Microsoft HoloLens 1: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|name = Microsoft HoloLens (1st Generation) | |||
|image = | |image = | ||
|VR/AR = [[Mixed Reality]] | |VR/AR = [[Mixed Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = Standalone AR | |Subtype = [[Standalone AR]] | ||
|Platform = Windows Holographic | |Platform = [[Windows 10 Holographic]] | ||
|Creator = [[Microsoft]] | |Creator = [[Microsoft]] | ||
| | |Developer = [[Microsoft]] | ||
|Release = March 30, 2016 | |Manufacturer = [[Microsoft]] | ||
|Price = $3,000 ( | |Announcement Date = January 21, 2015 | ||
|Website = https://www.microsoft.com/hololens | |Release Date = March 30, 2016 (Development Edition) | ||
| | |Price = $3,000 (Development Edition), $5,000 (Commercial Suite) | ||
|CPU = Intel Atom x5-Z8100 ( | |Website = https://www.microsoft.com/hololens (legacy) | ||
|GPU = | |Versions = Development Edition, Commercial Suite | ||
|HPU = Microsoft | |Requires = None (self-contained) | ||
| | |Predecessor = None | ||
| | |Successor = [[Microsoft HoloLens 2]] | ||
| | |Operating System = [[Windows 10 Holographic]] | ||
|Resolution = 1268 | |Chipset = Intel Atom x5-Z8100 + Microsoft HPU 1.0 | ||
|Refresh = | |CPU = Intel Atom x5-Z8100 (1.04 GHz, 4 cores) | ||
| | |GPU = N/A | ||
| | |HPU = Microsoft Holographic Processing Unit 1.0 | ||
|PPD = | |Storage = 64GB (~54GB available) | ||
| | |Memory = 2GB RAM | ||
|IPD = | |SD Card Slot = No | ||
| | |Display = Waveguide optics (holographic) | ||
| | |Subpixel Layout = N/A | ||
|Tracking = 6DoF | |Peak Brightness = Not specified | ||
| | |Resolution = 1268 × 720 per eye (HD) | ||
| | |Pixel Density = ~15 PPD | ||
|Microphone = Yes ( | |Refresh Rate = 60Hz | ||
|Audio Jack = | |Persistence = N/A | ||
|Field of View = 30° diagonal (~35° by some measurements) | |||
|Horizontal FoV = ~30° | |||
|Vertical FoV = ~17° | |||
|Average Pixel Density = ~15 PPD | |||
|Peak Pixel Density = ~15 PPD | |||
|Foveated Rendering = No | |||
|Optics = See-through holographic waveguide | |||
|Ocularity = Binocular | |||
|IPD Range = Fixed (software adjustment) | |||
|Adjustable Diopter = No (glasses compatible) | |||
|Passthrough = Native see-through (AR) | |||
|Tracking = 6DoF inside-out (SLAM) | |||
|Tracking Frequency = N/A | |||
|Base Stations = None required | |||
|Eye Tracking = No | |||
|Face Tracking = No | |||
|Hand Tracking = Yes (gesture recognition) | |||
|Body Tracking = No | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Update Rate = 60Hz | |||
|Tracking Volume = Room-scale | |||
|Play Space = Mobile AR | |||
|Latency = <25ms | |||
|Audio = Integrated spatial speakers | |||
|Microphone = Yes (4 microphones) | |||
|3.5mm Audio Jack = Yes | |||
|Camera = 2MP HD photo/video camera | |||
|Connectivity = Wi-Fi 802.11ac, Bluetooth 4.1 LE | |Connectivity = Wi-Fi 802.11ac, Bluetooth 4.1 LE | ||
|Ports = USB | |Ports = Micro-USB, 3.5mm audio | ||
|Battery = 2-3 hours active use | |Wired Video = No | ||
|Wireless Video = No | |||
|WiFi = Wi-Fi 5 (802.11ac) | |||
|Bluetooth = Bluetooth 4.1 LE | |||
|Power = Internal battery | |||
|Battery Capacity = 16,500mWh | |||
|Battery Life = 2-3 hours (active use) | |||
|Charge Time = ~2 hours | |||
|Dimensions = ~270mm × 200mm × 120mm | |||
|Weight = 579g | |Weight = 579g | ||
| | |Material = Plastic, metal | ||
| | |Headstrap = Adjustable headband with forehead pad | ||
|Sensors = | |Haptics = No | ||
|Input = | |Color = Black | ||
|Sensors = 4× environment cameras, depth sensor, ambient light sensor, IMU | |||
|Input = Gesture recognition, voice commands, Clicker, gaze | |||
|Compliance = FCC, CE | |||
}} | }} | ||
