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| {{Device Infobox | | {{Device Infobox |
| |image = [[file:meta quest 31.jpg|350px]] | | |name = Meta Quest 3 |
| |VR/AR = [[Virtual Reality]], [[Mixed Reality]] | | |image = |
| |Type = [[head-mounted display]] | | |VR/AR = [[Mixed Reality]] |
| | |Type = [[Head-mounted display]] |
| |Subtype = [[Standalone VR]] | | |Subtype = [[Standalone VR]] |
| |Platform = [[Meta Quest]] | | |Platform = [[Meta Quest Platform]] |
| |Creator = [[Reality Labs]] | | |Creator = [[Meta Platforms]] |
| |Developer = [[Reality Labs]] | | |Developer = [[Reality Labs]] |
| |Manufacturer = [[Meta Platforms]] | | |Manufacturer = [[Meta Platforms]] |
| |Announcement Date = June 1, 2023 | | |Announcement Date = June 1, 2023 |
| |Release Date = October 10, 2023 | | |Release Date = October 10, 2023 |
| |Price = $499.99 (128GB), $649.99 (512GB, now $499.99) | | |Price = $499.99 (128GB), $649.99 (512GB) |
| |Website = meta.com/quest/quest-3 | | |Website = https://www.meta.com/quest/quest-3/ |
| |Versions = 128GB, 512GB | | |Versions = 128GB, 512GB |
| |Requires = [[Meta account]] | | |Requires = Meta account |
| |Predecessor = [[Meta Quest 2]] | | |Predecessor = [[Meta Quest 2]] |
| |Successor = | | |Successor = |
| |Operating System = [[Meta Horizon OS]] | | |Operating System = [[Meta Quest OS]] (Android-based) |
| |Chipset = [[Qualcomm Snapdragon XR2 Gen 2]] | | |Chipset = [[Qualcomm Snapdragon XR2 Gen 2]] |
| |CPU = Octa-core Kryo (1 x 3.19 GHz Cortex-X3, 4 x 2.8 GHz Cortex-A715/A710, 3 x 2.0 GHz Cortex-A510) | | |CPU = Octa-core Kryo (1× 3.2 GHz + 3× 2.8 GHz + 4× 2.0 GHz) |
| |GPU = Adreno 740 @ 599 MHz | | |GPU = Adreno 740 |
| |HPU = None | | |HPU = |
| |Storage = 128 GB or 512 GB UFS 3.1 | | |Storage = 128GB or 512GB |
| |Memory = 8 GB LPDDR5 | | |Memory = 8GB LPDDR5 |
| |SD Card Slot = No | | |SD Card Slot = No |
| |Display = 2 x LCD ("4K+ Infinite Display") | | |Display = Dual LCD |
| |Subpixel Layout = [[RGB stripe]] | | |Subpixel Layout = RGB stripe |
| |Peak Brightness = ~100 nits | | |Peak Brightness = ~100 nits (perceived) |
| |Resolution = 2064×2208 per-eye | | |Resolution = 2064 × 2208 per eye (4128 × 2208 combined) |
| |Refresh Rate = 72Hz, 90Hz, 120Hz (144Hz experimental) | | |Pixel Density = 25 PPD, 1218 PPI |
| |Pixel Density = 1218 PPI per eye
| | |Refresh Rate = 72Hz, 90Hz, 120Hz |
| |Persistence = Low persistence | | |Persistence = Low persistence |
| |Precision =
| | |Field of View = 110° horizontal, 96° vertical |
| |Field of View = 110° (horizontal), 96° (vertical) | |
| |Horizontal FoV = 110° | | |Horizontal FoV = 110° |
| |Vertical FoV = 96° | | |Vertical FoV = 96° |
| |Visible FoV = 110° (horizontal), 96° (vertical)
| | |Average Pixel Density = 25 PPD |
| |Rendered FoV =
| | |Peak Pixel Density = 25 PPD |
| |Binocular Overlap =
| | |Foveated Rendering = Fixed foveated rendering |
| |Average Pixel Density = 25 PPD (pixels per degree) | | |Optics = Custom dual-element pancake lenses |
| |Peak Pixel Density = 25 PPD (center) | |
| |Foveated Rendering = Yes (Fixed foveated rendering) | |
| |Optics = [[Pancake lenses]] | |
| |Ocularity = Binocular | | |Ocularity = Binocular |
| |IPD Range = 53–75 mm (hardware), 58-71 mm (recommended) | | |IPD Range = 53-75mm (continuous adjustment) |
| |Adjustable Diopter = No | | |Adjustable Diopter = No (glasses spacer included) |
| |Passthrough = Dual 4MP RGB color cameras (18 PPD), [[Depth sensor]] | | |Passthrough = Yes (full-color stereo, high resolution) |
| |Tracking = 6DoF, [[inside-out tracking]] | | |Tracking = 6DoF inside-out |
| |Tracking Frequency = 60 Hz (controllers) | | |Tracking Frequency = 60Hz (cameras) |
| |Base Stations = No | | |Base Stations = None required |
| |Eye Tracking = No | | |Eye Tracking = No |
| |Face Tracking = No | | |Face Tracking = No |
| |Hand Tracking = Yes (controller-free) | | |Hand Tracking = Yes (v2.2) |
| |Body Tracking = Upper body tracking via Inside-Out Body Tracking v2.0 (December 2023) | | |Body Tracking = No |
| |Rotational Tracking = Yes (IMU-based) | | |Rotational Tracking = Yes |
| |Positional Tracking = Yes (SLAM-based) | | |Positional Tracking = Yes |
| |Update Rate = | | |Update Rate = Up to 120Hz |
| |Tracking Volume = Roomscale | | |Tracking Volume = Room-scale |
| |Play Space = Stationary or Roomscale (minimum 2m x 2m recommended) | | |Play Space = Roomscale |
| |Latency = | | |Latency = <12ms motion-to-photon |
| |Audio = Integrated stereo speakers with 3D spatial audio (40% louder than Quest 2) | | |Audio = Integrated spatial audio speakers |
| |Microphone = Yes (integrated array, 3 microphones) | | |Microphone = Yes (3D spatial audio microphones) |
| |3.5mm Audio Jack = Yes | | |3.5mm Audio Jack = Yes |
| |Camera = 2x 4MP RGB cameras, 4x IR tracking cameras, 1x depth sensor | | |Camera = 2× RGB passthrough cameras, depth projector, tracking cameras |
| |Connectivity = Wi-Fi 6E (802.11ax with 6GHz), Bluetooth 5.2 LE | | |Connectivity = Wi-Fi 6E, Bluetooth 5.3 |
| |Ports = USB Type-C 3.2 Gen 1, 3.5mm audio jack, 3-pin charging contacts | | |Ports = USB-C, 3.5mm audio |
| |Wired Video = [[Meta Quest Link]] | | |Wired Video = Yes (Quest Link via USB-C) |
| |Wireless Video = [[Air Link]] | | |Wireless Video = Yes (Air Link) |
| |WiFi = WiFi 6E (802.11ax with 6GHz support, 160MHz channels) | | |WiFi = Wi-Fi 6E (802.11ax) |
| |Bluetooth = Bluetooth 5.2 LE | | |Bluetooth = Bluetooth 5.3 |
| |Power = Lithium-ion battery | | |Power = Internal battery |
| |Battery Capacity = 5060 mAh (19.44 Wh) | | |Battery Capacity = 5060mAh (19.44Wh) |
| |Battery Life = 1.5–2.9 hours (avg. 2.2 hours) | | |Battery Life = ~2.2 hours (gaming), ~2.9 hours (media) |
| |Charge Time = ~2.3-2.5 hours (with 18W adapter) | | |Charge Time = ~2.3 hours |
| |Dimensions = 184mm × 160mm × 98mm (headset only) | | |Dimensions = 184mm × 160mm × 98mm |
| |Weight = 515g (with standard headstrap) | | |Weight = 515g |
| |Material = Plastic shell, foam facial interface | | |Material = Plastic |
| |Headstrap = Flexible fabric strap (Y-shaped) | | |Headstrap = Soft fabric strap |
| |Haptics = No (headset), Yes (controllers with TruTouch haptics) | | |Haptics = Controller haptics (TruTouch) |
| |Color = White | | |Color = White |
| |Sensors = [[Accelerometer]], [[gyroscope]], [[magnetometer]], [[proximity sensor]], [[depth sensor]] | | |Sensors = Tracking cameras, RGB passthrough cameras, depth projector, proximity sensor, IMU |
| |Input = 2 × Meta Quest Touch Plus Controllers | | |Input = Touch Plus controllers, hand tracking, voice |
| |Compliance = FCC certified | | |Compliance = FCC, CE |
| |Size =
| |
| |Cable Length = 1 meter (included cable), 5 meter (official Link Cable)
| |
| }} | | }} |
|
| |
|
| '''[[Meta Quest 3]]''' is a [[standalone VR headset]] with [[mixed reality]] capabilities developed by [[Reality Labs]], a division of [[Meta Platforms]]. Announced on June 1, 2023, and released on October 10, 2023, it serves as the successor to the [[Meta Quest 2]] and represents the third generation of the Meta Quest product line.<ref name="wikipedia">Meta Quest 3 - Wikipedia. Retrieved from https://en.wikipedia.org/wiki/Meta_Quest_3</ref><ref name="MetaAnnounce">Meta Quest 3 Coming This Fall + Quest 2 Price Drop. Meta. June 1, 2023. https://www.meta.com/blog/quest/meta-quest-3-vr-headset-pricing-availability/</ref> The headset features significant hardware improvements including the [[Qualcomm Snapdragon XR2 Gen 2]] chipset, higher resolution displays with [[pancake lens]] optics, and enhanced mixed reality capabilities through full-color [[passthrough]] cameras and a [[depth sensor]].<ref name="roadtovr">Quest 3 Touch Plus Controllers Bring a Big Change to Tracking Coverage. Road to VR. September 29, 2023. https://www.roadtovr.com/quest-3-touch-plus-tracking-coverage/</ref> | | The '''Meta Quest 3''' is a standalone [[mixed reality]] [[head-mounted display]] developed by [[Meta Platforms]], announced on June 1, 2023, and released on October 10, 2023. Priced at $499.99 for the 128GB model, the Quest 3 represents Meta's first headset designed from the ground up for mixed reality, featuring breakthrough full-color passthrough cameras, a depth sensor for environmental understanding, and custom dual-element pancake lenses enabling a 40% slimmer optical profile than the Quest 2. Powered by the [[Qualcomm Snapdragon XR2 Gen 2]] processor delivering 2× the graphics performance of its predecessor, the Quest 3 offers 2064 × 2208 resolution per eye (~30% more pixels than Quest 2), a wide 110° horizontal field of view, and support for up to 120Hz refresh rate. The Quest 3 established mixed reality as a mainstream capability, blending virtual content seamlessly with the real world and setting the standard for standalone XR devices. |
