* Quality headphone use
* Communication capable
* Installation flexibility
* Custom solutions
== Product Versions ==
=== StarVR One ===
Standard version:
* 450g weight
* SteamVR 2.0 only
* Professional use
* Standard installations
=== StarVR One XT ===
Extended version:
* 430g weight
* SteamVR 2.0 + optical tracking
* Large-scale VR arcades
* Warehouse installations
== Physical Design ==
=== Weight ===
Reasonable for features:
* 450g (standard)
* 430g (XT)
* Good weight distribution
* Extended wear possible
=== Build Quality ===
Professional construction:
* Premium materials
* Durable design
* Enterprise reliability
* Quality feel
=== Connectivity ===
Cable system:
* 2 × 0.9m USB-C cables
* 2 × 5m extension cables
* Professional installation
* Flexible routing
== Use Cases ==
=== Location-Based Entertainment ===
Primary market:
* VR arcades
* Theme park installations
* Entertainment centers
* Pay-per-play
=== Professional Simulation ===
Training applications:
* Flight simulation
* Military training
* Driving simulation
* Industrial training
=== Architectural Visualization ===
Design review:
* Full peripheral awareness
* Natural space perception
* Client presentations
* Design evaluation
=== Medical Training ===
Healthcare applications:
* Surgical simulation
* Anatomy visualization
* Training scenarios
* Professional education


== System Requirements ==
== System Requirements ==


=== Minimum ===
=== High-End PC ===
{| class="wikitable"
Demanding specifications:
|-
* Top-tier GPU required
! Component !! Requirement
* High VRAM essential
|-
* Foveated rendering helps
| GPU || NVIDIA GTX 1080
* Professional workstation
|-
 
| CPU || Intel i7-7700 / AMD Ryzen 7 2700X
=== Total Investment ===
|-
Complete setup cost:
| RAM || 16 GB
* $3,200 headset
|-
* Base stations
| OS || Windows 10 64-bit
* Controllers
|}
* High-end PC
* Over $5,000 total
 
== Company Challenges ==
 
=== Limited Market ===
Enterprise constraints:
* High price barrier
* Niche applications
* Limited consumer appeal
* Small market size
 
=== Business Difficulties ===
Corporate challenges:
* Starbreeze financial issues
* Market contraction
* Competition
* Pivot required


== Enterprise Applications ==
== Legacy ==


=== Target Markets ===
=== FOV Pioneer ===
* VR Arcades and venues
Industry contribution:
* Training simulators
* Widest consumer-accessible FOV
* Professional visualization
* Peripheral vision demonstration
* Location-based entertainment
* Technical achievement
* Inspiration for others


=== B2B Focus ===
=== Technical Validation ===
Sold exclusively to enterprise customers with commercial support.
Proof of concept:
* Human-like FOV possible
* Eye tracking essential
* Foveated rendering critical
* Premium market viable


== Specifications ==
== Technical Specifications Summary ==


{| class="wikitable"
{| class="wikitable"
Line 133: Line 405:
! Specification !! Details
! Specification !! Details
|-
|-
| Display || 2 x Custom AMOLED
| Display || Dual AMOLED, 1830 × 1464 per eye
|-
|-
| Resolution || 1830 x 1464 per eye
| Total Resolution || 3660 × 1464 (16M subpixels)
|-
|-
| Total Pixels || 16 million sub-pixels
| FOV || 210° horizontal, 130° vertical
|-
|-
| Refresh Rate || 90 Hz
| Refresh Rate || 90Hz
|-
|-
| Horizontal FOV || 210°
| Eye Tracking || Tobii (integrated)
|-
|-
| Vertical FOV || 130°
| Tracking || SteamVR 2.0 (One), + Optical (XT)
|-
|-
| Eye Tracking || Tobii
| Foveated Rendering || Yes
|-
|-
| Tracking || SteamVR 2.0 (up to 10x10m)
| Audio || 3.5mm jack with microphone
|-
|-
| Weight || 450g
| Weight || 450g (One), 430g (XT)
|-
|-
| Price || $3,200 / €2,800
| Price || $3,200 (Developer Edition)
|}
|}


== See Also ==
== See Also ==
* [[Acer]]
* [[StarVR Corporation]]
* [[Starbreeze Studios]]
* [[Wide FOV VR]]
* [[Enterprise VR]]
* [[Tobii Eye Tracking]]
* [[SteamVR]]
* [[SteamVR]]
* [[Enterprise VR]]
* [[Location-Based VR]]
* [[Wide FOV VR]]


== References ==
== References ==
Line 167: Line 440:
[[Category:VR Headsets]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:Enterprise VR]]
[[Category:PC VR]]
[[Category:PC VR]]
[[Category:Enterprise VR]]
[[Category:Wide FOV]]
[[Category:Wide FOV]]
[[Category:Eye tracking]]
[[Category:Eye Tracking]]
[[Category:SteamVR]]
[[Category:2010s VR]]
[[Category:2020s VR]]

