Oculus Rift S: Difference between revisions
Improving page with detailed specifications, sections, and references Tag: Reverted |
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|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head- | |Type = [[Head-Mounted Display]] | ||
|Subtype = [[PC VR]] | |Subtype = [[PC VR]] | ||
|Platform = [[Oculus | |Platform = [[Oculus]], [[SteamVR]] | ||
|Developer = [[Oculus VR]], [[Lenovo]] | |Developer = [[Oculus VR]] ([[Meta Platforms]]), [[Lenovo]] | ||
|Manufacturer = [[ | |Manufacturer = [[Lenovo]] | ||
|Release Date = May 2019 | |||
|Release Date = May | |End of Life = April 2021 | ||
|End of | |Price = $399 USD (launch) / $299 (final) | ||
|Price = $399 USD | |||
|Website = https://www.meta.com/ | |Website = https://www.meta.com/ | ||
|Predecessor = [[Oculus Rift CV1]] | |Predecessor = [[Oculus Rift CV1]] | ||
|Successor = [[Meta Quest 2]] | |Successor = [[Meta Quest 2]] | ||
|Display = LCD | |Display = LCD | ||
|Resolution = | |Resolution = 1280x1440 per eye | ||
|Combined Resolution = 2560x1440 | |||
|Refresh Rate = 80 Hz | |Refresh Rate = 80 Hz | ||
|Field of View = | |Field of View = 88° | ||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|Tracking = 6DoF (inside-out, 5 cameras) | |||
|Tracking = | |IPD = Software adjustment only | ||
| | |Audio = Integrated speakers | ||
| | |Controllers = 2x Oculus Touch (Gen 2) | ||
|Connectivity = DisplayPort 1.2 + USB 3.0 | |||
|Controllers = Oculus Touch (Gen 2) | |||
|Connectivity = DisplayPort | |||
|Weight = ~500g | |Weight = ~500g | ||
}} | }} | ||
The '''Oculus Rift S''' is a [[ | The '''Oculus Rift S''' is a PC [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]] (now [[Meta Platforms]]) in collaboration with [[Lenovo]], released in May 2019 at $399. The Rift S featured Oculus Insight inside-out tracking eliminating external sensors, an improved 1280x1440 per eye resolution, halo headband design for better comfort, and second-generation Oculus Touch controllers. Designed as an accessible entry to PC VR, the Rift S was discontinued in April 2021 in favor of the standalone Meta Quest 2, which could also function as a PC VR headset via Oculus Link. | ||
== History and Development == | == History and Development == | ||
Oculus announced the Rift S at GDC 2019 | Oculus announced the Rift S at GDC 2019 as a collaboration with Lenovo, leveraging their VR/AR expertise and feedback from the Lenovo Legion gaming community. The headset launched in May 2019 at the same $399 price as the original Rift CV1. Facebook discounted the Rift S to $299 in December 2020 and announced discontinuation in September 2020, with production ending in April 2021 as the company shifted focus to the standalone Quest platform.<ref name="meta">{{cite web |url=https://www.meta.com/blog/announcing-oculus-rift-s-our-new-pc-vr-headset-launching-spring-2019/ |title=Announcing Oculus Rift S |publisher=Meta |access-date=2025-01-07}}</ref> | ||
== Design and Hardware == | == Design and Hardware == | ||
| Line 44: | Line 37: | ||
=== Display === | === Display === | ||
Improved LCD panel: | |||
* | * '''1280x1440 per eye''' resolution | ||
* | * '''2560x1440 total''' resolution | ||
* | * '''LCD display''' | ||
* 80 Hz refresh rate | * '''80 Hz refresh rate''' | ||
* | * '''88° field of view''' | ||
* | * Higher resolution than Rift CV1 | ||
* Fast-switch LCD technology | |||
=== Tracking === | === Tracking === | ||
Oculus Insight system: | |||
* | * '''6DoF tracking''' | ||
* | * '''5 tracking cameras''' | ||
* | * '''Inside-out tracking''' | ||
* '''Oculus Insight''' technology | |||
* '''No external sensors required | * No external sensors required | ||
* Computer vision algorithms | * Computer vision algorithms | ||
* | * Real-time space mapping | ||
* Maximized tracking volume | |||
=== | === Passthrough+ === | ||
* '''Passthrough+ feature''' | |||
* View real world without removing headset | |||
* Safety feature | |||
* Guardian boundary system | |||
=== IPD === | |||
* '''Software IPD adjustment''' | |||
* No physical adjustment | |||
* Optimal range: 61.5-65.5mm | |||
* Limited for extreme IPDs | |||
=== Audio === | |||
* | * '''Integrated speakers''' | ||
* | * Same system as Quest and Go | ||
* | * '''3.5mm headphone jack''' | ||
* Personal audio option | |||
* | |||
=== | === Build === | ||
Halo headband design: | |||
* '''~500g weight''' | |||
* '''Halo headband''' | |||
* Better weight distribution | |||
* Improved light blocking | |||
* Rear adjustment knob | |||
* Top strap for security | |||
