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Improving page with detailed specifications, history, features, and references
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{{Device Infobox
{{Device Infobox
|image =
|image={{#ev:youtube|4pyuJa8VnME|350}}
|VR/AR = [[Virtual Reality]]
|VR/AR=[[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type=[[Head-mounted display]]
|Subtype = PC VR (Open Source)
|Subtype=[[PC-Powered VR]], [[DIY HMD]]
|Platform = [[PC]], [[SteamVR]], [[OSVR]]
|Platform=[[OSVR]]
|Creator = [[Razer]], [[Sensics]]
|Developer=[[Razer]], [[Sensics]]
|Announced = E3 2016
|Requires=PC
|Release = July 29, 2016
|Predecessor=[[OSVR HDK1]]
|Price = $399
|Successor=
|Website = https://www.osvr.org
|Display=5.5 inch OLED
|OS = Windows
|Resolution=2160 x 1200 (1080 x 1200 per eye)
|CPU = Intel i5-4590+ (min)
|Pixel Density=441 PPI
|GPU = NVIDIA GTX 970 / AMD R9 280+ (min)
|Refresh Rate=90 Hz <ref>VRcompare. Razer OSVR HDK 2 Specs. Retrieved from https://vr-compare.com/headset/razerosvrhdk2</ref>
|Storage =
|Persistence=Low persistence
|RAM =
|Field of View=110 degrees
|Display = 2 x OLED
|Optics=Dual lens
|Resolution = 2160 x 1200 (1080 x 1200 per eye)
|Tracking=3DOF, 6DOF
|Refresh = 90 Hz
|Rotational Tracking=[[Gyroscope]], [[Accelerometer]], [[Magnetometer]]
|Brightness =
|Positional Tracking=???
|FOV = 110°
|Update Rate=Rotational: 400Hz, Positional: 100 Hz
|PPD = 441
|Latency=??
|Lenses = SLR-grade dual lens
|Connectivity=1 external and 2 internal USB 3.0 ports
|IPD = Diopter adjustment (+4.5 to -2)
|Input=???
|Eye Tracking =
|Weight=
|Hand Tracking =
|Release Date=July 29, 2016
|Tracking = 6DoF (IR camera)
|Price=$399
|Spatial Mapping =
|Website=[http://www.osvr.org/hdk2.html OSVR HDK2]
|Speakers =
|Microphone =
|Audio Jack = 3.5mm
|Connectivity = HDMI 1.3, USB 2.0
|Ports = HDMI, USB
|Battery =
|Weight =
|Materials = Modular design
|Colors = Black
|Sensors = IR tracking LEDs, IMU
|Input = Any compatible controller
}}
}}
==Introduction==
The [[OSVR HDK2]] or '''Hacker Dev Kit 2''' is a [[Virtual Reality]] [[head-mounted display]] created by [[Razer]] and [[Sensics]]. HDK2 is the [[OSVR]]'s second device. It was announced in E3 2016. OSVR HDK2 has an open source and modular design that not only allows the user to replace and renew its hardware components but also build one from scratch.


The '''OSVR HDK 2''' (Hacker Development Kit 2) is an open source [[virtual reality]] [[head-mounted display]] developed by [[Razer]] and [[Sensics]] as part of the Open Source Virtual Reality (OSVR) initiative. Announced at E3 2016 and released on July 29, 2016 at $399, the HDK 2 features dual OLED displays at 1080 x 1200 per eye, 90 Hz refresh rate, 110-degree field of view, and custom SLR-grade dual lenses free from god rays. The open source and modular design allows users to replace components and even build the headset from scratch. The HDK 2 supports native OSVR experiences, SteamVR content, and WebVR.<ref name="razer">{{cite web|url=https://press.razer.com/product-news/osvr-launches-the-hdk-2-an-open-source-2160-x-1200-dual-display-vr-headset-in-the-asia-pacific-region/|title=OSVR Launches the HDK 2|publisher=Razer}}</ref>
OSVR HDK2 went on sale on July 29, 2016 at the price of $399. Students and developers can apply to receive 20% discount.
__TOC__
==Hardware==
The Open-Source Virtual Reality Hacker’s Development Kit (OSVR HDK) 2 is unlike any other virtual reality headset. The HDK2 kit comprises of the headset, belt clip, manuals, box adaptor, the positional tracker with a tripod, and a cluster of connecting cables and cleaning cloth.


