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Viture Luma Ultra: Difference between revisions

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|SD Card Slot =  
|SD Card Slot =  
|Display = Dual Micro-OLED (by Sony)
|Display = Dual Micro-OLED (by Sony)
|Subpixel Layout =
|Subpixel Layout =  
|Peak Brightness = 1250 nits (perceived peak)
|Peak Brightness = 1250 nits (perceived peak)
|Resolution = 1920×1200 per eye (3840×1200 total)
|Resolution = 1920×1200 per eye (3840×1200 total)
|Refresh Rate = Up to 120 Hz (virtual display spec)
|Refresh Rate = Up to 120 Hz (virtual display spec)
|Pixel Density =
|Pixel Density =  
|Persistence =
|Persistence =  
|Precision =
|Precision =  
|Field of View = 52° diagonal
|Field of View = 52° diagonal
|Horizontal FoV =  
|Horizontal FoV =  
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|Average Pixel Density =  
|Average Pixel Density =  
|Peak Pixel Density =  
|Peak Pixel Density =  
|Foveated Rendering =
|Foveated Rendering =  
|Optics = [[Birdbath optics]]
|Optics = [[Birdbath optics]]
|Ocularity = [[Binocular]]
|Ocularity = [[Binocular]]
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|Passthrough = See-through optical AR (no video passthrough mode exposed beyond cameras for tracking)
|Passthrough = See-through optical AR (no video passthrough mode exposed beyond cameras for tracking)
|Tracking = 6DoF head tracking (with dual grayscale depth cameras) via SpaceWalker/SDK; 3DoF on other Luma models via software
|Tracking = 6DoF head tracking (with dual grayscale depth cameras) via SpaceWalker/SDK; 3DoF on other Luma models via software
|Tracking Frequency =
|Tracking Frequency =  
|Base Stations = None (inside-out via onboard cameras)
|Base Stations = None (inside-out via onboard cameras)
|Eye Tracking =  
|Eye Tracking =  
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|Wired Video = USB-C DisplayPort Alt Mode
|Wired Video = USB-C DisplayPort Alt Mode
|Wireless Video = Via Pro Neckband / host apps (content origin), not native on glasses
|Wireless Video = Via Pro Neckband / host apps (content origin), not native on glasses
|WiFi = — (via host or Pro Neckband)
|WiFi = via host or Pro Neckband
|Bluetooth = — (via host or Pro Neckband)
|Bluetooth = via host or Pro Neckband
|Power = Powered by host / Pro Neckband (no internal battery)
|Power = Powered by host / Pro Neckband (no internal battery)
|Battery Capacity =
|Battery Capacity =  
|Battery Life =
|Battery Life =  
|Charge Time =
|Charge Time =  
|Dimensions = Glasses (folded): 155.0 × 50.1 × 56.5 mm; Case: 191 × 85 × 85 mm
|Dimensions = Glasses (folded): 155.0 × 50.1 × 56.5 mm; Case: 191 × 85 × 85 mm
|Weight = 83g
|Weight = 83g
|Material = Translucent matte frame with electrochromic film lenses
|Material = Translucent matte frame with electrochromic film lenses
|Headstrap = Glasses-style temples (nose pads 3 sizes)
|Headstrap = Glasses-style temples (nose pads 3 sizes)
|Haptics =
|Haptics =  
|Color = Black (translucent accents; dynamic lighting effects)
|Color = Black (translucent accents; dynamic lighting effects)
|Sensors = IMU; front RGB camera; dual grayscale depth cameras; wear detection
|Sensors = IMU; front RGB camera; dual grayscale depth cameras; wear detection
|Input = On-frame buttons for brightness/volume; hand gestures via SpaceWalker (with supported platforms)
|Input = On-frame buttons for brightness/volume; hand gestures via SpaceWalker (with supported platforms)
|Compliance =
|Compliance =  
|Size = Regular
|Size = Regular
|Cable Length = 1.2 m (USB-C to magnetic connector)
|Cable Length = 1.2 m (USB-C to magnetic connector)
}}
}}


