Meta Quest 3S: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|image = | |name = Meta Quest 3S | ||
|VR/AR = [[ | |image = | ||
|VR/AR = [[Mixed Reality]] | |||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = [[Standalone VR]] | |Subtype = [[Standalone VR]] | ||
|Platform = [[Meta Quest]] | |Platform = [[Meta Quest Platform]] | ||
|Creator = [[Meta]] | |Creator = [[Meta Platforms]] | ||
|Developer = [[ | |Developer = [[Reality Labs]] | ||
|Manufacturer = [[Meta]] | |Manufacturer = [[Meta Platforms]] | ||
|Announcement Date = September 25, 2024 | |Announcement Date = September 25, 2024 | ||
|Release Date = October 15, 2024 | |Release Date = October 15, 2024 | ||
|Price = $299 (128GB), $399 (256GB) | |Price = $299.99 (128GB), $399.99 (256GB) | ||
|Website = https://www.meta.com/quest/quest-3s/ | |Website = https://www.meta.com/quest/quest-3s/ | ||
|Versions = 128GB, 256GB | |Versions = 128GB, 256GB | ||
|Requires = Meta account | |Requires = Meta account | ||
|Predecessor = [[Meta Quest 2]] | |Predecessor = [[Meta Quest 2]] | ||
|Successor = | |Successor = | ||
|Operating System = [[Meta | |Operating System = [[Meta Quest OS]] (Android-based) | ||
|Chipset = [[Qualcomm Snapdragon XR2 Gen 2]] | |Chipset = [[Qualcomm Snapdragon XR2 Gen 2]] | ||
|CPU = Octa-core Kryo ( | |CPU = Octa-core Kryo (1× 3.2 GHz + 3× 2.8 GHz + 4× 2.0 GHz) | ||
|GPU = Adreno 740 | |GPU = Adreno 740 | ||
|HPU = | |HPU = | ||
|Storage = 128GB or 256GB | |Storage = 128GB or 256GB | ||
|Memory = 8GB | |Memory = 8GB LPDDR5 | ||
|SD Card Slot = No | |SD Card Slot = No | ||
|Display = | |Display = Dual fast-switch LCD | ||
|Subpixel Layout = RGB stripe | |Subpixel Layout = RGB stripe | ||
|Peak Brightness = 100 nits | |Peak Brightness = ~100 nits (perceived) | ||
|Resolution = 1832 | |Resolution = 1832 × 1920 per eye (3664 × 1920 combined) | ||
|Pixel Density = ~20 PPD | |||
|Pixel Density = | |Refresh Rate = 72Hz, 90Hz, 120Hz | ||
| | |Persistence = Low persistence | ||
| | |Field of View = 96° horizontal, 90° vertical | ||
|Field of View = | |Horizontal FoV = 96° | ||
|Horizontal FoV = | |Vertical FoV = 90° | ||
|Vertical FoV = | |||
|Average Pixel Density = ~20 PPD | |Average Pixel Density = ~20 PPD | ||
|Peak Pixel Density = 20 PPD | |Peak Pixel Density = ~20 PPD | ||
|Foveated Rendering = | |Foveated Rendering = Fixed foveated rendering | ||
|Optics = Fresnel lenses | |Optics = Fresnel lenses | ||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|IPD Range = | |IPD Range = 58mm, 63mm, 68mm (3 fixed positions) | ||
|Adjustable Diopter = No | |Adjustable Diopter = No (glasses spacer included) | ||
|Passthrough = | |Passthrough = Yes (full-color stereo, high resolution) | ||
|Tracking = 6DoF | |Tracking = 6DoF inside-out | ||
|Tracking Frequency = | |Tracking Frequency = 60Hz (cameras) | ||
|Base Stations = None | |Base Stations = None required | ||
|Eye Tracking = No | |Eye Tracking = No | ||
|Face Tracking = No | |Face Tracking = No | ||
|Hand Tracking = Yes | |Hand Tracking = Yes | ||
|Body Tracking = | |Body Tracking = No | ||
|Rotational Tracking = Yes | |Rotational Tracking = Yes | ||
|Positional Tracking = Yes | |Positional Tracking = Yes | ||
|Update Rate = | |Update Rate = Up to 120Hz | ||
|Tracking Volume = | |Tracking Volume = Room-scale | ||
|Play Space = | |Play Space = Roomscale | ||
|Latency = | |Latency = <20ms motion-to-photon | ||