== History and Development ==
===Display===
The OSVR HDK2 has a dual display that runs 90 frames / Second and has 2160 x 1200 pixels as its combined resolution. The OSVR HDK2 has a screen with 441-PPI, RGB-OLED display. To cut the screen effect OSVR had added a silver layer to the display.


=== OSVR Initiative ===
===Lenses===
OSVR (Open Source Virtual Reality) was founded by Razer and Sensics to create an open platform for VR development.
[[HTC Vive]] and [[Oculus Rift]] use [[fresnel lense]]s; Razer has opted a different system. It uses a dual lens system. Even though the dual lens system isn’t perfect, it’s free from the [[godrays]] issue. Furthermore, the dual lens system is heavier than the fresnel lenses. The OSVR HDK2 headset has an 110-degree [[FoV]] (Field of View).  


=== E3 2016 Announcement ===
===Infrared Positional Tracking Camera===
The HDK 2 was announced at E3 2016 on June 13, 2016.
Razer’s infrared [[positional tracking]] camera has a maximum range of 2.4 – 2.7 meters. Although the IR camera of OSVR HDK2 is a good alternative to other tracking cameras, it has certain limitations. The infrared range is sufficient to track standing experiences. The camera’s performance might greatly suffer if the users walk around too much. The infrared LEDs on the rear end of the VR headset allow the camera to capture 360-degree turns.


=== July 2016 Release ===
===Controllers===
The HDK 2 went on sale July 29, 2016 at $399.
The OSVR HDK2 Kit doesn’t come with a controller. Users are free to use any suitable controller with the HDK2 kit. Most developers find the [[Razer Hydra]] controller a better choice.


=== Developer/Student Discount ===
==Specifications==
Students and developers could apply for 20% discount.
{| class="wikitable sortable"
 
== Design and Hardware ==
 
=== Display System ===
* '''Display Type:''' OLED RGB "silver screen"
* '''Resolution:''' 1080 x 1200 per eye (2160 x 1200 total)
* '''Pixel Density:''' 441 PPI
* '''Refresh Rate:''' 90 Hz
* '''Persistence:''' Low persistence
 
=== Optics ===
* '''Lens Type:''' SLR-grade dual lens system
* '''Advantage:''' No god rays (unlike Fresnel lenses)
* '''Diopter Range:''' +4.5 to -2.0
* '''Different from:''' Vive/Rift Fresnel approach
 
=== Field of View ===
110 degrees diagonal.
 
=== Open Source Design ===
* Modular hardware components
* User-replaceable parts
* Build-from-scratch capability
* Published schematics
 
== Tracking ==
 
=== IR Positional Camera ===
* Infrared tracking camera included
* '''Range:''' 2.4 - 2.7 meters
* Standing experience support
* 6 degrees of freedom
 
== Controllers ==
 
=== Open Compatibility ===
No controller included - users can use:
* Any OSVR-compatible controller
* SteamVR controllers (via compatibility)
* Third-party solutions
 
== Software Platform ==
 
=== OSVR Software ===
* Open source VR platform
* Cross-platform support
 
=== Content Compatibility ===
* Native OSVR experiences
* SteamVR content (Vive games)
* WebVR
* 360° video and media
 
== System Requirements ==
 
{| class="wikitable"
|-
|-
! Component !! Minimum
! Part
! Spec
|-
|-
| GPU || NVIDIA GTX 970 / AMD R9 280
|Display || 5.5 inch OLED<br> 441 PPI at 90 FPS
|-
|-
| CPU || Intel i5-4590+
|Resolution || 2160 x 1200 (1080 x 1200 per eye)
|-
|-
| HDMI || 1.3
|Refresh Rate || 90 Hz
|-
|-
| USB || 2x USB 2.0
|Field of View || 110 degrees
|-
|-
| OS || Windows
|Optics || Dual lens
|}
 
== Open Source Philosophy ==
 
=== Hackability ===
* Component-level documentation
* Modular replaceable parts
* Community modifications welcome
* Innovation through openness
 
=== Ecosystem ===
* Plugin architecture
* Multiple engine support
* Cross-platform software
 
