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{{Device Infobox
{{Device Infobox
|image=[[File:oculus rift dk11.jpg|350px]]
|image =
|VR/AR=[[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type=[[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype=[[PC-Powered VR]]
|Subtype = PC VR (Development Kit)
|Platform=[[Oculus Rift (Platform)]]
|Platform = [[PC]]
|Developer=[[Oculus VR]]
|Creator = [[Oculus VR]]
|Operating System=[[Windows]], [[Mac]], [[Linux]]
|Announced = 2012 (Kickstarter)
|Requires=PC
|Release = March 29, 2013
|Predecessor=None
|Price = $300
|Successor=[[Oculus Rift DK2]]
|Website = https://www.oculus.com
|Display=7 inch LCD
|OS = Windows, macOS, Linux
|Resolution=1280 x 800, 640 x 800 per eye
|CPU = Host PC dependent
|Pixel Density=215 PPI
|GPU = Host PC dependent
|Refresh Rate=60 Hz
|Storage =
|Persistence=3 ms
|RAM =
|Field of View=110° (Nominal)
|Display = 7" LCD
|Tracking=3DOF
|Resolution = 1280 x 800 (640 x 800 per eye)
|Rotational Tracking=[[Gyroscope]], [[Accelerometer]], [[Magnetometer]]
|Refresh = 60 Hz
|Positional Tracking=None
|Brightness =
|Update Rate=Rotational: 1000 Hz
|FOV = 110° diagonal / 90° horizontal
|Latency=Tracking: 2ms, End-to-end: 50-60ms
|PPD =
|Weight=.84 lbs (380g)
|Lenses = Interchangeable (3 pairs)
|Release Date=March 29, 2013
|IPD =
|Price=$300
|Eye Tracking =
|Website=[https://www.oculus.com/ Oculus.com]
|Hand Tracking =
|Tracking = 3DoF (IMU only)
|Spatial Mapping =
|Speakers = None
|Microphone =
|Audio Jack =
|Connectivity = HDMI/DVI, USB
|Ports = HDMI, DVI, USB (via control box)
|Battery =
|Weight = 379g
|Materials =
|Colors = Black
|Sensors = 1000 Hz IMU (gyro, accel, mag)
|Input = External controllers
}}
}}
Oculus Rift DK 1 or Development Kit 1 is the first version of [[Oculus Rift (Platform)|Oculus Rift]] [[Virtual Reality]] [[head-mounted display]] released by [[Oculus VR]]. DK1 was released on March 29, 2013 for 300 dollars. A Kickstarter campaign for DK1 begin in August 2012. Pre-orders for DK1 became available on Oculus' website on September 26, 2012. DK1 is intended to be used by [[#Developers|developers]] and hardcore VR enthusiasts to create [[VR]] content. It was discontinued after the release of [[Oculus Rift DK2]].


On January 5, 2016, Oculus VR announced that the original Kickstarter backers of DK1 will receive a special Kickstarter Edition of the [[Rift]].
The '''Oculus Rift DK1''' (Development Kit 1) is the first publicly available [[virtual reality]] [[head-mounted display]] from [[Oculus VR]], funded through [[Kickstarter]] in 2012 and shipped in March 2013 at $300. The DK1 featured a 7-inch LCD display at 1280 x 800 resolution (640 x 800 per eye), 110-degree diagonal field of view, and 3DoF rotational tracking via a 1000 Hz IMU. The headset included interchangeable lenses for diopter correction and connected to PC via an external control box. The DK1 is credited with sparking the modern VR renaissance and was open-sourced in September 2014 under Creative Commons and BSD licenses.<ref name="oculus">{{cite web|url=https://en.wikipedia.org/wiki/Oculus_Rift|title=Oculus Rift|publisher=Wikipedia}}</ref>
==Hardware==
Oculus Rift DK1 is a large, black, goggle-like device that is strapped across your eyes. There are cushions lining the sides of the goggles to give you comfort. The display of DK1 is a RGB LCD screen with a resolution of 1280 x 800 or 640 x 800 per eye. It has a diagonal FOV of 110° and horizontal FOV of 90°.


Oculus Rift DK1 tracks the rotational movement of your head with [[Gyroscope]], [[Accelerometer]] and [[Magnetometer]]. It allows you to look around and become immersed in the virtual world. The overall latency is about 50 to 60ms.
== History and Development ==


It comes with 3 different pairs of lenses along with the ability to adjust the focal lengths of the display. The material of the actual lenses is either polycarbonate or acrylic.
=== 2012 Kickstarter ===
* Raised $2.4 million (10x original goal)
* Promised $300 reward tier for dev kit
* Generated massive developer interest


While DK1 offers a fairly immersive experience, it is not perfect. When using the device, motion blur is quite apparent. It also has pixelation due to low resolution and the appearance of looking through a [[screen door]].
=== March 2013 Release ===
Shipped to Kickstarter backers and available for public purchase.


