Viture Luma Ultra: Difference between revisions
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|SD Card Slot = | |SD Card Slot = | ||
|Display = Dual Micro-OLED (by Sony) | |Display = Dual Micro-OLED (by Sony) | ||
|Subpixel Layout = | |Subpixel Layout = | ||
|Peak Brightness = 1250 nits (perceived peak) | |Peak Brightness = 1250 nits (perceived peak) | ||
|Resolution = 1920×1200 per eye (3840×1200 total) | |Resolution = 1920×1200 per eye (3840×1200 total) | ||
|Refresh Rate = Up to 120 Hz (virtual display spec) | |Refresh Rate = Up to 120 Hz (virtual display spec) | ||
|Pixel Density = | |Pixel Density = | ||
|Persistence = | |Persistence = | ||
|Precision = | |Precision = | ||
|Field of View = 52° diagonal | |Field of View = 52° diagonal | ||
|Horizontal FoV = | |Horizontal FoV = | ||
| Line 40: | Line 40: | ||
|Average Pixel Density = | |Average Pixel Density = | ||
|Peak Pixel Density = | |Peak Pixel Density = | ||
|Foveated Rendering = | |Foveated Rendering = | ||
|Optics = [[Birdbath optics]] | |Optics = [[Birdbath optics]] | ||
|Ocularity = [[Binocular]] | |Ocularity = [[Binocular]] | ||
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|Passthrough = See-through optical AR (no video passthrough mode exposed beyond cameras for tracking) | |Passthrough = See-through optical AR (no video passthrough mode exposed beyond cameras for tracking) | ||
|Tracking = 6DoF head tracking (with dual grayscale depth cameras) via SpaceWalker/SDK; 3DoF on other Luma models via software | |Tracking = 6DoF head tracking (with dual grayscale depth cameras) via SpaceWalker/SDK; 3DoF on other Luma models via software | ||
|Tracking Frequency = | |Tracking Frequency = | ||
|Base Stations = None (inside-out via onboard cameras) | |Base Stations = None (inside-out via onboard cameras) | ||
|Eye Tracking = | |Eye Tracking = | ||
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|Wired Video = USB-C DisplayPort Alt Mode | |Wired Video = USB-C DisplayPort Alt Mode | ||
|Wireless Video = Via Pro Neckband / host apps (content origin), not native on glasses | |Wireless Video = Via Pro Neckband / host apps (content origin), not native on glasses | ||
|WiFi = | |WiFi = via host or Pro Neckband | ||
|Bluetooth = | |Bluetooth = via host or Pro Neckband | ||
|Power = Powered by host / Pro Neckband (no internal battery) | |Power = Powered by host / Pro Neckband (no internal battery) | ||
|Battery Capacity = | |Battery Capacity = | ||
|Battery Life = | |Battery Life = | ||
|Charge Time = | |Charge Time = | ||
|Dimensions = Glasses (folded): 155.0 × 50.1 × 56.5 mm; Case: 191 × 85 × 85 mm | |Dimensions = Glasses (folded): 155.0 × 50.1 × 56.5 mm; Case: 191 × 85 × 85 mm | ||
|Weight = 83g | |Weight = 83g | ||
|Material = Translucent matte frame with electrochromic film lenses | |Material = Translucent matte frame with electrochromic film lenses | ||
|Headstrap = Glasses-style temples (nose pads 3 sizes) | |Headstrap = Glasses-style temples (nose pads 3 sizes) | ||
|Haptics = | |Haptics = | ||
|Color = Black (translucent accents; dynamic lighting effects) | |Color = Black (translucent accents; dynamic lighting effects) | ||
|Sensors = IMU; front RGB camera; dual grayscale depth cameras; wear detection | |Sensors = IMU; front RGB camera; dual grayscale depth cameras; wear detection | ||
|Input = On-frame buttons for brightness/volume; hand gestures via SpaceWalker (with supported platforms) | |Input = On-frame buttons for brightness/volume; hand gestures via SpaceWalker (with supported platforms) | ||
|Compliance = | |Compliance = | ||
|Size = Regular | |Size = Regular | ||
|Cable Length = 1.2 m (USB-C to magnetic connector) | |Cable Length = 1.2 m (USB-C to magnetic connector) | ||
}} | }} | ||
