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|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = [[PC VR]]
|Subtype = PC VR
|Platform = [[Windows Mixed Reality]], [[SteamVR]]
|Platform = [[PC]], [[Windows Mixed Reality]], [[SteamVR]]
|Developer = [[HP]], [[Valve]], [[Microsoft]]
|Creator = [[HP]], [[Valve]], [[Microsoft]]
|Manufacturer = [[HP]]
|Announced = 2020
|Release Date = November 2020
|Release = 2020
|Price = $599 USD
|Price = $599
|Website = https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html
|Website = https://www.hp.com
|Predecessor = [[HP Reverb G1]]
|OS = Windows 10/11
|Display = 2.89" LCD
|CPU = Intel i5 / AMD Ryzen 5+
|Resolution = 2160×2160 per eye (4320×2160 combined)
|GPU = NVIDIA GTX 1080 / AMD RX 5700+
|Refresh Rate = 90 Hz
|Storage =
|Field of View = 114°
|RAM Req = 8 GB+
|PPD = ~24 PPD
|Display = 2 x 2.89" LCD
|IPD Range = Mechanical adjustment
|Resolution = 4320 x 2160 (2160 x 2160 per eye)
|Ocularity = Binocular
|Refresh = 90 Hz
|Optics = Fresnel (Valve-designed)
|Brightness =
|Tracking = Inside-out 6DoF (4 cameras)
|FOV = 114°
|Eye Tracking = No
|PPD =
|Hand Tracking = No
|Lenses = Valve-designed
|Controllers = Windows Mixed Reality controllers (6DoF)
|IPD = Mechanical adjustment
|Audio = Valve Index off-ear speakers
|Eye Tracking =
|Microphone = Dual
|Hand Tracking =
|Connectivity = DisplayPort, USB 3.0
|Tracking = 6DoF (inside-out, 4 cameras)
|Cable Length = 6m (19.69 ft)
|Spatial Mapping =
|Weight = ~498g (without cable)
|Speakers = Valve-designed spatial audio
|Microphone = Yes
|Audio Jack =
|Connectivity = DisplayPort, USB-C
|Ports = DisplayPort, USB-C
|Battery =
|Weight = 454g (1 lb)
|Cable Length = 6 meters
|Materials = Magnetic fabric face cushion
|Colors = Black
|Sensors = 4 tracking cameras
|Input = WMR Controllers (6DoF)
}}
}}


The '''HP Reverb G2''' is a [[PC VR]] [[head-mounted display]] developed in collaboration between [[HP]], [[Valve]], and [[Microsoft]], released in November 2020. The headset features industry-leading resolution at 2160×2160 per eye with full RGB subpixel stripe displays, Valve-designed lenses and off-ear speakers, and 4-camera inside-out tracking. Compatible with both [[Windows Mixed Reality]] and [[SteamVR]], the Reverb G2 was designed to deliver the sharpest visuals available at its price point, effectively eliminating the screen door effect.
The '''HP Reverb G2''' is a [[virtual reality]] [[head-mounted display]] developed by [[HP]] in collaboration with [[Valve]] and [[Microsoft]]. Released in 2020, the Reverb G2 features industry-leading resolution at 2160 x 2160 per eye with full RGB subpixel stripe technology, Valve-designed lenses and spatial audio speakers, and compatibility with both Windows Mixed Reality and SteamVR. The headset offers one of the highest resolution displays in consumer VR at an accessible $599 price point.<ref name="uploadvr">{{cite web|url=https://www.uploadvr.com/new-hp-reverb-g2-specs/|title=HP's Next-Gen Reverb G2 Specifications And Price Revealed|publisher=UploadVR}}</ref>


