Razer OSVR HDK 2: Difference between revisions
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|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = [[ | |Subtype = PC VR (Open Source) | ||
|Release | |Platform = [[PC]], [[SteamVR]] | ||
|Price = $399 ( | |Creator = [[Razer]], [[OSVR]] | ||
|Display = | |Announced = 2016 | ||
|Resolution = | |Release = July 2016 | ||
|Refresh | |Price = $399 | ||
| | |Website = http://www.osvr.org | ||
| | |OS = Windows | ||
| | |CPU = Intel i5-4590 (minimum) | ||
| | |GPU = NVIDIA GTX 970 (minimum) | ||
| | |RAM Req = 8 GB (minimum) | ||
| | |Display = 2 x OLED (dual display) | ||
|Resolution = 2160 x 1200 (1080 x 1200 per eye) | |||
|Refresh = 90 Hz (low persistence) | |||
|Brightness = | |||
|FOV = 110° diagonal | |||
|PPD = | |||
|Lenses = Custom SLR-grade optics | |||
|IPD = Adjustable focus (+450 to -200 diopters) | |||
|Eye Tracking = | |||
|Hand Tracking = | |||
|Tracking = 6DoF (IR positional tracking at 100Hz) | |||
|Spatial Mapping = | |||
|Speakers = | |||
|Microphone = | |||
|Audio Jack = | |||
|Connectivity = USB, HDMI | |||
|Ports = HDMI, USB | |||
|Battery = | |||
|Weight = | |||
|Materials = Injection molded plastic | |||
|Colors = Black | |||
|Sensors = Gyroscope, accelerometer, IR LEDs | |||
|Input = Compatible with various controllers | |||
}} | }} | ||
'''Razer OSVR HDK 2''' | The '''Razer OSVR HDK 2''' (Hacker Developer Kit 2) was an open-source [[virtual reality]] [[head-mounted display]] developed through the [[OSVR]] (Open Source Virtual Reality) initiative, led by [[Razer]] and [[Sensics]]. Released in July 2016, the HDK 2 represented a significant upgrade over the [[Razer OSVR HDK 1.4|HDK 1.4]], featuring dual OLED displays with the same resolution as the [[HTC Vive]] and [[Oculus Rift]], custom SLR-grade optics, and 90Hz low-persistence displays.<ref name="press">{{cite web|url=https://press.razer.com/product-news/osvr-launches-the-hdk-2-an-open-source-2160-x-1200-dual-display-vr-headset-in-the-asia-pacific-region/|title=OSVR Launches the HDK 2 - An Open Source 2160 x 1200 Dual Display VR Headset|publisher=Razer Newsroom}}</ref> | ||
== History and Development == | |||
=== Evolution from HDK 1.4 === | |||
While the HDK 1 was designed to provide essential VR technology for development, the HDK 2 was engineered to deliver high-end visual experiences competitive with premium consumer headsets.<ref name="tomshardware">{{cite web|url=https://www.tomshardware.com/reviews/osvr-hdk2-vr-headset,5084.html|title=OSVR Hacker Developer Kit 2 Review|publisher=Tom's Hardware}}</ref> | |||
=== Open Source Commitment === | |||
Like its predecessor, the HDK 2 maintained full open-source principles: | |||
* '''Software SDK:''' Apache 2.0 license | |||
* '''Hardware MDK:''' Community development encouraged | |||
* '''No Licensing Fees:''' Hardware developers could interface freely | |||
=== Industry Support === | |||
The HDK 2 launched with over 320 official OSVR supporters including major companies like Intel, NVIDIA, Acer, Ubisoft, and Gearbox Software. | |||
== Design and Hardware == | |||
=== Display System === | |||
The HDK 2 featured a significant display upgrade: | |||
* '''Configuration:''' Dual OLED RGB displays | |||
* '''Total Resolution:''' 2160 x 1200 (1080 x 1200 per eye) | |||
* '''Refresh Rate:''' 90 Hz with low persistence | |||
* '''Technology:''' IQE (Image Quality Enhancer) for reduced screen door effect | |||
The dual-display system matched the specifications of the HTC Vive and Oculus Rift. | |||
=== Field of View === | |||
The HDK 2 offered a 110-degree field of view, providing improved immersion over the HDK 1.4. | |||
=== Optical System === | |||
Custom designed SLR-grade lenses provided: | |||
* Clearer, more vibrant images | |||
* Reduced optical distortion | |||
* Adjustable focus for vision correction | |||
=== Diopter Adjustment === | |||
* '''Range:''' +450 to -200 degrees | |||
* '''Adjustment Method:''' Dials on headset bottom | |||
* '''Purpose:''' Brings lenses closer or further depending on vision needs | |||
=== Physical Design === | |||
The HDK 2 used the same housing as the HDK 1.4: | |||
* '''Body:''' Injection molded flat-black plastic | |||
* '''Faceplate:''' Removable IR LED array | |||
* '''Facial Interface:''' Pliable rubber with soft foam gasket | |||
Note: No mechanical IPD adjustment included. | |||
== Tracking System == | |||
=== 6DoF Positional Tracking === | |||
* '''IR Faceplate:''' v1.4 IR faceplate with LED array | |||
* '''External Camera:''' IR camera operating at 100 Hz | |||