|
| |
|
| __TOC__
| | == History and Development == |
|
| |
|
| == Overview == | | === Quest Platform Evolution === |
| | The Quest platform established Meta's dominance in standalone VR: |
| | * '''Quest 1 (2019)''': First standalone 6DoF VR |
| | * '''Quest 2 (2020)''': Mainstream breakthrough, 20+ million sold |
| | * '''Quest Pro (2022)''': Premium with pancake lenses and eye tracking |
| | * '''Quest 3 (2023)''': Mixed reality focus, pancake lenses mainstream |
|
| |
|
| The Meta Quest 3 is a standalone [[virtual reality]] and [[augmented reality]] system that operates independently without requiring a [[personal computer]] or external [[tracking system]]. Running on [[Meta Horizon OS]] (formerly Meta Quest Platform), a derivative of the [[Android Open Source Project]] (AOSP) based on Android 12L, the device can run VR applications natively or stream PC VR content via [[USB-C]] or [[Wi-Fi]].<ref name="wikipedia"/><ref name="horizon-faq">Meta Horizon OS - FAQs (compatibility & store). Meta Developers. https://developers.meta.com/horizon/faqs/</ref> The headset incorporates design elements from the [[Meta Quest Pro]], including a slimmer profile achieved through the use of pancake lenses, which reduce the device's thickness by 40% compared to its predecessor.<ref name="gsmarena">Meta Quest 3 review. GSMArena. October 29, 2023. https://www.gsmarena.com/meta_quest_3_review-news-60375.php</ref>
| | === Development Focus === |
| | Quest 3 prioritized mixed reality: |
| | * Full-color high-resolution passthrough |
| | * Depth sensing for world understanding |
| | * Pancake lenses from Quest Pro |
| | * Mainstream pricing |
|
| |
|
| In April 2024, Meta announced that Meta Horizon OS would be licensed to third-party manufacturers including [[Microsoft]], [[ASUS Republic of Gamers]], and [[Lenovo]], potentially expanding the Quest ecosystem beyond Meta's own hardware.<ref name="horizonblog">A New Era for Mixed Reality: Meta Horizon OS (platform rename). Meta. April 22, 2024. https://www.meta.com/blog/meta-horizon-os-open-hardware-ecosystem-asus-republic-gamers-lenovo-xbox/</ref><ref name="reuters">Meta opens Quest operating system to third-party device makers. Reuters. April 22, 2024. https://www.reuters.com/technology/meta-opens-quest-operating-system-third-party-device-makers-2024-04-22/</ref>
| | === Announcement and Launch === |
| | Meta unveiled Quest 3 through: |
| | * June 2023: Initial announcement |
| | * September 2023: Full reveal at Meta Connect |
| | * October 2023: Worldwide launch |
| | * Coincided with new games and MR experiences |
|
| |
|
| == Development and Release == | | === Apple Vision Pro Competition === |
| | Quest 3 launched months before Apple Vision Pro: |
| | * Positioned as accessible MR alternative |
| | * Fraction of Vision Pro's price |
| | * Established MR market presence first |
| | * Different target demographics |
|
| |
|
| === Development History === | | == Display Technology == |
|
| |
|
| Development of the Quest 3 occurred under the codename "Project Stinson".<ref name="Stinson">This is Meta's Quest 3 headset. The Verge. February 28, 2023. https://www.theverge.com/2023/2/28/23619731/meta-quest-3-leak-vr-headset-release-date-price</ref> According to a roadmap obtained by The Verge in February 2023, the device was developed to bridge the gap between the entry-level Quest 2 and the professional-focused Quest Pro, incorporating premium features at a more accessible price point.
| | === Dual LCD Panels === |
| | High-resolution displays: |
| | * '''Resolution''': 2064 × 2208 per eye |
| | * '''Total''': 4128 × 2208 (~9 million pixels) |
| | * '''Improvement''': ~30% more pixels than Quest 2 |
| | * '''Pixel Density''': 25 PPD (1218 PPI) |
|
| |
|
| A prototype codenamed "Eureka" was demonstrated at a private event in May 2023, where Bloomberg's Mark Gurman reported significant improvements in passthrough quality compared to previous Meta products.<ref name="laptopmag">Meta Quest 3 release date, pricing, specs, and more. Laptop Mag. June 1, 2023. https://www.laptopmag.com/news/meta-quest-3</ref>
| | === Visual Quality === |
| | Significant improvements: |
| | * Sharper text and details |
| | * Reduced screen door effect |
| | * Better color reproduction |
| | * Wide viewing angle |
|
| |
|
| In an unusual marketing move, Meta CEO [[Mark Zuckerberg]] officially announced the headset on June 1, 2023, via his Instagram account, strategically timed just four days before [[Apple]]'s [[WWDC]] where the [[Apple Vision Pro]] was expected to be revealed.<ref name="MetaAnnounce"/><ref name="wikipedia"/>
| | === Refresh Rate === |
| | Multiple modes: |
| | * 72Hz: Power saving |
| | * 90Hz: Standard VR |
| | * 120Hz: High refresh mode |
|
| |
|
| === Launch Timeline === | | == Pancake Lens Optics == |
|
| |
|
| * '''June 1, 2023''': Official announcement with pricing and key features
| | === Custom Design === |
| * '''September 27, 2023''': Full reveal at [[Meta Connect]] conference<ref name="MetaConnect2023">Meta Connect 2023: Meta Quest 3, Ray-Ban Meta Smart Glasses, AI Experiences, and More. Meta. September 27, 2023. https://www.meta.com/blog/quest/connect-2023-meta-quest-3-ray-ban-meta-smart-glasses-ai/</ref> | | First mainstream Meta headset with pancake lenses: |
| * '''September 28, 2023''': Pre-orders opened globally | | * '''Type''': Dual-element pancake design |
| * '''October 10, 2023''': Global retail release | | * '''Profile''': 40% slimmer than Quest 2's Fresnel |
| * '''September 25, 2024''': Introduction of [[Meta Quest 3S]] as entry-level model; 128GB Quest 3 discontinued, 512GB model reduced to $499.99<ref name="wikipedia"/> | | * '''Clarity''': Edge-to-edge sharpness |
| | * '''God rays''': Significantly reduced vs. Fresnel |
|
| |
|
| === Pricing Evolution === | | === Field of View === |
| | Wider than Quest 2: |
| | * '''Horizontal''': 110° |
| | * '''Vertical''': 96° |
| | * '''Total''': ~104° diagonal |
| | * Improved immersion |
|
| |
|
| {| class="wikitable"
| | === IPD Adjustment === |
| |-
| | Continuous mechanical adjustment: |
| ! Model !! Launch Price !! Current Price (2024-2025) !! Notes
| | * '''Range''': 53-75mm |
| |-
| | * Motor-assisted |
| | 128GB || $499.99 || Discontinued || Replaced by Quest 3S at $299.99
| | * Wider range than Quest 2 |
| |-
| | * Better accommodation |
| | 512GB || $649.99 || $499.99 || Price reduced when 128GB discontinued
| |
| |}
| |
| | |
| Pre-orders of the 512GB model included six months of [[Meta Quest+]] subscription service, valued at approximately $48.<ref name="wikipedia"/>
| |
| | |
| == Hardware == | |
| | |
| === Display and Optics ===
| |
| | |
| The Meta Quest 3 utilizes advanced display and optical technology representing a significant upgrade from previous generations:
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Specification !! Details !! Improvement over Quest 2
| |
| |-
| |
| | Display Type || Dual LCD panels ("4K+ Infinite Display") || Same technology, higher quality
| |
| |-
| |
| | Resolution per Eye || 2064×2208 pixels || 30% increase (from 1832×1920)
| |
| |-
| |
| | Total Resolution || 4128×2208 pixels (9.11 million pixels) || Nearly 30% more pixels
| |
| |-
| |