|Audio = Integrated spatial audio speakers | |Audio = Integrated spatial audio speakers | ||
|Microphone = Yes | |Microphone = Yes (dual microphones) | ||
|3.5mm Audio Jack = | |3.5mm Audio Jack = Yes | ||
|Camera = | |Camera = Passthrough cameras, tracking cameras, depth sensor | ||
|Connectivity = Wi-Fi 6E, Bluetooth | |Connectivity = Wi-Fi 6E, Bluetooth 5.2 | ||
|Ports = USB-C | |Ports = USB-C, 3.5mm audio | ||
|Wired Video = USB-C | |Wired Video = Yes (Quest Link via USB-C) | ||
|Wireless Video = | |Wireless Video = Yes (Air Link) | ||
|WiFi = Wi-Fi 6E | |WiFi = Wi-Fi 6E (802.11ax) | ||
|Bluetooth = | |Bluetooth = Bluetooth 5.2 | ||
|Power = | |Power = Internal battery | ||
|Battery Capacity = | |Battery Capacity = Similar to Quest 3 | ||
|Battery Life = ~2. | |Battery Life = ~2.2 hours | ||
|Charge Time = ~ | |Charge Time = ~2 hours | ||
|Dimensions = | |Dimensions = Similar to Quest 3 | ||
|Weight = 514g | |Weight = ~514g | ||
|Material = Plastic | |Material = Plastic | ||
|Headstrap = | |Headstrap = Soft fabric strap | ||
|Haptics = | |Haptics = Controller haptics | ||
|Color = White | |Color = White | ||
|Sensors = | |Sensors = Tracking cameras, passthrough cameras, depth sensor, proximity sensor, IMU | ||
|Input = | |Input = Touch Plus controllers, hand tracking, voice | ||
|Compliance = | |Compliance = FCC, CE | ||
}} | }} | ||
The '''Meta Quest 3S''' is a standalone [[mixed reality]] [[head-mounted display]] developed by [[Meta Platforms]], announced at Meta Connect on September 25, 2024, and released on October 15, 2024. Priced at $299.99 for the 128GB model, the Quest 3S serves as the entry-level successor to the [[Meta Quest 2]], combining the powerful [[Qualcomm Snapdragon XR2 Gen 2]] processor and full-color passthrough capabilities of the [[Meta Quest 3]] with the more affordable Fresnel optics and lower-resolution displays of the Quest 2. This strategic positioning allows Meta to offer most of the Quest 3's mixed reality experience at the original Quest 2 price point, democratizing access to high-quality standalone VR and MR while maintaining the Quest 3 as a premium option for users prioritizing visual clarity. | |||
== History and Development == | == History and Development == | ||
== | === Quest 2 Legacy === | ||
The Meta Quest 2, released in October 2020 at $299, became the best-selling VR headset ever, validating the standalone VR market and establishing the $299 price point as the entry-level standard. By late 2024, Meta needed a modern replacement that could maintain this price point while delivering contemporary capabilities. | |||
=== | === Quest 3 Launch === | ||
Meta released the Quest 3 in October 2023 at $499, featuring significant upgrades including pancake lenses, higher resolution, and dramatically improved passthrough. However, this left a gap in Meta's lineup at the accessible $299 price point. | |||
=== Quest 3S Strategy === | |||
The Quest 3S was designed to fill this gap: | |||
* Same processor as Quest 3 (XR2 Gen 2) | |||
* Full-color passthrough like Quest 3 | |||
* Lower cost optics from Quest 2 generation | |||
* Accessible $299 entry point maintained | |||
* Quest 2 officially discontinued | |||
=== | === Meta Connect 2024 === | ||
Announced at Meta Connect September 2024 alongside other Meta hardware, the Quest 3S was positioned as making mixed reality accessible to everyone while Quest 3 serves as the premium option. | |||