The '''Viture Luma Ultra''' is a pair of [[AR glasses]] (also marketed as [[XR glasses]]) developed and manufactured by [[VITURE]], a [[San Francisco]]-based company founded by former [[Google]] and [[Apple]] employees. Announced as part of the Luma Series in July 2025, the Luma Ultra is VITURE's flagship [[augmented reality]] device designed for power users, enterprise applications, and business professionals.<ref name="viture_official">VITURE. "VITURE Luma Ultra XR/AR Glasses Tech Specs, Price & Availability." https://www.viture.com/product/viture-luma-ultra-xr-glasses</ref>
The '''Viture Luma Ultra''' is a pair of [[AR glasses]] (also marketed as [[XR glasses]]) developed and manufactured by [[VITURE]], a [[San Francisco]]-based company founded by former [[Google]] and [[Apple]] employees. Announced as part of the Luma Series in July 2025, the Luma Ultra is VITURE's flagship [[augmented reality]] device designed for power users, enterprise applications, and business professionals.<ref name="viture_official">VITURE. "VITURE Luma Ultra XR/AR Glasses - Tech Specs, Price & Availability." https://www.viture.com/product/viture-luma-ultra-xr-glasses</ref>


==Overview==
==Overview==
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==Design and Hardware==
==Design and Hardware==
Luma Ultra uses dual [[Micro-OLED]] displays supplied by [[Sony]] behind [[Birdbath optics]], providing a see-through AR image that can reach high brightness levels at the expense of bulk compared to [[waveguide]] optics.<ref name="viture_official"/><ref name="uploadvr">UploadVR (David Heaney). "Viture's 'The Beast' & Luma series brightness, FOV, optics & tracking context." (July 21, 2025). https://www.uploadvr.com/viture-luma-viture-the-beast-display-glasses-announce-preorders/</ref> The frame is a matte translucent design with electrochromic lenses and dynamic lighting effects on the temples.<ref name="viture_official"/>  
Luma Ultra uses dual [[Micro-OLED]] displays supplied by [[Sony]] behind [[Birdbath optics]], providing a see-through AR image that can reach high brightness levels at the expense of bulk compared to [[waveguide]] optics.<ref name="viture_official"/><ref name="uploadvr">UploadVR (David Heaney). "Viture's 'The Beast' & Luma series - brightness, FOV, optics & tracking context." (July 21, 2025). https://www.uploadvr.com/viture-luma-viture-the-beast-display-glasses-announce-preorders/</ref> The frame is a matte translucent design with electrochromic lenses and dynamic lighting effects on the temples.<ref name="viture_official"/>  


The device is designed to resemble a standard pair of glasses, weighing 83 grams with a suggested wear time of 3-4 hours for comfort.<ref name="vitureacademy">VITURE Academy. "VITURE Luma Series | Introduction enabling 6DoF mode (Luma Ultra only) and device controls." https://academy.viture.com/xr_glasses/luma_introduction</ref> The glasses have no internal battery and draw power from the host via [[USB-C]] (magnetic pogo-pin glasses connector to USB-C).<ref name="viture_official"/>
The device is designed to resemble a standard pair of glasses, weighing 83 grams with a suggested wear time of 3-4 hours for comfort.<ref name="vitureacademy">VITURE Academy. "VITURE Luma Series | Introduction - enabling 6DoF mode (Luma Ultra only) and device controls." https://academy.viture.com/xr_glasses/luma_introduction</ref> The glasses have no internal battery and draw power from the host via [[USB-C]] (magnetic pogo-pin glasses connector to USB-C).<ref name="viture_official"/>


===Cameras and Sensors===
===Cameras and Sensors===
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==Display==
==Display==
The Luma Ultra utilizes Sony's latest [[micro-OLED]] display panels, which VITURE describes as "never-before-seen" technology offering 50% sharper image quality compared to the previous VITURE Pro model.<ref name="viture_official"/> The displays are described as delivering a "4K-like" 1200p experience with peak brightness reaching 1,250 nits—the highest in the Luma Series and 250 nits brighter than the Luma and Luma Pro models.<ref name="vitureacademy"/>