| | Pixel Density || 1218 PPI (pixels per inch) || Higher density
| |
| |-
| |
| | Angular Resolution || 25 PPD (pixels per degree) || Improved clarity
| |
| |-
| |
| | Field of View || 110° horizontal, 96° vertical || ~13° wider horizontal FOV
| |
| |-
| |
| | Refresh Rate Options || 72Hz, 90Hz, 120Hz (144Hz experimental via v70 update) || Added 144Hz option
| |
| |-
| |
| | Lens Type || Pancake lenses || Replaced Fresnel lenses
| |
| |-
| |
| | IPD Range || 53-75mm (continuous adjustment via scroll wheel) || Continuous vs. 3 presets
| |
| |-
| |
| | Profile Reduction || 40% thinner optical stack || Major form factor improvement
| |
| |}
| |
| | |
| The [[pancake lens]] technology provides several advantages:<ref name="toxigon">Meta Quest 3 Display Technology: What's New in 2025. Toxigon. April 1, 2025. https://toxigon.com/meta-quest-3-display-technology</ref><ref name="livinginvr">3 Best Meta Quest 3 Resolution Features. Living in VR. June 28, 2025. https://livinginvr.com/meta-quest-3-resolution-specs/</ref>
| |
| * Reduced [[chromatic aberration]]
| |
| * Minimized lens flare and god rays
| |
| * Superior edge-to-edge clarity with larger "sweet spot"
| |
| * Significantly reduced visual artifacts compared to [[Fresnel lenses]] | |
| * 40% reduction in headset thickness
| |
| | |
| An experimental 144Hz refresh rate was added in the v70 software update (September 2024), providing even smoother motion for compatible applications.<ref name="v70update">Meta Quest build v70 release notes. Meta Community Forums. September 23, 2024. https://communityforums.atmeta.com/t5/Announcements/Meta-Quest-build-v70-release-notes/td-p/1187498</ref>
| |
| | |
| === Processing and Performance ===
| |
| | |
| The Quest 3 is the first consumer device to use the [[Qualcomm Snapdragon XR2 Gen 2]] platform, manufactured using a 4nm process:<ref name="QualcommXR2G2">Qualcomm and Meta Unleash the Next Generation of Mixed and Virtual Reality with Meta Quest 3. Qualcomm. September 27, 2023. https://www.qualcomm.com/news/releases/2023/09/qualcomm-and-meta-unleash-the-next-generation-of-mixed-and-virt</ref>
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Component !! Specification !! Performance Gain
| |
| |-
| |
| | '''CPU''' || Octa-core Kryo || 33% faster than XR2 Gen 1
| |
| |-
| |
| | || 1x Cortex-X3 @ 3.19 GHz ||
| |
| |-
| |
| | || 4x Cortex-A715/A710 @ 2.8 GHz ||
| |
| |-
| |
| | || 3x Cortex-A510 @ 2.0 GHz ||
| |
| |-
| |
| | '''GPU''' || Adreno 740 @ 599 MHz || 2.5-2.6x graphics performance
| |
| |-
| |
| | '''Memory''' || 8 GB LPDDR5 || 33% increase from Quest 2 (6GB)
| |
| |-
| |
| | '''Storage''' || 128 GB or 512 GB UFS 3.1 || Faster read/write speeds
| |
| |-
| |
| | '''AI Processing''' || Integrated NPU || Enhanced hand/body tracking
| |
| |}
| |
| | |
| This substantial performance improvement allows developers to create more visually complex experiences with higher-resolution textures, advanced lighting effects, and stable frame rates even in demanding applications.
| |
| | |
| === Battery and Power Management ===
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Feature !! Specification !! Usage Notes
| |
| |-
| |
| | Battery Type || Lithium-ion || Non-removable
| |
| |-
| |
| | Battery Capacity || 5060 mAh / 19.44 Wh ||
| |
| |-
| |
| | Battery Life (VR) || 2.2-2.9 hours || Standard VR applications
| |
| |-
| |
| | Battery Life (MR) || 1.5-2.0 hours || Mixed reality/intensive games
| |
| |-
| |
| | Battery Life (Video) || Up to 2.4 hours || Media consumption
| |
| |-
| |
| | Charging Time || ~2.3-2.5 hours (0-100%) || With included 18W adapter
| |
| |-
| |
| | Charging Port || USB Type-C 3.2 Gen 1 || Supports data transfer during charging
| |
| |-
| |
| | Quick Charge || ~50% in 45 minutes || With compatible adapter
| |
| |-
| |
| | Charging Contacts || 3-pin dock connector || For optional charging dock
| |
| |}
| |
| | |
| Battery life varies significantly based on usage patterns, with mixed reality applications and graphically intensive games consuming power more rapidly.<ref name="xrtoday_battery">How to Maximize Meta Quest 3 Battery Life: Top Tips. XR Today. May 6, 2024. https://www.xrtoday.com/mixed-reality/how-to-maximize-meta-quest-3-battery-life-top-tips/</ref><ref name="androidcentral_battery">How long does the Quest 3 battery last? Android Central. October 18, 2023. https://www.androidcentral.com/gaming/virtual-reality/how-long-does-the-quest-3-battery-last</ref>
| |
| | |
| === Physical Design and Ergonomics ===
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Aspect !! Specification !! Details
| |
| |-
| |
| | Dimensions || 184mm × 160mm × 98mm || Including facial interface
| |
| |-
| |
| | Weight || 515 grams || With standard strap (12g heavier than Quest 2)
| |
| |-
| |
| | Weight Distribution || Front-heavy || Improved from Quest 2 due to slimmer profile
| |
| |-
| |
| | Materials || Plastic housing, fabric strap || Medical-grade foam facial interface
| |
| |-
| |
| | Color Options || White only || No other colors announced
| |
| |-
| |
| | Head Strap || Y-shaped flexible fabric || User-replaceable design
| |
| |-
| |
| | Face Interface || Removable foam || Compatible with third-party options
| |
| |-
| |
| | Glasses Spacer || Included || Adds extra lens-to-eye distance
| |
| |}
| |
|
| |
|
| The slimmer profile achieved through pancake lenses shifts the center of gravity closer to the user's face, which can improve comfort for extended sessions despite the slight weight increase over Quest 2.<ref name="gsmarena"/>
| | === Optical Quality === |
| | Benefits of pancake design: |
| | * Clearer sweet spot |
| | * Better uniformity |
| | * Reduced chromatic aberration |
| | * Premium visual experience |
|
| |
|
| == Tracking and Input Systems == | | == Processing Power == |
|
| |
|
| === Inside-Out Tracking System === | | === Snapdragon XR2 Gen 2 === |
| | | Significant generational improvement: |
| The Meta Quest 3 employs sophisticated [[inside-out tracking]] through an array of cameras and sensors:<ref name="uploadvr_tracking">Meta Reveals How Quest 3's Controllers Are Tracked. UploadVR. September 22, 2023. https://www.uploadvr.com/meta-explains-quest-3-controller-tracking/</ref>
| | * '''CPU''': Octa-core Kryo |
| | | * '''GPU''': Adreno 740 |
| {| class="wikitable"
| | * '''Performance''': 2× GPU over XR2 Gen 1 |
| |-
| | * '''Efficiency''': 4nm process |
| ! Component !! Quantity !! Function !! Coverage Area
| |
| |-
| |
| | IR Tracking Cameras || 4 || 6DoF positional tracking || Front and sides
| |
| |-
| |
| | RGB Cameras || 2 (4MP each) || Color passthrough, hand tracking || Front-facing
| |
| |-
| |
| | Depth Sensor || 1 || Environment mapping, occlusion || Center front
| |
| |-
| |
| | IMU Sensors || Multiple || Rotational tracking || Internal
| |
| |-
| |
| | Proximity Sensor || 1 || Headset detection || Inside visor
| |
| |}
| |
| | |
| The tracking system uses:
| |
| * '''[[Optical SLAM]]''' (Simultaneous Localization and Mapping) for headset positioning | |
| * '''[[Computer vision]]''' algorithms for real-time environment mapping
| |
| * '''Sensor fusion''' combining camera and IMU data for precise tracking
| |
| * '''Machine learning''' models for hand and body tracking
| |
| | |
| Tracking coverage has been optimized for front and lower areas, with slightly reduced coverage above the head compared to Quest 2 due to camera repositioning.<ref name="roadtovr"/>
| |
| | |
| === Meta Quest Touch Plus Controllers ===
| |
| | |
| The Touch Plus controllers represent a significant design evolution:<ref name="roadtovr"/><ref name="zybervr">How Meta Quest 3 Controller Tracking Works. ZyberVR. November 3, 2023. https://zybervr.com/blogs/news/how-meta-quest-3-controller-tracking-works</ref>
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Feature !! Touch Plus (Quest 3) !! Touch (Quest 2) !! Improvement
| |
| |-
| |
| | Design || Ringless || Large tracking rings || More natural, less bulk
| |
| |-
| |