== Design Philosophy == | |||
=== Accessible Mixed Reality === | |||
Core strategy: | |||
* Bring Quest 3's MR capabilities to $299 | |||
* Lower barrier to XR adoption | |||
* Maintain software compatibility | |||
* Same game and app library | |||
=== | === Strategic Component Selection === | ||
Cost optimization through: | |||
* Quest 2-generation displays | |||
* Fresnel lenses (vs. Quest 3's pancake) | |||
* Simplified optical design | |||
* Same processor and passthrough | |||
=== | == Display Technology == | ||
=== LCD Panels === | |||
Same displays as Quest 2: | |||
* '''Resolution''': 1832 × 1920 per eye | |||
* '''Total''': 3664 × 1920 | |||
* '''Type''': Fast-switching LCD | |||
* '''Subpixels''': RGB stripe | |||
=== | === Display Comparison === | ||
{| class="wikitable" | |||
|- | |||
! Spec !! Quest 3S !! Quest 3 !! Quest 2 | |||
|- | |||
| Resolution/eye || 1832×1920 || 2064×2208 || 1832×1920 | |||
|- | |||
| Lenses || Fresnel || Pancake || Fresnel | |||
|- | |||
| Horizontal FOV || 96° || 110° || ~89° | |||
|} | |||
=== | === Refresh Rate === | ||
Full range support: | |||
* 72Hz: Default mode | |||
* 90Hz: Standard VR | |||
* 120Hz: High refresh mode | |||
=== | === Visual Quality === | ||
Trade-offs versus Quest 3: | |||
* Lower resolution (same as Quest 2) | |||
* Narrower field of view | |||
* Fresnel artifacts visible | |||
* Adequate for most content | |||
== | == Optical System == | ||
=== | === Fresnel Lenses === | ||
Inherited from Quest 2 design: | |||
* Single-element Fresnel | |||
* Cost-effective manufacturing | |||
* Some god rays in high-contrast | |||
* Larger form factor than pancake | |||
=== | === Field of View === | ||
Improved over Quest 2: | |||
* '''Horizontal''': 96° (vs Quest 2's ~89°) | |||
* '''Vertical''': ~90° | |||
* Better than Quest 2, less than Quest 3 | |||
=== IPD Adjustment === | |||
Same as Quest 2: | |||
* 58mm, 63mm, 68mm fixed positions | |||
* Physical slider | |||
* No continuous adjustment | |||
== Processing Power == | |||
=== Snapdragon XR2 Gen 2 === | |||
Same chip as Quest 3: | |||
* '''CPU''': Octa-core Kryo | |||
* '''GPU''': Adreno 740 | |||
* '''Performance''': 2× GPU improvement over XR2 Gen 1 | |||
* Full Quest 3 software compatibility | |||
=== Memory === | |||
* '''RAM''': 8GB LPDDR5 (same as Quest 3) | |||
* '''Storage''': 128GB or 256GB | |||
=== Performance Parity === | |||
Quest 3S runs: | |||
* Same games as Quest 3 | |||
* Same graphical settings | |||
* Full MR capabilities | |||
* Complete software library | |||
== Mixed Reality == | |||
=== Full-Color Passthrough === | |||
Quest 3's passthrough system: | |||
* High-resolution color cameras | |||
* Depth sensing | |||
* Environmental understanding | |||
* Real-world integration | |||
=== MR Capabilities === | |||
Same as Quest 3: | |||
* Room scanning | |||
* Surface detection | |||
* Object recognition | |||
* AR overlays | |||
=== MR Applications === | |||
Compatible with all Quest 3 MR content: | |||
* Mixed reality games | |||
* AR productivity apps | |||
* Spatial computing features | |||
== Tracking System == | |||
=== Inside-Out Tracking === | |||
Camera-based tracking: | |||
* 6DoF head tracking | |||
* 6DoF controller tracking | |||
* Room-scale capability | |||
* No external sensors | |||
