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{{Device Infobox
{{Device Infobox
|image=[[File:Oculus Go.jpg|400px]]
|image =
|VR/AR=Virtual Reality
|VR/AR = [[Virtual Reality]]
|Type= Head-mounted Display
|Type = [[Head-mounted display]]
|Subtype=Low-end Standalone HMD
|Subtype = [[Standalone VR]]
|Platform=
|Platform = [[Oculus Store]]
|Creator=
|Developer = [[Oculus VR]], [[Xiaomi]]
|Developer=Oculus
|Manufacturer = [[Meta Platforms]], [[Xiaomi]]
|Manufacturer=
|Announcement Date = October 11, 2017 (OC4)
|Operating System=Android
|Release Date = May 1, 2018
|Versions=
|End of Sales = Discontinued
|Requires=
|Price = $199 USD (32 GB), $249 USD (64 GB)
|Predecessor=
|Website = https://www.meta.com/
|Successor=
|Successor = [[Oculus Quest]]
|CPU=
|Chipset = [[Qualcomm Snapdragon 821]]
|GPU=
|Memory = 3 GB
|HPU=
|Storage = 32 GB, 64 GB
|Memory=
|Display = 5.5" LCD (single panel)
|Storage=
|Resolution = 1280×1440 per eye (2560×1440 combined)
|Display=Fast-switch LCD
|PPI = 538 PPI
|Resolution=2560x1440
|Refresh Rate = 60 Hz, 72 Hz
|Pixel Density=
|Field of View = ~110°
|Refresh Rate=
|Ocularity = Binocular
|Persistence=
|Optics = Fresnel lenses
|Precision=
|Tracking = 3DoF (orientation only)
|Field of View=110 Degrees
|Eye Tracking = No
|Optics=
|Hand Tracking = No
|Tracking=Standing, Seated (inside-out)
|Controllers = Oculus Go controller (3DoF)
|Rotational Tracking=Yes
|Audio = Built-in speakers, 3.5mm jack
|Positional Tracking=No
|Connectivity = Wi-Fi, Bluetooth, USB
|Update Rate=
|Battery = 2.5 hours
|Tracking Volume=
|Weight = ~468g
|Latency=
|Color = White/Grey
|Audio=Integrated audio, Headphones
|Camera=
|Sensors=Accelerometer, Magnetometer, Gyroscope
|Input=Wireless Controller
|Connectivity=3.5mm audio jack
|Power=
|Weight=
|Size=
|Cable Length=
|Release Date=Arriving early 2018
|Price=Starting at $199
|Website=[https://www.oculus.com/go/ Oculus]
}}
}}
Oculus Go is the new low-end [[standalone]] [[head-mounted display]] introduced by [[Facebook]] CEO Mark Zuckerberg in October 2017. Go, the third such launch from [[Oculus]], doesn’t require smartphone or a [[PC]] to power the headset. The makers are planning to release the [[headset]] in early 2018 and the device comes with a starting price tag of $199.


==Focus on Affordability and Functionality==
The '''Oculus Go''' is a discontinued standalone [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]] in partnership with [[Qualcomm]] and [[Xiaomi]], announced on October 11, 2017 at Oculus Connect 4 and released on May 1, 2018 at $199. It was Oculus's first standalone VR headset, requiring no PC or smartphone to operate. The Go featured a high-resolution 2560×1440 fast-switch LCD display that reduced screen door effect, 3DoF rotational tracking, and compatibility with Samsung Gear VR software. Starting at $199, it brought standalone VR to the masses before being succeeded by the 6DoF [[Oculus Quest]] in 2019.
During the [[Oculus Connect]] keynote session Mark Zukerberg announced partial details of the new [[untethered]] [[VR]] headset the company is creating with heavy focus on affordability and functionality. All the stuff – [[processor]], electronics, and [[software]] that create the [[virtual reality]] experience are built into the Go headset.  


