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HP Reverb G2: Difference between revisions

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|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-Mounted Display]]
|Type = [[Head-mounted display]]
|Subtype = [[PC VR]]
|Subtype = [[PC VR]]
|Platform = [[Windows Mixed Reality]], [[SteamVR]]
|Platform = [[Windows Mixed Reality]], [[SteamVR]]
|Developer = [[HP]] / [[Valve]] / [[Microsoft]]
|Developer = [[HP]], [[Valve]], [[Microsoft]]
|Manufacturer = [[HP]]
|Manufacturer = [[HP]]
|Release Date = November 2020
|Release Date = November 2020
|Announcement Date = May 2020
|Price = $599 USD
|Price = $599 USD
|Website = https://www.hp.com/
|Website = https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html
|Predecessor = [[HP Reverb G1]]
|Predecessor = [[HP Reverb G1]]
|Successor = [[HP Reverb G2 v2]]
|Display = 2× 2.89" LCD
|Display = LCD (dual)
|Resolution = 2160×2160 per eye (4320×2160 combined)
|Resolution = 2160x2160 per eye
|Combined Resolution = 4320x2160
|Refresh Rate = 90 Hz
|Refresh Rate = 90 Hz
|Field of View = 114°
|Field of View = 114°
|PPD = ~24 PPD
|IPD Range = Mechanical adjustment
|Ocularity = Binocular
|Ocularity = Binocular
|Tracking = 6DoF (inside-out, 4 cameras)
|Optics = Fresnel (Valve-designed)
|IPD = Hardware adjustable
|Tracking = Inside-out 6DoF (4 cameras)
|Audio = Valve-designed off-ear speakers
|Eye Tracking = No
|Connectivity = DisplayPort 1.3 + USB 3.0
|Hand Tracking = No
|Controllers = Windows Mixed Reality controllers (6DoF)
|Audio = Valve Index off-ear speakers
|Microphone = Dual
|Connectivity = DisplayPort, USB 3.0
|Cable Length = 6m (19.69 ft)
|Weight = ~498g (without cable)
}}
}}


The '''HP Reverb G2''' is a PC-tethered [[virtual reality]] [[head-mounted display]] co-developed by [[HP]], [[Valve]], and [[Microsoft]], released November 2020 at $599. A high-resolution Windows Mixed Reality headset featuring dual LCD displays at 2160x2160 per eye (4320x2160 combined, 9.3 million pixels), full RGB stripe subpixels, 114° field of view, Valve-designed off-ear speakers, 4-camera inside-out tracking, and SteamVR/WMR compatibility.
The '''HP Reverb G2''' is a [[PC VR]] [[head-mounted display]] developed in collaboration between [[HP]], [[Valve]], and [[Microsoft]], released in November 2020. The headset features industry-leading resolution at 2160×2160 per eye with full RGB subpixel stripe displays, Valve-designed lenses and off-ear speakers, and 4-camera inside-out tracking. Compatible with both [[Windows Mixed Reality]] and [[SteamVR]], the Reverb G2 was designed to deliver the sharpest visuals available at its price point, effectively eliminating the screen door effect.


== History and Development ==
== History and Development ==


HP announced the Reverb G2 in May 2020, releasing November 2020. A collaboration between HP (hardware), Valve (audio/lenses), and Microsoft (Windows Mixed Reality), the G2 prioritized visual clarity with the highest resolution LCD panels available at launch (32% more than competitors). Valve contributed their acclaimed off-ear speaker design from the Index. First WMR headset with 4 tracking cameras.<ref name="hp">{{cite web |url=https://www.hp.com/us-en/shop/tech-takes/hp-reverb-g2-review |title=HP Reverb G2 Review |publisher=HP |access-date=2025-01-07}}</ref>
HP announced the Reverb G2 in May 2020 as a collaborative effort with Valve and Microsoft. Valve contributed the lens and audio design (mirroring the [[Valve Index]]), while Microsoft provided the Windows Mixed Reality platform. This was the first WMR headset to feature 4 cameras instead of 2, significantly improving controller tracking coverage.<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/new-hp-reverb-g2-specs/ |title=HP's Next-Gen Reverb G2 Specifications And Price Revealed |publisher=UploadVR |access-date=2025-01-07}}</ref>
 
The headset shipped in November 2020 at $599, positioned as a high-resolution option below the $999 [[Valve Index]] but above consumer headsets like the [[Oculus Rift S]].