=== Hand Tracking === | |||
Full hand recognition: | |||
* Articulated hand model | |||
* Gesture interaction | |||
* Controller-free experiences | |||
* Same as Quest 3 | |||
== Controllers == | |||
=== Touch Plus Controllers === | |||
Same controllers as Quest 3: | |||
* 6DoF tracking | |||
* TruTouch haptics | |||
* Thumbstick and buttons | |||
* AA battery power | |||
=== Controller Features === | |||
* Improved haptics over Quest 2 controllers | |||
* Direct Touch (no rings) | |||
* Comfortable ergonomics | |||
== Audio System == | |||
=== Integrated Speakers === | |||
Built-in spatial audio: | |||
* Positioned near ears | |||
* Adequate quality | |||
* Environmental awareness | |||
=== 3.5mm Jack === | |||
Standard audio output for headphones | |||
== Battery and Power == | |||
=== Internal Battery === | |||
* Runtime: ~2.2 hours | |||
* USB-C charging | |||
* Similar to Quest 3 | |||
=== Charging === | |||
* Standard USB-C | |||
* Charging dock compatible | |||
== Connectivity == | |||
=== Wi-Fi 6E === | |||
Latest wireless standard: | |||
* High-bandwidth Air Link | |||
* Low-latency streaming | |||
* Improved over Quest 2's Wi-Fi 6 | |||
=== PC VR === | |||
Full PCVR support: | |||
* Quest Link (wired) | |||
* Air Link (wireless) | |||
* SteamVR compatible | |||
== Software Platform == | |||
=== Quest Store === | |||
Complete library access: | |||
* All Quest 2 games | |||
* All Quest 3 games | |||
* MR applications | |||
* Social experiences | |||
=== Software Parity === | |||
Same software as Quest 3: | |||
* Identical app compatibility | |||
* Same features and updates | |||
* Full MR software support | |||
== Value Proposition == | |||
=== Quest 3 Features at Quest 2 Price === | |||
What you get at $299: | |||
* XR2 Gen 2 processor | |||
* Full-color passthrough | |||
* Mixed reality capabilities | |||
* Complete software library | |||
* Wi-Fi 6E connectivity | |||
=== What You Give Up === | |||
Versus Quest 3 ($499): | |||
* Lower resolution displays | |||
* Fresnel vs. pancake lenses | |||
* Narrower field of view | |||
* Larger form factor | |||
== Comparison == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| | ! Feature !! Quest 3S !! Quest 3 !! Quest 2 | ||
|- | |||
| Price || $299 || $499 || Discontinued | |||
|- | |||
| Processor || XR2 Gen 2 || XR2 Gen 2 || XR2 Gen 1 | |||
|- | |||
| Resolution/eye || 1832×1920 || 2064×2208 || 1832×1920 | |||
|- | |||
| Lenses || Fresnel || Pancake || Fresnel | |||
|- | |- | ||
| | | Passthrough || Full color || Full color || Grayscale | ||
|- | |- | ||
| | | FOV || 96° || 110° || ~89° | ||
|- | |- | ||
| | | MR Capable || Yes || Yes || Limited | ||
|} | |||
== Technical Specifications Summary == | |||
{| class="wikitable" | |||
|- | |- | ||
! Specification !! Details | |||
|- | |- | ||
| | | Display || Dual LCD, 1832 × 1920 per eye | ||
|- | |- | ||
| | | Lenses || Fresnel | ||
|- | |- | ||
| | | FOV || 96° horizontal | ||
|- | |- | ||
| | | Refresh Rate || 72/90/120Hz | ||
|- | |- | ||
| | | Processor || Snapdragon XR2 Gen 2 | ||
|- | |- | ||
| | | Memory || 8GB LPDDR5 | ||
|- | |- | ||
| | | Storage || 128GB / 256GB | ||
|- | |- | ||
| | | Passthrough || Full-color stereo + depth | ||
|- | |- | ||
| | | Hand Tracking || Yes | ||
|- | |- | ||
| | | Battery || ~2.2 hours | ||
|- | |- | ||
| | | Weight || ~514g | ||
|- | |- | ||