| | Dimensions || 126mm × 67mm × 43mm || Larger with rings || ~30% smaller volume
| |
| |-
| |
| | Tracking Method || IR LEDs + IMU + AI prediction || Ring-mounted IR LEDs || Better occlusion handling
| |
| |-
| |
| | Battery || 1x AA per controller || 1x AA per controller || Improved efficiency
| |
| |-
| |
| | Haptics || TruTouch haptics (VCA) || Basic haptics || More nuanced feedback
| |
| |-
| |
| | Buttons || A/B/X/Y, thumbsticks, triggers, grip || Same layout || Improved responsiveness
| |
| |-
| |
| | Weight || Lighter without rings || Heavier || Better balance
| |
| |}
| |
| | |
| The controllers use a sophisticated hybrid tracking system:
| |
| * Infrared LEDs on the controller face tracked by headset cameras
| |
| * Internal IMU sensors for motion prediction when occluded
| |
| * AI-powered prediction algorithms for seamless tracking continuity
| |
| * Hand tracking data fusion when controllers are put down
| |
| | |
| === Advanced Input Methods ===
| |
| | |
| ==== Hand Tracking ====
| |
| | |
| The Quest 3 features enhanced [[hand tracking]] capabilities:<ref name="meta_hand">Learn about Hand and Body Tracking on Meta Quest. Meta Store. https://www.meta.com/help/quest/290147772643252/</ref>
| |
| | |
| * '''Technology''': Computer vision using RGB cameras | |
| * '''Gestures Supported''': Pinch, grab, point, palm menu, system gestures | |
| * '''Latency''': Improved to ~50ms (from ~100ms on Quest 2) | |
| * '''Use Cases''': Controller-free navigation, productivity apps, social experiences
| |
| | |
| ==== Body Tracking ====
| |
| | |
| Inside-Out Body Tracking (IOBT) v2.0, introduced December 2023:<ref name="IOBT">Meta Quest's Inside-Out Body Tracking 2.0 Generates Your Legs. UploadVR. June 20, 2024. https://www.uploadvr.com/meta-quest-inside-out-body-tracking-2-0-legs/</ref>
| |
| | |
| * Upper body tracking using side cameras
| |
| * AI-generated lower body estimation ("generative legs")
| |
| * No external sensors required
| |
| * Supported in select social and fitness applications
| |
| | |
| == Mixed Reality Features ==
| |
| | |
| === Meta Reality System ===
| |
| | |
| The Quest 3's mixed reality system, branded as "Meta Reality," represents a significant advancement:<ref name="mixed_news">Meta Quest 3: Price, Specs, Release & Everything You Need To Know. Mixed News. September 28, 2023. https://mixed-news.com/en/meta-quest-3-roundup-specs-release-price/</ref>
| |
| | |
| ==== Color Passthrough ====
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Specification !! Quest 3 !! Quest 2 !! Improvement
| |
| |-
| |
| | Camera Type || Dual 4MP RGB || Single low-res grayscale || Full color stereoscopic
| |
| |-
| |
| | Resolution || 18 PPD || ~2 PPD || 10x resolution increase
| |
| |-
| |
| | Field of View || Matched to display FOV || Limited || Full coverage
| |
| |-
| |
| | Latency || 12ms || 30-40ms || 3x faster
| |
| |-
| |
| | Dynamic Range || Limited HDR || N/A || Better low-light performance
| |
| |-
| |
| | Text Readability || Can read smartphone screens || Not possible || Functional passthrough
| |
| |}
| |
|
| |
|
| Passthrough capabilities enable:<ref name="build-mr">Building for Mixed Reality on Meta Quest 3. Meta Developers. September 2023. https://developers.meta.com/horizon/blog/building-mixed-reality-MR-meta-quest-3-connect-developers-presence-platform/</ref>
| | === Performance Gains === |
| * Working with real keyboards and monitors | | Over Quest 2: |
| * Interacting with real-world objects | | * 2× graphical performance |
| * Social experiences with present people | | * Better sustained performance |
| * Navigation without removing headset | | * More complex games possible |
| | * Improved MR processing |
|
| |
|
| ==== Depth Sensing and Environmental Understanding ==== | | === Memory === |
| | * '''RAM''': 8GB LPDDR5 |
| | * '''Storage''': 128GB or 512GB |
|
| |
|
| The depth sensor enables sophisticated environment mapping:<ref name="uploadvr_depth">Quest 3 Firmware Clip Shows Depth Sensor 3D Room Meshing. UploadVR. January 29, 2025. https://www.uploadvr.com/quest-3-firmware-clip-shows/</ref><ref name="meta_mesh">Build Believable Mixed Reality Experiences with Mesh API and Depth API. Meta Developers. https://developers.meta.com/horizon/blog/mesh-depth-api-meta-quest-3-developers-mixed-reality/</ref>
| | == Mixed Reality Capabilities == |
|
| |
|
| {| class="wikitable"
| | === Full-Color Passthrough === |
| |-
| | Breakthrough passthrough system: |
| ! API !! Function !! Use Cases
| | * High-resolution color cameras |
| |-
| | * Stereoscopic 3D view |
| | '''Mesh API''' || Generates 3D triangle mesh of environment || Virtual object placement, physics
| | * Good color accuracy |
| |-
| | * Low latency |
| | '''Depth API''' || Real-time depth map generation || Dynamic occlusion, shadows
| |
| |-
| |
| | '''Scene API''' || Semantic understanding of space || Identifies walls, furniture, floors
| |
| |-
| |
| | '''Anchor API''' || Persistent spatial anchors || Save virtual object positions
| |
| |}
| |
|
| |
|
| === Guardian Boundary System === | | === Depth Sensing === |
| | Dedicated depth sensor enables: |
| | * Room understanding |
| | * Surface detection |
| | * Object recognition |
| | * Occlusion handling |
|
| |
|
| The enhanced [[Guardian]] system provides improved safety and usability:<ref name="xrtoday_guardian">The Meta Quest 3 Guardian: How to Use the Smart Guardian. XR Today. August 9, 2024. https://www.xrtoday.com/mixed-reality/the-meta-quest-3-guardian-how-to-use-the-smart-guardian/</ref>
| | === MR Applications === |
| | New category of experiences: |
| | * AR games in your space |
| | * Virtual screens in real rooms |
| | * Interactive MR experiences |
| | * Spatial productivity |
|
| |
|
| * '''Smart Guardian''': Automatic room scanning and boundary generation | | === Environmental Understanding === |
| * '''Space Sense''': Shows outlines of people and objects entering play space (up to 9 feet) | | Scene understanding features: |
| * '''Boundary Modes''': | | * Automatic room scanning |
| **Stationary: 3ft × 3ft (1m × 1m) for seated/standing | | * Wall and floor detection |
| **Roomscale: Minimum 6.5ft × 6.5ft (2m × 2m) for full movement
| | * Furniture recognition |
| * '''Multi-room Support''': Save up to 5 different play spaces
| | * Persistent spatial anchors |
|
| |
|
| == Software and Operating System == | | == Tracking System == |
|
| |
|
| === Meta Horizon OS === | | === Inside-Out Tracking === |
| | Enhanced camera system: |
| | * 6DoF head tracking |
| | * 6DoF controller tracking |
| | * Room-scale capable |
| | * No external sensors |
|
| |
|
| Meta Quest 3 runs on [[Meta Horizon OS]], an [[Android]]-based operating system optimized for XR:<ref name="meta_horizon">Meta Horizon OS - Wikipedia. https://en.wikipedia.org/wiki/Meta_Horizon_OS</ref><ref name="horizon-faq"/>
| | === Hand Tracking v2.2 === |
| | Improved hand recognition: |
| | * Full articulated hands |
| | * Better accuracy |
| | * Lower latency |
| | * More reliable |
|
| |
|
| {| class="wikitable"
| | === Controller-Free Experiences === |
| |-
| | Direct Touch capabilities: |
| ! Component !! Details !! Version Info
| | * Touch virtual buttons directly |
| |-
| | * Natural hand interactions |
| | Base OS || Android 12L derivative || Custom fork for XR
| | * Controller optional for many apps |
| |-
| |
| | Initial Version || v59 || Launch firmware
| |
| |-
| |
| | Current Version || v78.0+ || As of June 2025
| |
| |-
| |
| | Update Frequency || Monthly || Automatic OTA updates
| |
| |-
| |
| | Backward Compatibility || Full Quest 2 support || 500+ titles at launch
| |
| |}
| |
|
| |
|
| Key software features include:
| | == Controllers == |
| * '''3D Spatial Interface''': Navigate with hands, controllers, or voice
| |
| * '''Universal Menu''': Persistent taskbar for quick access
| |
| * '''Infinite Office''': Virtual workspace with multiple displays
| |
| * '''Meta AI Assistant''': Integrated voice assistant (v68+)
| |
| * '''WebXR Support''': Browser-based VR/AR experiences
