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[[File:StarVR One.jpeg|thumb]]
{{Device Infobox
|image =
|VR/AR = [[Virtual Reality]]
|Type = [[Head-Mounted Display]]
|Subtype = [[Enterprise VR]]
|Platform = [[SteamVR]]
|Developer = [[StarVR Corporation]] (Acer/Starbreeze)
|Manufacturer = [[StarVR Corporation]]
|Release Date = 2019
|Price = $3,200 USD (headset only)
|Website = https://www.starvr.com/
|Display = AMOLED (custom, dual)
|Resolution = 1830x1464 per eye
|Total Subpixels = 16 million
|Refresh Rate = 90 Hz
|Field of View = 210° horizontal × 130° vertical
|Ocularity = Binocular
|Eye Tracking = Tobii integrated
|Tracking = SteamVR 2.0 (outside-in)
|IPD = Automatic (software, via eye tracking)
|Weight = 450g (One) / 430g (One XT)
}}


The '''StarVR One''' is a [[VR headset]] with a large field of view. It was made by a joint venture between Acer and Starbreeze.<ref name="x828">{{cite web | last=Hayden | first=Scott | title=Ultra-wide FOV Headset StarVR One Priced at $3,200, Selling to Enterprise Only | website=Road to VR | date=2020-05-04 | url=https://www.roadtovr.com/starvr-one-launch-acer-starbreeze/ | access-date=2024-05-21}}</ref>
The '''StarVR One''' is an enterprise [[virtual reality]] [[head-mounted display]] developed by [[StarVR Corporation]] (a joint venture between Acer and Starbreeze Studios), released in 2019 at $3,200 (headset only). Featuring the widest field of view of any VR headset at 210° horizontal × 130° vertical (nearly matching human peripheral vision), dual custom AMOLED displays with 16 million sub-pixels at 1830x1464 per eye, integrated Tobii eye tracking for foveated rendering and automatic IPD adjustment, SteamVR 2.0 tracking up to 10m x 10m. Targeting VR arcades, location-based entertainment, and enterprise simulation.


It sold to enterprise only. It had a price of about $3200.
== History and Development ==


==References==
StarVR Corporation, formed as a joint venture between Acer and Starbreeze Studios, developed the StarVR One for location-based VR entertainment and enterprise applications. The headset debuted at trade shows and was made available to developers in 2019 at $3,200. Notable deployments included Dubai VR World and IMAX VR centers. The ultra-wide FOV design targeted professional simulation requiring peripheral vision awareness. A variant, the StarVR One XT, supports optical tracking for large-scale venues.<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/starvr-one-3200-developers/ |title=StarVR One $3,200 |publisher=UploadVR |access-date=2025-01-07}}</ref>
<references />


[[Category:VR headsets]]
== Design and Hardware ==
 
=== Display ===
 
Ultra-wide custom AMOLED:
 
* '''1830x1464 per eye''' resolution
* '''Dual custom AMOLED''' displays
* '''16 million total sub-pixels'''
* '''90 Hz refresh rate'''
* High contrast
* Wide color gamut
 
=== Field of View ===
 
Near-human peripheral vision:
 
* '''210° horizontal FOV'''
* '''130° vertical FOV'''
* Nearly 100% human forward vision
* Unprecedented peripheral awareness
* No visible borders
* Natural immersion
 
=== Eye Tracking ===
 
Tobii integration:
 
* '''Tobii eye tracking'''
* '''Automatic IPD adjustment''' (software)
* '''Foveated rendering'''
* Performance optimization
* Gaze analytics
* Natural interaction
 
=== Tracking ===
 
SteamVR 2.0:
 
* '''SteamVR 2.0''' base stations
* '''Outside-in tracking'''
* '''6DoF'''
* Up to '''10m x 10m''' (4 base stations)
* Sub-millimeter precision
 
=== Build ===
 
* '''450g''' (StarVR One)
* '''430g''' (StarVR One XT)
* Professional design
* Extended wear comfort
 
== Variants ==
 
{| class="wikitable"
|-
! Variant !! Tracking !! Weight
|-
| StarVR One || SteamVR 2.0 only || 450g
|-
| StarVR One XT || SteamVR 2.0 + optical tracking || 430g
|}
 
== PC Requirements ==
 
Extreme requirements:
 
* '''Minimum GPU''': NVIDIA GTX 1080 Ti
* '''Recommended GPU''': NVIDIA RTX 2080 / Quadro RTX 5000
* Total investment (headset + tracking + PC): $5,000+
 
== Applications ==
 
=== Location-Based Entertainment ===
* VR arcades
* IMAX VR centers
* Dubai VR World
* Themed attractions
 
=== Enterprise ===
* Professional simulation
* Training with peripheral awareness
* Automotive design review
* Architecture visualization
 
== Technical Specifications ==
 
{| class="wikitable"
|-
! Specification !! Details
|-
| Display || 1830x1464 AMOLED x2
|-
| Total Subpixels || 16 million
|-
| Refresh Rate || 90 Hz
|-
| Horizontal FOV || 210°
|-
| Vertical FOV || 130°
|-
| Eye Tracking || Tobii integrated
|-
| Tracking || SteamVR 2.0
|-
| Room Scale || Up to 10m x 10m
|-
| Weight || 450g / 430g
|-
| Price || $3,200
|}
 
== Reception ==
 
'''Praise:'''
* 210° FOV unprecedented
* Nearly human peripheral vision
* Tobii eye tracking integrated
* Foveated rendering support
* Automatic IPD adjustment
* 16 million sub-pixels quality
* SteamVR 2.0 precise
* Location-based excellent
* Peripheral awareness immersive
* Professional simulation ideal
 
'''Criticism:'''
* $3,200 enterprise pricing
* Base stations extra
* Controllers extra
* Total cost $5,000+
* Extreme PC requirements
* GTX 1080 Ti minimum
* Enterprise-only availability
* Heavy investment
* Limited consumer appeal
* Requires foveated rendering<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/starvr-one-hands-on-most-complete-ultra-wide-fov-vr-headset-to-date/ |title=StarVR One Hands-On |publisher=Road to VR |access-date=2025-01-07}}</ref>
 
== See Also ==
* [[Pimax 8K X]]
* [[Varjo Aero]]
* [[Varjo XR-4]]
* [[Vive Pro 2]]
 
== References ==
{{reflist}}
 
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Head-Mounted Displays]]
[[Category:Enterprise VR]]
[[Category:PC VR]]
[[Category:StarVR]]
[[Category:2019 in technology]]