Varjo VR-3: Difference between revisions
Improving page with detailed specifications, sections, and references Tag: Reverted |
Xinreality (talk | contribs) m Reverted edits by Betabot (talk) to last revision by Xinreality Tag: Rollback |
||
| Line 1: | Line 1: | ||
{{Device Infobox | {{Device Infobox | ||
|image = | |image = [[File:Varjo vr-31.png|350px]] | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head- | |Type = [[Head-mounted display]] | ||
|Subtype = [[ | |Subtype = [[PC-Powered VR]] | ||
|Platform = [[SteamVR]], | |Platform = [[SteamVR]], [[OpenXR]] | ||
|Creator = | |||
|Developer = [[Varjo]] | |Developer = [[Varjo]] | ||
|Manufacturer = [[Varjo]] | |Manufacturer = [[Varjo]] | ||
|Release Date = | |Announcement Date = December 1, 2020 | ||
|Price = $3, | |Release Date = December 2020 | ||
|Website = https://varjo.com | |Price = $3,195 + $795/year subscription | ||
|Website = https://varjo.com | |||
|Versions = VR-3 | |||
|Requires = High-end PC | |||
|Predecessor = [[Varjo VR-2]] | |Predecessor = [[Varjo VR-2]] | ||
|Successor = [[Varjo Aero]] | |Successor = [[Varjo Aero]] | ||
| | |Operating System = Windows 10/11 (64-bit) | ||
| | |Chipset = | ||
| | |CPU = | ||
|GPU = | |||
|HPU = | |||
|Storage = | |||
|Memory = | |||
|SD Card Slot = No | |||
|Display = uOLED (focus) + LCD (peripheral) | |||
|Subpixel Layout = RGB | |||
|Peak Brightness = 150 nits | |||
|Resolution = Focus: 1920×1920 per eye, Context: 2880×2720 per eye | |||
|Refresh Rate = 90 Hz | |Refresh Rate = 90 Hz | ||
|Pixel Density = 70+ PPD (focus), 30+ PPD (periphery) | |||
|Persistence = Low persistence | |||
|Precision = Sub-pixel precision | |||
|Field of View = 115° | |Field of View = 115° | ||
|Horizontal FoV = 115° | |||
|Vertical FoV = N/A | |||
|Visible FoV = 115° | |||
|Rendered FoV = 115° | |||
|Binocular Overlap = less than 85% | |||
|Average Pixel Density = | |||
|Peak Pixel Density = 70+ PPD | |||
|Foveated Rendering = Yes (dynamic) | |||
|Optics = Aspheric lenses | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|Eye Tracking = | |IPD Range = 58-73mm (automatic adjustment) | ||
|Hand Tracking = Ultraleap | |Adjustable Diopter = No | ||
|Tracking = | |Passthrough = No | ||
| | |Tracking = SteamVR 2.0, Inside-out (beta) | ||
| | |Tracking Frequency = 1000 Hz | ||
| | |Base Stations = Optional (inside-out beta available) | ||
|Color = | |Eye Tracking = Yes (200Hz) | ||
|Face Tracking = | |||
|Hand Tracking = Yes (Ultraleap) | |||
|Body Tracking = | |||
|Rotational Tracking = 6DOF | |||
|Positional Tracking = 6DOF | |||
|Update Rate = 1000 Hz | |||
|Tracking Volume = Up to 10m × 10m | |||
|Play Space = Room-scale | |||
|Latency = less than 20ms | |||
|Audio = Off-ear speakers (37mm drivers) | |||
|Microphone = Yes | |||
|3.5mm Audio Jack = Yes | |||
|Camera = No | |||
|Connectivity = DisplayPort 1.4, USB-C 3.0 | |||
|Ports = 1× DisplayPort 1.4, 1× USB-C 3.0 | |||
|Wired Video = DisplayPort 1.4 | |||
|Wireless Video = | |||
|WiFi = | |||
|Bluetooth = | |||
|Power = External power adapter | |||
|Battery Capacity = | |||
|Battery Life = | |||
|Charge Time = | |||
|Dimensions = | |||
|Weight = 558g (headset only), 738g (with headband) | |||
|Material = Magnesium alloy, plastic | |||
|Headstrap = 3-point precision fit headband | |||
|Haptics = No | |||
|Color = Black | |||
|Sensors = 200Hz eye tracking, IMU | |||
|Input = Compatible with SteamVR controllers | |||
|Compliance = CE, FCC | |||
|Size = | |||
|Cable Length = 5 meters | |||
}} | }} | ||
