ClassVR: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]], [[Augmented Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = [[ | |Subtype = Education VR | ||
|Release | |Platform = [[Android]] | ||
|Price = | |Creator = [[Avantis Education]] | ||
|Display = | |Announced = | ||
|Resolution = | |Release = 2017 | ||
|Refresh | |Price = Varies by bundle/license | ||
| | |Website = https://www.classvr.com | ||
| | |OS = Android (locked) | ||
| | |CPU = | ||
| | |GPU = | ||
|IPD | |Storage = 32 GB / 64 GB | ||
| | |RAM = | ||
|Display = LCD | |||
|Resolution = | |||
|Refresh = | |||
|Brightness = | |||
|FOV = | |||
|PPD = | |||
|Lenses = | |||
|IPD = | |||
|Eye Tracking = | |||
|Hand Tracking = | |||
|Tracking = 3DoF | |||
|Spatial Mapping = | |||
|Speakers = | |||
|Microphone = | |||
|Audio Jack = | |||
|Connectivity = Wi-Fi | |||
|Ports = | |||
|Battery = Integrated | |||
|Weight = | |||
|Materials = | |||
|Colors = | |||
|Sensors = Front-facing camera (AR) | |||
|Input = Wired controller, ClassVR Portal | |||
}} | }} | ||
'''ClassVR''' is a [[virtual reality]] [[head-mounted display]] | '''ClassVR''' is a line of [[virtual reality]] and [[augmented reality]] [[head-mounted display]]s designed specifically for educational use in schools. Developed by [[Avantis Education]], ClassVR combines classroom-ready hardware with curriculum-aligned content and comprehensive classroom management tools. The platform is trusted by over 200,000 schools worldwide and represents the leading VR solution purpose-built for K-12 education.<ref name="classvr">{{cite web|url=https://www.classvr.com/|title=Virtual Reality for Schools|publisher=ClassVR}}</ref> | ||
== History and Development == | |||
=== Educational Focus === | |||
ClassVR was developed from the ground up for educational environments, addressing the unique requirements of classroom VR deployment including student safety, content control, and classroom management. | |||
=== Global Adoption === | |||
The platform has achieved widespread adoption, with over 200,000 schools worldwide using ClassVR for immersive learning experiences. | |||
== Product Line == | |||
=== Standard Headset (64GB) === | |||
The Standard Headset delivers a reliable, streamlined VR and AR experience with everything schools need to get started with immersive learning.<ref name="premium">{{cite web|url=https://www.classvr.com/us/vr-headsets/premium-64gb-headset/|title=Premium 64GB Headset|publisher=ClassVR USA}}</ref> | |||
=== Xplorer Headset === | |||
The ClassVR Xplorer is a powerful, classroom-ready VR headset designed for immersive learning experiences for students of all ages.<ref name="xplorer">{{cite web|url=https://www.classvr.com/vr-headsets/xplorer-headset/|title=Xplorer Headset|publisher=ClassVR}}</ref> | |||
=== Xcelerate Headset === | |||
The Xcelerate represents ClassVR's most advanced offering: | |||
* '''Weight:''' Under 450 grams (lightest VR headset of its kind) | |||
* '''Visor:''' Innovative 90° flip-up design for seamless VR/reality transitions | |||
* '''Face Cushion:''' Detachable and easy to clean | |||
* '''Head Strap:''' Adjustable for comfortable fit<ref name="xcelerate">{{cite web|url=https://www.classvr.com/vr-headsets/xcelerate-headset/|title=Xcelerate Headset|publisher=ClassVR}}</ref> | |||
== Hardware Features == | |||
=== Adjustable Design === | |||
All ClassVR headsets feature adjustable head straps designed for students of all ages, ensuring comfortable wear during VR sessions. | |||
=== Controller === | |||
Each headset includes a wired hand-held controller enabling students to: | |||
* Navigate the headset interface | |||
* Explore virtual scenes | |||
* Interact with VR and AR content | |||
=== AR Capabilities === | |||
ClassVR headsets include: | |||
* Front-facing camera for augmented reality | |||
* Augmented Reality Classroom App | |||
* AR marker recognition | |||
== ClassVR Portal == | |||
The ClassVR Portal provides comprehensive classroom management tools: | |||
=== Content Distribution === | |||
* Send VR experiences to all headsets with a single click | |||
* Allow independent student exploration | |||
* Instant access to over 500 pre-made activities | |||
=== ClassView Monitoring === | |||
* Live view of student headset activity | |||
* Ensure students remain focused and on-task | |||
* Real-time engagement tracking | |||
=== Classroom Control === | |||
* Pause all headsets instantly | |||
* Bring attention back to the teacher | |||
* Individual or fleet-wide device management | |||
=== Device Management === | |||
* Configure devices and settings | |||
* Roll out firmware updates | |||
* Reboot, reset, or power down devices | |||
== Security and Safety == | |||
=== Locked-Down Design === | |||
ClassVR headsets are locked down by design: | |||
* Students access only curated content | |||
* No student data collected | |||
* Internet access restricted | |||
* All content teacher-controlled | |||
=== Usage Guidelines === | |||
VR sessions are recommended to last no longer than 15 minutes per lesson. Short sessions are highly engaging and work best to introduce topics or reinforce key learning points. | |||
== Educational Content == | |||
=== Pre-Made Activities === | |||
Over 500 curriculum-aligned activities covering: | |||
* Science | |||
* History | |||
* Geography | |||
* Art | |||
* Language Arts | |||
* Mathematics | |||
=== Curriculum Alignment === | |||
Content aligned to: | |||
* UK National Curriculum | |||
* US State Standards | |||
=== Open Platform === | |||
ClassVR supports: | |||
* Virtual and augmented curriculum content | |||
* Teacher-created content | |||
* Student-created content | |||
* Shared content from the community | |||
== Specifications == | == Specifications == | ||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Device Type || Standalone VR/AR | |||
|- | |||
| Target Market || K-12 Education | |||
|- | |||
| Storage || 32 GB / 64 GB | |||
|- | |||
| Controllers || Wired hand-held | |||
|- | |||
| AR Support || Yes (front camera) | |||
|- | |||
| Management || ClassVR Portal | |||
|- | |||
| Content || 500+ activities | |||
|- | |||
| Schools Deployed || 200,000+ worldwide | |||
|- | |||
| Session Length || Recommended 15 min max | |||
|} | |||
== See Also == | == See Also == | ||
* [[Virtual Reality]] | * [[Virtual Reality in education]] | ||
* [[ | * [[Augmented Reality]] | ||
* [[ | * [[Educational technology]] | ||
== References == | |||
{{Reflist}} | |||
[[Category:Devices]] | |||
[[Category:VR Headsets]] | [[Category:VR Headsets]] | ||
[[Category:AR Headsets]] | |||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||
[[Category:Educational VR]] | |||
[[Category:Standalone VR]] | |||
[[Category:Avantis Education]] | |||