In addition to the head-mounted display, DK1 has a brick-like device called the control box. User must connect the HMD to the control box before it can be hooked up to PC. Along with various I/O ports such as HDMI, DVI, Mini USB and DC connector, Control box allows the user to change the brightness and contrast of his or her display. The video input for the HMD is DVI. The control box changes PC's HDMI output into DVI.
=== 2014 Open Source Release ===
===Specifications===
* Firmware under BSD license
{| class="wikitable sortable"
* Schematics under Creative Commons Attribution 4.0
|-
* Full mechanicals published on GitHub
!Part
 
!Spec
== Design and Hardware ==
|-
 
|Display || 7 inch LCD
=== Display System ===
|-
* '''Screen Size:''' 7 inches diagonal
|Resolution || 1280 x 800, 640 x 800 per eye
* '''Resolution:''' 1280 x 800 (640 x 800 per eye)
|-
* '''Type:''' RGB LCD
|Refresh Rate || 60 Hz
* '''Refresh Rate:''' 60 Hz
* '''Aspect Ratio:''' 16:10
 
=== Field of View ===
* '''Diagonal:''' ~110 degrees
* '''Horizontal:''' ~90 degrees
* Significantly wider than prior HMDs
 
=== Optics ===
* Three interchangeable lens pairs
* Simple dioptric correction
* Adjustable focal length
* Polycarbonate/acrylic material
 
== Tracking ==
 
=== IMU-Based 3DoF ===
* '''Tracker:''' Adjacent Reality Tracker
* '''Update Rate:''' 1000 Hz
* '''Sensors:''' 3-axis gyroscope, accelerometer, magnetometer
* '''Capability:''' Rotational tracking only (no positional)
 
=== Latency ===
Overall motion-to-photon latency approximately 50-60ms.
 
== Connectivity ==
 
=== Control Box ===
External brick required for connection:
* HDMI input
* DVI input
* Mini USB
* DC power
* Brightness/contrast adjustment
 
== Limitations ==
 
=== No Positional Tracking ===
Only rotational (3DoF) tracking available.
 
=== Screen Door Effect ===
Low resolution resulted in visible pixel grid.
 
=== Motion Blur ===
Standard persistence caused blur during head movement.
 
== Legacy ==
 
=== Modern VR Renaissance ===
The DK1 is widely credited with reviving consumer interest in VR.
 
=== Developer Foundation ===
Thousands of developers created early VR experiences for DK1.
 
== Specifications ==
 
{| class="wikitable"
|-
|-
|Persistence || 3 ms
! Specification !! Details
|-
|-
|Field of View || 110° (Nominal)
| Display || 7" LCD
|-
|-
|Interaxial Distance || 63.5mm
| Resolution || 640 x 800 per eye
|-
|-
|Tracking ||3 degrees of freedom
| Total Resolution || 1280 x 800
|-
|-
|Rotational Tracking || [[Gyroscope]], [[Accelerometer]], [[Magnetometer]]
| Refresh Rate || 60 Hz
|-
|-
|Update Rate || Rotational: 1000Hz
| FOV || 110° diagonal
|-
|-
|Tracking Latency || 2ms
| Tracking || 3DoF (1000 Hz IMU)
|-
|-
|End-to-end Latency || 50-60ms
| Weight || 379g
|-
|-
|Connectivity || USB, HDMI
| Connection || HDMI/DVI + USB
|-
|-
|Weight || .84 lbs (380g)
| Price || $300
|-
|-
| Status || '''Open Source'''
|}
|}


==Setup Tutorial==
== See Also ==
#Remove the DK1 headset and Control Box from the case. headset is attached to the Control Box through a cord.
* [[Oculus VR]]
#Adjust the headset strap (lateral) so the headset fit comfortably in front of your face. Use and adjust the over-the-top strap if needed.
* [[Oculus Rift DK2]]
#There are 3 pairs of lenses. The taller lenses (A) are for users with perfect or farsighted vision. The short lenses (B) and (C) are for users that are nearsighted. B is for moderately nearsighted users while C is for very nearsighted ones. A Lenses are installed in a new headset. You can switch the lenses with turn and lock-in mechanism. Note that, use A Lenses if you plan to wear glasses or contacts while using the headset.
* [[Oculus Rift CV1]]
#Adjust the distances between your eyes and the lenses, called [[eye relief]], by turning the screw on the sides of the headset with a coin. Adjust both sides equally.
* [[Virtual reality]]
#Control Box is the square attached to the DK1 through a cord. It has 4 connectors: USB, Power, HDMI and DVI.
* [[Kickstarter]]
#Attached the USB cable to the Control Box and your computer.
#Plug the power cord to an outlet and connect it to the Control Box.
#Use either the HDMI or DVI and connect it to the same type of port on your computer.
#Turn on the Control Box with the power button. The other buttons adjust brightness and contrast of the headset display.<ref>http://static.oculus.com/sdk-downloads/documents/Oculus_Rift_Development_Kit_Instruction_Manual.pdf</ref>
#Download and install the Oculus Runtime for your OS from https://developer.oculus.com/downloads/.
#Right click your desktop and go to ''Screen Resolution'' or go to ''Display Settings''. There are 2 Displays, one of them is Rift DK. Under the ''Multiple displays:'' tab, select ''Duplicate these displays''.
#Run Oculus Configuration Utility (''OculusConfigUtil'') and configure the headset to your specifications.
#Click on ''Show Demo Scene'' to make sure everything is positioned correctly.<ref>http://static.oculus.com/sdk-downloads/documents/Oculus_User_Guide_0.4.4.pdf</ref>
 
