Pimax Crystal Light: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = [[ | |Subtype = [[PC VR]] | ||
|Release Date = 2024 | |Platform = [[SteamVR]], [[Pimax Play]] | ||
|Price = $ | |Developer = [[Pimax]] | ||
|Display = | |Manufacturer = [[Pimax]] | ||
|Resolution = | |Announcement Date = April 2024 | ||
|Refresh Rate = 120 Hz | |Release Date = May 2024 | ||
|Field of View = 115° | |Price = $699 USD | ||
|Website = https://pimax.com/products/pimax-crystal-light | |||
|Requirements = NVIDIA RTX 2080 minimum, RTX 3070+ recommended | |||
|Display = 2× LCD with local dimming | |||
|Resolution = 2880×2880 per eye (16.6 million pixels total) | |||
|Refresh Rate = 72 Hz, 90 Hz, 120 Hz (variable) | |||
|Field of View = 115° (up to 130° diagonal) | |||
|Horizontal FoV = 115° | |Horizontal FoV = 115° | ||
| | |PPD = 35 PPD | ||
|IPD Range = 58-72mm (manual adjustment) | |||
|IPD Range = 58- | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|Optics = Glass aspheric lenses | |||
|Tracking = Inside-out 6DoF (4 cameras, SLAM) or SteamVR Lighthouse | |||
|Eye Tracking = No | |||
|Hand Tracking = No | |||
|Foveated Rendering = Fixed 2.0 | |||
|Audio = 3.5mm jack, 2× microphones | |||
|Connectivity = DisplayPort | |||
|Weight = 815g | |||
|Color = Black | |||
}} | }} | ||
'''Pimax Crystal Light''' is a [[ | The '''Pimax Crystal Light''' is a high-resolution [[PC VR]] [[head-mounted display]] developed by [[Pimax]], released in May 2024. It is a streamlined, budget-friendly version of the [[Pimax Crystal]], offering the same 16.6 million pixel resolution at a significantly lower price point. The Crystal Light is notable for using glass aspheric lenses instead of the more common pancake lenses, which Pimax claims results in only 1% light loss compared to around 90% with pancake optics. | ||
== | == History and Development == | ||
* | The Pimax Crystal Light was announced alongside the [[Pimax Crystal Super]] at Pimax's annual Frontier keynote in April 2024. While the Crystal Super represented Pimax's flagship offering, the Crystal Light was designed as an affordable entry point to high-resolution PCVR, stripping away non-essential features while maintaining core display specifications.<ref name="pimax">{{cite web |url=https://pimax.com/blogs/blogs/pimax-reveals-two-new-high-end-vr-headsets-at-its-annual-frontier-keynote |title=Pimax reveals two new high-end VR headsets at its annual Frontier keynote |publisher=Pimax |access-date=2025-01-07}}</ref> | ||
* ''' | |||
* ''' | The Crystal Light serves as a "pure PCVR" headset with no battery, no XR2 processor, and no standalone capabilities—it requires a connected PC at all times. | ||
* ''' | |||
* ''' | == Design and Hardware == | ||
=== Display === | |||
The Crystal Light features dual LCD panels with local dimming, delivering 2880×2880 resolution per eye (16.6 million pixels total). Display specifications include: | |||
* 35 pixels per degree (PPD) for sharp visuals | |||
* Variable refresh rate: 72 Hz, 90 Hz, or 120 Hz | |||
* 115° field of view (up to 130° diagonal depending on face shape) | |||
* Local dimming for improved contrast<ref name="vrcompare">{{cite web |url=https://vr-compare.com/headset/pimaxcrystallight |title=Pimax Crystal Light: Full Specification |publisher=VRcompare |access-date=2025-01-07}}</ref> | |||
=== Glass Aspheric Lenses === | |||
Unlike most VR headsets which use Fresnel or pancake lenses, the Crystal Light employs glass aspheric lenses: | |||