The [[Varjo VR-3]] is a professional [[PC-Powered VR|PC-powered]] [[virtual reality]] [[head-mounted display]] announced on December 1, 2020, by [[Varjo|Varjo Technologies]]. Representing the third generation of Varjo's professional VR headsets, the VR-3 introduced significant improvements including a 115° field of view, 40% weight reduction, and resolution exceeding 70 pixels per degree in the focus area.<ref name="varjo-announcement" /> | |||
The | ==History== | ||
The VR-3 was developed in response to customer feedback regarding the weight and limited field of view of previous Varjo headsets. Announced alongside the [[Varjo XR-3]] mixed reality headset, the VR-3 represented a complete redesign of Varjo's hardware platform while maintaining the company's focus on visual fidelity.<ref name="roadtovr" /> | |||
Key improvements addressed the three main criticisms of earlier models: | |||
* Weight reduced by 40% through new materials and design | |||
* Field of view expanded by 33% to 115° | |||
* Price reduced by nearly 50% from the original VR-1 | |||
==Technical Specifications== | |||
== | ===Next-Generation Bionic Display=== | ||
The VR-3 evolved the Bionic Display concept with new display technologies: | |||
* '''Focus Display''': 1920×1920 micro-OLED ([[uOLED]]) per eye | |||
* '''Context Display''': 2880×2720 [[LCD]] per eye | |||
* '''Combined Resolution''': Over 70 PPD center, 30+ PPD periphery | |||
* '''Refresh Rate''': 90 Hz across both displays | |||
=== | ===Optical Improvements=== | ||
* '''Aspheric Lenses''': Custom-designed for edge-to-edge clarity | |||
* '''Expanded Sweet Spot''': Larger area of optimal focus | |||
* '''Reduced Chromatic Aberration''': Improved color fringing correction | |||
* '''Better Peripheral Clarity''': 30+ PPD maintained across wider area | |||
===Display Quality=== | |||
* '''Color Accuracy''': 99% sRGB, 93% Adobe RGB | |||
* '''Brightness''': 150 nits peak | |||
* '''Contrast Ratio''': 1,000,000:1 (uOLED focus display) | |||
* '''Response Time''': 0.1ms (uOLED) | |||
==Ergonomic Revolution== | |||
=== | ===Weight Reduction=== | ||
The VR-3 achieved a 40% weight reduction through: | |||
* '''Magnesium Alloy Frame''': Lighter than aluminum while maintaining strength | |||
* '''Optimized Component Layout''': Better weight distribution | |||
* '''Smaller Power Components''': More efficient display drivers | |||
* '''Refined Optics''': Lighter lens assemblies | |||
Final weight specifications: | |||
* '''Headset Only''': 558g (vs 905g for VR-1/VR-2) | |||
* '''With Headband''': 738g | |||
* '''With Full Assembly''': ~800g including cables | |||
* ''' | ===3-Point Precision Fit Headband=== | ||
* ''' | New ergonomic headband design: | ||
* | * '''Active Cooling''': Integrated ventilation channels | ||
* | * '''Quick Release''': Tool-free adjustment system | ||
* '''Weight Distribution''': Balanced front-to-back ratio | |||
* '''Multiple Sizes''': Accommodates wider range of head shapes | |||
== | ==Advanced Features== | ||
* ''' | ===200Hz Eye Tracking=== | ||
* | Upgraded from previous generation: | ||
* | * '''Sampling Rate''': 200Hz (doubled from VR-1/VR-2) | ||
* '''Accuracy''': <1° visual angle | |||
* '''Calibration''': 5-point automatic calibration | |||
* '''Pupil Size Tracking''': Research-grade biometrics | |||
=== | ===Automatic IPD Adjustment=== | ||
* '''Range''': 58-73mm (expanded from 58-72mm) | |||
* '''Motor-Driven''': Automatic adjustment based on eye tracking | |||
* '''User Profiles''': Save settings for multiple users | |||
* '''Precision''': 0.5mm adjustment accuracy | |||
* ''' | ===Inside-Out Tracking (Beta)=== | ||
* | The VR-3 introduced experimental inside-out tracking: | ||
* | * '''4 Cameras''': Wide-angle tracking cameras | ||
* '''Computer Vision''': [[SLAM]] algorithm implementation | |||
* '''Hybrid Mode''': Can combine with SteamVR base stations | |||
* '''Coverage''': 270° horizontal tracking volume | |||