* '''Tracking Type:''' Full 6 degrees of freedom | |||
== Software Compatibility == | |||
=== Supported Platforms === | |||
* Native OSVR experiences | |||
* [[SteamVR]] content (HTC Vive games) | |||
* WebVR applications | |||
* 360 video and media players | |||
=== Not Supported === | |||
Oculus-based content was not compatible with the HDK 2. | |||
== System Requirements == | |||
{| class="wikitable" | |||
|- | |||
! Component !! Minimum Requirement | |||
|- | |||
| CPU || Intel i5-4590 or equivalent | |||
|- | |||
| GPU || NVIDIA GTX 970 or equivalent | |||
|- | |||
| RAM || 8 GB | |||
|- | |||
| OS || Windows | |||
|} | |||
== Comparison: HDK 1.4 vs HDK 2 == | |||
{| class="wikitable" | |||
|- | |||
! Feature !! HDK 1.4 !! HDK 2 | |||
|- | |||
| Display Type || LCD || OLED (dual) | |||
|- | |||
| Resolution || 1920 x 1080 || 2160 x 1200 | |||
|- | |||
| Per Eye || 960 x 1080 || 1080 x 1200 | |||
|- | |||
| Refresh Rate || 60 Hz || 90 Hz | |||
|- | |||
| FOV || 100° || 110° | |||
|- | |||
| Optics || Standard || SLR-grade | |||
|- | |||
| Low Persistence || No || Yes | |||
|- | |||
| Price || $299 || $399 | |||
|} | |||
== Specifications == | == Specifications == | ||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Display Type || 2 x OLED RGB | |||
|- | |||
| Resolution || 2160 x 1200 (1080 x 1200 per eye) | |||
|- | |||
| Refresh Rate || 90 Hz (low persistence) | |||
|- | |||
| Field of View || 110° | |||
|- | |||
| Optics || Custom SLR-grade | |||
|- | |||
| Tracking || 6DoF (IR at 100Hz) | |||
|- | |||
| Focus Adjustment || +450 to -200 diopters | |||
|- | |||
| IQE Technology || Yes (reduced screen door) | |||
|- | |||
| Price || $399 | |||
|- | |||
| License || Open Source | |||
|} | |||
== Reception == | |||
The HDK 2 received attention for offering competitive specifications at a lower price point than the Rift and Vive, though reviewers noted the lack of bundled controllers and the early-stage nature of the OSVR software ecosystem as limitations.<ref name="techradar">{{cite web|url=https://www.techradar.com/reviews/gaming/gaming-accessories/razer-osvr-hdk-2-1277810/review|title=Hands on: Razer OSVR HDK 2 review|publisher=TechRadar}}</ref> | |||
== See Also == | == See Also == | ||
* [[ | * [[Razer OSVR HDK 1.4]] | ||
* [[ | * [[OSVR]] | ||
* [[VR | * [[Razer]] | ||
* [[Open source VR]] | |||
* [[SteamVR]] | |||
== References == | |||
{{Reflist}} | |||
[[Category:Devices]] | |||
[[Category:VR Headsets]] | [[Category:VR Headsets]] | ||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||
[[Category:PC VR]] | |||
[[Category:Open source hardware]] | |||
[[Category:Razer products]] | |||
[[Category:OLED displays]] | |||
[[Category:2010s VR]] | |||
Latest revision as of 22:14, 7 January 2026
| Razer OSVR HDK 2 | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR (Open Source) |
| Platform | PC, SteamVR |
| Creator | Razer, OSVR |
| Price | $399 |
| Website | http://www.osvr.org |
| System | |
| CPU | Intel i5-4590 (minimum) |
| GPU | NVIDIA GTX 970 (minimum) |
| Storage | |
| Display | |
| Display | 2 x OLED (dual display) |
| Resolution | 2160 x 1200 (1080 x 1200 per eye) |
| Image | |
| Optics | |
| Tracking | |
| Tracking | 6DoF (IR positional tracking at 100Hz) |
| Audio | |
| Connectivity | |
| Connectivity | USB, HDMI |
| Ports | HDMI, USB |
| Device | |
| Sensors | Gyroscope, accelerometer, IR LEDs |
| Input | Compatible with various controllers |
The Razer OSVR HDK 2 (Hacker Developer Kit 2) was an open-source virtual reality head-mounted display developed through the OSVR (Open Source Virtual Reality) initiative, led by Razer and Sensics. Released in July 2016, the HDK 2 represented a significant upgrade over the HDK 1.4, featuring dual OLED displays with the same resolution as the HTC Vive and Oculus Rift, custom SLR-grade optics, and 90Hz low-persistence displays.[1]
History and Development
Evolution from HDK 1.4
While the HDK 1 was designed to provide essential VR technology for development, the HDK 2 was engineered to deliver high-end visual experiences competitive with premium consumer headsets.[2]
Open Source Commitment
Like its predecessor, the HDK 2 maintained full open-source principles:
- Software SDK: Apache 2.0 license
- Hardware MDK: Community development encouraged
- No Licensing Fees: Hardware developers could interface freely
Industry Support
The HDK 2 launched with over 320 official OSVR supporters including major companies like Intel, NVIDIA, Acer, Ubisoft, and Gearbox Software.