The Luma Ultra utilizes Sony's latest [[micro-OLED]] display panels, which VITURE describes as "never-before-seen" technology offering 50% sharper image quality compared to the previous VITURE Pro model.<ref name="viture_official"/> The displays are described as delivering a "4K-like" 1200p experience with peak brightness reaching 1,250 nits, the highest in the Luma Series and 250 nits brighter than the Luma and Luma Pro models.<ref name="vitureacademy"/>


The device employs a [[birdbath optics|birdbath optical system]], which uses curved, semi-transparent mirrors to project digital images into the user's eyes. While this optical design typically results in increased bulk and weight compared to [[waveguide]] optics used in some competing AR glasses, it enables higher brightness levels and a larger [[eyebox]] due to superior [[étendue]].<ref name="roadtovr"/>
The device employs a [[birdbath optics|birdbath optical system]], which uses curved, semi-transparent mirrors to project digital images into the user's eyes. While this optical design typically results in increased bulk and weight compared to [[waveguide]] optics used in some competing AR glasses, it enables higher brightness levels and a larger [[eyebox]] due to superior [[étendue]].<ref name="roadtovr"/>
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The Viture Luma Ultra is the first device in its class to feature a proprietary processing chip that handles all [[six degrees of freedom|6DoF]] calculations directly on the glasses themselves, eliminating the need for external computing units for tracking.<ref name="ultimate-guide"/> This onboard processing allows the Luma Ultra to support 6DoF tracking across different platforms including Windows, macOS, and the [[VITURE Pro Neckband]], though 6DoF functionality is not supported on the [[SpaceWalker]] app for iOS and Android.<ref name="vitureacademy"/>
The Viture Luma Ultra is the first device in its class to feature a proprietary processing chip that handles all [[six degrees of freedom|6DoF]] calculations directly on the glasses themselves, eliminating the need for external computing units for tracking.<ref name="ultimate-guide"/> This onboard processing allows the Luma Ultra to support 6DoF tracking across different platforms including Windows, macOS, and the [[VITURE Pro Neckband]], though 6DoF functionality is not supported on the [[SpaceWalker]] app for iOS and Android.<ref name="vitureacademy"/>


The Ultra model is designed for [[6DoF]] spatial computing, with depth sensing from the dual grayscale cameras and a front [[RGB]] camera. VITURE states Luma Ultra contains a proprietary chip that performs 6DoF calculations directly on the glasses, improving cross-platform support ([[Pro Neckband]], [[Windows]], [[macOS]]), while application-side software (for example [[SpaceWalker]] or apps built with the VITURE [[SDK]]) still integrates the tracking data with content.<ref name="ultimate-guide"/> SpaceWalker for Windows and macOS exposes 6DoF on Luma Ultra (and 3DoF functionality for other Luma models), along with multi-screen and screen-pinning features.<ref name="spacewalker-win">VITURE Academy. "SpaceWalker for Windows multiple virtual displays; 6DoF on Luma Ultra; 3DoF on other Luma models." https://academy.viture.com/xr_glasses/spacewalker_windows</ref><ref name="spacewalker-mac">VITURE Academy. "SpaceWalker for Mac screen pinning and movement lock controls." https://academy.viture.com/xr_glasses/spacewalker_mac</ref>