Go, the latest virtual reality headset from Oculus, is not the successor of [[Santa Cruz]]. But, from the details that were released, we can assume that Oculus Go is a lot closer to [[Gear VR]] than Santa Cruz. While the standalone Santa Cruz headset is equipped with 6[[DOF]] ([[Degree of Freedom]]) [[positional tracking]], the Oculus Go VR headset contains only 3DOF [[rotational tracking]], just like Gear VR. The Oculus Go headset has rotational and [[orientation tracking]], but not positional tracking.
== History and Development ==


Oculus is promising high-quality performance of its next generation lens that’ll provide a wide [[FOV]] with reduced glare. Very similar to Gear VR, Oculus Go has adopted the same input model and same application platform.
Facebook (now Meta) announced the Oculus Go at Oculus Connect 4 on October 11, 2017, positioning it as an accessible entry point to VR. The headset was developed in partnership with Qualcomm (Snapdragon 821 processor) and Xiaomi (manufacturing). The Go shipped globally on May 1, 2018 at $199—significantly lower than PC VR alternatives.<ref name="metablog">{{cite web |url=https://www.meta.com/blog/oculus-go-available-now-our-best-vr-optics-in-our-first-standalone-vr-headset/ |title=Oculus Go Available Now: Our Best VR Optics in Our First Standalone VR Headset |publisher=Meta |access-date=2025-01-07}}</ref>


==Design==
The Go was compatible with Samsung Gear VR software, providing access to a substantial library at launch. It was discontinued after the Oculus Quest proved that 6DoF standalone VR was viable at consumer prices.<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/Oculus_Go |title=Oculus Go |publisher=Wikipedia |access-date=2025-01-07}}</ref>
Oculus is yet to release the virtual reality headset for the experts and consumers to comment on its design, look, and feel. The company has shared some pieces of information and from the images that were released we can make some guesses.  


In terms of the shape and look of the device, Oculus Go is quite similar to the [[Oculus Rift]]. Like the Rift, Go also has a fabric wrapped around the harder exterior. The makers have worked on the comfort quotient, by adding a new ‘more breathable’ fabric and replacing the standard plastic Velcro with a soft elastic strap.
== Design and Hardware ==


==Audio==
=== Display ===
The new standalone from Oculus comes with integrated [[audio]]. The wearer of the headset doesn’t require a [[headphone]] to listen to the audio because the device comes with [[built-in speakers]]. For private listening headphones can be plugged into the [[3.5mm audio jack]] in the device.


==Display==
High-resolution fast-switch LCD:
Designing the Go VR [[HMD]], the company has opted for [[fast-switch LCD]] instead of the [[OLED]] display. The makers are of the opinion that the 2560x1440 resolution LCD display has better fill-factor than the other display technology. It’s also believed that the [[Liquid Crystal Display]] technology would greatly help in eliminating the screen door effect.


Learning a thing or two from its earlier releases Oculus announced that the Go headset will have the second-generation [[Fresnel lenses]]. The technology upgrade is aimed at reducing the amount of glare.
* Single 5.5-inch LCD panel
* 2560×1440 combined resolution (1280×1440 per eye)
* '''538 PPI''' pixel density
* Fast-switch LCD reduces blur
* '''Dramatically reduced screen door effect''' vs Rift CV1
* 60 Hz or 72 Hz refresh rate (application dependent)
* ~110° field of view


==Software==
=== Processing ===
It’s only natural for the users to wonder the kinds of [[applications]], [[games]], and content that the Oculus Go would support. It’s believed that the new standalone HMD will have its own library of supporting applications, games, etc. Moreover, much of the software and content that run on Gear VR will also be compatible with Oculus Go. The company has also announced that the VR headset will support [[Unreal]] and [[Unity]] engine.


==Controller==
* [[Qualcomm Snapdragon 821]] SoC
The [[controller]] offered along with the headset features a [[touchpad]] and trigger. In terms of functionality, tracking, and features the Oculus Go Controller is believed to be a lot like the [[Daydream View]] or Gear VR controllers.
* 3 GB RAM
* 32 GB or 64 GB internal storage
* No SD card expansion


==The Rationale behind Oculus’ Third Launch==
=== Tracking ===
There is no denying that the era of virtual reality and [[augmented reality]] has arrived. For it to be accepted by the masses, it would take quite a few years unless the technology becomes affordable. It seems Mark Zuckerberg has understood the situation and the launch of the low-cost Oculus Go is the right step in that direction.


At the event attended by scores of computer programmers and tech enthusiasts, Zuckerberg reassured them of his commitment to the cause of virtual reality. His goal is to see a billion people use virtual reality in the days to come. The Facebook CEO also assured the crowd that the new [[low-cost standalone headset]] will offer the most accessible virtual reality experience ever.
3 Degrees of Freedom (3DoF):


Oculus isn’t the only company that’s working on standalone headsets. [[Google]], which already has the Daydream View that requires a smartphone, is currently working on a [[standalone HMD]] device. But, not much is known about the product, how it works, its cost, and when it’ll be released.
* '''Rotational tracking only'''
* Tracks head rotation (pitch, yaw, roll)
* No positional tracking (no leaning/walking)
* Same tracking as Samsung Gear VR
* Less immersive than 6DoF alternatives


==Availability and Price==  
=== Controller ===
The low-cost standalone HMD was announced at the Oculus event and the makers a promising an early 2018 release, though the solid roll out date is still a mystery. Even though Oculus Go isn’t the most advanced standalone virtual reality headset, the affordable price (starting at $199) has got people excited about the product.   