== | ==Software and Compatibility== | ||
Industry- | ===Expanded Ecosystem=== | ||
* '''Native [[OpenXR]] Support''': Industry-standard API | |||
* '''[[Unity (game engine)|Unity]] XR Plugin''': Official integration | |||
* '''[[Unreal Engine]] 4.26+''': Native VR template support | |||
* '''[[NVIDIA Omniverse]]''': RTX-accelerated visualization | |||
* ''' | ===Professional Software=== | ||
* | * '''[[Autodesk VRED]]''': Automotive design visualization | ||
* ''' | * '''[[Siemens NX]]''': CAD model review | ||
* | * '''[[Dassault Systèmes]] 3DEXPERIENCE''': PLM integration | ||
* '''[[Lockheed Martin]] Prepar3D''': Flight simulation | |||
=== | ===Varjo Reality Cloud=== | ||
New cloud-based services: | |||
* '''Remote Rendering''': Stream VR content from cloud | |||
* '''Collaborative Sessions''': Multi-user design reviews | |||
* '''Asset Management''': Cloud storage for 3D models | |||
* ''' | ==System Requirements== | ||
* | * '''Operating System''': [[Windows 10]]/11 Pro 64-bit | ||
* | * '''Processor''': [[Intel Core i7]]-9700K or [[AMD Ryzen 7]] 3700X minimum | ||
* | * '''Graphics''': [[NVIDIA RTX 2080]] or [[Quadro RTX 5000]] minimum | ||
* | * '''Memory''': 32 GB RAM | ||
* '''Ports''': DisplayPort 1.4, USB-C 3.0 | |||
== | ==Industry Applications== | ||
* ''' | ===Automotive Design=== | ||
* | Expanded adoption by major manufacturers: | ||
* | * '''[[Mercedes-Benz]]''': Interior design validation | ||
* | * '''[[Rivian]]''': Electric vehicle development | ||
* '''[[Continental AG]]''': HMI development | |||
* '''[[Kia Motors]]''': Global design centers | |||
=== | ===Healthcare and Medical=== | ||
* '''[[Johns Hopkins Medicine]]''': Surgical planning | |||
* '''[[Mayo Clinic]]''': Medical education | |||
* '''Fundamental VR''': Haptic surgery training | |||
* '''Medical Realities''': Remote surgical assistance | |||
* ''' | ===Defense and Aerospace=== | ||
* | * '''[[BAE Systems]]''': Aircraft maintenance training | ||
* | * '''[[Saab Group]]''': Combat vehicle simulation | ||
* '''[[Boeing]]''': Astronaut training systems | |||
* '''Various Defense Contractors''': Classified applications | |||
== | ==Market Performance== | ||
* ''' | ===Pricing Strategy=== | ||
* | * '''Hardware''': $3,195 (49% reduction from VR-1) | ||
* ''' | * '''Annual License''': $795 (20% reduction) | ||
* | * '''Academic Discount''': 40% off for qualified institutions | ||
* '''Volume Licensing''': Custom pricing for 10+ units | |||
=== | ===Reception=== | ||
Professional reviews praised the improvements: | |||
'''Strengths''': | |||
* | * Dramatic weight reduction improved comfort | ||
* | * 115° FOV eliminated "tunnel vision" feeling | ||
* 70+ PPD exceeded previous "retina" resolution | |||
* Inside-out tracking preview showed future direction | |||
* Competitive pricing expanded market reach | |||
'''Limitations''': | |||
* Still required high-end PC | |||
* Subscription model remained controversial | |||
* Inside-out tracking still in beta | |||
* No wireless option | |||
=== | ==Technical Innovations== | ||
=== | ===Ultraleap Gemini Integration=== | ||
* ''' | Enhanced hand tracking capabilities: | ||
* ''' | * '''Wider FOV''': 160° × 160° tracking volume | ||
* '''Better Occlusion Handling''': Improved hand overlap detection | |||
* '''Lower Latency''': <20ms motion-to-photon | |||
* '''Two-Handed Interactions''': Complex gesture support | |||
== | ===Foveated Transport Protocol=== | ||
New rendering optimization: | |||
* '''Dynamic Resolution''': GPU load reduction up to 50% | |||
* '''Network Optimization''': For future wireless applications | |||
* '''Multi-GPU Support''': Distributed rendering capability | |||
==Manufacturing Excellence== | |||
