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StarVR One: Difference between revisions

Improving page with detailed specifications, sections, and references
Improving page with detailed specifications, history, features, and references
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|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-Mounted Display]]
|Type = [[Head-mounted display]]
|Subtype = [[Enterprise VR]]
|Subtype = PC VR (Enterprise)
|Platform = [[SteamVR]]
|Platform = [[PC]], [[SteamVR]]
|Developer = [[StarVR Corporation]] (Acer/Starbreeze)
|Creator = [[StarVR Corporation]] (Acer/Starbreeze)
|Manufacturer = [[StarVR Corporation]]
|Announced = August 14, 2018
|Release Date = 2019
|Release = April 2020
|Price = $3,200 USD (headset only)
|Price = $3,200
|Website = https://www.starvr.com/
|Website = https://www.starvr.com
|Display = AMOLED (custom, dual)
|OS = Windows 10
|Resolution = 1830x1464 per eye
|CPU = Intel i7-7700 / AMD Ryzen 7 2700X+ (min)
|Total Subpixels = 16 million
|GPU = NVIDIA GTX 1080+ (min)
|Refresh Rate = 90 Hz
|Storage =
|Field of View = 210° horizontal × 130° vertical
|RAM = 16 GB+ (min)
|Ocularity = Binocular
|Display = 2 x Custom AMOLED
|Eye Tracking = Tobii integrated
|Resolution = 3660 x 1464 (1830 x 1464 per eye)
|Tracking = SteamVR 2.0 (outside-in)
|Refresh = 90 Hz
|IPD = Automatic (software, via eye tracking)
|Brightness =
|Weight = 450g (One) / 430g (One XT)
|FOV = 210° H x 130° V
|PPD =
|Lenses = Custom
|IPD = Automatic (eye tracking)
|Eye Tracking = Tobii
|Hand Tracking =
|Tracking = 6DoF (SteamVR Lighthouse 2.0)
|Spatial Mapping =
|Speakers =
|Microphone =
|Audio Jack = Yes
|Connectivity = DisplayPort, USB
|Ports = DisplayPort, USB
|Battery =
|Weight = 450g
|Materials =
|Colors = Black
|Sensors = SteamVR 2.0, Tobii eye tracking
|Input = SteamVR controllers
}}
}}


The '''StarVR One''' is an enterprise [[virtual reality]] [[head-mounted display]] developed by [[StarVR Corporation]] (a joint venture between Acer and Starbreeze Studios), released in 2019 at $3,200 (headset only). Featuring the widest field of view of any VR headset at 210° horizontal × 130° vertical (nearly matching human peripheral vision), dual custom AMOLED displays with 16 million sub-pixels at 1830x1464 per eye, integrated Tobii eye tracking for foveated rendering and automatic IPD adjustment, SteamVR 2.0 tracking up to 10m x 10m. Targeting VR arcades, location-based entertainment, and enterprise simulation.
The '''StarVR One''' is an ultra-wide field-of-view [[virtual reality]] [[head-mounted display]] developed by [[StarVR Corporation]], a joint venture between [[Acer]] and [[Starbreeze Studios]]. Announced on August 14, 2018 and released in April 2020 at $3,200, the StarVR One is designed for enterprise and location-based entertainment applications. The headset features an unprecedented 210-degree horizontal field of view, custom AMOLED displays delivering 16 million sub-pixels, and integrated Tobii eye tracking technology with automatic IPD measurement.<ref name="starvr">{{cite web|url=https://www.roadtovr.com/starvr-one-launch-acer-starbreeze/|title=Ultra-wide FOV Headset StarVR One Priced at $3,200|publisher=Road to VR}}</ref>


== History and Development ==
== History and Development ==


StarVR Corporation, formed as a joint venture between Acer and Starbreeze Studios, developed the StarVR One for location-based VR entertainment and enterprise applications. The headset debuted at trade shows and was made available to developers in 2019 at $3,200. Notable deployments included Dubai VR World and IMAX VR centers. The ultra-wide FOV design targeted professional simulation requiring peripheral vision awareness. A variant, the StarVR One XT, supports optical tracking for large-scale venues.<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/starvr-one-3200-developers/ |title=StarVR One $3,200 |publisher=UploadVR |access-date=2025-01-07}}</ref>
=== Joint Venture ===
StarVR Corporation was formed as a joint venture between Acer and Starbreeze Studios, specializing in B2B virtual reality services.


== Design and Hardware ==
=== August 2018 Announcement ===
The StarVR One was announced on August 14, 2018.


=== Display ===
=== April 2020 Release ===
After development refinements, the headset became available for enterprise customers in April 2020.


Ultra-wide custom AMOLED:
=== Enterprise Focus ===
Designed specifically for major VR venues, training facilities, and professional applications.