The Ultra model is designed for [[6DoF]] spatial computing, with depth sensing from the dual grayscale cameras and a front [[RGB]] camera. VITURE states Luma Ultra contains a proprietary chip that performs 6DoF calculations directly on the glasses, improving cross-platform support ([[Pro Neckband]], [[Windows]], [[macOS]]), while application-side software (for example [[SpaceWalker]] or apps built with the VITURE [[SDK]]) still integrates the tracking data with content.<ref name="ultimate-guide"/> SpaceWalker for Windows and macOS exposes 6DoF on Luma Ultra (and 3DoF functionality for other Luma models), along with multi-screen and screen-pinning features.<ref name="spacewalker-win">VITURE Academy. "SpaceWalker for Windows - multiple virtual displays; 6DoF on Luma Ultra; 3DoF on other Luma models." https://academy.viture.com/xr_glasses/spacewalker_windows</ref><ref name="spacewalker-mac">VITURE Academy. "SpaceWalker for Mac - screen pinning and movement lock controls." https://academy.viture.com/xr_glasses/spacewalker_mac</ref>


This camera array enables advanced features including:
This camera array enables advanced features including:
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* [[Android (operating system)|Android]]
* [[Android (operating system)|Android]]
* [[Microsoft Windows]]
* [[Microsoft Windows]]
* [[macOS]]<ref name="spacewalker_app">Apple App Store. "SpaceWalker by VITURE iOS app description." https://apps.apple.com/us/app/spacewalker-by-viture/id6450915765</ref>
* [[macOS]]<ref name="spacewalker_app">Apple App Store. "SpaceWalker by VITURE - iOS app description." https://apps.apple.com/us/app/spacewalker-by-viture/id6450915765</ref>


===Platform Support===
===Platform Support===
Luma Ultra connects over [[USB-C]] DisplayPort Alt Mode to compatible hosts (phones, tablets, PCs) and integrates most deeply with the VITURE [[Pro Neckband]] (an [[Android]]-based wearable compute unit) for hand gestures and mobile use.<ref name="pro-neckband">VITURE. "VITURE Pro Neckband overview & features (hand gestures, 3DoF, multi-screen)." https://www.viture.com/product/viture-pro-neckband</ref><ref name="spacewalker-win"/><ref name="spacewalker_ios"/>
Luma Ultra connects over [[USB-C]] DisplayPort Alt Mode to compatible hosts (phones, tablets, PCs) and integrates most deeply with the VITURE [[Pro Neckband]] (an [[Android]]-based wearable compute unit) for hand gestures and mobile use.<ref name="pro-neckband">VITURE. "VITURE Pro Neckband - overview & features (hand gestures, 3DoF, multi-screen)." https://www.viture.com/product/viture-pro-neckband</ref><ref name="spacewalker-win"/><ref name="spacewalker_ios"/>


The Luma Ultra functions as a USB-C display peripheral and is compatible with a wide range of devices including:
The Luma Ultra functions as a USB-C display peripheral and is compatible with a wide range of devices including:
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VITURE provides developer tooling to access Luma Ultra's spatial features:
VITURE provides developer tooling to access Luma Ultra's spatial features:


* '''[[Unity]] SDK''' The official VITURE Unity XR SDK exposes 6DoF head tracking and [[hand tracking]] (26-joint skeletal model with gesture recognition), integrated with Unity's XR framework (for example XR Interaction Toolkit and XR Hands).<ref name="unity-sdk">VITURE Developer Portal. "VITURE Unity XR SDK Documentation 6DoF tracking, hand tracking (26-joint), Unity XR integration." https://developer.viture.com/unity/viture_unity_xr_sdk_doc</ref>
* '''[[Unity]] SDK''' - The official VITURE Unity XR SDK exposes 6DoF head tracking and [[hand tracking]] (26-joint skeletal model with gesture recognition), integrated with Unity's XR framework (for example XR Interaction Toolkit and XR Hands).<ref name="unity-sdk">VITURE Developer Portal. "VITURE Unity XR SDK Documentation - 6DoF tracking, hand tracking (26-joint), Unity XR integration." https://developer.viture.com/unity/viture_unity_xr_sdk_doc</ref>