Production moved in-house to Varjo's Helsinki facility: | |||
* ''' | * '''Quality Control''': 100% unit testing | ||
* ''' | * '''Shorter Lead Times''': 2-week delivery standard | ||
* ''' | * '''Customization Options''': OEM branding available | ||
* ''' | * '''Sustainability''': 95% recyclable materials | ||
== | ==Legacy and Impact== | ||
The VR-3 established new benchmarks for professional VR: | |||
* First headset exceeding 70 PPD resolution | |||
* Proved high-resolution VR possible at lower weight | |||
* Inside-out tracking preview influenced industry direction | |||
* Price point enabled broader enterprise adoption | |||
The VR-3's success led to: | |||
* Increased competition in professional VR market | |||
* | * Industry shift toward lighter, wider FOV designs | ||
* | * Greater emphasis on ergonomics in enterprise hardware | ||
* | * Acceleration of inside-out tracking development | ||
* | |||
== | ==See Also== | ||
* [[Virtual reality headset]] | |||
* [[Varjo|Varjo Technologies]] | |||
* [[Varjo VR-2]] | |||
* [[Varjo XR-3]] | |||
* [[Varjo Aero]] | |||
* [[Foveated rendering]] | |||
* [[Inside-out tracking]] | |||
* [[OpenXR]] | |||
==References== | |||
<references> | |||
<ref name="varjo-announcement">{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref> | |||
<ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref> | |||
</references> | |||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:Virtual Reality Devices]] | [[Category:Virtual Reality Devices]] | ||
[[Category: | [[Category:VR Headsets]] | ||
[[Category: | [[Category:Virtual Reality Headsets]] | ||
[[Category: | [[Category:Products introduced in 2020]] | ||
[[Category: | [[Category:Finnish brands]] | ||
[[Category: | [[Category:Head-mounted displays]] | ||
Revision as of 18:15, 7 January 2026
| Varjo VR-3 | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC-Powered VR |
| Platform | SteamVR, OpenXR |
| Developer | Varjo |
| Manufacturer | Varjo |
| Announcement Date | December 1, 2020 |
| Release Date | December 2020 |
| Price | $3,195 + $795/year subscription |
| Website | https://varjo.com |
| Versions | VR-3 |
| Requires | High-end PC |
| Predecessor | Varjo VR-2 |
| Successor | Varjo Aero |
| System | |
| Operating System | Windows 10/11 (64-bit) |
| Storage | |
| SD Card Slot | No |
| Display | |
| Display | uOLED (focus) + LCD (peripheral) |
| Subpixel Layout | RGB |
| Peak Brightness | 150 nits |
| Resolution | Focus: 1920×1920 per eye, Context: 2880×2720 per eye |
| Pixel Density | 70+ PPD (focus), 30+ PPD (periphery) |
| Refresh Rate | 90 Hz |
| Persistence | Low persistence |
| Precision | Sub-pixel precision |
| Image | |
| Field of View | 115° |
| Horizontal FoV | 115° |
| Vertical FoV | N/A |
| Visible FoV | 115° |
| Rendered FoV | 115° |
| Binocular Overlap | less than 85% |
| Peak Pixel Density | 70+ PPD |
| Foveated Rendering | Yes (dynamic) |
| Optics | |
| Optics | Aspheric lenses |
| Ocularity | Binocular |
| IPD Range | 58-73mm (automatic adjustment) |
| Adjustable Diopter | No |
| Passthrough | No |
| Tracking | |
| Tracking | SteamVR 2.0, Inside-out (beta) |
| Tracking Frequency | 1000 Hz |
| Base Stations | Optional (inside-out beta available) |
| Eye Tracking | Yes (200Hz) |
| Hand Tracking | Yes (Ultraleap) |
| Rotational Tracking | 6DOF |
| Positional Tracking | 6DOF |
| Update Rate | 1000 Hz |
| Tracking Volume | Up to 10m × 10m |
| Play Space | Room-scale |
| Latency | less than 20ms |
| Audio | |
| Audio | Off-ear speakers (37mm drivers) |
| Microphone | Yes |
| 3.5mm Audio Jack | Yes |
| Camera | No |
| Connectivity | |
| Connectivity | DisplayPort 1.4, USB-C 3.0 |
| Ports | 1× DisplayPort 1.4, 1× USB-C 3.0 |