== History and Development ==
== History and Development ==


HP announced the Reverb G2 in May 2020 as a collaborative effort with Valve and Microsoft. Valve contributed the lens and audio design (mirroring the [[Valve Index]]), while Microsoft provided the Windows Mixed Reality platform. This was the first WMR headset to feature 4 cameras instead of 2, significantly improving controller tracking coverage.<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/new-hp-reverb-g2-specs/ |title=HP's Next-Gen Reverb G2 Specifications And Price Revealed |publisher=UploadVR |access-date=2025-01-07}}</ref>
=== Triple Collaboration ===
The Reverb G2 was developed through collaboration between:
* '''HP:''' Hardware design and manufacturing
* '''Valve:''' Lenses and audio system
* '''Microsoft:''' Windows Mixed Reality platform


The headset shipped in November 2020 at $599, positioned as a high-resolution option below the $999 [[Valve Index]] but above consumer headsets like the [[Oculus Rift S]].
=== 2020 Release ===
Released in 2020 as a successor to the HP Reverb G1, with significantly improved optics, audio, and comfort.


== Design and Hardware ==
== Design and Hardware ==


=== Display ===
=== Display System ===
* '''Panel Size:''' 2 x 2.89 inches
* '''Resolution:''' 4320 x 2160 total (2160 x 2160 per eye)
* '''Display Type:''' LCD with full RGB subpixel stripe
* '''Refresh Rate:''' 90 Hz
* '''Panel Quality:''' Mura-free LCD


The Reverb G2 features best-in-class resolution:
=== Field of View ===
114-degree field of view.


* Dual 2.89-inch LCD panels
=== Lenses ===
* '''2160×2160 resolution per eye''' (4320×2160 combined)
Industry-leading lenses designed by Valve, providing exceptional clarity.
* Full RGB subpixel stripe technology
* 90 Hz refresh rate
* 114° field of view
* ~24 pixels per degree
* Effectively eliminates screen door effect
* Superior text readability


=== Optics ===
=== Physical Design ===
* '''Weight:''' 454g (1 lb) without cable
* '''Cable:''' 6 meters
* '''Face Cushion:''' Magnetic replaceable fabric
* '''IPD:''' Mechanical adjustment


Valve-designed lens system:
== Tracking ==


* Fresnel lenses designed by Valve
=== Inside-Out Tracking ===
* Same optical expertise as [[Valve Index]]
* 4 built-in cameras
* Wide sweet spot
* 6DoF head tracking
* Reduced god rays compared to competitors
* No external sensors required


=== Audio ===
=== Controller Tracking ===
Windows Mixed Reality controllers connect via Bluetooth with 6DoF tracking.


Premium audio from Valve:
== Audio ==


* '''Valve Index-style off-ear speakers'''
=== Valve-Designed Speakers ===
* 10mm offset from ears for comfort
* High-quality spatial audio
* No pressure on ears during extended sessions
* Off-ear design similar to Valve Index
* Powerful spatial audio
* Immersive 3D sound
* No headphones required
* No headphones required
* Open-back design for ambient awareness


=== Tracking ===
== Controllers ==
 
First WMR headset with 4-camera tracking:
 
* 4 cameras (2 front, 2 side-facing)
* 6 Degrees of Freedom
* Inside-out tracking—no base stations
* Improved arm tracking coverage vs 2-camera WMR
* Internal IMU sensors
 
=== Controllers ===
 
Redesigned Windows Mixed Reality controllers:


=== Windows Mixed Reality Controllers ===
* 6DoF tracking
* 6DoF tracking
* Bluetooth connection to headset
* Bluetooth connection
* Smaller, more ergonomic design than previous WMR controllers
* Thumbsticks, triggers, buttons
* Backwards compatible with other WMR headsets
* Haptic feedback
* Sold separately for older WMR headset upgrades


=== Build and Comfort ===
== Platform Compatibility ==


* ~498g weight (without cable)
=== Windows Mixed Reality ===
* Mechanical IPD adjustment
Native support for Microsoft's WMR platform.
* Replaceable magnetic fabric face cushions
* Velcro adjustment system
* 6m (19.69 ft) cable—thinner and lighter than predecessor
* Single cable design (DisplayPort + USB 3.0 combined)


== Compatibility ==
=== SteamVR ===
Full compatibility with SteamVR games and applications.