==Apps==
[[VR Apps]] from [[Oculus Share]] and other [[App Stores]]
 
==Developer==
===Oculus SDK===
[[Oculus SDK]]


==References==
== References ==
<references/>
{{Reflist}}


[[Category:Devices]] [[Category:Virtual Reality Devices]]
[[Category:Devices]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:Development kits]]
[[Category:Oculus]]
[[Category:Open source hardware]]
[[Category:2010s VR]]

Revision as of 22:13, 7 January 2026

Oculus Rift DK1
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR (Development Kit)
Platform PC
Creator Oculus VR
Price $300
Website https://www.oculus.com
System
CPU Host PC dependent
GPU Host PC dependent
Storage
Display
Display 7" LCD
Resolution 1280 x 800 (640 x 800 per eye)
Image
Optics
Tracking
Tracking 3DoF (IMU only)
Audio
Connectivity
Connectivity HDMI/DVI, USB
Ports HDMI, DVI, USB (via control box)
Device
Weight 379g
Sensors 1000 Hz IMU (gyro, accel, mag)
Input External controllers


The Oculus Rift DK1 (Development Kit 1) is the first publicly available virtual reality head-mounted display from Oculus VR, funded through Kickstarter in 2012 and shipped in March 2013 at $300. The DK1 featured a 7-inch LCD display at 1280 x 800 resolution (640 x 800 per eye), 110-degree diagonal field of view, and 3DoF rotational tracking via a 1000 Hz IMU. The headset included interchangeable lenses for diopter correction and connected to PC via an external control box. The DK1 is credited with sparking the modern VR renaissance and was open-sourced in September 2014 under Creative Commons and BSD licenses.[1]

History and Development

2012 Kickstarter

  • Raised $2.4 million (10x original goal)
  • Promised $300 reward tier for dev kit
  • Generated massive developer interest

March 2013 Release

Shipped to Kickstarter backers and available for public purchase.

2014 Open Source Release

  • Firmware under BSD license
  • Schematics under Creative Commons Attribution 4.0
  • Full mechanicals published on GitHub

Design and Hardware

Display System

  • Screen Size: 7 inches diagonal
  • Resolution: 1280 x 800 (640 x 800 per eye)
  • Type: RGB LCD
  • Refresh Rate: 60 Hz
  • Aspect Ratio: 16:10

Field of View

  • Diagonal: ~110 degrees
  • Horizontal: ~90 degrees
  • Significantly wider than prior HMDs

Optics

  • Three interchangeable lens pairs
  • Simple dioptric correction
  • Adjustable focal length
  • Polycarbonate/acrylic material

Tracking

IMU-Based 3DoF

  • Tracker: Adjacent Reality Tracker
  • Update Rate: 1000 Hz
  • Sensors: 3-axis gyroscope, accelerometer, magnetometer
  • Capability: Rotational tracking only (no positional)

Latency

Overall motion-to-photon latency approximately 50-60ms.

Connectivity

Control Box

External brick required for connection:

  • HDMI input
  • DVI input
  • Mini USB
  • DC power
  • Brightness/contrast adjustment

Limitations

No Positional Tracking

Only rotational (3DoF) tracking available.

Screen Door Effect

Low resolution resulted in visible pixel grid.

Motion Blur

Standard persistence caused blur during head movement.

Legacy

Modern VR Renaissance

The DK1 is widely credited with reviving consumer interest in VR.

Developer Foundation

Thousands of developers created early VR experiences for DK1.

Specifications

Specification Details
Display 7" LCD
Resolution 640 x 800 per eye
Total Resolution 1280 x 800
Refresh Rate 60 Hz
FOV 110° diagonal
Tracking 3DoF (1000 Hz IMU)
Weight 379g
Connection HDMI/DVI + USB
Price $300
Status Open Source

See Also

References