* '''SpaceWalker updates''' VITURE publishes versioned release notes indicating Luma Ultra 6DoF support on [[Windows]] and [[macOS]] within SpaceWalker.<ref name="spacewalker-release">VITURE. "SpaceWalker Release Updates (Windows) includes 'Supports 6DoF on VITURE Luma Ultra XR Glasses.'" https://www.viture.com/release-updates/spacewalker?language=en-US&platform=Windows</ref>
* '''SpaceWalker updates''' - VITURE publishes versioned release notes indicating Luma Ultra 6DoF support on [[Windows]] and [[macOS]] within SpaceWalker.<ref name="spacewalker-release">VITURE. "SpaceWalker - Release Updates (Windows) - includes 'Supports 6DoF on VITURE Luma Ultra XR Glasses.'" https://www.viture.com/release-updates/spacewalker?language=en-US&platform=Windows</ref>
* '''Getting started guides''' VITURE Academy documentation for SpaceWalker on Windows/macOS includes steps to enable 6DoF (Ultra only) and general usage tips across the Luma series.<ref name="spacewalker-win"/><ref name="spacewalker-mac"/><ref name="vitureacademy"/>
* '''Getting started guides''' - VITURE Academy documentation for SpaceWalker on Windows/macOS includes steps to enable 6DoF (Ultra only) and general usage tips across the Luma series.<ref name="spacewalker-win"/><ref name="spacewalker-mac"/><ref name="vitureacademy"/>


==Technical Specifications==
==Technical Specifications==
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| '''FOV''' || 50° || 52° || 52° || 58°
| '''FOV''' || 50° || 52° || 52° || 58°
|-
|-
| '''Resolution / FOV''' || 1200p per eye; 50° FOV || 1200p per eye; 52° FOV<ref name="luma-pro-page">VITURE. "VITURE Luma Pro XR Glasses specs & MSRP." https://www.viture.com/product/viture-luma-pro-xr-glasses</ref> || 1200p per eye; 52° FOV<ref name="viture_official"/> || 1200p per eye; 58° FOV
| '''Resolution / FOV''' || 1200p per eye; 50° FOV || 1200p per eye; 52° FOV<ref name="luma-pro-page">VITURE. "VITURE Luma Pro XR Glasses - specs & MSRP." https://www.viture.com/product/viture-luma-pro-xr-glasses</ref> || 1200p per eye; 52° FOV<ref name="viture_official"/> || 1200p per eye; 58° FOV
|-
|-
| '''Peak brightness''' || 1000 nits || 1000 nits<ref name="luma-pro-page"/> || 1250 nits<ref name="viture_official"/> || 1250 nits
| '''Peak brightness''' || 1000 nits || 1000 nits<ref name="luma-pro-page"/> || 1250 nits<ref name="viture_official"/> || 1250 nits
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==References==
==References==
<references>
<references>
<ref name="viture_official">VITURE. "VITURE Luma Ultra XR/AR Glasses Tech Specs, Price & Availability." https://www.viture.com/product/viture-luma-ultra-xr-glasses</ref>
<ref name="viture_official">VITURE. "VITURE Luma Ultra XR/AR Glasses - Tech Specs, Price & Availability." https://www.viture.com/product/viture-luma-ultra-xr-glasses</ref>
<ref name="roadtovr">Road to VR (Ben Lang). "VITURE Launches 'Luma Ultra' AR Glasses with Sony Micro-OLED Panels." (September 17, 2025). https://www.roadtovr.com/viture-luma-ultra-ar-glasses-release-oled/</ref>
<ref name="roadtovr">Road to VR (Ben Lang). "VITURE Launches 'Luma Ultra' AR Glasses with Sony Micro-OLED Panels." (September 17, 2025). https://www.roadtovr.com/viture-luma-ultra-ar-glasses-release-oled/</ref>
<ref name="ac-lineup">Android Central (Jay Bonggolto). "VITURE's new smart glasses lineup is here, and it's not holding back." (Published July 9, 2025). https://www.androidcentral.com/gaming/virtual-reality/vitures-new-smart-glasses-lineup-is-here-and-its-not-holding-back</ref>
<ref name="ac-lineup">Android Central (Jay Bonggolto). "VITURE's new smart glasses lineup is here, and it's not holding back." (Published July 9, 2025). https://www.androidcentral.com/gaming/virtual-reality/vitures-new-smart-glasses-lineup-is-here-and-its-not-holding-back</ref>