=== Platforms ===
== System Requirements ==


* '''Windows Mixed Reality:''' Native support
{| class="wikitable"
* '''SteamVR:''' Full compatibility
|-
* Developed with Microsoft and Valve collaboration
! Component !! Consumer !! Professional
 
|-
=== System Requirements ===
| GPU || NVIDIA GTX 1080 / AMD RX 5700 || NVIDIA Quadro P5200 / AMD Pro WX 8200
 
|-
* '''GPU (Consumer):''' NVIDIA GTX 1080 or AMD RX 5700
| CPU || Intel i5 / AMD Ryzen 5+ || Intel Xeon E3-1240 v5+
* '''GPU (Professional):''' NVIDIA Quadro P5200 or AMD Radeon Pro WX 8200
|-
* '''CPU:''' Intel Core i5/i7, Xeon E3-1240 v5, or AMD Ryzen 5 equivalent
| RAM || 8 GB+ || 8 GB+
* '''OS:''' Windows 10 May 2019 Update or later
|-
* '''Ports:''' DisplayPort 1.3, USB 3.0
| OS || Windows 10 (May 2019+) || Windows 10/11
|}


== Specifications ==
== Specifications ==
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! Specification !! Details
! Specification !! Details
|-
|-
| Resolution || 2160×2160 per eye (4320×2160 combined)
| Display || 2 x 2.89" LCD
|-
| Resolution || 2160 x 2160 per eye (4320 x 2160 total)
|-
|-
| Refresh Rate || 90 Hz
| Refresh Rate || 90 Hz
Line 130: Line 138:
| Field of View || 114°
| Field of View || 114°
|-
|-
| Tracking || Inside-out 6DoF (4 cameras)
| Lenses || Valve-designed
|-
|-
| Audio || Valve off-ear speakers
| Audio || Valve-designed spatial speakers
|-
|-
| Cable || 6m DisplayPort + USB 3.0
| Tracking || 4 cameras (inside-out 6DoF)
|-
|-
| Weight || ~498g
| IPD || Mechanical adjustment
|-
|-
| Price || $599 USD
| Weight || 454g (without cable)
|-
| Cable || 6 meters
|-
| Price || $599
|}
|}


== Reception ==
== Variants ==
 
'''Praise:'''
* Industry-leading resolution (2160×2160 per eye)
* Screen door effect virtually eliminated
* Excellent clarity for text and simulations
* Valve-designed lenses and audio
* Comfortable off-ear speakers
* 4-camera tracking improvement over 2-camera WMR
* $599 price point below Valve Index
* Full SteamVR and WMR compatibility
* Thinner, lighter cable
* Good value for resolution
 
'''Criticism:'''
* WMR controller tracking still limited compared to Lighthouse
* 90 Hz only (Index offers 144 Hz)
* Some tracking dead zones for controllers
* LCD displays (not OLED—less contrast)
* Cable tethered (no wireless option)
* Fresnel lens god rays in dark scenes<ref name="gamingnexus">{{cite web |url=https://www.gamingnexus.com/Article/7490/HP-Reverb-G2 |title=HP Reverb G2 Review |publisher=Gaming Nexus |access-date=2025-01-07}}</ref>


<ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/hp-reverb-g2 |title=HP Reverb G2 review |publisher=TechRadar |access-date=2025-01-07}}</ref>
=== HP Reverb G2 Omnicept Edition ===
Enterprise version with eye tracking and additional sensors.