== Design and Hardware ==
== Design and Hardware ==
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=== Display ===
=== Display ===


High-resolution LCD:
The Reverb G2 features best-in-class resolution:
 
* Dual 2.89-inch LCD panels
* '''2160×2160 resolution per eye''' (4320×2160 combined)
* Full RGB subpixel stripe technology
* 90 Hz refresh rate
* 114° field of view
* ~24 pixels per degree
* Effectively eliminates screen door effect
* Superior text readability


* '''2160x2160 per eye''' resolution
=== Optics ===
* '''4320x2160 combined'''
* '''9.3 million pixels'''
* '''Full RGB stripe''' subpixels
* '''Mura-free''' panels
* '''Dual 2.89-inch LCD'''
* '''90 Hz''' refresh rate
* 32% higher resolution than competitors


=== Field of View ===
Valve-designed lens system:


* '''114° FOV'''
* Fresnel lenses designed by Valve
* Wide viewing angle
* Same optical expertise as [[Valve Index]]
* Wide sweet spot
* Reduced god rays compared to competitors


=== Optics ===
=== Audio ===


Valve collaboration:
Premium audio from Valve:


* Fresnel lenses
* '''Valve Index-style off-ear speakers'''
* Valve-optimized design
* 10mm offset from ears for comfort
* Comfortable eye relief
* No pressure on ears during extended sessions
* Powerful spatial audio
* No headphones required
* Open-back design for ambient awareness


=== Tracking ===
=== Tracking ===


Windows Mixed Reality:
First WMR headset with 4-camera tracking:


* '''4 cameras''' (first WMR with 4)
* 4 cameras (2 front, 2 side-facing)
* '''6DoF inside-out'''
* 6 Degrees of Freedom
* 2 front + 2 side cameras
* Inside-out tracking—no base stations
* Improved arm tracking
* Improved arm tracking coverage vs 2-camera WMR
* No external sensors
* Internal IMU sensors


=== IPD ===
=== Controllers ===
 
* '''Hardware adjustable'''
* Physical slider
 
=== Audio ===


Valve speakers:
Redesigned Windows Mixed Reality controllers:


* '''Valve-designed off-ear'''
* 6DoF tracking
* '''10mm ear gap'''
* Bluetooth connection to headset
* Spatial audio
* Smaller, more ergonomic design than previous WMR controllers
* Index-quality sound
* Backwards compatible with other WMR headsets
* Comfortable fit
* Sold separately for older WMR headset upgrades


=== Controllers ===
=== Build and Comfort ===


* '''WMR motion controllers'''
* ~498g weight (without cable)
* Bluetooth connected
* Mechanical IPD adjustment
* '''6DoF tracking'''
* Replaceable magnetic fabric face cushions
* Ergonomic redesign
* Velcro adjustment system
* Smaller than original WMR
* 6m (19.69 ft) cable—thinner and lighter than predecessor
* Single cable design (DisplayPort + USB 3.0 combined)


== Compatibility ==
== Compatibility ==
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=== Platforms ===
=== Platforms ===


* '''Windows Mixed Reality'''
* '''Windows Mixed Reality:''' Native support
* '''SteamVR'''
* '''SteamVR:''' Full compatibility
* OpenXR
* Developed with Microsoft and Valve collaboration