The '''Viture Luma Ultra''' is a pair of [[AR glasses]] (also marketed as [[XR glasses]]) developed and manufactured by [[VITURE]], a [[San Francisco]]-based company founded by former [[Google]] and [[Apple]] employees. Announced as part of the Luma Series in July 2025, the Luma Ultra is VITURE's flagship [[augmented reality]] device designed for power users, enterprise applications, and business professionals.<ref name="viture_official">VITURE. "VITURE Luma Ultra XR/AR Glasses | The '''Viture Luma Ultra''' is a pair of [[AR glasses]] (also marketed as [[XR glasses]]) developed and manufactured by [[VITURE]], a [[San Francisco]]-based company founded by former [[Google]] and [[Apple]] employees. Announced as part of the Luma Series in July 2025, the Luma Ultra is VITURE's flagship [[augmented reality]] device designed for power users, enterprise applications, and business professionals.<ref name="viture_official">VITURE. "VITURE Luma Ultra XR/AR Glasses - Tech Specs, Price & Availability." https://www.viture.com/product/viture-luma-ultra-xr-glasses</ref> | ||
==Overview== | ==Overview== | ||
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==Design and Hardware== | ==Design and Hardware== | ||
Luma Ultra uses dual [[Micro-OLED]] displays supplied by [[Sony]] behind [[Birdbath optics]], providing a see-through AR image that can reach high brightness levels at the expense of bulk compared to [[waveguide]] optics.<ref name="viture_official"/><ref name="uploadvr">UploadVR (David Heaney). "Viture's 'The Beast' & Luma series | Luma Ultra uses dual [[Micro-OLED]] displays supplied by [[Sony]] behind [[Birdbath optics]], providing a see-through AR image that can reach high brightness levels at the expense of bulk compared to [[waveguide]] optics.<ref name="viture_official"/><ref name="uploadvr">UploadVR (David Heaney). "Viture's 'The Beast' & Luma series - brightness, FOV, optics & tracking context." (July 21, 2025). https://www.uploadvr.com/viture-luma-viture-the-beast-display-glasses-announce-preorders/</ref> The frame is a matte translucent design with electrochromic lenses and dynamic lighting effects on the temples.<ref name="viture_official"/> | ||
The device is designed to resemble a standard pair of glasses, weighing 83 grams with a suggested wear time of 3-4 hours for comfort.<ref name="vitureacademy">VITURE Academy. "VITURE Luma Series | Introduction | The device is designed to resemble a standard pair of glasses, weighing 83 grams with a suggested wear time of 3-4 hours for comfort.<ref name="vitureacademy">VITURE Academy. "VITURE Luma Series | Introduction - enabling 6DoF mode (Luma Ultra only) and device controls." https://academy.viture.com/xr_glasses/luma_introduction</ref> The glasses have no internal battery and draw power from the host via [[USB-C]] (magnetic pogo-pin glasses connector to USB-C).<ref name="viture_official"/> | ||
===Cameras and Sensors=== | ===Cameras and Sensors=== | ||
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==Display== | ==Display== | ||
The Luma Ultra utilizes Sony's latest [[micro-OLED]] display panels, which VITURE describes as "never-before-seen" technology offering 50% sharper image quality compared to the previous VITURE Pro model.<ref name="viture_official"/> The displays are described as delivering a "4K-like" 1200p experience with peak brightness reaching 1,250 | The Luma Ultra utilizes Sony's latest [[micro-OLED]] display panels, which VITURE describes as "never-before-seen" technology offering 50% sharper image quality compared to the previous VITURE Pro model.<ref name="viture_official"/> The displays are described as delivering a "4K-like" 1200p experience with peak brightness reaching 1,250 nits, the highest in the Luma Series and 250 nits brighter than the Luma and Luma Pro models.<ref name="vitureacademy"/> | ||