The '''Microsoft HoloLens''' (1st | The '''Microsoft HoloLens''' (1st Generation) is a self-contained [[mixed reality]] [[head-mounted display]] developed by [[Microsoft]], announced on January 21, 2015, at a Windows 10 event, and released as the Development Edition on March 30, 2016, for $3,000. HoloLens was the first completely self-contained holographic computer—requiring no wires, phone, or PC—capable of projecting interactive 3D holograms onto the real world through see-through waveguide displays. Powered by an Intel Atom processor and Microsoft's custom Holographic Processing Unit (HPU), HoloLens could understand the user's environment through spatial mapping, recognize gestures and voice commands, and anchor digital content to physical locations. Though limited by its narrow 30° diagonal field of view, HoloLens pioneered the concept of spatial computing for enterprise applications in manufacturing, healthcare, construction, and education. | ||
== History and Development == | == History and Development == | ||
=== | === Microsoft Research Origins === | ||
Long development history: | |||
* Research since early 2010s | |||
* Kinect technology heritage | |||
* Project Baraboo/Project Fortaleza | |||
* Alex Kipman leadership | |||
=== | === Windows 10 Event Reveal === | ||
January 21, 2015: | |||
* Surprise announcement | |||
* "Windows Holographic" platform | |||
* Live demonstrations | |||
* "One more thing" moment | |||
=== Development Edition Launch === | |||
March 30, 2016: | |||
* $3,000 price point | |||
* US and Canada initially | |||
* Developer targeting | |||
* Pre-orders opened February 29 | |||
=== Global Expansion === | |||
October 2016: | |||
* Australia, Ireland, France | |||
* Germany, New Zealand, UK | |||
* Wider developer access | |||
* International availability | |||
=== Commercial Suite === | === Commercial Suite === | ||
Enterprise | Enterprise offering: | ||
* $5,000 package | |||
* Business features | |||
* Device management | |||
* Enterprise support | |||
== Design Philosophy == | |||
== | === Self-Contained === | ||
Completely wireless: | |||
* No tethers to PC | |||
* No phone required | |||
* All processing onboard | |||
* True mobile computing | |||
=== | === Mixed Reality === | ||
* | Holographic computing concept: | ||
* '''Resolution | * Digital overlays on real world | ||
* ''' | * Spatial understanding | ||
* ''' | * Persistent content | ||
* Natural interaction | |||
=== Enterprise Focus === | |||
Business applications: | |||
* Not gaming device | |||
* Professional tools | |||
* Visualization | |||
* Training and collaboration | |||
== Display Technology == | |||
=== Holographic Waveguide === | |||
See-through display system: | |||
* '''Resolution''': 1268 × 720 per eye | |||
* '''Type''': Waveguide optics | |||
* '''Holograms''': ~2.3M light points | |||
* '''See-through''': Full transparency | |||
=== Field of View === | === Field of View === | ||
* | Major limitation: | ||
* | * ~30° diagonal | ||
* ~35° horizontal (some measurements) | |||
* Small viewing window | |||
* Holograms clip at edges | * Holograms clip at edges | ||
=== | === Light Engines === | ||
* | Projection system: | ||
* | * Custom light engines | ||
* | * Full-color holograms | ||
* 60Hz refresh | |||
* Adequate brightness | |||
== Processing == | === Hologram Quality === | ||
Visual characteristics: | |||
* Semi-transparent | |||
* Full color | |||
* Spatial depth | |||
* Environmental integration | |||
== Processing Architecture == | |||
=== Intel Atom CPU === | === Intel Atom CPU === | ||
* | Main processor: | ||
* | * Intel Atom x5-Z8100 | ||
* | * 1.04 GHz, 4 cores | ||
* 64-bit capable | |||
* Low power consumption | |||
=== | === Holographic Processing Unit === | ||
Custom silicon: | |||
* ''' | * '''HPU 1.0''': Microsoft-designed | ||