| |
| * '''Travel Mode''': Optimized tracking for planes and trains
| |
|
| |
|
| ==== Quest Games Optimizer ==== | | === Touch Plus Controllers === |
| | New controller design: |
| | * '''Design''': No tracking rings |
| | * '''Tracking''': Via headset cameras |
| | * '''Haptics''': TruTouch technology |
| | * '''Power''': AA batteries |
|
| |
|
| Introduced in v63 (March 2024), this feature automatically enhances Quest 2 games:<ref name="GameOptimizer">Quest 3 Can Now Automatically Boost Existing Games' Resolution. UploadVR. March 12, 2024. https://www.uploadvr.com/quest-3-games-optimizer-resolution-boost/</ref>
| | === Controller Improvements === |
| | Over Quest 2 Touch: |
| | * Slimmer profile |
| | * Better haptic feedback |
| | * Direct Touch support |
| | * Improved ergonomics |
|
| |
|
| * Up to 1.7x resolution increase
| | == Audio System == |
| * Higher default refresh rates (90Hz or 120Hz)
| |
| * Improved texture filtering and anti-aliasing
| |
| * No developer patch required
| |
|
| |
|
| === PC VR Compatibility === | | === Integrated Speakers === |
| | Improved spatial audio: |
| | * Positioned near ears |
| | * Better bass response |
| | * 3D positional audio |
| | * Environmental awareness |
|
| |
|
| The Quest 3 supports multiple PC VR connection methods:<ref name="9meters">All The Ways to Connect A Meta Quest 3 to a PC. 9meters. March 16, 2025. https://9meters.com/technology/vr/ways-to-connect-a-meta-quest-3-to-a-pc</ref><ref name="roadtovr_steamvr">Quest 3 Will Continue to Support SteamVR Thanks to Oculus Link. Road to VR. June 2, 2023. https://www.roadtovr.com/quest-3-oculus-link-air-pc-steamvr-support/</ref>
| | === 3D Audio Microphones === |
| | Enhanced capture: |
| | * Multiple microphones |
| | * Spatial audio recording |
| | * Clear voice quality |
|
| |
|
| {| class="wikitable"
| | == Battery and Power == |
| |-
| |
| ! Method !! Connection !! Requirements !! Pros !! Cons
| |
| |-
| |
| | '''[[Quest Link]]''' || USB-C cable || USB 3.0+ (5Gbps min), Gaming PC || Lowest latency, charging || Tethered experience
| |
| |-
| |
| | '''[[Air Link]]''' || Wi-Fi || Wi-Fi 5/6/6E, Ethernet PC || Wireless freedom || Potential latency/compression
| |
| |-
| |
| | '''[[Virtual Desktop]]''' || Wi-Fi || Paid app ($20), 5GHz+ network || Advanced features || Additional cost
| |
| |-
| |
| | '''[[Steam Link]]''' || Wi-Fi || Free app, Steam account || Direct SteamVR || Limited features
| |
| |-
| |
| | '''[[ALVR]]''' || Wi-Fi || Open-source, technical setup || Free, customizable || Complex setup
| |
| |}
| |
|
| |
|
| Minimum PC requirements for Link:
| | === Internal Battery === |
| * GPU: NVIDIA GTX 1060 / AMD RX 480 or better | | * '''Capacity''': 5060mAh (19.44Wh) |
| * CPU: Intel i5-4590 / AMD Ryzen 5 1500X or better | | * '''Gaming''': ~2.2 hours |
| * RAM: 8 GB minimum | | * '''Media''': ~2.9 hours |
| * USB: USB 3.0 port (for wired Link) | | * '''Charging''': ~2.3 hours via USB-C |
|
| |
|
| == Games and Applications == | | === Extended Play === |
| | Options available: |
| | * Elite Battery Strap accessory |
| | * Third-party battery packs |
| | * USB-C power bank |
|
| |
|
| === Launch Library === | | == PC VR Connectivity == |
|
| |
|
| The Quest 3 launched with over 500 compatible titles, including Quest 3-exclusive and enhanced games:<ref name="androidcentral_games">Quest 3 games: Exclusives, free, launch titles, Xbox games, and enhancements. Android Central. September 28, 2023. https://www.androidcentral.com/gaming/virtual-reality/quest-3-games-exclusives-free-launch-titles-enhancements</ref>
| | === Quest Link === |
| | Wired PC VR: |
| | * USB-C connection |
| | * Full Rift library |
| | * SteamVR games |
| | * High quality |
|
| |
|
| {| class="wikitable"
| | === Air Link === |
| |-
| | Wireless PC VR: |
| ! Title !! Developer !! Publisher !! Category !! Quest 3 Features
| | * Wi-Fi 6E streaming |
| |-
| | * Low latency |
| | [[Asgard's Wrath 2]] || Sanzaru Games || Oculus Studios || Action RPG || Free bundle (until Jan 27, 2024), 60+ hours
| | * Freedom of movement |
| |-
| | * Recommended: 5GHz dedicated |
| | [[Assassin's Creed Nexus VR]] || Ubisoft || Ubisoft || Stealth Action || First AAA AC for VR, enhanced graphics
| |
| |-
| |
| | [[Ghostbusters: Rise of the Ghost Lord]] || nDreams || Sony Pictures VR || Co-op Adventure || Mixed reality integration
| |
| |-
| |
| | [[I Expect You to Die 3]] || Schell Games || Schell Games || Puzzle || Enhanced visuals, haptics
| |
| |-
| |
| | [[PowerWash Simulator VR]] || FuturLab || Square Enix || Simulation || Cross-platform multiplayer
| |
| |-
| |
| | [[Vampire: The Masquerade – Justice]] || Fast Travel Games || Fast Travel Games || Stealth RPG || Venice setting, enhanced graphics
| |
| |-
| |
| | [[Stranger Things VR]] || Tender Claws || Netflix/Tender Claws || Psychological Horror || Based on TV series
| |
| |-
| |
| | [[First Encounters]] || Meta || Meta || Mixed Reality Demo || Bundled MR showcase
| |
| |}
| |
|
| |
|
| ==== Asgard's Wrath 2 ==== | | == Physical Design == |
|
| |
|
| [[Asgard's Wrath 2]] was the flagship launch title, bundled free with all Quest 3 purchases through January 27, 2024:<ref name="asgards_wiki">Asgard's Wrath 2 - Wikipedia. https://en.wikipedia.org/wiki/Asgard's_Wrath_2</ref>
| | === Form Factor === |
| | Slimmer than Quest 2: |
| | * 40% thinner optical profile |
| | * Better weight balance |
| | * Modern aesthetic |
| | * White color scheme |
|
| |
|
| * '''Content''': 60+ hours of gameplay across Egyptian and Norse mythology | | === Weight === |
| * '''Features''': Full physics-based combat, companion system, crafting | | * 515g (similar to Quest 2) |
| * '''Reception''': IGN 10/10 - "new gold standard for VR" | | * Improved distribution |
| * '''File Size''': ~31 GB (largest Quest game at launch)
| | * Comfortable for most users |
|
| |
|
| === Mixed Reality Applications === | | === Head Strap === |
| | Basic strap included: |
| | * Soft fabric design |
| | * Adequate for casual use |
| | * Elite Strap recommended for extended sessions |
|
| |
|
| The Quest 3's MR capabilities enabled new application categories:<ref name="gamingnexus">Meta Quest 3 Review. Gaming Nexus. https://www.gamingnexus.com/Article/13958/Meta-Quest-3/</ref>
| | == Software Platform == |
|
| |
|
| * '''Productivity''': Virtual displays, keyboard passthrough, spatial computing
| | === Quest Store === |
| * '''Fitness''': [[Supernatural]], [[Les Mills XR]] with real-world awareness | | Comprehensive library: |
| * '''Education''': [[Immersive learning]] with physical object interaction | | * Hundreds of VR games |
| * '''Social''': [[Horizon Worlds]] with mixed reality spaces | | * MR applications |
| * '''Entertainment''': [[YouTube VR]], [[Netflix]] with passthrough backgrounds | | * Productivity apps |
| | * Social experiences |
|
| |
|
| === Xbox Cloud Gaming === | | === Backward Compatibility === |
| | Full Quest 2 library: |
| | * All Quest 2 games |
| | * Enhanced for Quest 3 graphics |
| | * Automatic upgrades available |
|
| |
|
| December 2023 partnership with Microsoft brought [[Xbox Cloud Gaming]] to Quest 3:<ref name="wikipedia"/>
| | === MR-Specific Content === |
| * Requires [[Xbox Game Pass Ultimate]] subscription | | New category of apps: |
| * Stream Xbox games to virtual screen | | * Mixed reality games |
| * Use Xbox controller via Bluetooth | | * AR utilities |
| * Access to 100+ cloud games | | * Spatial productivity |
| | * Interactive experiences |
|
| |
|
| == Accessories == | | == Accessories == |
|
| |
|
| === Official Meta Accessories === | | === Official Accessories === |
| | | * Elite Strap |
| {| class="wikitable"
| | * Elite Battery Strap |
| |-
| | * Charging Dock |
| ! Accessory !! Price !! Features !! Battery Impact
| | * Carrying Case |
| |-
| | * Prescription lens inserts |
| | Elite Strap || $69.99 || Rigid support, dial adjustment || None
| |
| |-
| |
| | Elite Strap with Battery || $129.99 || Added 2-hour battery, counterweight || Doubles battery life