== See Also ==
== See Also ==
* [[HP Reverb G1]]
* [[HP]]
* [[Valve Index]]
* [[Valve Index]]
* [[Meta Quest 2]]
* [[Samsung Odyssey+]]
* [[Windows Mixed Reality]]
* [[Windows Mixed Reality]]
* [[SteamVR]]
* [[PC VR]]


== References ==
== References ==
{{reflist}}
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:PC VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:Windows Mixed Reality]]
[[Category:Windows Mixed Reality]]
[[Category:SteamVR]]
[[Category:HP]]
[[Category:HP]]
[[Category:2020 in technology]]
[[Category:2020s VR]]

Revision as of 22:11, 7 January 2026

HP Reverb G2
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform PC, Windows Mixed Reality, SteamVR
Creator HP, Valve, Microsoft
Price $599
Website https://www.hp.com
System
CPU Intel i5 / AMD Ryzen 5+
GPU NVIDIA GTX 1080 / AMD RX 5700+
Storage
Display
Display 2 x 2.89" LCD
Resolution 4320 x 2160 (2160 x 2160 per eye)
Image
Optics
Tracking
Tracking 6DoF (inside-out, 4 cameras)
Audio
Microphone Yes
Connectivity
Connectivity DisplayPort, USB-C
Ports DisplayPort, USB-C
Device
Weight 454g (1 lb)
Sensors 4 tracking cameras
Input WMR Controllers (6DoF)
Cable Length 6 meters


The HP Reverb G2 is a virtual reality head-mounted display developed by HP in collaboration with Valve and Microsoft. Released in 2020, the Reverb G2 features industry-leading resolution at 2160 x 2160 per eye with full RGB subpixel stripe technology, Valve-designed lenses and spatial audio speakers, and compatibility with both Windows Mixed Reality and SteamVR. The headset offers one of the highest resolution displays in consumer VR at an accessible $599 price point.[1]

History and Development

Triple Collaboration

The Reverb G2 was developed through collaboration between:

  • HP: Hardware design and manufacturing
  • Valve: Lenses and audio system
  • Microsoft: Windows Mixed Reality platform

2020 Release

Released in 2020 as a successor to the HP Reverb G1, with significantly improved optics, audio, and comfort.

Design and Hardware

Display System

  • Panel Size: 2 x 2.89 inches
  • Resolution: 4320 x 2160 total (2160 x 2160 per eye)
  • Display Type: LCD with full RGB subpixel stripe
  • Refresh Rate: 90 Hz
  • Panel Quality: Mura-free LCD

Field of View

114-degree field of view.

Lenses

Industry-leading lenses designed by Valve, providing exceptional clarity.

Physical Design

  • Weight: 454g (1 lb) without cable
  • Cable: 6 meters
  • Face Cushion: Magnetic replaceable fabric
  • IPD: Mechanical adjustment

Tracking

Inside-Out Tracking

  • 4 built-in cameras
  • 6DoF head tracking
  • No external sensors required

Controller Tracking

Windows Mixed Reality controllers connect via Bluetooth with 6DoF tracking.

Audio

Valve-Designed Speakers

  • High-quality spatial audio
  • Off-ear design similar to Valve Index
  • Immersive 3D sound
  • No headphones required

Controllers

Windows Mixed Reality Controllers

  • 6DoF tracking
  • Bluetooth connection
  • Thumbsticks, triggers, buttons
  • Haptic feedback

Platform Compatibility

Windows Mixed Reality

Native support for Microsoft's WMR platform.

SteamVR

Full compatibility with SteamVR games and applications.

System Requirements

Component Consumer Professional
GPU NVIDIA GTX 1080 / AMD RX 5700 NVIDIA Quadro P5200 / AMD Pro WX 8200
CPU Intel i5 / AMD Ryzen 5+ Intel Xeon E3-1240 v5+
RAM 8 GB+ 8 GB+
OS Windows 10 (May 2019+) Windows 10/11

Specifications

Specification Details
Display 2 x 2.89" LCD
Resolution 2160 x 2160 per eye (4320 x 2160 total)
Refresh Rate 90 Hz
Field of View 114°
Lenses Valve-designed
Audio Valve-designed spatial speakers
Tracking 4 cameras (inside-out 6DoF)
IPD Mechanical adjustment
Weight 454g (without cable)
Cable 6 meters
Price $599

Variants

HP Reverb G2 Omnicept Edition

Enterprise version with eye tracking and additional sensors.

See Also

References