Xreal One: Difference between revisions
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Improving page with detailed specifications, sections, and references |
Improving page with detailed specifications, sections, and references |
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{{Device Infobox | {{Device Infobox | ||
|image = | |image = | ||
|VR/AR = [[Augmented Reality]] | |VR/AR = [[Augmented Reality]] | ||
|Type = [[AR Glasses]] | |Type = [[AR Glasses]] | ||
|Subtype = [[Smart Glasses]] | |Subtype = [[Smart Glasses]] | ||
|Platform = [[ | |Platform = [[Xreal]] | ||
|Developer = [[ | |Developer = [[Xreal]] | ||
|Manufacturer = [[ | |Manufacturer = [[Xreal]] | ||
|Announcement Date = | |Announcement Date = December 2024 | ||
|Release Date = | |Release Date = December 2024 | ||
|Price = $499 USD | |Price = $499 USD | ||
|Website = https:// | |Website = https://www.xreal.com/us/one | ||
| | |Predecessor = [[Xreal Air 2]] | ||
|Chipset = [[ | |Chipset = [[Xreal X1]] (spatial computing chip) | ||
|Display = | |Display = 0.68" Sony Micro-OLED | ||
|Resolution = | |Resolution = 1920x1080 per eye (Full HD) | ||
|Refresh Rate = 120 Hz | |Refresh Rate = 120 Hz | ||
|Field of View = 50° | |Field of View = 50° | ||
|Equivalent Screen Size = 147" at 4m | |Equivalent Screen Size = 147" (virtual, at 4m) | ||
|Brightness = 5000 nits peak, 600 nits perceived | |Brightness = 5000 nits (peak), 600 nits (perceived) | ||
| | |Latency = 3 ms M2P | ||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|Optics = | |Optics = Birdbath | ||
|Tracking = | |Tracking = 3DoF (native, on-device) | ||
|Eye Tracking = No | |Eye Tracking = No | ||
|Hand Tracking = No | |Hand Tracking = No | ||
|Audio = | |Adjustable Transparency = Yes (3 levels) | ||
|Connectivity = USB-C ( | |Audio = Bose-tuned speakers | ||
|Weight = | |Connectivity = USB-C (DisplayPort) | ||
|Weight = ~85g | |||
}} | }} | ||
The ''' | The '''Xreal One''' is a consumer [[augmented reality]] [[smart glasses]] developed by [[Xreal]], announced and released in December 2024 at $499. The Xreal One is the world's first cinematic AR glasses with a dedicated spatial computing chip—the proprietary '''Xreal X1'''—built directly into the glasses, enabling native 3DoF spatial computing without external adapters or software. Featuring a 0.68-inch Sony Micro-OLED display with 5000 nits peak brightness, 147-inch virtual screen equivalent, ultra-low 3ms motion-to-photon latency, and audio tuned by Bose engineers, the Xreal One represents the company's biggest advancement in consumer AR technology. | ||
== History and Development == | == History and Development == | ||
Xreal unveiled the One Series in December 2024, positioning it as the biggest leap forward for the consumer AR industry. The X1 chip represents over three years of in-house research and development, becoming the first customized silicon designed specifically for optical see-through (OST) AR glasses. The Xreal One launched alongside the higher-end [[Xreal One Pro]] with wider FOV.<ref name="prnewswire">{{cite web |url=https://www.prnewswire.com/news-releases/introducing-xreal-one-series-worlds-first-cinematic-ar-glasses-with-x1-independent-spatial-computing-chip-for-complete-spatial-screen-control-302322181.html |title=Introducing XREAL One Series: World's First Cinematic AR Glasses with X1 Independent Spatial Computing Chip |publisher=PR Newswire |access-date=2025-01-07}}</ref> | |||
== Design and Hardware == | == Design and Hardware == | ||
| Line 44: | Line 41: | ||
=== X1 Spatial Computing Chip === | === X1 Spatial Computing Chip === | ||
World-first integrated AR processing: | |||
* ''' | * '''First custom silicon for OST AR glasses''' | ||
* | * Over 3 years of R&D | ||
* | * Enables native 3DoF on-device | ||
* | * No external app, adapter, or software required | ||
* On-device configuration and processing | |||
* Plug-and-play spatial computing | |||
* Reduces latency and complexity | |||
=== Display === | === Display === | ||
Premium Sony Micro-OLED with exceptional brightness: | |||
* '''0.68-inch Sony Micro-OLED''' display | |||
* 1920x1080 resolution per eye (Full HD) | |||
* '''5000 nits peak brightness''' | |||
* 600 nits perceived brightness | |||
* '''120 Hz refresh rate''' | |||
* '''147-inch virtual screen''' (at 4m distance) | |||