| |
| |-
| |
| | Charging Dock || $129.99 || Contact charging, includes rechargeable batteries || Fast charging
| |
| |-
| |
| | Link Cable (5m) || $79.99 || Official USB-C 3.0, fiber optic || Charges during use
| |
| |-
| |
| | Carrying Case || $69.99 || Hard shell protection || None
| |
| |-
| |
| | Silicone Face Cover || $39.99 || Wipeable, hygienic || None
| |
| |-
| |
| | Active Straps || $19.99 || Secure controllers to hands || None
| |
| |}
| |
| | |
| === Notable Third-Party Accessories ===
| |
| | |
| * '''BoboVR M3 Pro''': Popular battery strap with hot-swappable batteries
| |
| * '''Kiwi Design Elite Strap''': Affordable alternative to official Elite Strap | |
| * '''VR Cover facial interfaces''': PU leather replacements
| |
| * '''Prescription lens adapters''': From Zenni, VR Lens Lab, others
| |
| * '''AMVR controller grips''': Enhanced grip and protection
| |
| | |
| == Reception ==
| |
| | |
| === Critical Reception ===
| |
| | |
| The Meta Quest 3 received generally positive reviews:<ref name="wikipedia"/>
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Publication !! Score !! Key Praise !! Main Criticisms
| |
| |-
| |
| | IGN || 8/10 || "Clear step forward in mixed reality" || Lack of MR killer app at launch<ref name="IGNReview">Meta Quest 3 Review. IGN. October 9, 2023. https://www.ign.com/articles/meta-quest-3-review</ref>
| |
| |-
| |
| | The Verge || 7/10 || "Best standalone VR headset" || Mediocre battery, strap comfort<ref name="VergeReview">Meta Quest 3 review: the VR headset to buy. The Verge. September 27, 2023. https://www.theverge.com/23891437/meta-quest-3-review-vr-headset</ref>
| |
| |-
| |
| | PCMag || 4.5/5 || Superior optics, performance || Limited MR content
| |
| |-
| |
| | TechRadar || 4/5 || Pancake lenses, form factor || Price increase from Quest 2
| |
| |-
| |
| | Road to VR || 8.5/10 || Display clarity, passthrough || Front-heavy design
| |
| |}
| |
| | |
| Common praise:
| |
| * Significant visual clarity improvement via pancake lenses
| |
| * Powerful performance upgrade with XR2 Gen 2
| |
| * Impressive color passthrough quality
| |
| * Full backward compatibility
| |
| * Slimmer, more modern design
| |
| | |
| Common criticisms:
| |
| * Limited battery life (2-3 hours)
| |
| * Higher price than Quest 2 at launch
| |
| * Initial lack of Quest 3-specific content
| |
| * Front-heavy weight distribution
| |
| * Basic included strap comfort
| |
| | |
| === Sales and Market Impact ===
| |
| | |
| Sales milestones and market performance:<ref name="wikipedia"/>
| |
|
| |
|
| * '''Launch (October 2023)''': Sold out in many regions during first week
| | === Third-Party Ecosystem === |
| * '''Q4 2023''': Contributed to Meta's highest quarterly Reality Labs revenue | | Extensive accessory market: |
| * '''June 2024''': Reached approximately 1 million units sold<ref name="reddit_sales">Quest 3 Seems To Have Sold At Least 1 Million Units. Reddit. June 2024. https://www.reddit.com/r/virtualreality/comments/1dp6we6/quest_3_seems_to_have_sold_at_least_1_million/</ref> | | * Head straps |
| * '''2024''': Sales outpaced internal Meta expectations<ref name="mixed_sales">Quest 3 sales are outpacing expectations. Mixed News. 2024. https://mixed-news.com/en/meta-quarterly-results-reality-labs-q2-2024/</ref> | | * Facial interfaces |
| * '''March 2025''': Quest platform content revenue approached $3 billion total<ref name="roadtovr_revenue">Meta's Latest Quest Store Revenue Figure. Road to VR. March 2025. https://www.roadtovr.com/meta-quest-store-revenue-milestone-2025-update/</ref> | | * Controller grips |
| | * Protection cases |
|
| |
|
| On [[SteamVR]], Meta Quest headsets (primarily Quest 2 and 3) represent the largest share of monthly active users, demonstrating the importance of PC VR compatibility.<ref name="roadtovr_steamvr"/>
| | == Comparison == |
| | |
| Despite strong hardware sales, overall XR revenue for Meta's Reality Labs division showed mixed results, with some quarterly declines attributed to seasonal factors and the mature Quest 2 market.<ref name="uploadvr_sales">As Ray-Ban Meta Sales Skyrocket, Quest Sales Are Down Again. UploadVR. 2025. https://www.uploadvr.com/meta-reality-labs-q2-2025-revenue-quest-sales-still-down/</ref>
| |
| | |
| == Comparisons ==
| |
| | |
| === Quest 3 vs Quest 2 ===
| |
|
| |
|
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| ! Feature !! Meta Quest 3 !! Meta Quest 2 !! Improvement | | ! Feature !! Quest 3 !! Quest 2 !! Quest Pro |
| |-
| |
| | Resolution per eye || 2064×2208 || 1832×1920 || +30% pixels
| |
| |- | | |- |
| | Chipset || Snapdragon XR2 Gen 2 || Snapdragon XR2 Gen 1 || 2.5x GPU, 33% CPU | | | Price || $499 || $299 (discontinued) || $999 (discontinued) |
| |- | | |- |
| | RAM || 8 GB LPDDR5 || 6 GB LPDDR4X || +33% memory | | | Processor || XR2 Gen 2 || XR2 Gen 1 || XR2+ Gen 1 |
| |- | | |- |
| | Optics || Pancake lenses || Fresnel lenses || 40% thinner, clearer | | | Resolution/eye || 2064×2208 || 1832×1920 || 1800×1920 |
| |- | | |- |
| | Field of View || 110° H × 96° V || 97° H × 93° V || +13° horizontal | | | Lenses || Pancake || Fresnel || Pancake |
| |- | | |- |
| | IPD Adjustment || Continuous (53-75mm) || 3 presets (58/63/68mm) || Full range | | | FOV || 110° || ~89° || 106° |
| |- | | |- |
| | Passthrough || Color 4MP (18 PPD) || Grayscale low-res || 10x resolution, color | | | Passthrough || Full color HD || Grayscale || Full color |
| |- | | |- |
| | Depth Sensor || Yes || No || MR capabilities | | | Eye Tracking || No || No || Yes |
| |- | | |- |
| | Controllers || Touch Plus (ringless) || Touch (with rings) || Better ergonomics
| | | Weight || 515g || 503g || 722g |
| |-
| |
| | Weight || 515g || 503g || Slightly heavier | |
| |-
| |
| | Profile || 40% slimmer || Standard || More balanced
| |
| |-
| |
| | Battery Life || 2.2 hours average || 2-3 hours || Similar
| |
| |-
| |
| | Launch Price || $499.99 (128GB) || $299.99 (64GB) || Higher entry price
| |
| |} | | |} |
|
| |
|
| === Quest 3 vs Quest 3S === | | == Technical Specifications Summary == |
| | |
| Introduced September 2024, the [[Meta Quest 3S]] serves as the budget alternative:<ref name="tomsguide">Meta Quest 3S: Price, release date, features, specs and more. Tom's Guide. September 25, 2024. https://www.tomsguide.com/computing/vr-ar/meta-quest-3s-everything-we-know-about-the-cheaper-vr-headset</ref><ref name="compare">Compare Headsets Quest 3S vs. Quest 3 - Meta Store. https://www.meta.com/quest/compare/</ref>
| |
|
| |
|
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| ! Feature !! Quest 3 !! Quest 3S !! Price Difference Impact | | ! Specification !! Details |
| |-
| |
| | Price (128GB) || Discontinued || $299.99 || $200 savings
| |
| |-
| |
| | Resolution || 2064×2208 per eye || 1832×1920 per eye || Quest 2 display reused
| |
| |- | | |- |
| | Lenses || Pancake || Fresnel || Thicker, more artifacts | | | Display || Dual LCD, 2064 × 2208 per eye |
| |- | | |- |
| | FOV || 110° × 96° || 96° × 90° || Narrower view | | | Total Resolution || ~4128 × 2208 |
| |- | | |- |
| | Battery || 5060 mAh || 4324 mAh || Shorter runtime | | | Lenses || Dual-element pancake |
| |- | | |- |
| | Chipset || XR2 Gen 2 || XR2 Gen 2 || Same performance | | | FOV || 110° horizontal |
| |-
| |
| | Passthrough || Full quality || Lower quality || Reduced MR experience
| |
| |}
| |
| | |
| === Quest 3 vs Competitors ===
| |
| | |
| {| class="wikitable"
| |
| |- | | |- |
| ! Feature !! Meta Quest 3 !! Apple Vision Pro !! Pico 4 !! PlayStation VR2
| | | Refresh Rate || 72/90/120Hz |
| |- | | |- |
| | Price || $499 || $3,499 || $429 || $549 (+ PS5) | | | Processor || Snapdragon XR2 Gen 2 |
| |- | | |- |
| | Type || Standalone || Standalone || Standalone || Tethered | | | Memory || 8GB LPDDR5 |
| |- | | |- |
| | Ecosystem || Meta/Android || Apple || ByteDance || PlayStation | | | Storage || 128GB / 512GB |
| |- | | |- |