Latest revision as of 03:12, 8 January 2026

StarVR One
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Enterprise VR
Platform SteamVR, proprietary enterprise platform
Creator StarVR Corporation
Developer StarVR Corporation
Manufacturer StarVR Corporation
Announcement Date August 2018
Release Date 2018 (Enterprise), 2019 (Developer at $3,200)
Price $3,200 (Developer Edition)
Website https://www.starvr.com/
Versions StarVR One, StarVR One XT
Requires High-end PC, SteamVR Tracking 2.0 base stations
Predecessor StarVR (original)
Successor None (company pivoted)
System
Operating System Windows
Chipset N/A (tethered PCVR)
CPU N/A (PC-powered)
GPU N/A (PC-powered)
Storage
Storage N/A
Memory N/A
SD Card Slot No
Display
Display Dual AMOLED (RGB stripe)
Subpixel Layout RGB stripe
Peak Brightness Not specified
Resolution 1830 × 1464 per eye (3660 × 1464 combined)
Pixel Density ~18 PPD
Refresh Rate 90Hz
Persistence Low persistence
Image
Field of View 210° horizontal, 130° vertical
Horizontal FoV 210°
Vertical FoV 130°
Average Pixel Density ~14 PPD
Peak Pixel Density ~18 PPD
Foveated Rendering Yes (with Tobii eye tracking)
Optics
Optics Custom Fresnel lenses (canted)
Ocularity Binocular
IPD Range Automatic (eye tracking based)
Adjustable Diopter No (glasses compatible)
Passthrough No
Tracking
Tracking 6DoF outside-in (SteamVR 2.0)
Tracking Frequency 1000Hz (base stations)
Base Stations Required (sold separately)
Eye Tracking Yes (Tobii integrated)
Face Tracking No
Hand Tracking No
Body Tracking Via VIVE Trackers
Rotational Tracking Yes
Positional Tracking Yes
Update Rate 90Hz
Tracking Volume SteamVR Lighthouse 2.0
Play Space Roomscale, large-scale (XT version)
Latency <20ms motion-to-photon
Audio
Audio 3.5mm stereo jack with microphone
Microphone Yes (via audio cable)
3.5mm Audio Jack Yes
Camera No
Connectivity
Connectivity 2× USB-C (via extension cables)
Ports 2× USB-C, 3.5mm audio
Wired Video Yes (USB-C)
Wireless Video No
WiFi No
Bluetooth No
Power USB powered
Battery Capacity N/A
Battery Life N/A (tethered)
Charge Time N/A
Device
Dimensions Not specified
Weight 450g (StarVR One), 430g (StarVR One XT)
Material Plastic, metal
Headstrap Adjustable head mount
Haptics Controller haptics (via SteamVR controllers)
Color Black
Sensors Lighthouse tracking photodiodes, Tobii eye tracking, IMU
Input SteamVR controllers
Compliance FCC, CE

Property "Latency" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


The StarVR One is an enterprise-focused ultra-wide field of view virtual reality head-mounted display developed by StarVR Corporation, announced in August 2018 and released for developers in 2019 at $3,200. The StarVR One represented the most ambitious attempt to deliver human-like peripheral vision in VR, featuring an unprecedented 210° horizontal and 130° vertical field of view—described as "nearly 100-percent human" FOV—achieved through dual canted 4.77" AMOLED displays. With integrated Tobii eye tracking for automatic IPD adjustment and foveated rendering, SteamVR 2.0 tracking, and a 90Hz refresh rate, the StarVR One targeted location-based entertainment, professional simulation, and enterprise visualization where maximum immersion justified the premium cost. The headset competed directly with IMAX VR installations and high-end flight simulators rather than consumer VR.

History and Development

StarVR Origins

Company background:

  • Joint venture: Starbreeze Studios + Acer
  • Originally founded 2015
  • IMAX VR partnership
  • Location-based focus

Original StarVR

First generation:

  • 2016 announcement
  • 5K resolution concept
  • 210° FOV goal
  • Limited deployment

StarVR One Announcement

August 2018 reveal:

  • 90Hz upgrade (from 62Hz)
  • SteamVR 2.0 support
  • Tobii eye tracking integrated
  • Two versions (One and One XT)

Developer Edition

2019 availability:

  • $3,200 price point
  • Developer access
  • Limited quantities
  • Enterprise focus

Design Philosophy

Human-Like FOV

Core mission:

  • 210° horizontal FOV
  • True peripheral vision
  • No "tunnel vision"
  • Maximum immersion

Enterprise First

Market positioning:

  • Location-based entertainment
  • Professional simulation
  • Training applications
  • Premium pricing justified

Foveated Rendering Essential

Performance solution:

  • Eye tracking enabled
  • Dynamic quality
  • GPU efficiency
  • Wide FOV feasible

Display Technology

Dual AMOLED Panels

Large displays:

  • Size: 2 × 4.77" panels
  • Resolution: 1830 × 1464 per eye
  • Total: 3660 × 1464
  • Subpixels: 16 million RGB

RGB Stripe

Subpixel arrangement:

  • Full RGB per pixel
  • Reduced screen door
  • Better text clarity
  • Professional quality

Refresh Rate

Improved timing:

  • 90Hz (upgraded from 62Hz)
  • Smooth motion
  • Professional standard
  • VR comfort