<ref name="fb-shipping">VITURE (official). "Luma Ultra is expected to start shipping in late August." (Facebook post). https://www.facebook.com/getviture/posts/viture-luma-ultra-is-expected-to-start-shipping-in-late-august-and-we-cant-wait-/787117793838671/</ref>
<ref name="fb-shipping">VITURE (official). "Luma Ultra is expected to start shipping in late August." (Facebook post). https://www.facebook.com/getviture/posts/viture-luma-ultra-is-expected-to-start-shipping-in-late-august-and-we-cant-wait-/787117793838671/</ref>
<ref name="ultimate-guide">VITURE Blog. "The Ultimate Guide To Choosing Your New VITURE Glasses: Luma Pro, Luma Ultra, Luma, And The Beast!" (Explains on-glasses 6DoF calculations, platform support, and hand gestures). https://www.viture.com/blog/the-ultimate-guide-to-choosing-your-new-viture-glasses-luma-pro-luma-ultra-luma-and-the-beast</ref>
<ref name="ultimate-guide">VITURE Blog. "The Ultimate Guide To Choosing Your New VITURE Glasses: Luma Pro, Luma Ultra, Luma, And The Beast!" (Explains on-glasses 6DoF calculations, platform support, and hand gestures). https://www.viture.com/blog/the-ultimate-guide-to-choosing-your-new-viture-glasses-luma-pro-luma-ultra-luma-and-the-beast</ref>
<ref name="spacewalker-win">VITURE Academy. "SpaceWalker for Windows multiple virtual displays; 6DoF on Luma Ultra; 3DoF on other Luma models." https://academy.viture.com/xr_glasses/spacewalker_windows</ref>
<ref name="spacewalker-win">VITURE Academy. "SpaceWalker for Windows - multiple virtual displays; 6DoF on Luma Ultra; 3DoF on other Luma models." https://academy.viture.com/xr_glasses/spacewalker_windows</ref>
<ref name="spacewalker-mac">VITURE Academy. "SpaceWalker for Mac screen pinning and movement lock controls." https://academy.viture.com/xr_glasses/spacewalker_mac</ref>
<ref name="spacewalker-mac">VITURE Academy. "SpaceWalker for Mac - screen pinning and movement lock controls." https://academy.viture.com/xr_glasses/spacewalker_mac</ref>
<ref name="spacewalker_ios">VITURE Academy. "SpaceWalker for iOS." https://academy.viture.com/xr_glasses/spacewalker_ios</ref>
<ref name="spacewalker_ios">VITURE Academy. "SpaceWalker for iOS." https://academy.viture.com/xr_glasses/spacewalker_ios</ref>
<ref name="pro-neckband">VITURE. "VITURE Pro Neckband overview & features (hand gestures, 3DoF, multi-screen)." https://www.viture.com/product/viture-pro-neckband</ref>
<ref name="pro-neckband">VITURE. "VITURE Pro Neckband - overview & features (hand gestures, 3DoF, multi-screen)." https://www.viture.com/product/viture-pro-neckband</ref>
<ref name="luma-pro-page">VITURE. "VITURE Luma Pro XR Glasses specs & MSRP." https://www.viture.com/product/viture-luma-pro-xr-glasses</ref>
<ref name="luma-pro-page">VITURE. "VITURE Luma Pro XR Glasses - specs & MSRP." https://www.viture.com/product/viture-luma-pro-xr-glasses</ref>
<ref name="uploadvr">UploadVR (David Heaney). "Viture's 'The Beast' & Luma series brightness, FOV, optics & tracking context." (July 21, 2025). https://www.uploadvr.com/viture-luma-viture-the-beast-display-glasses-announce-preorders/</ref>
<ref name="uploadvr">UploadVR (David Heaney). "Viture's 'The Beast' & Luma series - brightness, FOV, optics & tracking context." (July 21, 2025). https://www.uploadvr.com/viture-luma-viture-the-beast-display-glasses-announce-preorders/</ref>
<ref name="ac-immersive3d">Android Central (Nicholas Sutrich). "Viture's Immersive 3D video is the kind of voodoo magic I expect from XR glasses." (July 17, 2025). https://www.androidcentral.com/gaming/virtual-reality/viture-immersive-3d-video</ref>
<ref name="ac-immersive3d">Android Central (Nicholas Sutrich). "Viture's Immersive 3D video is the kind of voodoo magic I expect from XR glasses." (July 17, 2025). https://www.androidcentral.com/gaming/virtual-reality/viture-immersive-3d-video</ref>