The device employs a [[birdbath optics|birdbath optical system]], which uses curved, semi-transparent mirrors to project digital images into the user's eyes. While this optical design typically results in increased bulk and weight compared to [[waveguide]] optics used in some competing AR glasses, it enables higher brightness levels and a larger [[eyebox]] due to superior [[étendue]].<ref name="roadtovr"/> | The device employs a [[birdbath optics|birdbath optical system]], which uses curved, semi-transparent mirrors to project digital images into the user's eyes. While this optical design typically results in increased bulk and weight compared to [[waveguide]] optics used in some competing AR glasses, it enables higher brightness levels and a larger [[eyebox]] due to superior [[étendue]].<ref name="roadtovr"/> | ||
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The Viture Luma Ultra is the first device in its class to feature a proprietary processing chip that handles all [[six degrees of freedom|6DoF]] calculations directly on the glasses themselves, eliminating the need for external computing units for tracking.<ref name="ultimate-guide"/> This onboard processing allows the Luma Ultra to support 6DoF tracking across different platforms including Windows, macOS, and the [[VITURE Pro Neckband]], though 6DoF functionality is not supported on the [[SpaceWalker]] app for iOS and Android.<ref name="vitureacademy"/> | The Viture Luma Ultra is the first device in its class to feature a proprietary processing chip that handles all [[six degrees of freedom|6DoF]] calculations directly on the glasses themselves, eliminating the need for external computing units for tracking.<ref name="ultimate-guide"/> This onboard processing allows the Luma Ultra to support 6DoF tracking across different platforms including Windows, macOS, and the [[VITURE Pro Neckband]], though 6DoF functionality is not supported on the [[SpaceWalker]] app for iOS and Android.<ref name="vitureacademy"/> | ||
The Ultra model is designed for [[6DoF]] spatial computing, with depth sensing from the dual grayscale cameras and a front [[RGB]] camera. VITURE states Luma Ultra contains a proprietary chip that performs 6DoF calculations directly on the glasses, improving cross-platform support ([[Pro Neckband]], [[Windows]], [[macOS]]), while application-side software (for example [[SpaceWalker]] or apps built with the VITURE [[SDK]]) still integrates the tracking data with content.<ref name="ultimate-guide"/> SpaceWalker for Windows and macOS exposes 6DoF on Luma Ultra (and 3DoF functionality for other Luma models), along with multi-screen and screen-pinning features.<ref name="spacewalker-win">VITURE Academy. "SpaceWalker for Windows | The Ultra model is designed for [[6DoF]] spatial computing, with depth sensing from the dual grayscale cameras and a front [[RGB]] camera. VITURE states Luma Ultra contains a proprietary chip that performs 6DoF calculations directly on the glasses, improving cross-platform support ([[Pro Neckband]], [[Windows]], [[macOS]]), while application-side software (for example [[SpaceWalker]] or apps built with the VITURE [[SDK]]) still integrates the tracking data with content.<ref name="ultimate-guide"/> SpaceWalker for Windows and macOS exposes 6DoF on Luma Ultra (and 3DoF functionality for other Luma models), along with multi-screen and screen-pinning features.<ref name="spacewalker-win">VITURE Academy. "SpaceWalker for Windows - multiple virtual displays; 6DoF on Luma Ultra; 3DoF on other Luma models." https://academy.viture.com/xr_glasses/spacewalker_windows</ref><ref name="spacewalker-mac">VITURE Academy. "SpaceWalker for Mac - screen pinning and movement lock controls." https://academy.viture.com/xr_glasses/spacewalker_mac</ref> | ||
This camera array enables advanced features including: | This camera array enables advanced features including: | ||
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* [[Android (operating system)|Android]] | * [[Android (operating system)|Android]] | ||
* [[Microsoft Windows]] | * [[Microsoft Windows]] | ||