* '''1830x1464 per eye''' resolution
== Design and Hardware ==
* '''Dual custom AMOLED''' displays
 
* '''16 million total sub-pixels'''
=== Display System ===
* '''90 Hz refresh rate'''
* '''Display Type:''' Custom AMOLED
* High contrast
* '''Resolution:''' 1830 x 1464 per eye (3660 x 1464 total)
* Wide color gamut
* '''Sub-Pixels:''' 16 million
* '''Refresh Rate:''' 90 Hz
* Custom-designed specifically for VR


=== Field of View ===
=== Field of View ===
* '''Horizontal:''' 210 degrees
* '''Vertical:''' 130 degrees
* Near-human peripheral vision coverage
* Industry-leading FOV specification


Near-human peripheral vision:
=== Weight ===
* '''Headset:''' 450 grams
* Lightweight for extended professional use


* '''210° horizontal FOV'''
=== Headband ===
* '''130° vertical FOV'''
* Semi-rigid design
* Nearly 100% human forward vision
* Proprietary one-dial adjustment
* Unprecedented peripheral awareness
* 3-way adjustment mechanism
* No visible borders
* Natural immersion


=== Eye Tracking ===
== Eye Tracking ==


Tobii integration:
=== Tobii Integration ===
* Integrated Tobii eye tracking technology
* Gaze analysis capability
* Automatic IPD measurement


* '''Tobii eye tracking'''
=== Benefits ===
* '''Automatic IPD adjustment''' (software)
* Foveated rendering optimization
* '''Foveated rendering'''
* Automatic per-user calibration
* Performance optimization
* Eye movement data capture
* Gaze analytics
* Natural interaction


=== Tracking ===
== Tracking ==


SteamVR 2.0:
=== SteamVR Lighthouse 2.0 ===
* Full 6 degrees of freedom
* 4 base station support
* Tracking volume up to 10 x 10 meters
* Sub-millimeter accuracy


* '''SteamVR 2.0''' base stations
== System Requirements ==
* '''Outside-in tracking'''
* '''6DoF'''
* Up to '''10m x 10m''' (4 base stations)
* Sub-millimeter precision
 
=== Build ===
 
* '''450g''' (StarVR One)
* '''430g''' (StarVR One XT)
* Professional design
* Extended wear comfort
 
== Variants ==


=== Minimum ===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Variant !! Tracking !! Weight
! Component !! Requirement
|-
| GPU || NVIDIA GTX 1080
|-
| CPU || Intel i7-7700 / AMD Ryzen 7 2700X
|-
|-
| StarVR One || SteamVR 2.0 only || 450g
| RAM || 16 GB
|-
|-
| StarVR One XT || SteamVR 2.0 + optical tracking || 430g
| OS || Windows 10 64-bit
|}
|}


== PC Requirements ==
== Enterprise Applications ==
 
Extreme requirements:
 
* '''Minimum GPU''': NVIDIA GTX 1080 Ti
* '''Recommended GPU''': NVIDIA RTX 2080 / Quadro RTX 5000
* Total investment (headset + tracking + PC): $5,000+


== Applications ==
=== Target Markets ===
* VR Arcades and venues
* Training simulators
* Professional visualization
* Location-based entertainment


=== Location-Based Entertainment ===
=== B2B Focus ===
* VR arcades
Sold exclusively to enterprise customers with commercial support.
* IMAX VR centers
* Dubai VR World
* Themed attractions


=== Enterprise ===
== Specifications ==
* Professional simulation
* Training with peripheral awareness
* Automotive design review
* Architecture visualization
 
== Technical Specifications ==


{| class="wikitable"
{| class="wikitable"
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! Specification !! Details
! Specification !! Details
|-
|-
| Display || 1830x1464 AMOLED x2
| Display || 2 x Custom AMOLED
|-
|-
| Total Subpixels || 16 million
| Resolution || 1830 x 1464 per eye
|-
| Total Pixels || 16 million sub-pixels
|-
|-
| Refresh Rate || 90 Hz
| Refresh Rate || 90 Hz
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| Vertical FOV || 130°
| Vertical FOV || 130°
|-
|-
| Eye Tracking || Tobii integrated
| Eye Tracking || Tobii
|-
|-
| Tracking || SteamVR 2.0
| Tracking || SteamVR 2.0 (up to 10x10m)
|-
|-
| Room Scale || Up to 10m x 10m
| Weight || 450g
|-
|-
| Weight || 450g / 430g
| Price || $3,200 / €2,800
|-
| Price || $3,200
|}
|}
== Reception ==
'''Praise:'''
* 210° FOV unprecedented
* Nearly human peripheral vision
* Tobii eye tracking integrated
* Foveated rendering support
* Automatic IPD adjustment
* 16 million sub-pixels quality
* SteamVR 2.0 precise
* Location-based excellent
* Peripheral awareness immersive
* Professional simulation ideal
'''Criticism:'''
* $3,200 enterprise pricing
* Base stations extra
* Controllers extra
* Total cost $5,000+
* Extreme PC requirements
* GTX 1080 Ti minimum
* Enterprise-only availability
* Heavy investment
* Limited consumer appeal
* Requires foveated rendering<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/starvr-one-hands-on-most-complete-ultra-wide-fov-vr-headset-to-date/ |title=StarVR One Hands-On |publisher=Road to VR |access-date=2025-01-07}}</ref>


== See Also ==
== See Also ==
* [[Pimax 8K X]]
* [[Acer]]
* [[Varjo Aero]]
* [[Starbreeze Studios]]
* [[Varjo XR-4]]
* [[SteamVR]]
* [[Vive Pro 2]]
* [[Enterprise VR]]
* [[Wide FOV VR]]


== References ==
== References ==
{{reflist}}
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:Head-Mounted Displays]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:Enterprise VR]]
[[Category:Enterprise VR]]
[[Category:PC VR]]
[[Category:Wide FOV]]
[[Category:StarVR]]
[[Category:Eye tracking]]
[[Category:2019 in technology]]
[[Category:SteamVR]]
[[Category:2020s VR]]