* High contrast ratio | |||
* Vibrant OLED colors | |||
=== Field of View === | |||
* '''50° FOV''' | |||
* Improved over Air 2 (46°) | |||
* Immersive viewing experience | |||
=== Latency === | |||
Ultra-responsive performance: | |||
* '''3 ms motion-to-photon latency''' | |||
* Minimal lag for gaming | |||
* Smooth spatial tracking | |||
* Responsive head tracking | |||
=== Tracking === | |||
Native spatial computing: | |||
* '''3 Degrees of Freedom''' (3DoF) | |||
* '''Native on-device''' (powered by X1 chip) | |||
* No separate app required | |||
* No adapter needed | |||
* Instant spatial screen experience | |||
=== Adjustable Transparency === | |||
* | * '''3 levels''' of lens transparency | ||
* Control ambient light | |||
* Adapt to environment | |||
* | |||
* | |||
=== Audio === | === Audio === | ||
Bose-engineered sound: | |||
* '''Tuned by Bose engineers''' | |||
* Unique sound chamber design | |||
* New acoustic components | |||
* Clarity, balance, and detail | |||
* Lifelike media experience | |||
* Directional for privacy | |||
=== Build === | |||
* ~85g weight | |||
* Comfortable for extended wear | |||
* USB-C connection | |||
* Premium build quality | |||
== Connectivity == | |||
* USB-C with native spatial support | |||
* Compatible with: | |||
** iPhone 15/16 | |||
** Android smartphones | |||
** Mac computers | |||
** Windows PC | |||
** Steam Deck | |||
** ROG Ally | |||
** Nintendo Switch | |||
== | == Comparison with Xreal One Pro == | ||
{| class="wikitable" | |||
|- | |||
! Feature !! Xreal One !! Xreal One Pro | |||
|- | |||
| X1 Chip || Yes || Yes | |||
|- | |||
| FOV || '''50°''' || '''57°''' | |||
|- | |||
| Virtual Screen || '''147"''' || '''171"''' | |||
|- | |||
| Optics || Birdbath || '''X-Prism''' | |||
|- | |||
| Audio || Bose-tuned || Sound by Bose | |||
|- | |||
| Price || '''$499''' || Higher | |||
|} | |||
== | == Technical Specifications == | ||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Chip || Xreal X1 (spatial computing) | |||
|- | |||
| Display || 0.68" Sony Micro-OLED | |||
|- | |||
| Resolution || 1920x1080 per eye | |||
|- | |||
| Refresh Rate || 120 Hz | |||
|- | |||
| Virtual Screen || 147" | |||
|- | |||
| Field of View || 50° | |||
|- | |||
| Brightness || 5000 nits (peak) | |||
|- | |||
| Latency || 3 ms M2P | |||
|- | |||
| Tracking || 3DoF (native) | |||
|- | |||
| Audio || Bose-tuned | |||
|- | |||
| Weight || ~85g | |||
|- | |||
| Price || $499 | |||
|} | |||
== Reception == | == Reception == | ||
'''Praise:''' | '''Praise:''' | ||
* | * X1 chip revolutionary for AR glasses | ||
* | * Native 3DoF without adapters | ||
* | * 3ms latency ultra-responsive | ||
* | * 5000 nits brightness excellent | ||
* | * Bose-tuned audio quality | ||
* 50° FOV wider than Air 2 | |||
* 147" virtual screen immersive | |||
* Plug-and-play simplicity | |||
* On-device processing | |||
* 120 Hz smooth performance | |||
* "Spatial computing game changer" | |||
'''Criticism:''' | '''Criticism:''' | ||
* $499 price | * $499 price ($100 more than Air 2) | ||
* 50° FOV | * 50° FOV narrower than One Pro (57°) | ||
* | * 3DoF only—no 6DoF spatial tracking | ||
* Tethered connection required | |||
== | * No built-in myopia adjustment | ||
* Birdbath optics (vs X-Prism on Pro)<ref name="tomshardware">{{cite web |url=https://www.tomshardware.com/peripherals/wearable-tech/xreal-one-review |title=Xreal One Review: X1 chip up Xreal's game in the AR glasses segment |publisher=Tom's Hardware |access-date=2025-01-07}}</ref> | |||
<ref name="tomsguide">{{cite web |url=https://www.tomsguide.com/computing/vr-ar/xreal-one-ar-glasses-review |title=I tested the Xreal One AR Glasses — here's why they're a spatial computing game changer |publisher=Tom's Guide |access-date=2025-01-07}}</ref> | |||
== See Also == | == See Also == | ||
* [[Xreal One Pro]] | * [[Xreal One Pro]] | ||
* [[Xreal Air 2]] | |||
* [[Xreal Air 2 Pro]] | * [[Xreal Air 2 Pro]] | ||
* [[ | * [[Rokid Max 2]] | ||
* [[Viture | * [[Viture Pro XR]] | ||
== References == | == References == | ||
| Line 133: | Line 214: | ||
[[Category:AR Glasses]] | [[Category:AR Glasses]] | ||
[[Category:Smart Glasses]] | [[Category:Smart Glasses]] | ||
[[Category: | [[Category:Xreal]] | ||
[[Category:2024 in technology]] | [[Category:2024 in technology]] | ||