==References==
Bundled 3DoF controller:
1. https://www.oculus.com/go/


2. https://www.roadtovr.com/oculus-go-headset-announcement-price-release-date-oculus-connect-4/
* Single trigger
* Trackpad
* Back button
* Menu button
* Same inputs as Gear VR controller
* Sleek, intuitive design
* Orientation tracked


3. https://www.digitaltrends.com/virtual-reality/oculus-rift-vs-oculus-go/
=== Audio ===


4. https://www.theverge.com/2017/10/11/16459442/oculus-go-standalone-vr-headset-announce-pricing
* Built-in integrated speakers
* No headphones required
* 3.5mm headphone jack
* Spatial audio support


5. http://www.techradar.com/news/oculus-go-release-date-price-news-and-features
=== Battery ===


6. https://techcrunch.com/2017/10/11/oculus-announces-199-oculus-go-standalone-headset/
* Built-in rechargeable battery
* '''2.5 hours''' continuous use
* USB charging


7. https://www.engadget.com/2017/10/11/oculus-go/
=== Build ===
 
* ~468g weight
* All-in-one design
* No external tethering
* White/Grey color scheme
* Fabric exterior
 
== Standalone Design ==
 
Key advantages of all-in-one form factor:
 
* No PC required
* No smartphone required
* No external sensors
* Quick setup—power on and play
* Fully portable
* Self-contained processing
 
== Software Compatibility ==
 
* Oculus Store library
* '''Gear VR app compatibility'''
* Thousands of apps at launch
* Social VR (Oculus Rooms, Venues)
* Media consumption focus
 
== Comparison with Gear VR ==
 
{| class="wikitable"
|-
! Feature !! Oculus Go !! Samsung Gear VR
|-
| Form Factor || Standalone || Phone-powered
|-
| Tracking || 3DoF || 3DoF
|-
| Display || Built-in LCD || Phone display
|-
| Price || $199 || $99 + phone
|-
| Setup || Instant || Insert phone
|-
| Software || Same Oculus library || Same Oculus library
|}
 
== Reception ==
 
'''Praise:'''
* "Standalone VR For The Masses" - UploadVR
* "Convenient VR For The Masses" - Tom's Hardware
* $199 price point revolutionary
* High-quality LCD reduces screen door effect
* 538 PPI clarity
* Built-in audio convenient
* No phone or PC required
* Gear VR app compatibility
* Quick, simple setup
* Excellent media consumption device
 
'''Criticism:'''
* 3DoF only—no room-scale VR
* Cannot track positional movement
* Limited compared to Quest's 6DoF
* Quickly superseded by Quest
* No hand tracking
* Fixed storage (no expansion)
* 2.5 hour battery life limited
* Discontinued product<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/oculus-go-review-standalone-vr/ |title=Oculus Go Review: Standalone VR For The Masses |publisher=UploadVR |access-date=2025-01-07}}</ref>
 
<ref name="tomshardware">{{cite web |url=https://www.tomshardware.com/reviews/oculus-go-standalone-vr-headset,5597.html |title=Oculus Go Standalone VR Headset Review: Convenient VR For The Masses |publisher=Tom's Hardware |access-date=2025-01-07}}</ref>
 
== See Also ==
* [[Oculus Quest]]
* [[Meta Quest 2]]
* [[Samsung Gear VR]]
* [[Pico G3]]
 
== References ==
{{reflist}}
 
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Standalone VR Headsets]]
[[Category:3DoF VR Headsets]]
[[Category:Oculus VR]]
[[Category:Meta Platforms]]
[[Category:2018 in technology]]
[[Category:Discontinued VR Headsets]]