| | | Price || $299.99 / $399.99 | ||
|} | |} | ||
== | == See Also == | ||
* [[Meta Platforms]] | |||
* [[Meta Quest 2]] | |||
* [[Meta Quest 3]] | |||
* [[Standalone VR]] | |||
* [[Mixed Reality]] | |||
* [[Snapdragon XR2 Gen 2]] | |||
== References == | == References == | ||
{{Reflist}} | |||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category: | [[Category:VR Headsets]] | ||
[[Category: | [[Category:Head-mounted displays]] | ||
[[Category:Meta | [[Category:Standalone VR]] | ||
[[Category: | [[Category:Mixed Reality]] | ||
[[Category:Meta]] | |||
[[Category:2020s VR]] | |||
Revision as of 03:09, 8 January 2026
| Meta Quest 3S | |
|---|---|
| Basic Info | |
| VR/AR | Mixed Reality |
| Type | Head-mounted display |
| Subtype | Standalone VR |
| Platform | Meta Quest Platform |
| Creator | Meta Platforms |
| Developer | Reality Labs |
| Manufacturer | Meta Platforms |
| Announcement Date | September 25, 2024 |
| Release Date | October 15, 2024 |
| Price | $299.99 (128GB), $399.99 (256GB) |
| Website | https://www.meta.com/quest/quest-3s/ |
| Versions | 128GB, 256GB |
| Requires | Meta account |
| Predecessor | Meta Quest 2 |
| System | |
| Operating System | Meta Quest OS (Android-based) |
| Chipset | Qualcomm Snapdragon XR2 Gen 2 |
| CPU | Octa-core Kryo (1× 3.2 GHz + 3× 2.8 GHz + 4× 2.0 GHz) |
| GPU | Adreno 740 |
| Storage | |
| Storage | 128GB or 256GB |
| Memory | 8GB LPDDR5 |
| SD Card Slot | No |
| Display | |
| Display | Dual fast-switch LCD |
| Subpixel Layout | RGB stripe |
| Peak Brightness | ~100 nits (perceived) |
| Resolution | 1832 × 1920 per eye (3664 × 1920 combined) |
| Pixel Density | ~20 PPD |
| Refresh Rate | 72Hz, 90Hz, 120Hz |
| Persistence | Low persistence |
| Image | |
| Field of View | 96° horizontal, 90° vertical |
| Horizontal FoV | 96° |
| Vertical FoV | 90° |
| Average Pixel Density | ~20 PPD |
| Peak Pixel Density | ~20 PPD |
| Foveated Rendering | Fixed foveated rendering |
| Optics | |
| Optics | Fresnel lenses |
| Ocularity | Binocular |
| IPD Range | 58mm, 63mm, 68mm (3 fixed positions) |
| Adjustable Diopter | No (glasses spacer included) |
| Passthrough | Yes (full-color stereo, high resolution) |
| Tracking | |
| Tracking | 6DoF inside-out |
| Tracking Frequency | 60Hz (cameras) |
| Base Stations | None required |
| Eye Tracking | No |
| Face Tracking | No |
| Hand Tracking | Yes |
| Body Tracking | No |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | Up to 120Hz |
| Tracking Volume | Room-scale |
| Play Space | Roomscale |
| Latency | <20ms motion-to-photon |
| Audio | |
| Audio | Integrated spatial audio speakers |
| Microphone | Yes (dual microphones) |
| 3.5mm Audio Jack | Yes |
| Camera | Passthrough cameras, tracking cameras, depth sensor |
| Connectivity | |
| Connectivity | Wi-Fi 6E, Bluetooth 5.2 |
| Ports | USB-C, 3.5mm audio |
| Wired Video | Yes (Quest Link via USB-C) |
| Wireless Video | Yes (Air Link) |
| WiFi | Wi-Fi 6E (802.11ax) |
| Bluetooth | Bluetooth 5.2 |
| Power | Internal battery |
| Battery Capacity | Similar to Quest 3 |
| Battery Life | ~2.2 hours |
| Charge Time | ~2 hours |
| Device | |
| Dimensions | Similar to Quest 3 |
| Weight | ~514g |
| Material | Plastic |
| Headstrap | Soft fabric strap |
| Haptics | Controller haptics |
| Color | White |
| Sensors | Tracking cameras, passthrough cameras, depth sensor, proximity sensor, IMU |