* | * Real-time sensor processing | ||
* | * Spatial mapping | ||
* | * Gesture recognition | ||
* | * Environmental understanding | ||
=== | === Memory === | ||
* | Limited specification: | ||
* | * '''RAM''': 2GB | ||
* | * '''Storage''': 64GB (~54GB available) | ||
* Adequate for applications | |||
* Enterprise-focused | |||
== Sensors == | == Tracking and Sensors == | ||
=== | === Spatial Mapping === | ||
* | Environment understanding: | ||
* | * Four environment cameras | ||
* | * Depth sensor | ||
* Real-time 3D mapping | |||
* Surface detection | |||
=== | === SLAM Technology === | ||
* | Positioning: | ||
* | * Simultaneous localization and mapping | ||
* 6DoF tracking | |||
* Room-scale movement | |||
* No external sensors | |||
=== | === Sensor Array === | ||
* | Comprehensive sensing: | ||
* | * 4× environment cameras | ||
* 1× depth sensor | |||
* Ambient light sensor | |||
* IMU | |||
* 4× microphones | |||
=== | == Input Methods == | ||
=== Gesture Recognition === | |||
Hand tracking: | |||
* Air tap (select) | |||
* Bloom (home) | |||
* Hold and drag | |||
* Limited gestures | |||
=== Voice Commands === | |||
Cortana integration: | |||
* "Hey Cortana" wake word | |||
* Voice navigation | |||
* Dictation | |||
* Command recognition | |||
== | === Gaze Input === | ||
Eye direction: | |||
* Head-aimed cursor | |||
* Gaze to select | |||
* Combined with gestures | |||
* Primary targeting method | |||
=== | === Clicker === | ||
* | Optional accessory: | ||
* | * Bluetooth device | ||
* | * Click input | ||
* Scroll ring | |||
* Alternative to gestures | |||
=== | == Audio System == | ||
== | === Spatial Speakers === | ||
Integrated audio: | |||
* Built-in speakers | |||
* Spatial sound positioning | |||
* Hear real world too | |||
* Environmental awareness | |||
=== Microphones === | |||
Voice capture: | |||
* Four microphones | |||
* Array processing | |||
* Voice commands | |||
* Communication | |||
=== 3.5mm Jack === | |||
Headphone option: | |||
* Private listening | |||
* Higher quality | |||
* Immersive audio | |||
== Battery == | |||
=== Internal Battery === | |||
Mobile power: | |||
* '''Capacity''': 16,500mWh | |||
* '''Active use''': 2-3 hours | |||
* '''Standby''': 2 weeks | |||
* '''Charging''': Micro-USB | |||
== Physical Design == | |||
=== | === Self-Contained === | ||
* | All components integrated: | ||
* | * Compute, display, sensors | ||
* | * Battery included | ||
* No external units | |||
* Single device | |||
=== | === Weight === | ||
* | Substantial but wearable: | ||
* | * 579g (1.28 lbs) | ||
* | * Front-heavy | ||
* | * Extended wear challenging | ||
* Headband distribution | |||
=== | === Headband Design === | ||
* | Comfort system: | ||
* | * Adjustable headband | ||
* | * Forehead pad | ||
* Rear dial tightening | |||
* Glasses compatible | |||
=== | === Visor === | ||
* | Display housing: | ||
* | * Tinted visor | ||
* | * Sensor array | ||
* Light blocking | |||
* Premium appearance | |||
== | == Software Platform == | ||
=== | === Windows Holographic === | ||
* | Operating system: | ||
* | * Windows 10 based | ||
* | * Universal Windows Platform | ||
* | * Holographic APIs | ||
* Familiar development | |||
== | === Development Tools === | ||
Creating for HoloLens: | |||
* Unity support | |||
* Visual Studio | |||
* Emulator available | |||
* Documentation | |||
=== | === Applications === | ||
* | Enterprise apps: | ||
* | * 3D design review | ||
* | * Training simulations | ||
* Remote assistance | |||
* Visualization tools | |||
== Applications == | == Enterprise Applications == | ||
=== | === Manufacturing === | ||
* | Industrial use: | ||
* | * Assembly guidance | ||
* Quality inspection | |||
