HP Reverb G2: Difference between revisions
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|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head- | |Type = [[Head-mounted display]] | ||
|Subtype = [[PC VR]] | |Subtype = [[PC VR]] | ||
|Platform = [[Windows Mixed Reality]], [[SteamVR]] | |Platform = [[Windows Mixed Reality]], [[SteamVR]] | ||
|Developer = [[HP]] | |Developer = [[HP]], [[Valve]], [[Microsoft]] | ||
|Manufacturer = [[HP]] | |Manufacturer = [[HP]] | ||
|Release Date = November 2020 | |Release Date = November 2020 | ||
|Price = $599 USD | |Price = $599 USD | ||
|Website = https://www.hp.com/ | |Website = https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html | ||
|Predecessor = [[HP Reverb G1]] | |Predecessor = [[HP Reverb G1]] | ||
|Display = 2× 2.89" LCD | |||
|Display = LCD | |Resolution = 2160×2160 per eye (4320×2160 combined) | ||
|Resolution = | |||
|Refresh Rate = 90 Hz | |Refresh Rate = 90 Hz | ||
|Field of View = 114° | |Field of View = 114° | ||
|PPD = ~24 PPD | |||
|IPD Range = Mechanical adjustment | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|Tracking = 6DoF ( | |Optics = Fresnel (Valve-designed) | ||
| | |Tracking = Inside-out 6DoF (4 cameras) | ||
|Audio = Valve | |Eye Tracking = No | ||
|Connectivity = DisplayPort | |Hand Tracking = No | ||
|Controllers = Windows Mixed Reality controllers (6DoF) | |||
|Audio = Valve Index off-ear speakers | |||
|Microphone = Dual | |||
|Connectivity = DisplayPort, USB 3.0 | |||
|Cable Length = 6m (19.69 ft) | |||
|Weight = ~498g (without cable) | |||
}} | }} | ||
The '''HP Reverb G2''' is a | The '''HP Reverb G2''' is a [[PC VR]] [[head-mounted display]] developed in collaboration between [[HP]], [[Valve]], and [[Microsoft]], released in November 2020. The headset features industry-leading resolution at 2160×2160 per eye with full RGB subpixel stripe displays, Valve-designed lenses and off-ear speakers, and 4-camera inside-out tracking. Compatible with both [[Windows Mixed Reality]] and [[SteamVR]], the Reverb G2 was designed to deliver the sharpest visuals available at its price point, effectively eliminating the screen door effect. | ||
== History and Development == | == History and Development == | ||
HP announced the Reverb G2 in May 2020 | HP announced the Reverb G2 in May 2020 as a collaborative effort with Valve and Microsoft. Valve contributed the lens and audio design (mirroring the [[Valve Index]]), while Microsoft provided the Windows Mixed Reality platform. This was the first WMR headset to feature 4 cameras instead of 2, significantly improving controller tracking coverage.<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/new-hp-reverb-g2-specs/ |title=HP's Next-Gen Reverb G2 Specifications And Price Revealed |publisher=UploadVR |access-date=2025-01-07}}</ref> | ||
The headset shipped in November 2020 at $599, positioned as a high-resolution option below the $999 [[Valve Index]] but above consumer headsets like the [[Oculus Rift S]]. | |||
== Design and Hardware == | == Design and Hardware == | ||
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=== Display === | === Display === | ||
The Reverb G2 features best-in-class resolution: | |||
* Dual 2.89-inch LCD panels | |||
* '''2160×2160 resolution per eye''' (4320×2160 combined) | |||
* Full RGB subpixel stripe technology | |||
* 90 Hz refresh rate | |||
* 114° field of view | |||
* ~24 pixels per degree | |||
* Effectively eliminates screen door effect | |||
* Superior text readability | |||
=== Optics === | |||
Valve-designed lens system: | |||
* | * Fresnel lenses designed by Valve | ||
* Wide | * Same optical expertise as [[Valve Index]] | ||
* Wide sweet spot | |||
* Reduced god rays compared to competitors | |||
=== | === Audio === | ||
Valve | Premium audio from Valve: | ||
* | * '''Valve Index-style off-ear speakers''' | ||
* | * 10mm offset from ears for comfort | ||
* No pressure on ears during extended sessions | |||
* Powerful spatial audio | |||
* No headphones required | |||
* Open-back design for ambient awareness | |||
=== Tracking === | === Tracking === | ||
First WMR headset with 4-camera tracking: | |||
* | * 4 cameras (2 front, 2 side-facing) | ||
* | * 6 Degrees of Freedom | ||