== Specifications ==
 
{| class="wikitable"
|-
|-
! Specification !! Details
|Interaxial Distance || Adjustable
|-
|-
| Display || 2 x OLED
|Tracking || 6 degrees of freedom
|-
|-
| Resolution || 1080 x 1200 per eye
|Rotational Tracking || [[Gyroscope]], [[Accelerometer]], [[Magnetometer]]
|-
|-
| Total Resolution || 2160 x 1200
|Positional Tracking || IR-LED faceplate and External Infrared Camera
|-
|-
| Refresh Rate || 90 Hz
|Update Rate || Rotational: 400Hz <br> Positional: 100 Hz
|-
|-
| Field of View || 110°
|Latency || ??
|-
|-
| PPI || 441
|Connectivity || 1 external and 2 internal USB 3.0 ports
|-
|-
| Lenses || SLR-grade dual lens
|Weight || ??
|-
|-
| Tracking || IR camera (6DoF)
|Facemask || bamboo charcoal microfiber foam layer
|-
|-
| Diopter || +4.5 to -2.0
|Input || Various, such as Mouse and Keyboard, Gamepads, [[Leap Motion]], [[Nod]]
|-
|-
| Design || Open source / modular
| Cost || $399.99
|-
| Price || $399
|}
|}


== See Also ==
==Modules==
* [[Razer]]
===Faceplate Module===
* [[OSVR]]
*The OSVR HDK2 kit comes with an IR camera
* [[Open source VR]]
*The Infrared camera operates at 100 Hz
* [[PC VR]]
*The v1.4 infrared faceplate provides positional tracking
* [[SteamVR]]
*Some of the other variations included are the IR faceplate with [[Leap Motion]]. The Leap Motion tech is used to support natural interactions, like movement of hands
 
===Main board===
*The gyroscope, accelerometer, and compass are integrated into the sensor hub
*To use accessories an external USB 3.0 is provided
*Additionally, for internal expansion 2 USB 3.0 is present
*To add extra functionality the main board has been made re-programmable
 
===Display===
*A dual display system with a resolution of 2160 x 1200 has been added
*The OLED silver screen is low persistence, has a ppi of 441, and runs at 90 fps
*To reduce the screendoor effect OSVR HDK2 has used Image Quality Enhancement technology
 
===Optics===
*Ultra-sharp image display is guaranteed with the high performing dual lens system
*HDK2 has a large eye-box to make the headset more comfortable
*OSVR ensures faster rendering with color corrected images and low geometric distortion
*To cater to the needs of the majority of the users HDK2 uses diopters that cover adjustments from +4.5 to -2
 
===HMD Mechanical Module===
*The design focuses on comfort and ease of use
*Nose bridge with rubber nose inserts, extra padding to reduce pressure on the cheekbone, and bamboo charcoal micro-fiber foam layer makes the headset very comfortable
 
===Belt Box Module ===
*Comes with signal boosters
*Surround sound audio codec has been incorporated into the system
*Extra USB ports
 
==System Requirements==
In this regard, Razer follows the footsteps of HTC Vive and Facebook. The PC that powers the OSVR HDK2 headset must have a graphic card that’s at least a Radeon R9 280 or NVIDIA GeForce GTX 970. The PC must use Intel Core i5-4590 or higher as the CPU. Finally, the PC must have at least one HDMI 1.3 port and two USB 2.0 port to connect the various cables from the headset.
 
==Setup Tutorial==
To begin with, connect the belt clip and the positional tracker to the PC using the USB port. Between the belt clip and the IR camera is a 3.5 mm mini-jack, and fixed to it is the adaptor jack. The VR headset is connected to one side of the belt clip. The belt clip has a spare USB port that can be used to connect accessories like [[Leap Motion]]. Among the cables, a 3.5 mm connector for headphones is also provided. Connecting the hardware components might look tedious, but with the manual in hand and little technical understanding, the task can be accomplished without much effort.
 
After downloading, install the OSVR Server on the PC. Following the installation process and before running the OSVR Server for the first time, the user needs to configure the server in the control panel.
The OSVR Server is the most important element of the whole system. It’s the driving force behind the Runtime Software. It initiates and manages crucial functions such as loading of various plug-ins, communications between the software and hardware, and rendering the pipeline. To use any of the applications, users are supposed to start the OSVR Server first.
 