| | Resolution || 2064×2208 || 3680×3140 || 2160×2160 || 2000×2040 | | | Passthrough || Full-color stereo + depth |
| |- | | |- |
| | Passthrough || Yes (Color) || Yes (Superior) || Yes (Color) || No | | | Hand Tracking || Yes (v2.2) |
| |- | | |- |
| | Hand Tracking || Yes || Yes || Yes || No | | | Battery || ~2.2 hours gaming |
| |- | | |- |
| | Eye Tracking || No || Yes || No || Yes | | | Weight || 515g |
| |- | | |- |
| | PC VR || Yes || No || Yes (wireless) || No | | | Price || $499.99 / $649.99 |
| |} | | |} |
|
| |
| == Technical Innovations ==
| |
|
| |
| === Pancake Lens Technology ===
| |
|
| |
| The pancake lens system represents a major optical advancement:<ref name="livinginvr"/>
| |
|
| |
| * '''Light Path''': Folded optical path using polarization
| |
| * '''Benefits''': 40% thickness reduction, improved clarity
| |
| * '''Trade-offs''': ~10% light efficiency loss vs. Fresnel
| |
| * '''Manufacturing''': More complex but enables better form factor
| |
|
| |
| === AI and Machine Learning ===
| |
|
| |
| The Quest 3 leverages AI for multiple features:
| |
| * '''Super Resolution''': AI upscaling for improved visuals
| |
| * '''Hand Tracking''': Neural networks for gesture recognition
| |
| * '''Controller Prediction''': AI-based motion prediction when occluded
| |
| * '''Body Tracking''': Generative AI for lower body estimation
| |
| * '''Voice Commands''': Natural language processing for Meta AI
| |
|
| |
| === Connectivity Advances ===
| |
|
| |
| [[Wi-Fi 6E]] support provides significant benefits:<ref name="techtimes">Meta Quest 3 to Feature WiFi 6E, 5G Connectivity Support. Tech Times. August 5, 2023. https://www.techtimes.com/articles/294733/20230805/meta-quest-3-feature-wifi-6e-5g-connectivity-fcc-filing.htm</ref>
| |
| * 6GHz band availability for less congestion
| |
| * 160MHz channels for higher bandwidth
| |
| * Lower latency for wireless PC VR
| |
| * Better performance in crowded Wi-Fi environments
| |
|
| |
| == Known Issues and Limitations ==
| |
|
| |
| === Common Technical Issues ===
| |
|
| |
| {| class="wikitable"
| |
| |-
| |
| ! Issue !! Description !! Workaround/Fix !! Severity
| |
| |-
| |
| | Guardian drift || Boundaries float or tilt || Reset Guardian, avoid lying down mode || Medium<ref name="androidcentral_fix">I finally fixed my Meta Quest 3 guardian boundary problems. Android Central. June 1, 2024. https://www.androidcentral.com/gaming/virtual-reality/meta-quest-guardian-boundary-issues-fixed</ref>
| |
| |-
| |
| | Tracking loss || Lost in low light || Improve lighting, clean cameras || Low<ref name="digitaltrends">The most common Quest 3 problems and how to fix them. Digital Trends. February 16, 2024. https://www.digitaltrends.com/computing/common-quest-3-problems-and-how-to-fix-them/</ref>
| |
| |-
| |
| | Wi-Fi 6E issues || Some routers incompatible || Use 5GHz band, update router firmware || Low<ref name="meta_forums">What Wifi 6e routers currently works bug free with the Quest 3? Meta Community Forums. https://communityforums.atmeta.com/discussions/PairingConnection/what-wifi-6e-routers-currently-works-bug-free-with-the-quest-3/1101778</ref>
| |
| |-
| |
| | Battery degradation || Capacity loss over time || Use battery accessories || Expected
| |
| |-
| |
| | Passthrough warping || Distortion at edges || Software updates improving || Minor
| |
| |}
| |
|
| |
| === Design Limitations ===
| |
|
| |
| * '''No eye tracking''': Unlike Quest Pro, limiting foveated rendering to fixed
| |
| * '''No face tracking''': Reduces avatar expressiveness
| |
| * '''Limited battery''': 2-3 hour sessions require charging breaks
| |
| * '''Front-heavy balance''': Can cause discomfort without elite strap
| |
| * '''Passthrough quality''': Still shows grain and limited dynamic range
| |
| * '''No diopter adjustment''': Requires prescription lenses for vision correction
| |
| * '''Limited HDR''': LCD panels lack OLED contrast and color depth
| |
|
| |
| === Software Limitations ===
| |
|
| |
| * Initial limited mixed reality content library
| |
| * No native support for [[Google Play Store]]
| |
| * Sideloading complexity for non-store apps
| |
| * Limited productivity app selection
| |
| * No native [[Apple ecosystem]] integration
| |
|
| |
| == Future Developments ==
| |
|
| |
| === Confirmed Updates ===
| |
|
| |
| * '''Horizon OS licensing''': Third-party headsets from ASUS, Lenovo coming 2025-2026<ref name="meta_horizon"/>
| |
| * '''AI integration''': Expanded Meta AI capabilities in future updates
| |
| * '''Codec improvements''': AV1 codec support for better streaming
| |
| * '''Hand tracking v3.0''': Improved accuracy and reduced latency planned
| |
|
| |
| === Industry Speculation ===
| |
|
| |
| * '''Meta Quest 4''': Rumored for 2026-2027 release cycle<ref name="tomsguide4">Meta Quest 4: Everything we know so far. Tom's Guide. 2025. https://www.tomsguide.com/computing/vr-ar/meta-quest-4-everything-we-know-so-far</ref>
| |
| * '''Display upgrades''': Potential micro-OLED or higher resolution LCD
| |
| * '''Eye tracking addition''': May be added to match competitors
| |
| * '''Neural interfaces''': Meta's EMG wristband integration possible
| |
|
| |
| === Ecosystem Expansion ===
| |
|
| |
| Meta's strategy includes:
| |
| * Opening Horizon OS to third-party manufacturers
| |
| * Expanding [[App Lab]] for experimental content
| |
| * Growing [[WebXR]] support for browser-based experiences
| |
| * Integration with Meta's broader [[metaverse]] initiatives
| |
| * Potential [[5G]] connectivity in future models
| |
|
| |
|
| == See Also == | | == See Also == |
| | * [[Meta Platforms]] |
| * [[Meta Quest 2]] | | * [[Meta Quest 2]] |
| | * [[Meta Quest 3S]] |
| * [[Meta Quest Pro]] | | * [[Meta Quest Pro]] |
| * [[Meta Quest 3S]]
| |
| * [[Meta Quest 4]]
| |
| * [[Meta Horizon OS]]
| |
| * [[Virtual Reality]]
| |
| * [[Mixed Reality]] | | * [[Mixed Reality]] |
| * [[Apple Vision Pro]] | | * [[Snapdragon XR2 Gen 2]] |
| * [[Pico 4]]
| | * [[Pancake Lenses]] |
| * [[PlayStation VR2]]
| |
| * [[Reality Labs]]
| |
| * [[Qualcomm Snapdragon XR2 Gen 2]]
| |
| | |
| == Images ==
| |
| <gallery mode="packed">
| |
| File:meta_quest_31.jpg|Meta Quest 3 front view
| |
| File:meta_quest_32.jpg|Meta Quest 3 side profile showing pancake lens design
| |
| File:meta_quest_33.jpg|Touch Plus controllers without tracking rings
| |
| File:meta_quest_34.jpg|Meta Quest 3 with Elite Strap accessory
| |
| </gallery>
| |
| | |
| == External Links ==
| |
| * [https://www.meta.com/quest/quest-3/ Official Meta Quest 3 Website]
| |
| * [https://developers.meta.com/horizon/ Meta Horizon Developers Documentation]
| |
| * [https://www.reddit.com/r/MetaQuest3/ Meta Quest 3 Subreddit] | |
| * [https://www.ifixit.com/Device/Meta_Quest_3 iFixit Meta Quest 3 Teardown]
| |
| * [https://communityforums.atmeta.com/t5/Get-Help/ct-p/get-help Meta Quest Community Forums]
| |
| * [https://www.youtube.com/c/MetaQuestVR Official Meta Quest YouTube Channel]
| |
|
| |
|
| == References == | | == References == |
| <references>
| | {{Reflist}} |
| <ref name="wikipedia">Meta Quest 3 - Wikipedia. Retrieved from https://en.wikipedia.org/wiki/Meta_Quest_3</ref>
| |
| <ref name="MetaAnnounce">Meta Quest 3 Coming This Fall + Quest 2 Price Drop. Meta. June 1, 2023. https://www.meta.com/blog/quest/meta-quest-3-vr-headset-pricing-availability/</ref>
| |
| <ref name="roadtovr">Quest 3 Touch Plus Controllers Bring a Big Change to Tracking Coverage. Road to VR. September 29, 2023. https://www.roadtovr.com/quest-3-touch-plus-tracking-coverage/</ref>
| |
| <ref name="horizon-faq">Meta Horizon OS - FAQs (compatibility & store). Meta Developers. https://developers.meta.com/horizon/faqs/</ref>
| |
| <ref name="gsmarena">Meta Quest 3 review. GSMArena. October 29, 2023. https://www.gsmarena.com/meta_quest_3_review-news-60375.php</ref>
| |
| <ref name="horizonblog">A New Era for Mixed Reality: Meta Horizon OS (platform rename). Meta. April 22, 2024. https://www.meta.com/blog/meta-horizon-os-open-hardware-ecosystem-asus-republic-gamers-lenovo-xbox/</ref>