Revision as of 15:33, 7 January 2026

Oculus Go
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Standalone VR
Platform Oculus Store
Developer Oculus VR, Xiaomi
Manufacturer Meta Platforms, Xiaomi
Announcement Date October 11, 2017 (OC4)
Release Date May 1, 2018
Price $199 USD (32 GB), $249 USD (64 GB)
Website https://www.meta.com/
Successor Oculus Quest
System
Chipset Qualcomm Snapdragon 821
Storage
Storage 32 GB, 64 GB
Memory 3 GB
Display
Display 5.5" LCD (single panel)
Resolution 1280×1440 per eye (2560×1440 combined)
Refresh Rate 60 Hz, 72 Hz
Image
Field of View ~110°
Optics
Optics Fresnel lenses
Ocularity Binocular
Tracking
Tracking 3DoF (orientation only)
Eye Tracking No
Hand Tracking No
Audio
Audio Built-in speakers, 3.5mm jack
Connectivity
Connectivity Wi-Fi, Bluetooth, USB
Device
Weight ~468g
Color White/Grey


The Oculus Go is a discontinued standalone virtual reality head-mounted display developed by Oculus VR in partnership with Qualcomm and Xiaomi, announced on October 11, 2017 at Oculus Connect 4 and released on May 1, 2018 at $199. It was Oculus's first standalone VR headset, requiring no PC or smartphone to operate. The Go featured a high-resolution 2560×1440 fast-switch LCD display that reduced screen door effect, 3DoF rotational tracking, and compatibility with Samsung Gear VR software. Starting at $199, it brought standalone VR to the masses before being succeeded by the 6DoF Oculus Quest in 2019.

History and Development

Facebook (now Meta) announced the Oculus Go at Oculus Connect 4 on October 11, 2017, positioning it as an accessible entry point to VR. The headset was developed in partnership with Qualcomm (Snapdragon 821 processor) and Xiaomi (manufacturing). The Go shipped globally on May 1, 2018 at $199—significantly lower than PC VR alternatives.[1]

The Go was compatible with Samsung Gear VR software, providing access to a substantial library at launch. It was discontinued after the Oculus Quest proved that 6DoF standalone VR was viable at consumer prices.[2]

Design and Hardware

Display

High-resolution fast-switch LCD:

  • Single 5.5-inch LCD panel
  • 2560×1440 combined resolution (1280×1440 per eye)
  • 538 PPI pixel density
  • Fast-switch LCD reduces blur
  • Dramatically reduced screen door effect vs Rift CV1
  • 60 Hz or 72 Hz refresh rate (application dependent)
  • ~110° field of view

Processing

Tracking

3 Degrees of Freedom (3DoF):

  • Rotational tracking only
  • Tracks head rotation (pitch, yaw, roll)
  • No positional tracking (no leaning/walking)
  • Same tracking as Samsung Gear VR
  • Less immersive than 6DoF alternatives

Controller

Bundled 3DoF controller:

  • Single trigger
  • Trackpad
  • Back button
  • Menu button
  • Same inputs as Gear VR controller
  • Sleek, intuitive design
  • Orientation tracked

Audio

  • Built-in integrated speakers
  • No headphones required
  • 3.5mm headphone jack
  • Spatial audio support

Battery

  • Built-in rechargeable battery
  • 2.5 hours continuous use
  • USB charging

Build

  • ~468g weight
  • All-in-one design
  • No external tethering
  • White/Grey color scheme
  • Fabric exterior

Standalone Design

Key advantages of all-in-one form factor:

  • No PC required
  • No smartphone required
  • No external sensors
  • Quick setup—power on and play
  • Fully portable
  • Self-contained processing

Software Compatibility

  • Oculus Store library
  • Gear VR app compatibility
  • Thousands of apps at launch
  • Social VR (Oculus Rooms, Venues)
  • Media consumption focus

Comparison with Gear VR

Feature Oculus Go Samsung Gear VR
Form Factor Standalone Phone-powered
Tracking 3DoF 3DoF
Display Built-in LCD Phone display
Price $199 $99 + phone
Setup Instant Insert phone
Software Same Oculus library Same Oculus library

Reception

Praise:

  • "Standalone VR For The Masses" - UploadVR
  • "Convenient VR For The Masses" - Tom's Hardware
  • $199 price point revolutionary
  • High-quality LCD reduces screen door effect
  • 538 PPI clarity
  • Built-in audio convenient
  • No phone or PC required
  • Gear VR app compatibility
  • Quick, simple setup
  • Excellent media consumption device

Criticism:

  • 3DoF only—no room-scale VR
  • Cannot track positional movement
  • Limited compared to Quest's 6DoF
  • Quickly superseded by Quest
  • No hand tracking
  • Fixed storage (no expansion)
  • 2.5 hour battery life limited
  • Discontinued product[3]

[4]

See Also

References