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{{Device Infobox
{{Device Infobox
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]], [[Augmented Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = [[Standalone VR]]
|Subtype = Education VR
|Release Date = 2017
|Platform = [[Android]]
|Price =  
|Creator = [[Avantis Education]]
|Display = Single LCD binocular
|Announced =
|Resolution = 1280x1440 per-eye
|Release = 2017
|Refresh Rate = 70 Hz
|Price = Varies by bundle/license
|Field of View =  
|Website = https://www.classvr.com
|Horizontal FoV =  
|OS = Android (locked)
|Vertical FoV =  
|CPU =
|Diagonal FoV =  
|GPU =
|IPD Range =  
|Storage = 32 GB / 64 GB
|Ocularity = Binocular
|RAM =
|Display = LCD
|Resolution =
|Refresh =
|Brightness =
|FOV =
|PPD =
|Lenses =
|IPD =
|Eye Tracking =
|Hand Tracking =
|Tracking = 3DoF
|Spatial Mapping =
|Speakers =
|Microphone =
|Audio Jack =
|Connectivity = Wi-Fi
|Ports =
|Battery = Integrated
|Weight =
|Materials =
|Colors =
|Sensors = Front-facing camera (AR)
|Input = Wired controller, ClassVR Portal
}}
}}


'''ClassVR''' is a [[virtual reality]] [[head-mounted display]] released in 2017.
'''ClassVR''' is a line of [[virtual reality]] and [[augmented reality]] [[head-mounted display]]s designed specifically for educational use in schools. Developed by [[Avantis Education]], ClassVR combines classroom-ready hardware with curriculum-aligned content and comprehensive classroom management tools. The platform is trusted by over 200,000 schools worldwide and represents the leading VR solution purpose-built for K-12 education.<ref name="classvr">{{cite web|url=https://www.classvr.com/|title=Virtual Reality for Schools|publisher=ClassVR}}</ref>
 
== History and Development ==
 
=== Educational Focus ===
ClassVR was developed from the ground up for educational environments, addressing the unique requirements of classroom VR deployment including student safety, content control, and classroom management.
 
=== Global Adoption ===
The platform has achieved widespread adoption, with over 200,000 schools worldwide using ClassVR for immersive learning experiences.
 
== Product Line ==
 
=== Standard Headset (64GB) ===
The Standard Headset delivers a reliable, streamlined VR and AR experience with everything schools need to get started with immersive learning.<ref name="premium">{{cite web|url=https://www.classvr.com/us/vr-headsets/premium-64gb-headset/|title=Premium 64GB Headset|publisher=ClassVR USA}}</ref>
 
=== Xplorer Headset ===
The ClassVR Xplorer is a powerful, classroom-ready VR headset designed for immersive learning experiences for students of all ages.<ref name="xplorer">{{cite web|url=https://www.classvr.com/vr-headsets/xplorer-headset/|title=Xplorer Headset|publisher=ClassVR}}</ref>
 
=== Xcelerate Headset ===
The Xcelerate represents ClassVR's most advanced offering:
* '''Weight:''' Under 450 grams (lightest VR headset of its kind)
* '''Visor:''' Innovative 90° flip-up design for seamless VR/reality transitions
* '''Face Cushion:''' Detachable and easy to clean
* '''Head Strap:''' Adjustable for comfortable fit<ref name="xcelerate">{{cite web|url=https://www.classvr.com/vr-headsets/xcelerate-headset/|title=Xcelerate Headset|publisher=ClassVR}}</ref>
 
== Hardware Features ==
 
=== Adjustable Design ===
All ClassVR headsets feature adjustable head straps designed for students of all ages, ensuring comfortable wear during VR sessions.
 
=== Controller ===
Each headset includes a wired hand-held controller enabling students to:
* Navigate the headset interface
* Explore virtual scenes
* Interact with VR and AR content
 
=== AR Capabilities ===
ClassVR headsets include:
* Front-facing camera for augmented reality
* Augmented Reality Classroom App
* AR marker recognition
 
== ClassVR Portal ==
 
The ClassVR Portal provides comprehensive classroom management tools:
 
=== Content Distribution ===
* Send VR experiences to all headsets with a single click
* Allow independent student exploration
* Instant access to over 500 pre-made activities
 
=== ClassView Monitoring ===
* Live view of student headset activity
* Ensure students remain focused and on-task
* Real-time engagement tracking
 
=== Classroom Control ===
* Pause all headsets instantly
* Bring attention back to the teacher
* Individual or fleet-wide device management
 
=== Device Management ===
* Configure devices and settings
* Roll out firmware updates
* Reboot, reset, or power down devices
 
== Security and Safety ==
 
=== Locked-Down Design ===
ClassVR headsets are locked down by design:
* Students access only curated content
* No student data collected
* Internet access restricted
* All content teacher-controlled
 
=== Usage Guidelines ===
VR sessions are recommended to last no longer than 15 minutes per lesson. Short sessions are highly engaging and work best to introduce topics or reinforce key learning points.
 
== Educational Content ==
 
=== Pre-Made Activities ===
Over 500 curriculum-aligned activities covering:
* Science
* History
* Geography
* Art
* Language Arts
* Mathematics
 
=== Curriculum Alignment ===
Content aligned to:
* UK National Curriculum
* US State Standards
 
=== Open Platform ===
ClassVR supports:
* Virtual and augmented curriculum content
* Teacher-created content
* Student-created content
* Shared content from the community


== Specifications ==
== Specifications ==
* '''Display:''' Single LCD binocular
 
* '''Resolution:''' 1280x1440 per-eye
{| class="wikitable"
* '''Refresh Rate:''' 70 Hz
|-
! Specification !! Details
|-
| Device Type || Standalone VR/AR
|-
| Target Market || K-12 Education
|-
| Storage || 32 GB / 64 GB
|-
| Controllers || Wired hand-held
|-
| AR Support || Yes (front camera)
|-
| Management || ClassVR Portal
|-
| Content || 500+ activities
|-
| Schools Deployed || 200,000+ worldwide
|-
| Session Length || Recommended 15 min max
|}


== See Also ==
== See Also ==
* [[Virtual Reality]]
* [[Virtual Reality in education]]
* [[Head-mounted display]]
* [[Augmented Reality]]
* [[VR Headset]]
* [[Educational technology]]
 
== References ==
{{Reflist}}


[[Category:Devices]]
[[Category:VR Headsets]]
[[Category:VR Headsets]]
[[Category:AR Headsets]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:Educational VR]]
[[Category:Standalone VR]]
[[Category:Avantis Education]]