* [[macOS]]<ref name="spacewalker_app">Apple App Store. "SpaceWalker by VITURE | * [[macOS]]<ref name="spacewalker_app">Apple App Store. "SpaceWalker by VITURE - iOS app description." https://apps.apple.com/us/app/spacewalker-by-viture/id6450915765</ref> | ||
===Platform Support=== | ===Platform Support=== | ||
Luma Ultra connects over [[USB-C]] DisplayPort Alt Mode to compatible hosts (phones, tablets, PCs) and integrates most deeply with the VITURE [[Pro Neckband]] (an [[Android]]-based wearable compute unit) for hand gestures and mobile use.<ref name="pro-neckband">VITURE. "VITURE Pro Neckband | Luma Ultra connects over [[USB-C]] DisplayPort Alt Mode to compatible hosts (phones, tablets, PCs) and integrates most deeply with the VITURE [[Pro Neckband]] (an [[Android]]-based wearable compute unit) for hand gestures and mobile use.<ref name="pro-neckband">VITURE. "VITURE Pro Neckband - overview & features (hand gestures, 3DoF, multi-screen)." https://www.viture.com/product/viture-pro-neckband</ref><ref name="spacewalker-win"/><ref name="spacewalker_ios"/> | ||
The Luma Ultra functions as a USB-C display peripheral and is compatible with a wide range of devices including: | The Luma Ultra functions as a USB-C display peripheral and is compatible with a wide range of devices including: | ||
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VITURE provides developer tooling to access Luma Ultra's spatial features: | VITURE provides developer tooling to access Luma Ultra's spatial features: | ||
* '''[[Unity]] SDK''' | * '''[[Unity]] SDK''' - The official VITURE Unity XR SDK exposes 6DoF head tracking and [[hand tracking]] (26-joint skeletal model with gesture recognition), integrated with Unity's XR framework (for example XR Interaction Toolkit and XR Hands).<ref name="unity-sdk">VITURE Developer Portal. "VITURE Unity XR SDK Documentation - 6DoF tracking, hand tracking (26-joint), Unity XR integration." https://developer.viture.com/unity/viture_unity_xr_sdk_doc</ref> | ||
* '''SpaceWalker updates''' | * '''SpaceWalker updates''' - VITURE publishes versioned release notes indicating Luma Ultra 6DoF support on [[Windows]] and [[macOS]] within SpaceWalker.<ref name="spacewalker-release">VITURE. "SpaceWalker - Release Updates (Windows) - includes 'Supports 6DoF on VITURE Luma Ultra XR Glasses.'" https://www.viture.com/release-updates/spacewalker?language=en-US&platform=Windows</ref> | ||
* '''Getting started guides''' | * '''Getting started guides''' - VITURE Academy documentation for SpaceWalker on Windows/macOS includes steps to enable 6DoF (Ultra only) and general usage tips across the Luma series.<ref name="spacewalker-win"/><ref name="spacewalker-mac"/><ref name="vitureacademy"/> | ||
==Technical Specifications== | ==Technical Specifications== | ||
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| '''FOV''' || 50° || 52° || 52° || 58° | | '''FOV''' || 50° || 52° || 52° || 58° | ||
|- | |- | ||
| '''Resolution / FOV''' || 1200p per eye; 50° FOV || 1200p per eye; 52° FOV<ref name="luma-pro-page">VITURE. "VITURE Luma Pro XR Glasses | | '''Resolution / FOV''' || 1200p per eye; 50° FOV || 1200p per eye; 52° FOV<ref name="luma-pro-page">VITURE. "VITURE Luma Pro XR Glasses - specs & MSRP." https://www.viture.com/product/viture-luma-pro-xr-glasses</ref> || 1200p per eye; 52° FOV<ref name="viture_official"/> || 1200p per eye; 58° FOV | ||
|- | |- | ||
| '''Peak brightness''' || 1000 nits || 1000 nits<ref name="luma-pro-page"/> || 1250 nits<ref name="viture_official"/> || 1250 nits | | '''Peak brightness''' || 1000 nits || 1000 nits<ref name="luma-pro-page"/> || 1250 nits<ref name="viture_official"/> || 1250 nits | ||
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==References== | ==References== | ||
<references> | <references> | ||