* Lenovo-designed comfort | |||
* Release button under right side | |||
=== Controllers === | |||
* | * '''Oculus Touch Gen 2''' | ||
* | * Same as original Quest | ||
* | * Ergonomic design | ||
* | * Thumbstick | ||
* Two buttons per controller | |||
* Two triggers per controller | |||
* System menu button | |||
* Haptic feedback | |||
* Inside-out tracked | |||
=== | === Connectivity === | ||
* '''DisplayPort 1.2''' | |||
* '''USB 3.0''' | |||
* Mini DisplayPort adapter included | |||
* Windows 10 required | |||
== PC Requirements == | |||
== | === Minimum Specifications === | ||
* '''GPU''': NVIDIA GTX 1050Ti / AMD RX 470 | |||
* '''CPU''': Intel i3-6100 / AMD Ryzen 3 1200 | |||
* '''RAM''': 8 GB+ | |||
* '''Video''': DisplayPort 1.2 | |||
* '''USB''': 1x USB 3.0 | |||
* '''OS''': Windows 10 | |||
== Technical Specifications == | |||
== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Specification !! Details | ||
|- | |- | ||
| | | Display || 1280x1440 per eye LCD | ||
|- | |- | ||
| | | Refresh Rate || 80 Hz | ||
|- | |- | ||
| | | FOV || 88° | ||
|- | |- | ||
| Tracking || | | Tracking || 6DoF (5 cameras, inside-out) | ||
|- | |- | ||
| IPD | | IPD || Software only | ||
|- | |- | ||
| Audio || Integrated | | Audio || Integrated + 3.5mm jack | ||
|- | |- | ||
| Price || $399 | | Controllers || Touch Gen 2 | ||
|- | |||
| Connection || DP 1.2 + USB 3.0 | |||
|- | |||
| Weight || ~500g | |||
|- | |||
| Price || $399 / $299 | |||
|} | |} | ||
| Line 142: | Line 153: | ||
'''Praise:''' | '''Praise:''' | ||
* Inside-out tracking | * Inside-out tracking no sensors | ||
* | * Easy setup | ||
* | * $399 accessible price | ||
* | * Improved resolution over CV1 | ||
* Halo headband comfortable | |||
* | * Touch controllers excellent | ||
* Passthrough+ feature | * Passthrough+ safety feature | ||
* | * Lenovo build quality | ||
* | * SteamVR compatible | ||
* Lower PC requirements | |||
'''Criticism:''' | '''Criticism:''' | ||
* | * 80Hz vs 90Hz CV1 | ||
* | * 88° FOV narrower | ||
* No physical IPD adjustment | * No physical IPD adjustment | ||
* | * LCD vs OLED (original) | ||
* | * Software IPD limited range | ||
* | * Discontinued after 2 years | ||
* | * Audio downgrade from CV1 | ||
* No audio strap option | |||
<ref name=" | * Quest 2 replaced it<ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/oculus-rift-s-review |title=Oculus Rift S Review |publisher=TechRadar |access-date=2025-01-07}}</ref> | ||
== See Also == | == See Also == | ||
* [[Oculus Rift CV1]] | * [[Oculus Rift CV1]] | ||
* [[Meta Quest 2]] | * [[Meta Quest 2]] | ||
* [[HP Reverb G2]] | * [[HP Reverb G2]] | ||
| Line 175: | Line 186: | ||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:Virtual Reality Devices]] | [[Category:Virtual Reality Devices]] | ||
[[Category:PC VR | [[Category:Head-Mounted Displays]] | ||
[[Category:PC VR]] | |||
[[Category:Oculus VR]] | [[Category:Oculus VR]] | ||
[[Category:Meta Platforms]] | [[Category:Meta Platforms]] | ||
[[Category:2019 in technology]] | [[Category:2019 in technology]] | ||
Revision as of 16:41, 7 January 2026
| Oculus Rift S | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-Mounted Display |
| Subtype | PC VR |
| Platform | Oculus, SteamVR |
| Developer | Oculus VR (Meta Platforms), Lenovo |
| Manufacturer | Lenovo |
| Release Date | May 2019 |
| Price | $399 USD (launch) / $299 (final) |
| Website | https://www.meta.com/ |
| Predecessor | Oculus Rift CV1 |
| Successor | Meta Quest 2 |
| System | |
| Storage | |
| Display | |
| Display | LCD |
| Resolution | 1280x1440 per eye |
| Refresh Rate | 80 Hz |
| Image | |
| Field of View | 88° |
| Optics | |
| Ocularity | Binocular |
| Tracking | |
| Tracking | 6DoF (inside-out, 5 cameras) |
| Audio | |
| Audio | Integrated speakers |
| Connectivity | |
| Connectivity | DisplayPort 1.2 + USB 3.0 |
| Device | |
| Weight | ~500g |
Property "Developer" (as page type) with input value "Oculus VR]] (Meta Platforms)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
The Oculus Rift S is a PC virtual reality head-mounted display developed by Oculus VR (now Meta Platforms) in collaboration with Lenovo, released in May 2019 at $399. The Rift S featured Oculus Insight inside-out tracking eliminating external sensors, an improved 1280x1440 per eye resolution, halo headband design for better comfort, and second-generation Oculus Touch controllers. Designed as an accessible entry to PC VR, the Rift S was discontinued in April 2021 in favor of the standalone Meta Quest 2, which could also function as a PC VR headset via Oculus Link.