Through the control panel of the OSVR Server, a user can perform many functions including enabling the HMD, checking and upgrading the firmware, and adjust various other settings. Additionally, a user can also choose either the direct or extended mode, re-center the HDK2 headset, enter the [[Interpupillary distance]], and toggle side by side. When the direct mode is chosen, the software will communicate only with the virtual reality headset, whereas, in the case of the extended mode the VR headset acts as the supplementary display option.
 
==Software==
The scripts, software, tools, and drivers needed to run the HDK 2 are on the official website (http://www.osvr.org/) of OSVR. Users can visit the website, download the installation setup and install the necessary software package in the PC.
 
==Apps==
 
==Developer==
 
==History==
'''June 13, 2016''': OSVR HDK2 is announced at E3 2016.
 
==References==
*http://www.osvr.org/hdk2.html
*http://www.vrbites.com/reviews/review-osvr-hdk2/
*http://www.in.techradar.com/reviews/gaming/gaming-accessories/Razer-OSVR-HDK-2/articleshow/52788438.cms
<references />


== References ==
{{Reflist}}


[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:Open source hardware]]
[[Category:Development kit]]
[[Category:Razer]]
[[Category:2010s VR]]

Latest revision as of 22:25, 7 January 2026

OSVR HDK2
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC-Powered VR, DIY HMD
Platform OSVR
Developer Razer, Sensics
Release Date July 29, 2016
Price $399
Website OSVR HDK2
Requires PC
Predecessor OSVR HDK1
System
Storage
Display
Display 5.5 inch OLED
Resolution 2160 x 1200 (1080 x 1200 per eye)
Pixel Density 441 PPI
Refresh Rate 90 Hz [1]
Persistence Low persistence
Image
Field of View 110 degrees
Optics
Optics Dual lens
Tracking
Tracking 3DOF, 6DOF
Rotational Tracking Gyroscope, Accelerometer, Magnetometer
Positional Tracking ???
Update Rate Rotational: 400Hz, Positional: 100 Hz
Latency ??
Audio
Connectivity
Connectivity 1 external and 2 internal USB 3.0 ports
Device
Input ???

Introduction

The OSVR HDK2 or Hacker Dev Kit 2 is a Virtual Reality head-mounted display created by Razer and Sensics. HDK2 is the OSVR's second device. It was announced in E3 2016. OSVR HDK2 has an open source and modular design that not only allows the user to replace and renew its hardware components but also build one from scratch.

OSVR HDK2 went on sale on July 29, 2016 at the price of $399. Students and developers can apply to receive 20% discount.

Hardware

The Open-Source Virtual Reality Hacker’s Development Kit (OSVR HDK) 2 is unlike any other virtual reality headset. The HDK2 kit comprises of the headset, belt clip, manuals, box adaptor, the positional tracker with a tripod, and a cluster of connecting cables and cleaning cloth.

Display

The OSVR HDK2 has a dual display that runs 90 frames / Second and has 2160 x 1200 pixels as its combined resolution. The OSVR HDK2 has a screen with 441-PPI, RGB-OLED display. To cut the screen effect OSVR had added a silver layer to the display.

Lenses

HTC Vive and Oculus Rift use fresnel lenses; Razer has opted a different system. It uses a dual lens system. Even though the dual lens system isn’t perfect, it’s free from the godrays issue. Furthermore, the dual lens system is heavier than the fresnel lenses. The OSVR HDK2 headset has an 110-degree FoV (Field of View).

Infrared Positional Tracking Camera

Razer’s infrared positional tracking camera has a maximum range of 2.4 – 2.7 meters. Although the IR camera of OSVR HDK2 is a good alternative to other tracking cameras, it has certain limitations. The infrared range is sufficient to track standing experiences. The camera’s performance might greatly suffer if the users walk around too much. The infrared LEDs on the rear end of the VR headset allow the camera to capture 360-degree turns.

Controllers

The OSVR HDK2 Kit doesn’t come with a controller. Users are free to use any suitable controller with the HDK2 kit. Most developers find the Razer Hydra controller a better choice.

