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Razer OSVR HDK 1.4: Difference between revisions

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Improving page with detailed specifications, history, features, and references
 
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|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = [[Standalone VR]]
|Subtype = PC VR (Open Source)
|Release Date = 2015
|Platform = [[PC]], [[SteamVR]]
|Price = $399 (discontinued)
|Creator = [[Razer]], [[OSVR]]
|Display = Single OLED binocular
|Announced = 2015
|Resolution = 960x1080 per-eye
|Release = 2015
|Refresh Rate = 90 Hz
|Price = $299
|Field of View =  
|Website = http://www.osvr.org
|Horizontal FoV =  
|OS = Windows
|Vertical FoV =  
|CPU = Intel i5-4590 (minimum)
|Diagonal FoV =  
|GPU = NVIDIA GTX 970 (minimum)
|IPD Range = 63.5 mm fixed
|RAM Req = 8 GB (minimum)
|Ocularity = Binocular
|Display = 1 x LCD
|Resolution = 1920 x 1080 (960 x 1080 per eye)
|Refresh = 60 Hz
|Brightness =
|FOV = 100° diagonal
|PPD =
|Lenses = Adjustable focus
|IPD = Adjustable focus (+450 to -200 diopters)
|Eye Tracking =
|Hand Tracking =
|Tracking = 6DoF (IR positional tracking)
|Spatial Mapping =
|Speakers =
|Microphone =
|Audio Jack =
|Connectivity = USB, HDMI
|Ports = HDMI, USB
|Battery =
|Weight =
|Materials = Injection molded plastic
|Colors = Black
|Sensors = Gyroscope, accelerometer, IR LEDs
|Input = Compatible with various controllers
}}
}}


'''Razer OSVR HDK 1.4''' is a [[virtual reality]] [[head-mounted display]] released in 2015.
The '''Razer OSVR HDK 1.4''' (Hacker Developer Kit) was an open-source [[virtual reality]] [[head-mounted display]] developed through the [[OSVR]] (Open Source Virtual Reality) initiative, led by [[Razer]] and [[Sensics]]. Released in 2015, the HDK 1.4 was designed as a development platform for VR software and hardware developers, featuring an open-source design that could be freely modified and improved.<ref name="razer">{{cite web|url=https://mysupport.razer.com/app/answers/detail/a_id/3763/|title=OSVR HDK 1.4 Support & FAQs|publisher=Razer}}</ref>
 
== History and Development ==
 
=== OSVR Initiative ===
OSVR (Open Source Virtual Reality) is an open-source software platform designed to drive innovation and diversity in VR by allowing different brands of VR hardware to connect with each other. The initiative allows hardware developers to interface their devices with others in the VR industry without licensing fees.
 
=== Open Source Philosophy ===
The HDK 1.4 was designed with a modular, hackable approach:
* '''Software SDK:''' Licensed under Apache 2.0
* '''Hardware MDK:''' Modeled after Google's Project Ara Module Development Kit
* '''Community Development:''' Derivative works and modifications automatically licensed back to Razer, who can re-license to the community
 
=== HDK Progression ===
The HDK 1.4 was an evolution from earlier HDK versions, improving display quality and tracking before the release of the more advanced [[Razer OSVR HDK 2|HDK 2]].
 
== Design and Hardware ==
 
=== Display System ===
The HDK 1.4 featured a single LCD panel:
* '''Resolution:''' 1920 x 1080 (Full HD)
* '''Per Eye:''' 960 x 1080
* '''Refresh Rate:''' 60 Hz
 
=== Field of View ===
The headset offered a 100-degree diagonal field of view, providing good immersion for its generation.
 
=== Optical System ===
The HDK 1.4 included adjustable focus optics:
* '''Diopter Range:''' +450 to -200 degrees
* '''Purpose:''' Accommodates users with vision correction needs
* '''Note:''' No mechanical IPD adjustment
 
=== Construction ===
* '''Body:''' Injection molded flat-black plastic
* '''Faceplate:''' Removable, containing IR LED array
* '''Facial Interface:''' Pliable rubber-like material with soft foam gasket (Velcro attached)
 
== Tracking System ==
 
=== Positional Tracking ===
The HDK 1.4 included 6DoF tracking via:
* '''IR Faceplate:''' Array of infrared LEDs
* '''External Camera:''' IR camera for positional tracking
* '''Refresh Rate:''' 100 Hz tracking
 
== Software Platform ==
 
=== OSVR Compatibility ===
The HDK 1.4 was powered by the OSVR software platform with extensive compatibility:
* Native OSVR experiences
* SteamVR content (HTC Vive games)
* WebVR
* 360 video and media
 
=== Ecosystem Support ===
Over 320 official OSVR supporters including:
* Intel, NVIDIA, Acer
* Ubisoft, Gearbox Software, Legendary Studios
* VR partners: Leap Motion, Nod Labs, Perception Neuron, Jaunt
 
=== Limitations ===
Oculus-based content was not supported.
 
== System Requirements ==
 
{| class="wikitable"
|-
! Component !! Minimum Requirement
|-
| CPU || Intel i5-4590 or equivalent
|-
| GPU || NVIDIA GTX 970 or equivalent
|-
| RAM || 8 GB
|-
| OS || Windows
|}


== Specifications ==
== Specifications ==
* '''Display:''' Single OLED binocular
* '''Resolution:''' 960x1080 per-eye
* '''Refresh Rate:''' 90 Hz


* '''IPD Range:''' 63.5 mm fixed
{| class="wikitable"
* '''Price:''' $399 (discontinued)
|-
! Specification !! Details
|-
| Display Type || LCD
|-
| Resolution || 1920 x 1080 (960 x 1080 per eye)
|-
| Refresh Rate || 60 Hz
|-
| Field of View || 100°
|-
| Tracking || 6DoF (IR)
|-
| Focus Adjustment || +450 to -200 diopters
|-
| Connectivity || HDMI, USB
|-
| Price || $299
|-
| License || Open Source (Apache 2.0 / MDK)
|}


== See Also ==
== See Also ==
* [[Razer OSVR HDK 2]]
* [[OSVR]]
* [[Razer]]
* [[Open source VR]]
* [[Virtual Reality]]
* [[Virtual Reality]]
* [[Head-mounted display]]
* [[VR Headset]]


== References ==
{{Reflist}}
[[Category:Devices]]
[[Category:VR Headsets]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:Open source hardware]]
[[Category:Razer products]]
[[Category:2010s VR]]