| |
| <ref name="reuters">Meta opens Quest operating system to third-party device makers. Reuters. April 22, 2024. https://www.reuters.com/technology/meta-opens-quest-operating-system-third-party-device-makers-2024-04-22/</ref>
| |
| <ref name="Stinson">This is Meta's Quest 3 headset. The Verge. February 28, 2023. https://www.theverge.com/2023/2/28/23619731/meta-quest-3-leak-vr-headset-release-date-price</ref>
| |
| <ref name="laptopmag">Meta Quest 3 release date, pricing, specs, and more. Laptop Mag. June 1, 2023. https://www.laptopmag.com/news/meta-quest-3</ref>
| |
| <ref name="MetaConnect2023">Meta Connect 2023: Meta Quest 3, Ray-Ban Meta Smart Glasses, AI Experiences, and More. Meta. September 27, 2023. https://www.meta.com/blog/quest/connect-2023-meta-quest-3-ray-ban-meta-smart-glasses-ai/</ref>
| |
| <ref name="toxigon">Meta Quest 3 Display Technology: What's New in 2025. Toxigon. April 1, 2025. https://toxigon.com/meta-quest-3-display-technology</ref>
| |
| <ref name="livinginvr">3 Best Meta Quest 3 Resolution Features. Living in VR. June 28, 2025. https://livinginvr.com/meta-quest-3-resolution-specs/</ref>
| |
| <ref name="v70update">Meta Quest build v70 release notes. Meta Community Forums. September 23, 2024. https://communityforums.atmeta.com/t5/Announcements/Meta-Quest-build-v70-release-notes/td-p/1187498</ref>
| |
| <ref name="QualcommXR2G2">Qualcomm and Meta Unleash the Next Generation of Mixed and Virtual Reality with Meta Quest 3. Qualcomm. September 27, 2023. https://www.qualcomm.com/news/releases/2023/09/qualcomm-and-meta-unleash-the-next-generation-of-mixed-and-virt</ref>
| |
| <ref name="xrtoday_battery">How to Maximize Meta Quest 3 Battery Life: Top Tips. XR Today. May 6, 2024. https://www.xrtoday.com/mixed-reality/how-to-maximize-meta-quest-3-battery-life-top-tips/</ref>
| |
| <ref name="androidcentral_battery">How long does the Quest 3 battery last? Android Central. October 18, 2023. https://www.androidcentral.com/gaming/virtual-reality/how-long-does-the-quest-3-battery-last</ref>
| |
| <ref name="uploadvr_tracking">Meta Reveals How Quest 3's Controllers Are Tracked. UploadVR. September 22, 2023. https://www.uploadvr.com/meta-explains-quest-3-controller-tracking/</ref>
| |
| <ref name="zybervr">How Meta Quest 3 Controller Tracking Works. ZyberVR. November 3, 2023. https://zybervr.com/blogs/news/how-meta-quest-3-controller-tracking-works</ref>
| |
| <ref name="meta_hand">Learn about Hand and Body Tracking on Meta Quest. Meta Store. https://www.meta.com/help/quest/290147772643252/</ref>
| |
| <ref name="IOBT">Meta Quest's Inside-Out Body Tracking 2.0 Generates Your Legs. UploadVR. June 20, 2024. https://www.uploadvr.com/meta-quest-inside-out-body-tracking-2-0-legs/</ref>
| |
| <ref name="mixed_news">Meta Quest 3: Price, Specs, Release & Everything You Need To Know. Mixed News. September 28, 2023. https://mixed-news.com/en/meta-quest-3-roundup-specs-release-price/</ref>
| |
| <ref name="build-mr">Building for Mixed Reality on Meta Quest 3. Meta Developers. September 2023. https://developers.meta.com/horizon/blog/building-mixed-reality-MR-meta-quest-3-connect-developers-presence-platform/</ref>
| |
| <ref name="uploadvr_depth">Quest 3 Firmware Clip Shows Depth Sensor 3D Room Meshing. UploadVR. January 29, 2025. https://www.uploadvr.com/quest-3-firmware-clip-shows/</ref>
| |
| <ref name="meta_mesh">Build Believable Mixed Reality Experiences with Mesh API and Depth API. Meta Developers. https://developers.meta.com/horizon/blog/mesh-depth-api-meta-quest-3-developers-mixed-reality/</ref>
| |
| <ref name="xrtoday_guardian">The Meta Quest 3 Guardian: How to Use the Smart Guardian. XR Today. August 9, 2024. https://www.xrtoday.com/mixed-reality/the-meta-quest-3-guardian-how-to-use-the-smart-guardian/</ref>
| |
| <ref name="meta_horizon">Meta Horizon OS - Wikipedia. https://en.wikipedia.org/wiki/Meta_Horizon_OS</ref>
| |
| <ref name="GameOptimizer">Quest 3 Can Now Automatically Boost Existing Games' Resolution. UploadVR. March 12, 2024. https://www.uploadvr.com/quest-3-games-optimizer-resolution-boost/</ref>
| |
| <ref name="9meters">All The Ways to Connect A Meta Quest 3 to a PC. 9meters. March 16, 2025. https://9meters.com/technology/vr/ways-to-connect-a-meta-quest-3-to-a-pc</ref>
| |
| <ref name="roadtovr_steamvr">Quest 3 Will Continue to Support SteamVR Thanks to Oculus Link. Road to VR. June 2, 2023. https://www.roadtovr.com/quest-3-oculus-link-air-pc-steamvr-support/</ref>
| |
| <ref name="androidcentral_games">Quest 3 games: Exclusives, free, launch titles, Xbox games, and enhancements. Android Central. September 28, 2023. https://www.androidcentral.com/gaming/virtual-reality/quest-3-games-exclusives-free-launch-titles-enhancements</ref>
| |
| <ref name="asgards_wiki">Asgard's Wrath 2 - Wikipedia. https://en.wikipedia.org/wiki/Asgard's_Wrath_2</ref>
| |
| <ref name="gamingnexus">Meta Quest 3 Review. Gaming Nexus. https://www.gamingnexus.com/Article/13958/Meta-Quest-3/</ref>
| |
| <ref name="IGNReview">Meta Quest 3 Review. IGN. October 9, 2023. https://www.ign.com/articles/meta-quest-3-review</ref>
| |
| <ref name="VergeReview">Meta Quest 3 review: the VR headset to buy. The Verge. September 27, 2023. https://www.theverge.com/23891437/meta-quest-3-review-vr-headset</ref>
| |
| <ref name="reddit_sales">Quest 3 Seems To Have Sold At Least 1 Million Units. Reddit. June 2024. https://www.reddit.com/r/virtualreality/comments/1dp6we6/quest_3_seems_to_have_sold_at_least_1_million/</ref>
| |
| <ref name="mixed_sales">Quest 3 sales are outpacing expectations. Mixed News. 2024. https://mixed-news.com/en/meta-quarterly-results-reality-labs-q2-2024/</ref>
| |
| <ref name="roadtovr_revenue">Meta's Latest Quest Store Revenue Figure. Road to VR. March 2025. https://www.roadtovr.com/meta-quest-store-revenue-milestone-2025-update/</ref>
| |
| <ref name="uploadvr_sales">As Ray-Ban Meta Sales Skyrocket, Quest Sales Are Down Again. UploadVR. 2025. https://www.uploadvr.com/meta-reality-labs-q2-2025-revenue-quest-sales-still-down/</ref>
| |
| <ref name="tomsguide">Meta Quest 3S: Price, release date, features, specs and more. Tom's Guide. September 25, 2024. https://www.tomsguide.com/computing/vr-ar/meta-quest-3s-everything-we-know-about-the-cheaper-vr-headset</ref>
| |
| <ref name="compare">Compare Headsets Quest 3S vs. Quest 3 - Meta Store. https://www.meta.com/quest/compare/</ref>
| |
| <ref name="techtimes">Meta Quest 3 to Feature WiFi 6E, 5G Connectivity Support. Tech Times. August 5, 2023. https://www.techtimes.com/articles/294733/20230805/meta-quest-3-feature-wifi-6e-5g-connectivity-fcc-filing.htm</ref>
| |
| <ref name="androidcentral_fix">I finally fixed my Meta Quest 3 guardian boundary problems. Android Central. June 1, 2024. https://www.androidcentral.com/gaming/virtual-reality/meta-quest-guardian-boundary-issues-fixed</ref>
| |
| <ref name="digitaltrends">The most common Quest 3 problems and how to fix them. Digital Trends. February 16, 2024. https://www.digitaltrends.com/computing/common-quest-3-problems-and-how-to-fix-them/</ref>
| |
| <ref name="meta_forums">What Wifi 6e routers currently works bug free with the Quest 3? Meta Community Forums. https://communityforums.atmeta.com/discussions/PairingConnection/what-wifi-6e-routers-currently-works-bug-free-with-the-quest-3/1101778</ref>
| |
| <ref name="tomsguide4">Meta Quest 4: Everything we know so far. Tom's Guide. 2025. https://www.tomsguide.com/computing/vr-ar/meta-quest-4-everything-we-know-so-far</ref>
| |
| </references>
| |
|
| |
|
| [[Category:Virtual Reality Devices]] | | [[Category:Devices]] |
| [[Category:Mixed Reality Devices]] | | [[Category:VR Headsets]] |
| [[Category:Meta Platforms]] | | [[Category:Head-mounted displays]] |
| [[Category:Meta Quest]] | | [[Category:Standalone VR]] |
| [[Category:Standalone VR Headsets]] | | [[Category:Mixed Reality]] |
| [[Category:2023 in technology]] | | [[Category:Meta]] |
| [[Category:Android-based devices]] | | [[Category:2020s VR]] |