<ref name="viture_official">VITURE. "VITURE Luma Ultra XR/AR Glasses | <ref name="viture_official">VITURE. "VITURE Luma Ultra XR/AR Glasses - Tech Specs, Price & Availability." https://www.viture.com/product/viture-luma-ultra-xr-glasses</ref> | ||
<ref name="roadtovr">Road to VR (Ben Lang). "VITURE Launches 'Luma Ultra' AR Glasses with Sony Micro-OLED Panels." (September 17, 2025). https://www.roadtovr.com/viture-luma-ultra-ar-glasses-release-oled/</ref> | <ref name="roadtovr">Road to VR (Ben Lang). "VITURE Launches 'Luma Ultra' AR Glasses with Sony Micro-OLED Panels." (September 17, 2025). https://www.roadtovr.com/viture-luma-ultra-ar-glasses-release-oled/</ref> | ||
<ref name="ac-lineup">Android Central (Jay Bonggolto). "VITURE's new smart glasses lineup is here, and it's not holding back." (Published July 9, 2025). https://www.androidcentral.com/gaming/virtual-reality/vitures-new-smart-glasses-lineup-is-here-and-its-not-holding-back</ref> | <ref name="ac-lineup">Android Central (Jay Bonggolto). "VITURE's new smart glasses lineup is here, and it's not holding back." (Published July 9, 2025). https://www.androidcentral.com/gaming/virtual-reality/vitures-new-smart-glasses-lineup-is-here-and-its-not-holding-back</ref> | ||
<ref name="fb-shipping">VITURE (official). "Luma Ultra is expected to start shipping in late August." (Facebook post). https://www.facebook.com/getviture/posts/viture-luma-ultra-is-expected-to-start-shipping-in-late-august-and-we-cant-wait-/787117793838671/</ref> | <ref name="fb-shipping">VITURE (official). "Luma Ultra is expected to start shipping in late August." (Facebook post). https://www.facebook.com/getviture/posts/viture-luma-ultra-is-expected-to-start-shipping-in-late-august-and-we-cant-wait-/787117793838671/</ref> | ||
<ref name="ultimate-guide">VITURE Blog. "The Ultimate Guide To Choosing Your New VITURE Glasses: Luma Pro, Luma Ultra, Luma, And The Beast!" (Explains on-glasses 6DoF calculations, platform support, and hand gestures). https://www.viture.com/blog/the-ultimate-guide-to-choosing-your-new-viture-glasses-luma-pro-luma-ultra-luma-and-the-beast</ref> | <ref name="ultimate-guide">VITURE Blog. "The Ultimate Guide To Choosing Your New VITURE Glasses: Luma Pro, Luma Ultra, Luma, And The Beast!" (Explains on-glasses 6DoF calculations, platform support, and hand gestures). https://www.viture.com/blog/the-ultimate-guide-to-choosing-your-new-viture-glasses-luma-pro-luma-ultra-luma-and-the-beast</ref> | ||
<ref name="spacewalker-win">VITURE Academy. "SpaceWalker for Windows | <ref name="spacewalker-win">VITURE Academy. "SpaceWalker for Windows - multiple virtual displays; 6DoF on Luma Ultra; 3DoF on other Luma models." https://academy.viture.com/xr_glasses/spacewalker_windows</ref> | ||
<ref name="spacewalker-mac">VITURE Academy. "SpaceWalker for Mac | <ref name="spacewalker-mac">VITURE Academy. "SpaceWalker for Mac - screen pinning and movement lock controls." https://academy.viture.com/xr_glasses/spacewalker_mac</ref> | ||
<ref name="spacewalker_ios">VITURE Academy. "SpaceWalker for iOS." https://academy.viture.com/xr_glasses/spacewalker_ios</ref> | <ref name="spacewalker_ios">VITURE Academy. "SpaceWalker for iOS." https://academy.viture.com/xr_glasses/spacewalker_ios</ref> | ||
<ref name="pro-neckband">VITURE. "VITURE Pro Neckband | <ref name="pro-neckband">VITURE. "VITURE Pro Neckband - overview & features (hand gestures, 3DoF, multi-screen)." https://www.viture.com/product/viture-pro-neckband</ref> | ||
<ref name="luma-pro-page">VITURE. "VITURE Luma Pro XR Glasses | <ref name="luma-pro-page">VITURE. "VITURE Luma Pro XR Glasses - specs & MSRP." https://www.viture.com/product/viture-luma-pro-xr-glasses</ref> | ||
<ref name="uploadvr">UploadVR (David Heaney). "Viture's 'The Beast' & Luma series | <ref name="uploadvr">UploadVR (David Heaney). "Viture's 'The Beast' & Luma series - brightness, FOV, optics & tracking context." (July 21, 2025). https://www.uploadvr.com/viture-luma-viture-the-beast-display-glasses-announce-preorders/</ref> | ||