Visual Quality

FOV trade-offs:

  • Wide peripheral view
  • Lower pixel density overall
  • ~18 PPD center
  • Resolution spread across FOV

Unprecedented Field of View

210° Horizontal

Human-like peripheral:

  • Near-complete horizontal vision
  • True peripheral awareness
  • No "tunnel vision"
  • Immersion breakthrough

130° Vertical

Extended vertical:

  • Looking up/down naturally
  • Full vertical awareness
  • Cockpit visibility
  • Natural viewing

FOV Comparison

Industry context:

  • Rift/Vive: ~110°
  • Pimax: ~170°
  • StarVR: 210°
  • Human vision: ~220°

Immersion Impact

User experience:

  • Dramatically increased presence
  • Peripheral motion awareness
  • Natural environment sensing
  • Revolutionary immersion

Optical System

Canted Display Configuration

Dual angled displays:

  • Displays tilted outward
  • Overlapping center
  • Extended horizontal FOV
  • Complex rendering

Custom Fresnel Lenses

Wide-angle optics:

  • Large lens coverage
  • Multi-element design
  • FOV optimization
  • Professional quality

Automatic IPD

Eye tracking powered:

  • Tobii detects pupil position
  • Automatic calibration
  • No manual adjustment
  • User convenience

Eye Tracking

Tobii Integration

Premium eye tracking:

  • Built-in Tobii system
  • High accuracy
  • Reliable detection
  • Professional grade

Automatic IPD

Convenience feature:

  • Detects eye position
  • Adjusts calibration
  • No physical controls
  • Personalized setup

Foveated Rendering

Performance critical:

  • Renders high-res where looking
  • Reduces peripheral resolution
  • GPU savings essential
  • 210° FOV feasible

Tracking System

SteamVR 2.0

Lighthouse tracking:

  • Base stations required
  • Sub-millimeter accuracy
  • Room-scale support
  • Professional reliability

StarVR One XT

Extended tracking:

  • Additional optical tracking
  • Large-scale installations
  • VR arcade support
  • Warehouse-scale

Controller Support

SteamVR ecosystem:

  • Index controllers
  • VIVE wands
  • Full compatibility
  • Enterprise options

Audio

3.5mm Audio Jack

External audio:

  • No built-in speakers
  • Headphone required
  • Includes audio cable
  • Microphone support

Professional Setup

Enterprise audio:

  • Quality headphone use
  • Communication capable
  • Installation flexibility
  • Custom solutions

Product Versions

StarVR One

Standard version:

  • 450g weight
  • SteamVR 2.0 only
  • Professional use
  • Standard installations

StarVR One XT

Extended version:

  • 430g weight
  • SteamVR 2.0 + optical tracking
  • Large-scale VR arcades
  • Warehouse installations

Physical Design

Weight

Reasonable for features:

  • 450g (standard)
  • 430g (XT)
  • Good weight distribution
  • Extended wear possible

Build Quality

Professional construction:

  • Premium materials
  • Durable design
  • Enterprise reliability
  • Quality feel

Connectivity

Cable system:

  • 2 × 0.9m USB-C cables
  • 2 × 5m extension cables
  • Professional installation
  • Flexible routing

Use Cases

Location-Based Entertainment

Primary market:

  • VR arcades
  • Theme park installations
  • Entertainment centers
  • Pay-per-play

Professional Simulation

Training applications:

  • Flight simulation
  • Military training
  • Driving simulation
  • Industrial training

Architectural Visualization

Design review:

  • Full peripheral awareness
  • Natural space perception
  • Client presentations
  • Design evaluation

Medical Training

Healthcare applications:

  • Surgical simulation
  • Anatomy visualization
  • Training scenarios
  • Professional education

System Requirements

High-End PC

Demanding specifications:

  • Top-tier GPU required
  • High VRAM essential
  • Foveated rendering helps
  • Professional workstation

Total Investment

Complete setup cost:

  • $3,200 headset
  • Base stations
  • Controllers
  • High-end PC
  • Over $5,000 total

Company Challenges

Limited Market

Enterprise constraints:

  • High price barrier
  • Niche applications
  • Limited consumer appeal
  • Small market size

Business Difficulties

Corporate challenges:

  • Starbreeze financial issues
  • Market contraction
  • Competition
  • Pivot required

Legacy

FOV Pioneer

Industry contribution:

  • Widest consumer-accessible FOV
  • Peripheral vision demonstration
  • Technical achievement
  • Inspiration for others

Technical Validation

Proof of concept:

  • Human-like FOV possible
  • Eye tracking essential
  • Foveated rendering critical
  • Premium market viable

Technical Specifications Summary

Specification Details
Display Dual AMOLED, 1830 × 1464 per eye
Total Resolution 3660 × 1464 (16M subpixels)
FOV 210° horizontal, 130° vertical
Refresh Rate 90Hz
Eye Tracking Tobii (integrated)
Tracking SteamVR 2.0 (One), + Optical (XT)
Foveated Rendering Yes
Audio 3.5mm jack with microphone
Weight 450g (One), 430g (XT)
Price $3,200 (Developer Edition)

See Also

References