=== PC Requirements ===
=== System Requirements ===


* NVIDIA GTX 1080 / AMD RX 5700
* '''GPU (Consumer):''' NVIDIA GTX 1080 or AMD RX 5700
* Intel Core i5 / AMD Ryzen 5
* '''GPU (Professional):''' NVIDIA Quadro P5200 or AMD Radeon Pro WX 8200
* 8GB RAM
* '''CPU:''' Intel Core i5/i7, Xeon E3-1240 v5, or AMD Ryzen 5 equivalent
* DisplayPort 1.3 + USB 3.0
* '''OS:''' Windows 10 May 2019 Update or later
* '''Ports:''' DisplayPort 1.3, USB 3.0


== Technical Specifications ==
== Specifications ==


{| class="wikitable"
{| class="wikitable"
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! Specification !! Details
! Specification !! Details
|-
|-
| Display || 2160x2160 LCD x2
| Resolution || 2160×2160 per eye (4320×2160 combined)
|-
| Combined || 4320x2160
|-
|-
| Refresh Rate || 90 Hz
| Refresh Rate || 90 Hz
|-
|-
| FOV || 114°
| Field of View || 114°
|-
|-
| Tracking || Inside-out (4 cameras)
| Tracking || Inside-out 6DoF (4 cameras)
|-
|-
| IPD || Hardware adjustable
| Audio || Valve off-ear speakers
|-
|-
| Audio || Valve off-ear speakers
| Cable || 6m DisplayPort + USB 3.0
|-
|-
| Connection || DP 1.3 + USB 3.0
| Weight || ~498g
|-
|-
| Price || $599
| Price || $599 USD
|}
|}


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'''Praise:'''
'''Praise:'''
* 2160x2160 highest resolution LCD
* Industry-leading resolution (2160×2160 per eye)
* Full RGB stripe sharp
* Screen door effect virtually eliminated
* Valve speakers excellent
* Excellent clarity for text and simulations
* Off-ear audio comfortable
* Valve-designed lenses and audio
* $599 competitive
* Comfortable off-ear speakers
* 4-camera tracking improved
* 4-camera tracking improvement over 2-camera WMR
* SteamVR + WMR compatible
* $599 price point below Valve Index
* No external sensors
* Full SteamVR and WMR compatibility
* Collaboration expertise
* Thinner, lighter cable
* Good value for resolution


'''Criticism:'''
'''Criticism:'''
* WMR tracking limitations
* WMR controller tracking still limited compared to Lighthouse
* Controller tracking gaps
* 90 Hz only (Index offers 144 Hz)
* 90Hz only (vs Index 144Hz)
* Some tracking dead zones for controllers
* Fresnel lens god rays
* LCD displays (not OLED—less contrast)
* Cable management
* Cable tethered (no wireless option)
* WMR software awkward
* Fresnel lens god rays in dark scenes<ref name="gamingnexus">{{cite web |url=https://www.gamingnexus.com/Article/7490/HP-Reverb-G2 |title=HP Reverb G2 Review |publisher=Gaming Nexus |access-date=2025-01-07}}</ref>
* Index superior tracking
 
* v2 improved later<ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/hp-reverb-g2 |title=HP Reverb G2 Review |publisher=TechRadar |access-date=2025-01-07}}</ref>
<ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/hp-reverb-g2 |title=HP Reverb G2 review |publisher=TechRadar |access-date=2025-01-07}}</ref>


== See Also ==
== See Also ==
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* [[Valve Index]]
* [[Valve Index]]
* [[Meta Quest 2]]
* [[Meta Quest 2]]
* [[Varjo Aero]]
* [[Samsung Odyssey+]]
* [[Windows Mixed Reality]]


== References ==
== References ==
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[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Head-Mounted Displays]]
[[Category:PC VR Headsets]]
[[Category:PC VR]]
[[Category:Windows Mixed Reality]]
[[Category:Windows Mixed Reality]]
[[Category:HP]]
[[Category:HP]]
[[Category:2020 in technology]]
[[Category:2020 in technology]]