| Wired Video | DisplayPort 1.4 |
| Power | External power adapter |
| Device | |
| Weight | 558g (headset only), 738g (with headband) |
| Material | Magnesium alloy, plastic |
| Headstrap | 3-point precision fit headband |
| Haptics | No |
| Color | Black |
| Sensors | 200Hz eye tracking, IMU |
| Input | Compatible with SteamVR controllers |
| Compliance | CE, FCC |
| Cable Length | 5 meters |
The Varjo VR-3 is a professional PC-powered virtual reality head-mounted display announced on December 1, 2020, by Varjo Technologies. Representing the third generation of Varjo's professional VR headsets, the VR-3 introduced significant improvements including a 115° field of view, 40% weight reduction, and resolution exceeding 70 pixels per degree in the focus area.[1]
History
The VR-3 was developed in response to customer feedback regarding the weight and limited field of view of previous Varjo headsets. Announced alongside the Varjo XR-3 mixed reality headset, the VR-3 represented a complete redesign of Varjo's hardware platform while maintaining the company's focus on visual fidelity.[2]
Key improvements addressed the three main criticisms of earlier models:
- Weight reduced by 40% through new materials and design
- Field of view expanded by 33% to 115°
- Price reduced by nearly 50% from the original VR-1
Technical Specifications
Next-Generation Bionic Display
The VR-3 evolved the Bionic Display concept with new display technologies:
- Focus Display: 1920×1920 micro-OLED (uOLED) per eye
- Context Display: 2880×2720 LCD per eye
- Combined Resolution: Over 70 PPD center, 30+ PPD periphery
- Refresh Rate: 90 Hz across both displays
Optical Improvements
- Aspheric Lenses: Custom-designed for edge-to-edge clarity
- Expanded Sweet Spot: Larger area of optimal focus
- Reduced Chromatic Aberration: Improved color fringing correction
- Better Peripheral Clarity: 30+ PPD maintained across wider area
Display Quality
- Color Accuracy: 99% sRGB, 93% Adobe RGB
- Brightness: 150 nits peak
- Contrast Ratio: 1,000,000:1 (uOLED focus display)
- Response Time: 0.1ms (uOLED)
Ergonomic Revolution
Weight Reduction
The VR-3 achieved a 40% weight reduction through:
- Magnesium Alloy Frame: Lighter than aluminum while maintaining strength
- Optimized Component Layout: Better weight distribution
- Smaller Power Components: More efficient display drivers
- Refined Optics: Lighter lens assemblies
Final weight specifications:
- Headset Only: 558g (vs 905g for VR-1/VR-2)
- With Headband: 738g
- With Full Assembly: ~800g including cables
3-Point Precision Fit Headband
New ergonomic headband design:
- Active Cooling: Integrated ventilation channels
- Quick Release: Tool-free adjustment system
- Weight Distribution: Balanced front-to-back ratio
- Multiple Sizes: Accommodates wider range of head shapes
Advanced Features
200Hz Eye Tracking
Upgraded from previous generation:
- Sampling Rate: 200Hz (doubled from VR-1/VR-2)
- Accuracy: <1° visual angle
- Calibration: 5-point automatic calibration
- Pupil Size Tracking: Research-grade biometrics
Automatic IPD Adjustment
- Range: 58-73mm (expanded from 58-72mm)
- Motor-Driven: Automatic adjustment based on eye tracking
- User Profiles: Save settings for multiple users
- Precision: 0.5mm adjustment accuracy
Inside-Out Tracking (Beta)
The VR-3 introduced experimental inside-out tracking:
- 4 Cameras: Wide-angle tracking cameras
- Computer Vision: SLAM algorithm implementation
- Hybrid Mode: Can combine with SteamVR base stations
- Coverage: 270° horizontal tracking volume
Software and Compatibility
Expanded Ecosystem
- Native OpenXR Support: Industry-standard API
- Unity XR Plugin: Official integration
- Unreal Engine 4.26+: Native VR template support