* Thinner, flatter, and lighter than traditional lenses | |||
* Better light penetration and clarity | |||
* Only 1% light loss vs. ~90% with pancake lenses | |||
* Excellent edge-to-edge clarity | |||
However, unlike the original Pimax Crystal, the Crystal Light does not feature interchangeable lenses.<ref name="gamingnexus">{{cite web |url=https://www.gamingnexus.com/Article/14068/Pimax-Crystal-Light/ |title=Pimax Crystal Light Review |publisher=Gaming Nexus |access-date=2025-01-07}}</ref> | |||
=== Tracking === | |||
The Crystal Light uses inside-out tracking with four cameras and SLAM algorithm, eliminating the need for external base stations. Optionally, users can add SteamVR Lighthouse base stations for higher precision tracking. | |||
The headset includes Fixed Foveated Rendering 2.0 for performance optimization, though it lacks eye tracking for dynamic foveated rendering. | |||
=== Audio === | |||
The Crystal Light includes: | |||
* 3.5mm audio jack for headphones | |||
* Dual microphones for voice chat | |||
No built-in speakers are included—users must supply their own headphones. | |||
== Differences from Pimax Crystal == | |||
The Crystal Light is a streamlined version of the original Crystal with these key differences: | |||
{| class="wikitable" | |||
|- | |||
! Feature !! Crystal !! Crystal Light | |||
|- | |||
| Price || ~$1,599 || $699 | |||
|- | |||
| Resolution || 2880×2880 || 2880×2880 (same) | |||
|- | |||
| Eye Tracking || Yes || No | |||
|- | |||
| Standalone Mode || Yes (XR2) || No | |||
|- | |||
| Battery || Yes || No | |||
|- | |||
| Interchangeable Lenses || Yes || No | |||
|- | |||
| Auto IPD || Yes || Manual only | |||
|}<ref name="pimax-compare">{{cite web |url=https://pimax.com/pages/pimax-crystal-series-comparison-crystal-og-light-super |title=Pimax Crystal Series Comparison: Crystal OG, Light & Super |publisher=Pimax |access-date=2025-01-07}}</ref> | |||
== System Requirements == | |||
* '''Minimum:''' NVIDIA RTX 2080 or equivalent | |||
* '''Recommended:''' NVIDIA RTX 3070 or higher | |||
* High-end CPU for optimal performance | |||
== Reception == | |||
'''Praise:''' | |||
* "Affordable PCVR Clarity" - excellent value at $699 | |||
* Same high resolution as more expensive Crystal | |||
* Glass aspheric lenses provide excellent clarity | |||
* Flexible refresh rate options (72-120 Hz) | |||
* Wide field of view | |||
* Inside-out tracking simplifies setup | |||
'''Criticism:''' | |||
* Heavy at 815g | |||
* No built-in audio | |||
* No eye tracking (fixed foveated rendering only) | |||
* No standalone capability | |||
* Requires high-end GPU | |||
* Non-interchangeable lenses<ref name="xrtoday">{{cite web |url=https://www.xrtoday.com/reviews/pimax-crystal-light-review-affordable-pcvr-clarity/ |title=Pimax Crystal Light Review: Affordable PCVR Clarity |publisher=XR Today |access-date=2025-01-07}}</ref> | |||
<ref name="pcgamer">{{cite web |url=https://www.pcgamer.com/games/vr/pimax-crystal-light-review/ |title=Pimax Crystal Light review |publisher=PC Gamer |access-date=2025-01-07}}</ref> | |||
== See Also == | == See Also == | ||
* [[ | * [[Pimax Crystal]] | ||
* [[ | * [[Pimax Crystal Super]] | ||
* [[ | * [[Pimax Crystal Super 8K Micro-OLED]] | ||
* [[Bigscreen Beyond]] | |||
* [[Varjo Aero]] | |||
== References == | |||
{{reflist}} | |||
[[Category:VR Headsets]] | [[Category:Devices]] | ||
[[Category: | [[Category:Virtual Reality Devices]] | ||
[[Category:PC VR Headsets]] | |||
[[Category:Pimax]] | |||
[[Category:2024 in technology]] | |||