Design and Hardware
Display System
The HDK 2 featured a significant display upgrade:
- Configuration: Dual OLED RGB displays
- Total Resolution: 2160 x 1200 (1080 x 1200 per eye)
- Refresh Rate: 90 Hz with low persistence
- Technology: IQE (Image Quality Enhancer) for reduced screen door effect
The dual-display system matched the specifications of the HTC Vive and Oculus Rift.
Field of View
The HDK 2 offered a 110-degree field of view, providing improved immersion over the HDK 1.4.
Optical System
Custom designed SLR-grade lenses provided:
- Clearer, more vibrant images
- Reduced optical distortion
- Adjustable focus for vision correction
Diopter Adjustment
- Range: +450 to -200 degrees
- Adjustment Method: Dials on headset bottom
- Purpose: Brings lenses closer or further depending on vision needs
Physical Design
The HDK 2 used the same housing as the HDK 1.4:
- Body: Injection molded flat-black plastic
- Faceplate: Removable IR LED array
- Facial Interface: Pliable rubber with soft foam gasket
Note: No mechanical IPD adjustment included.
Tracking System
6DoF Positional Tracking
- IR Faceplate: v1.4 IR faceplate with LED array
- External Camera: IR camera operating at 100 Hz
- Tracking Type: Full 6 degrees of freedom
Software Compatibility
Supported Platforms
- Native OSVR experiences
- SteamVR content (HTC Vive games)
- WebVR applications
- 360 video and media players
Not Supported
Oculus-based content was not compatible with the HDK 2.
System Requirements
| Component | Minimum Requirement |
|---|---|
| CPU | Intel i5-4590 or equivalent |
| GPU | NVIDIA GTX 970 or equivalent |
| RAM | 8 GB |
| OS | Windows |
Comparison: HDK 1.4 vs HDK 2
| Feature | HDK 1.4 | HDK 2 |
|---|---|---|
| Display Type | LCD | OLED (dual) |
| Resolution | 1920 x 1080 | 2160 x 1200 |
| Per Eye | 960 x 1080 | 1080 x 1200 |
| Refresh Rate | 60 Hz | 90 Hz |
| FOV | 100° | 110° |
| Optics | Standard | SLR-grade |
| Low Persistence | No | Yes |
| Price | $299 | $399 |
Specifications
| Specification | Details |
|---|---|
| Display Type | 2 x OLED RGB |
| Resolution | 2160 x 1200 (1080 x 1200 per eye) |
| Refresh Rate | 90 Hz (low persistence) |
| Field of View | 110° |
| Optics | Custom SLR-grade |
| Tracking | 6DoF (IR at 100Hz) |
| Focus Adjustment | +450 to -200 diopters |
| IQE Technology | Yes (reduced screen door) |
| Price | $399 |
| License | Open Source |
Reception
The HDK 2 received attention for offering competitive specifications at a lower price point than the Rift and Vive, though reviewers noted the lack of bundled controllers and the early-stage nature of the OSVR software ecosystem as limitations.[3]
See Also
References
- ↑ "OSVR Launches the HDK 2 - An Open Source 2160 x 1200 Dual Display VR Headset". Razer Newsroom. https://press.razer.com/product-news/osvr-launches-the-hdk-2-an-open-source-2160-x-1200-dual-display-vr-headset-in-the-asia-pacific-region/.
- ↑ "OSVR Hacker Developer Kit 2 Review". Tom's Hardware. https://www.tomshardware.com/reviews/osvr-hdk2-vr-headset,5084.html.
- ↑ "Hands on: Razer OSVR HDK 2 review". TechRadar. https://www.techradar.com/reviews/gaming/gaming-accessories/razer-osvr-hdk-2-1277810/review.