Specifications

Part Spec
Display 5.5 inch OLED
441 PPI at 90 FPS
Resolution 2160 x 1200 (1080 x 1200 per eye)
Refresh Rate 90 Hz
Field of View 110 degrees
Optics Dual lens
Interaxial Distance Adjustable
Tracking 6 degrees of freedom
Rotational Tracking Gyroscope, Accelerometer, Magnetometer
Positional Tracking IR-LED faceplate and External Infrared Camera
Update Rate Rotational: 400Hz
Positional: 100 Hz
Latency ??
Connectivity 1 external and 2 internal USB 3.0 ports
Weight ??
Facemask bamboo charcoal microfiber foam layer
Input Various, such as Mouse and Keyboard, Gamepads, Leap Motion, Nod
Cost $399.99

Modules

Faceplate Module

  • The OSVR HDK2 kit comes with an IR camera
  • The Infrared camera operates at 100 Hz
  • The v1.4 infrared faceplate provides positional tracking
  • Some of the other variations included are the IR faceplate with Leap Motion. The Leap Motion tech is used to support natural interactions, like movement of hands

Main board

  • The gyroscope, accelerometer, and compass are integrated into the sensor hub
  • To use accessories an external USB 3.0 is provided
  • Additionally, for internal expansion 2 USB 3.0 is present
  • To add extra functionality the main board has been made re-programmable

Display

  • A dual display system with a resolution of 2160 x 1200 has been added
  • The OLED silver screen is low persistence, has a ppi of 441, and runs at 90 fps
  • To reduce the screendoor effect OSVR HDK2 has used Image Quality Enhancement technology

Optics

  • Ultra-sharp image display is guaranteed with the high performing dual lens system
  • HDK2 has a large eye-box to make the headset more comfortable
  • OSVR ensures faster rendering with color corrected images and low geometric distortion
  • To cater to the needs of the majority of the users HDK2 uses diopters that cover adjustments from +4.5 to -2

HMD Mechanical Module

  • The design focuses on comfort and ease of use
  • Nose bridge with rubber nose inserts, extra padding to reduce pressure on the cheekbone, and bamboo charcoal micro-fiber foam layer makes the headset very comfortable

Belt Box Module

  • Comes with signal boosters
  • Surround sound audio codec has been incorporated into the system
  • Extra USB ports

System Requirements

In this regard, Razer follows the footsteps of HTC Vive and Facebook. The PC that powers the OSVR HDK2 headset must have a graphic card that’s at least a Radeon R9 280 or NVIDIA GeForce GTX 970. The PC must use Intel Core i5-4590 or higher as the CPU. Finally, the PC must have at least one HDMI 1.3 port and two USB 2.0 port to connect the various cables from the headset.

Setup Tutorial

To begin with, connect the belt clip and the positional tracker to the PC using the USB port. Between the belt clip and the IR camera is a 3.5 mm mini-jack, and fixed to it is the adaptor jack. The VR headset is connected to one side of the belt clip. The belt clip has a spare USB port that can be used to connect accessories like Leap Motion. Among the cables, a 3.5 mm connector for headphones is also provided. Connecting the hardware components might look tedious, but with the manual in hand and little technical understanding, the task can be accomplished without much effort.

After downloading, install the OSVR Server on the PC. Following the installation process and before running the OSVR Server for the first time, the user needs to configure the server in the control panel. The OSVR Server is the most important element of the whole system. It’s the driving force behind the Runtime Software. It initiates and manages crucial functions such as loading of various plug-ins, communications between the software and hardware, and rendering the pipeline. To use any of the applications, users are supposed to start the OSVR Server first.

Through the control panel of the OSVR Server, a user can perform many functions including enabling the HMD, checking and upgrading the firmware, and adjust various other settings. Additionally, a user can also choose either the direct or extended mode, re-center the HDK2 headset, enter the Interpupillary distance, and toggle side by side. When the direct mode is chosen, the software will communicate only with the virtual reality headset, whereas, in the case of the extended mode the VR headset acts as the supplementary display option.

Software

The scripts, software, tools, and drivers needed to run the HDK 2 are on the official website (http://www.osvr.org/) of OSVR. Users can visit the website, download the installation setup and install the necessary software package in the PC.

Apps

Developer

History

June 13, 2016: OSVR HDK2 is announced at E3 2016.

References

  1. VRcompare. Razer OSVR HDK 2 Specs. Retrieved from https://vr-compare.com/headset/razerosvrhdk2