* Design visualization | * Design visualization | ||
* Healthcare applications | * Training | ||
=== Healthcare === | |||
Medical applications: | |||
* Surgical planning | |||
* Medical imaging | |||
* Education | |||
* Patient care | |||
=== Architecture/Construction === | |||
Design and building: | |||
* 3D model overlay | |||
* Site visualization | |||
* Planning review | |||
* Client presentation | |||
=== Education === | |||
Learning applications: | |||
* Interactive lessons | |||
* 3D visualization | |||
* Medical training | |||
* Science education | |||
== Windows Mixed Reality == | |||
=== Platform Evolution === | |||
Ecosystem development: | |||
* HoloLens as flagship | |||
* Third-party VR headsets later | |||
* Common platform | |||
* Developer ecosystem | |||
=== | === Mixed Reality Capture === | ||
* | Content creation: | ||
* | * Record holographic view | ||
* | * Share experiences | ||
* Documentation | |||
* Marketing | |||
== | == Comparison with HoloLens 2 == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Feature !! HoloLens 1 !! HoloLens 2 | ||
|- | |- | ||
| | | Release || March 2016 || November 2019 | ||
|- | |- | ||
| | | Price || $3,000 || $3,500 | ||
|- | |- | ||
| FOV || 30° diagonal | | FOV || ~30° diagonal || ~52° diagonal | ||
|- | |- | ||
| | | Resolution/eye || 1268×720 || 2K per eye | ||
|- | |- | ||
| | | HPU || HPU 1.0 || HPU 2.0 | ||
|- | |- | ||
| | | Hand Tracking || Basic gestures || Full articulated | ||
|- | |- | ||
| | | Eye Tracking || No || Yes | ||
|- | |- | ||
| | | Weight || 579g || 566g | ||
|- | |- | ||
| | | Flip-up Visor || No || Yes | ||
|} | |||
== Legacy == | |||
=== Pioneering Device === | |||
Industry impact: | |||
* First self-contained AR | |||
* Spatial computing concept | |||
* Enterprise AR validation | |||
* Technology demonstration | |||
=== Development Impact === | |||
Ecosystem building: | |||
* Developer interest | |||
* Application exploration | |||
* Industry partnerships | |||
* Use case discovery | |||
=== Limitations Acknowledged === | |||
Known constraints: | |||
* Small field of view | |||
* Gesture fatigue | |||
* Heavy for extended use | |||
* Price barrier | |||
== Technical Specifications Summary == | |||
{| class="wikitable" | |||
|- | |- | ||
| | ! Specification !! Details | ||
|- | |||
| Display || Waveguide, 1268 × 720 per eye | |||
|- | |||
| FOV || ~30° diagonal | |||
|- | |||
| Refresh Rate || 60Hz | |||
|- | |||
| Processor || Intel Atom x5-Z8100 + HPU 1.0 | |||
|- | |||
| Memory || 2GB RAM, 64GB storage | |||
|- | |||
| Tracking || 6DoF SLAM (inside-out) | |||
|- | |||
| Input || Gesture, voice, gaze, Clicker | |||
|- | |||
| Audio || Spatial speakers + 3.5mm | |||
|- | |- | ||
| Battery || 2-3 hours | | Battery || 2-3 hours active | ||
|- | |- | ||
| Weight || 579g | | Weight || 579g | ||
|- | |- | ||
| Price || $3,000 / $5,000 | | Price || $3,000 (Dev) / $5,000 (Commercial) | ||
|- | |||
| Status || Discontinued (succeeded by HoloLens 2) | |||
|} | |} | ||
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* [[Microsoft]] | * [[Microsoft]] | ||
* [[Microsoft HoloLens 2]] | * [[Microsoft HoloLens 2]] | ||
* [[Mixed | * [[Windows Mixed Reality]] | ||
* [[Spatial | * [[Mixed Reality]] | ||
* [[ | * [[Spatial Computing]] | ||
* [[Enterprise AR]] | |||
== References == | == References == | ||
| Line 215: | Line 472: | ||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:AR | [[Category:AR Headsets]] | ||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||
[[Category:Mixed | [[Category:Mixed Reality]] | ||
[[Category: | [[Category:Microsoft]] | ||
[[Category:Enterprise AR]] | [[Category:Enterprise AR]] | ||
[[Category:2010s AR]] | [[Category:2010s AR]] | ||
[[Category:Discontinued]] | |||