<ref name="unity-sdk">VITURE Developer Portal. "VITURE Unity XR SDK Documentation 6DoF tracking, hand tracking (26-joint), Unity XR integration." https://developer.viture.com/unity/viture_unity_xr_sdk_doc</ref>
<ref name="unity-sdk">VITURE Developer Portal. "VITURE Unity XR SDK Documentation - 6DoF tracking, hand tracking (26-joint), Unity XR integration." https://developer.viture.com/unity/viture_unity_xr_sdk_doc</ref>
<ref name="spacewalker-release">VITURE. "SpaceWalker Release Updates (Windows) includes 'Supports 6DoF on VITURE Luma Ultra XR Glasses.'" https://www.viture.com/release-updates/spacewalker?language=en-US&platform=Windows</ref>
<ref name="spacewalker-release">VITURE. "SpaceWalker - Release Updates (Windows) - includes 'Supports 6DoF on VITURE Luma Ultra XR Glasses.'" https://www.viture.com/release-updates/spacewalker?language=en-US&platform=Windows</ref>
<ref name="vitureacademy">VITURE Academy. "VITURE Luma Series | Introduction enabling 6DoF mode (Luma Ultra only) and device controls." https://academy.viture.com/xr_glasses/luma_introduction</ref>
<ref name="vitureacademy">VITURE Academy. "VITURE Luma Series | Introduction - enabling 6DoF mode (Luma Ultra only) and device controls." https://academy.viture.com/xr_glasses/luma_introduction</ref>
<ref name="rtvr-launch">Road to VR (Ben Lang). "VITURE Launches 'Luma Ultra' AR Glasses with Sony Micro-OLED, 6DoF & Hand Tracking." (September 17, 2025). https://www.roadtovr.com/viture-luma-ultra-ar-glasses-release-oled/</ref>
<ref name="rtvr-launch">Road to VR (Ben Lang). "VITURE Launches 'Luma Ultra' AR Glasses with Sony Micro-OLED, 6DoF & Hand Tracking." (September 17, 2025). https://www.roadtovr.com/viture-luma-ultra-ar-glasses-release-oled/</ref>
<ref name="trendforce">TrendForce. "VITURE Unveiled New Micro OLED XR Smart Glasses." (July 16, 2025). https://www.trendforce.com/news/2025/07/16/news-viture-unveiled-new-micro-oled-xr-smart-glasses/</ref>
<ref name="trendforce">TrendForce. "VITURE Unveiled New Micro OLED XR Smart Glasses." (July 16, 2025). https://www.trendforce.com/news/2025/07/16/news-viture-unveiled-new-micro-oled-xr-smart-glasses/</ref>
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<ref name="androidauthority">Android Authority. "VITURE launches new series of XR glasses for gamers, enthusiasts, and professionals." https://www.androidauthority.com/viture-luma-xr-glasses-3575051/</ref>
<ref name="androidauthority">Android Authority. "VITURE launches new series of XR glasses for gamers, enthusiasts, and professionals." https://www.androidauthority.com/viture-luma-xr-glasses-3575051/</ref>
<ref name="geekingout">Geeking Out. "I Used VITURE's Luma Pro for a Month. Now I See Why They're Worth the Cash." https://www.geekingout.ca/i-used-vitures-luma-pro-month-now-i-see-why-theyre-worth-cash</ref>
<ref name="geekingout">Geeking Out. "I Used VITURE's Luma Pro for a Month. Now I See Why They're Worth the Cash." https://www.geekingout.ca/i-used-vitures-luma-pro-month-now-i-see-why-theyre-worth-cash</ref>
<ref name="spacewalker_app">Apple App Store. "SpaceWalker by VITURE iOS app description." https://apps.apple.com/us/app/spacewalker-by-viture/id6450915765</ref>
<ref name="spacewalker_app">Apple App Store. "SpaceWalker by VITURE - iOS app description." https://apps.apple.com/us/app/spacewalker-by-viture/id6450915765</ref>
<ref name="ar_insider">AR Insider. "The Art of Display Glasses: Hands-On with VITURE Luma Pro." (August 14, 2025). https://arinsider.co/2025/08/14/the-art-of-display-glasses-hands-on-with-viture-luma-pro/</ref>
<ref name="ar_insider">AR Insider. "The Art of Display Glasses: Hands-On with VITURE Luma Pro." (August 14, 2025). https://arinsider.co/2025/08/14/the-art-of-display-glasses-hands-on-with-viture-luma-pro/</ref>
</references>
</references>