- NVIDIA Omniverse: RTX-accelerated visualization
Professional Software
- Autodesk VRED: Automotive design visualization
- Siemens NX: CAD model review
- Dassault Systèmes 3DEXPERIENCE: PLM integration
- Lockheed Martin Prepar3D: Flight simulation
Varjo Reality Cloud
New cloud-based services:
- Remote Rendering: Stream VR content from cloud
- Collaborative Sessions: Multi-user design reviews
- Asset Management: Cloud storage for 3D models
System Requirements
- Operating System: Windows 10/11 Pro 64-bit
- Processor: Intel Core i7-9700K or AMD Ryzen 7 3700X minimum
- Graphics: NVIDIA RTX 2080 or Quadro RTX 5000 minimum
- Memory: 32 GB RAM
- Ports: DisplayPort 1.4, USB-C 3.0
Industry Applications
Automotive Design
Expanded adoption by major manufacturers:
- Mercedes-Benz: Interior design validation
- Rivian: Electric vehicle development
- Continental AG: HMI development
- Kia Motors: Global design centers
Healthcare and Medical
- Johns Hopkins Medicine: Surgical planning
- Mayo Clinic: Medical education
- Fundamental VR: Haptic surgery training
- Medical Realities: Remote surgical assistance
Defense and Aerospace
- BAE Systems: Aircraft maintenance training
- Saab Group: Combat vehicle simulation
- Boeing: Astronaut training systems
- Various Defense Contractors: Classified applications
Market Performance
Pricing Strategy
- Hardware: $3,195 (49% reduction from VR-1)
- Annual License: $795 (20% reduction)
- Academic Discount: 40% off for qualified institutions
- Volume Licensing: Custom pricing for 10+ units
Reception
Professional reviews praised the improvements:
Strengths:
- Dramatic weight reduction improved comfort
- 115° FOV eliminated "tunnel vision" feeling
- 70+ PPD exceeded previous "retina" resolution
- Inside-out tracking preview showed future direction
- Competitive pricing expanded market reach
Limitations:
- Still required high-end PC
- Subscription model remained controversial
- Inside-out tracking still in beta
- No wireless option
Technical Innovations
Ultraleap Gemini Integration
Enhanced hand tracking capabilities:
- Wider FOV: 160° × 160° tracking volume
- Better Occlusion Handling: Improved hand overlap detection
- Lower Latency: <20ms motion-to-photon
- Two-Handed Interactions: Complex gesture support
Foveated Transport Protocol
New rendering optimization:
- Dynamic Resolution: GPU load reduction up to 50%
- Network Optimization: For future wireless applications
- Multi-GPU Support: Distributed rendering capability
Manufacturing Excellence
Production moved in-house to Varjo's Helsinki facility:
- Quality Control: 100% unit testing
- Shorter Lead Times: 2-week delivery standard
- Customization Options: OEM branding available
- Sustainability: 95% recyclable materials
Legacy and Impact
The VR-3 established new benchmarks for professional VR:
- First headset exceeding 70 PPD resolution
- Proved high-resolution VR possible at lower weight
- Inside-out tracking preview influenced industry direction
- Price point enabled broader enterprise adoption
The VR-3's success led to:
- Increased competition in professional VR market
- Industry shift toward lighter, wider FOV designs
- Greater emphasis on ergonomics in enterprise hardware
- Acceleration of inside-out tracking development
See Also
- Virtual reality headset
- Varjo Technologies
- Varjo VR-2
- Varjo XR-3
- Varjo Aero
- Foveated rendering
- Inside-out tracking
- OpenXR
References
- ↑ "Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace". Varjo. December 1, 2020. https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/.
- ↑ "Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date". Road to VR. December 1, 2020. https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/.