<ref name="ac-immersive3d">Android Central (Nicholas Sutrich). "Viture's Immersive 3D video is the kind of voodoo magic I expect from XR glasses." (July 17, 2025). https://www.androidcentral.com/gaming/virtual-reality/viture-immersive-3d-video</ref> | <ref name="ac-immersive3d">Android Central (Nicholas Sutrich). "Viture's Immersive 3D video is the kind of voodoo magic I expect from XR glasses." (July 17, 2025). https://www.androidcentral.com/gaming/virtual-reality/viture-immersive-3d-video</ref> | ||
<ref name="unity-sdk">VITURE Developer Portal. "VITURE Unity XR SDK Documentation | <ref name="unity-sdk">VITURE Developer Portal. "VITURE Unity XR SDK Documentation - 6DoF tracking, hand tracking (26-joint), Unity XR integration." https://developer.viture.com/unity/viture_unity_xr_sdk_doc</ref> | ||
<ref name="spacewalker-release">VITURE. "SpaceWalker | <ref name="spacewalker-release">VITURE. "SpaceWalker - Release Updates (Windows) - includes 'Supports 6DoF on VITURE Luma Ultra XR Glasses.'" https://www.viture.com/release-updates/spacewalker?language=en-US&platform=Windows</ref> | ||
<ref name="vitureacademy">VITURE Academy. "VITURE Luma Series | Introduction | <ref name="vitureacademy">VITURE Academy. "VITURE Luma Series | Introduction - enabling 6DoF mode (Luma Ultra only) and device controls." https://academy.viture.com/xr_glasses/luma_introduction</ref> | ||
<ref name="rtvr-launch">Road to VR (Ben Lang). "VITURE Launches 'Luma Ultra' AR Glasses with Sony Micro-OLED, 6DoF & Hand Tracking." (September 17, 2025). https://www.roadtovr.com/viture-luma-ultra-ar-glasses-release-oled/</ref> | <ref name="rtvr-launch">Road to VR (Ben Lang). "VITURE Launches 'Luma Ultra' AR Glasses with Sony Micro-OLED, 6DoF & Hand Tracking." (September 17, 2025). https://www.roadtovr.com/viture-luma-ultra-ar-glasses-release-oled/</ref> | ||
<ref name="trendforce">TrendForce. "VITURE Unveiled New Micro OLED XR Smart Glasses." (July 16, 2025). https://www.trendforce.com/news/2025/07/16/news-viture-unveiled-new-micro-oled-xr-smart-glasses/</ref> | <ref name="trendforce">TrendForce. "VITURE Unveiled New Micro OLED XR Smart Glasses." (July 16, 2025). https://www.trendforce.com/news/2025/07/16/news-viture-unveiled-new-micro-oled-xr-smart-glasses/</ref> | ||
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<ref name="androidauthority">Android Authority. "VITURE launches new series of XR glasses for gamers, enthusiasts, and professionals." https://www.androidauthority.com/viture-luma-xr-glasses-3575051/</ref> | <ref name="androidauthority">Android Authority. "VITURE launches new series of XR glasses for gamers, enthusiasts, and professionals." https://www.androidauthority.com/viture-luma-xr-glasses-3575051/</ref> | ||
<ref name="geekingout">Geeking Out. "I Used VITURE's Luma Pro for a Month. Now I See Why They're Worth the Cash." https://www.geekingout.ca/i-used-vitures-luma-pro-month-now-i-see-why-theyre-worth-cash</ref> | <ref name="geekingout">Geeking Out. "I Used VITURE's Luma Pro for a Month. Now I See Why They're Worth the Cash." https://www.geekingout.ca/i-used-vitures-luma-pro-month-now-i-see-why-theyre-worth-cash</ref> | ||
<ref name="spacewalker_app">Apple App Store. "SpaceWalker by VITURE | <ref name="spacewalker_app">Apple App Store. "SpaceWalker by VITURE - iOS app description." https://apps.apple.com/us/app/spacewalker-by-viture/id6450915765</ref> | ||
<ref name="ar_insider">AR Insider. "The Art of Display Glasses: Hands-On with VITURE Luma Pro." (August 14, 2025). https://arinsider.co/2025/08/14/the-art-of-display-glasses-hands-on-with-viture-luma-pro/</ref> | <ref name="ar_insider">AR Insider. "The Art of Display Glasses: Hands-On with VITURE Luma Pro." (August 14, 2025). https://arinsider.co/2025/08/14/the-art-of-display-glasses-hands-on-with-viture-luma-pro/</ref> | ||
</references> | </references> | ||