| Input | Touch Plus controllers, hand tracking, voice |
| Compliance | FCC, CE |
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The Meta Quest 3S is a standalone mixed reality head-mounted display developed by Meta Platforms, announced at Meta Connect on September 25, 2024, and released on October 15, 2024. Priced at $299.99 for the 128GB model, the Quest 3S serves as the entry-level successor to the Meta Quest 2, combining the powerful Qualcomm Snapdragon XR2 Gen 2 processor and full-color passthrough capabilities of the Meta Quest 3 with the more affordable Fresnel optics and lower-resolution displays of the Quest 2. This strategic positioning allows Meta to offer most of the Quest 3's mixed reality experience at the original Quest 2 price point, democratizing access to high-quality standalone VR and MR while maintaining the Quest 3 as a premium option for users prioritizing visual clarity.
History and Development
Quest 2 Legacy
The Meta Quest 2, released in October 2020 at $299, became the best-selling VR headset ever, validating the standalone VR market and establishing the $299 price point as the entry-level standard. By late 2024, Meta needed a modern replacement that could maintain this price point while delivering contemporary capabilities.
Quest 3 Launch
Meta released the Quest 3 in October 2023 at $499, featuring significant upgrades including pancake lenses, higher resolution, and dramatically improved passthrough. However, this left a gap in Meta's lineup at the accessible $299 price point.
Quest 3S Strategy
The Quest 3S was designed to fill this gap:
- Same processor as Quest 3 (XR2 Gen 2)
- Full-color passthrough like Quest 3
- Lower cost optics from Quest 2 generation
- Accessible $299 entry point maintained
- Quest 2 officially discontinued
Meta Connect 2024
Announced at Meta Connect September 2024 alongside other Meta hardware, the Quest 3S was positioned as making mixed reality accessible to everyone while Quest 3 serves as the premium option.
Design Philosophy
Accessible Mixed Reality
Core strategy:
- Bring Quest 3's MR capabilities to $299
- Lower barrier to XR adoption
- Maintain software compatibility
- Same game and app library
Strategic Component Selection
Cost optimization through:
- Quest 2-generation displays
- Fresnel lenses (vs. Quest 3's pancake)
- Simplified optical design
- Same processor and passthrough
Display Technology
LCD Panels
Same displays as Quest 2:
- Resolution: 1832 × 1920 per eye
- Total: 3664 × 1920
- Type: Fast-switching LCD
- Subpixels: RGB stripe
Display Comparison
| Spec | Quest 3S | Quest 3 | Quest 2 |
|---|---|---|---|
| Resolution/eye | 1832×1920 | 2064×2208 | 1832×1920 |
| Lenses | Fresnel | Pancake | Fresnel |
| Horizontal FOV | 96° | 110° | ~89° |
Refresh Rate
Full range support:
- 72Hz: Default mode
- 90Hz: Standard VR
- 120Hz: High refresh mode
Visual Quality
Trade-offs versus Quest 3:
- Lower resolution (same as Quest 2)
- Narrower field of view
- Fresnel artifacts visible
- Adequate for most content
Optical System
Fresnel Lenses
Inherited from Quest 2 design:
- Single-element Fresnel
- Cost-effective manufacturing
- Some god rays in high-contrast
- Larger form factor than pancake
Field of View
Improved over Quest 2:
- Horizontal: 96° (vs Quest 2's ~89°)
- Vertical: ~90°
- Better than Quest 2, less than Quest 3
IPD Adjustment
Same as Quest 2:
- 58mm, 63mm, 68mm fixed positions
- Physical slider
- No continuous adjustment
Processing Power
Snapdragon XR2 Gen 2
Same chip as Quest 3:
- CPU: Octa-core Kryo
- GPU: Adreno 740
- Performance: 2× GPU improvement over XR2 Gen 1
- Full Quest 3 software compatibility
Memory
- RAM: 8GB LPDDR5 (same as Quest 3)
- Storage: 128GB or 256GB
Performance Parity
Quest 3S runs:
- Same games as Quest 3
- Same graphical settings
- Full MR capabilities
- Complete software library
Mixed Reality
Full-Color Passthrough
Quest 3's passthrough system:
- High-resolution color cameras
- Depth sensing
- Environmental understanding
- Real-world integration
MR Capabilities
Same as Quest 3:
- Room scanning
- Surface detection
- Object recognition
- AR overlays
MR Applications
Compatible with all Quest 3 MR content:
- Mixed reality games
- AR productivity apps
- Spatial computing features
Tracking System
Inside-Out Tracking
Camera-based tracking:
- 6DoF head tracking
- 6DoF controller tracking
- Room-scale capability
- No external sensors
Hand Tracking
Full hand recognition:
- Articulated hand model
- Gesture interaction
- Controller-free experiences
- Same as Quest 3
Controllers
Touch Plus Controllers
Same controllers as Quest 3:
- 6DoF tracking
- TruTouch haptics
- Thumbstick and buttons
- AA battery power
Controller Features
- Improved haptics over Quest 2 controllers
- Direct Touch (no rings)
- Comfortable ergonomics
Audio System
Integrated Speakers
Built-in spatial audio:
- Positioned near ears
- Adequate quality
- Environmental awareness
3.5mm Jack
Standard audio output for headphones
Battery and Power
Internal Battery
- Runtime: ~2.2 hours
- USB-C charging
- Similar to Quest 3
Charging
- Standard USB-C
- Charging dock compatible
Connectivity
Wi-Fi 6E
Latest wireless standard:
- High-bandwidth Air Link
- Low-latency streaming
- Improved over Quest 2's Wi-Fi 6
PC VR
Full PCVR support:
- Quest Link (wired)
- Air Link (wireless)
- SteamVR compatible
Software Platform
Quest Store
Complete library access:
- All Quest 2 games
- All Quest 3 games
- MR applications
- Social experiences
Software Parity
Same software as Quest 3:
- Identical app compatibility
- Same features and updates
- Full MR software support
Value Proposition
Quest 3 Features at Quest 2 Price
What you get at $299:
- XR2 Gen 2 processor
- Full-color passthrough
- Mixed reality capabilities
- Complete software library
- Wi-Fi 6E connectivity
What You Give Up
Versus Quest 3 ($499):
- Lower resolution displays
- Fresnel vs. pancake lenses
- Narrower field of view
- Larger form factor
Comparison
| Feature | Quest 3S | Quest 3 | Quest 2 |
|---|---|---|---|
| Price | $299 | $499 | Discontinued |
| Processor | XR2 Gen 2 | XR2 Gen 2 | XR2 Gen 1 |
| Resolution/eye | 1832×1920 | 2064×2208 | 1832×1920 |
| Lenses | Fresnel | Pancake | Fresnel |
| Passthrough | Full color | Full color | Grayscale |
| FOV | 96° | 110° | ~89° |
| MR Capable | Yes | Yes | Limited |
Technical Specifications Summary
| Specification | Details |
|---|---|
| Display | Dual LCD, 1832 × 1920 per eye |
| Lenses | Fresnel |
| FOV | 96° horizontal |
| Refresh Rate | 72/90/120Hz |
| Processor | Snapdragon XR2 Gen 2 |
| Memory | 8GB LPDDR5 |
| Storage | 128GB / 256GB |
| Passthrough | Full-color stereo + depth |
| Hand Tracking | Yes |
| Battery | ~2.2 hours |
| Weight | ~514g |
| Price | $299.99 / $399.99 |