History and Development
Oculus announced the Rift S at GDC 2019 as a collaboration with Lenovo, leveraging their VR/AR expertise and feedback from the Lenovo Legion gaming community. The headset launched in May 2019 at the same $399 price as the original Rift CV1. Facebook discounted the Rift S to $299 in December 2020 and announced discontinuation in September 2020, with production ending in April 2021 as the company shifted focus to the standalone Quest platform.[1]
Design and Hardware
Display
Improved LCD panel:
- 1280x1440 per eye resolution
- 2560x1440 total resolution
- LCD display
- 80 Hz refresh rate
- 88° field of view
- Higher resolution than Rift CV1
- Fast-switch LCD technology
Tracking
Oculus Insight system:
- 6DoF tracking
- 5 tracking cameras
- Inside-out tracking
- Oculus Insight technology
- No external sensors required
- Computer vision algorithms
- Real-time space mapping
- Maximized tracking volume
Passthrough+
- Passthrough+ feature
- View real world without removing headset
- Safety feature
- Guardian boundary system
IPD
- Software IPD adjustment
- No physical adjustment
- Optimal range: 61.5-65.5mm
- Limited for extreme IPDs
Audio
- Integrated speakers
- Same system as Quest and Go
- 3.5mm headphone jack
- Personal audio option
Build
Halo headband design:
- ~500g weight
- Halo headband
- Better weight distribution
- Improved light blocking
- Rear adjustment knob
- Top strap for security
- Lenovo-designed comfort
- Release button under right side
Controllers
- Oculus Touch Gen 2
- Same as original Quest
- Ergonomic design
- Thumbstick
- Two buttons per controller
- Two triggers per controller
- System menu button
- Haptic feedback
- Inside-out tracked
Connectivity
- DisplayPort 1.2
- USB 3.0
- Mini DisplayPort adapter included
- Windows 10 required
PC Requirements
Minimum Specifications
- GPU: NVIDIA GTX 1050Ti / AMD RX 470
- CPU: Intel i3-6100 / AMD Ryzen 3 1200
- RAM: 8 GB+
- Video: DisplayPort 1.2
- USB: 1x USB 3.0
- OS: Windows 10
Technical Specifications
| Specification | Details |
|---|---|
| Display | 1280x1440 per eye LCD |
| Refresh Rate | 80 Hz |
| FOV | 88° |
| Tracking | 6DoF (5 cameras, inside-out) |
| IPD | Software only |
| Audio | Integrated + 3.5mm jack |
| Controllers | Touch Gen 2 |
| Connection | DP 1.2 + USB 3.0 |
| Weight | ~500g |
| Price | $399 / $299 |
Reception
Praise:
- Inside-out tracking no sensors
- Easy setup
- $399 accessible price
- Improved resolution over CV1
- Halo headband comfortable
- Touch controllers excellent
- Passthrough+ safety feature
- Lenovo build quality
- SteamVR compatible
- Lower PC requirements
Criticism:
- 80Hz vs 90Hz CV1
- 88° FOV narrower
- No physical IPD adjustment
- LCD vs OLED (original)
- Software IPD limited range
- Discontinued after 2 years
- Audio downgrade from CV1
- No audio strap option
- Quest 2 replaced it[2]