* Inside-out tracking—no base stations | |||
* Improved arm tracking | * Improved arm tracking coverage vs 2-camera WMR | ||
* | * Internal IMU sensors | ||
=== | === Controllers === | ||
Redesigned Windows Mixed Reality controllers: | |||
* | * 6DoF tracking | ||
* | * Bluetooth connection to headset | ||
* | * Smaller, more ergonomic design than previous WMR controllers | ||
* | * Backwards compatible with other WMR headsets | ||
* | * Sold separately for older WMR headset upgrades | ||
=== | === Build and Comfort === | ||
* | * ~498g weight (without cable) | ||
* | * Mechanical IPD adjustment | ||
* | * Replaceable magnetic fabric face cushions | ||
* | * Velcro adjustment system | ||
* | * 6m (19.69 ft) cable—thinner and lighter than predecessor | ||
* Single cable design (DisplayPort + USB 3.0 combined) | |||
== Compatibility == | == Compatibility == | ||
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=== Platforms === | === Platforms === | ||
* '''Windows Mixed Reality''' | * '''Windows Mixed Reality:''' Native support | ||
* '''SteamVR''' | * '''SteamVR:''' Full compatibility | ||
* | * Developed with Microsoft and Valve collaboration | ||
=== | === System Requirements === | ||
* NVIDIA GTX 1080 | * '''GPU (Consumer):''' NVIDIA GTX 1080 or AMD RX 5700 | ||
* Intel Core i5 / AMD Ryzen 5 | * '''GPU (Professional):''' NVIDIA Quadro P5200 or AMD Radeon Pro WX 8200 | ||
* | * '''CPU:''' Intel Core i5/i7, Xeon E3-1240 v5, or AMD Ryzen 5 equivalent | ||
* DisplayPort 1.3 | * '''OS:''' Windows 10 May 2019 Update or later | ||
* '''Ports:''' DisplayPort 1.3, USB 3.0 | |||
== | == Specifications == | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Specification !! Details | ! Specification !! Details | ||
|- | |- | ||
| | | Resolution || 2160×2160 per eye (4320×2160 combined) | ||
|- | |- | ||
| Refresh Rate || 90 Hz | | Refresh Rate || 90 Hz | ||
|- | |- | ||
| | | Field of View || 114° | ||
|- | |- | ||
| Tracking || Inside-out (4 cameras) | | Tracking || Inside-out 6DoF (4 cameras) | ||
|- | |- | ||
| | | Audio || Valve off-ear speakers | ||
|- | |- | ||
| | | Cable || 6m DisplayPort + USB 3.0 | ||
|- | |- | ||
| | | Weight || ~498g | ||
|- | |- | ||
| Price || $599 | | Price || $599 USD | ||
|} | |} | ||
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'''Praise:''' | '''Praise:''' | ||
* | * Industry-leading resolution (2160×2160 per eye) | ||
* | * Screen door effect virtually eliminated | ||
* | * Excellent clarity for text and simulations | ||
* | * Valve-designed lenses and audio | ||
* | * Comfortable off-ear speakers | ||
* 4-camera tracking | * 4-camera tracking improvement over 2-camera WMR | ||
* SteamVR | * $599 price point below Valve Index | ||
* | * Full SteamVR and WMR compatibility | ||
* | * Thinner, lighter cable | ||
* Good value for resolution | |||
'''Criticism:''' | '''Criticism:''' | ||
* WMR tracking | * WMR controller tracking still limited compared to Lighthouse | ||
* | * 90 Hz only (Index offers 144 Hz) | ||
* | * Some tracking dead zones for controllers | ||
* Fresnel lens god rays | * LCD displays (not OLED—less contrast) | ||
* Cable tethered (no wireless option) | |||
* Fresnel lens god rays in dark scenes<ref name="gamingnexus">{{cite web |url=https://www.gamingnexus.com/Article/7490/HP-Reverb-G2 |title=HP Reverb G2 Review |publisher=Gaming Nexus |access-date=2025-01-07}}</ref> | |||
<ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/hp-reverb-g2 |title=HP Reverb G2 review |publisher=TechRadar |access-date=2025-01-07}}</ref> | |||
== See Also == | == See Also == | ||
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* [[Valve Index]] | * [[Valve Index]] | ||
* [[Meta Quest 2]] | * [[Meta Quest 2]] | ||
* [[ | * [[Samsung Odyssey+]] | ||
* [[Windows Mixed Reality]] | |||
== References == | == References == | ||
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[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:Virtual Reality Devices]] | [[Category:Virtual Reality Devices]] | ||
[[Category:PC VR Headsets]] | |||
[[Category:PC VR]] | |||
[[Category:Windows Mixed Reality]] | [[Category:Windows Mixed Reality]] | ||
[[Category:HP]] | [[Category:HP]] | ||
[[Category:2020 in technology]] | [[Category:2020 in technology]] | ||