Viture Luma Ultra: Difference between revisions
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|Type = [[VR Glasses]] | |Type = [[VR Glasses]] | ||
|Subtype = [[Phone-Powered AR]], [[PC-Powered AR]] | |Subtype = [[Phone-Powered AR]], [[PC-Powered AR]] | ||
|Platform = [[Windows]], [[macOS]], [[Android | |Platform = [[Windows]], [[macOS]], [[Android]] | ||
|Creator = [[VITURE Inc.]] | |Creator = [[VITURE Inc.]] | ||
|Developer = [[VITURE Inc.]] | |Developer = [[VITURE Inc.]] | ||
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|Website = https://www.viture.com/product/viture-luma-ultra-xr-glasses | |Website = https://www.viture.com/product/viture-luma-ultra-xr-glasses | ||
|Versions = Luma Ultra (single size, Regular) | |Versions = Luma Ultra (single size, Regular) | ||
|Requires = A compatible host device over | |Requires = A compatible host device over USB-C, [[VITURE Pro Neckband]] | ||
|Predecessor = [[VITURE Pro]] (prior generation product family) | |Predecessor = [[VITURE Pro]] (prior generation product family) | ||
|Successor = — | |Successor = — | ||
|Operating System = Runs content from host devices and SpaceWalker app; no standalone OS on glasses | |Operating System = Runs content from host devices and SpaceWalker app; no standalone OS on glasses | ||
|Chipset = On-glasses proprietary 6DoF processor (for tracking calculations) | |Chipset = On-glasses proprietary 6DoF processor (for tracking calculations) | ||
|CPU = | |CPU = | ||
|GPU = | |GPU = | ||
|HPU = | |HPU = | ||
|Storage = | |Storage = | ||
|Memory = | |Memory = | ||
|SD Card Slot = | |SD Card Slot = | ||
|Display = Dual Micro-OLED (by Sony) | |Display = Dual Micro-OLED (by Sony) | ||
|Subpixel Layout = — | |Subpixel Layout = — | ||
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==Tracking and Interaction== | ==Tracking and Interaction== | ||
The Viture Luma Ultra is the first device in its class to feature a proprietary processing chip that handles all [[six degrees of freedom|6DoF]] calculations directly on the glasses themselves, eliminating the need for external computing units for tracking.<ref name="ultimate-guide"/> This onboard processing allows the Luma Ultra to support 6DoF tracking across different platforms including Windows, macOS, and the VITURE Pro Neckband, though 6DoF functionality is not supported on the [[SpaceWalker]] app for iOS and Android.<ref name="vitureacademy"/> | The Viture Luma Ultra is the first device in its class to feature a proprietary processing chip that handles all [[six degrees of freedom|6DoF]] calculations directly on the glasses themselves, eliminating the need for external computing units for tracking.<ref name="ultimate-guide"/> This onboard processing allows the Luma Ultra to support 6DoF tracking across different platforms including Windows, macOS, and the [[VITURE Pro Neckband]], though 6DoF functionality is not supported on the [[SpaceWalker]] app for iOS and Android.<ref name="vitureacademy"/> | ||
The Ultra model is designed for [[6DoF]] spatial computing, with depth sensing from the dual grayscale cameras and a front [[RGB]] camera. VITURE states Luma Ultra contains a proprietary chip that performs 6DoF calculations directly on the glasses, improving cross-platform support (Pro Neckband, [[Windows]], [[macOS]]), while application-side software (e.g., [[SpaceWalker]] or apps built with the VITURE [[SDK]]) still integrates the tracking data with content.<ref name="ultimate-guide"/> SpaceWalker for Windows and macOS exposes 6DoF on Luma Ultra (and 3DoF functionality for other Luma models), along with multi-screen and screen-pinning features.<ref name="spacewalker-win">VITURE Academy. "SpaceWalker for Windows — multiple virtual displays; 6DoF on Luma Ultra; 3DoF on other Luma models." https://academy.viture.com/xr_glasses/spacewalker_windows</ref><ref name="spacewalker-mac">VITURE Academy. "SpaceWalker for Mac — screen pinning and movement lock controls." https://academy.viture.com/xr_glasses/spacewalker_mac</ref> | The Ultra model is designed for [[6DoF]] spatial computing, with depth sensing from the dual grayscale cameras and a front [[RGB]] camera. VITURE states Luma Ultra contains a proprietary chip that performs 6DoF calculations directly on the glasses, improving cross-platform support ([[Pro Neckband]], [[Windows]], [[macOS]]), while application-side software (e.g., [[SpaceWalker]] or apps built with the VITURE [[SDK]]) still integrates the tracking data with content.<ref name="ultimate-guide"/> SpaceWalker for Windows and macOS exposes 6DoF on Luma Ultra (and 3DoF functionality for other Luma models), along with multi-screen and screen-pinning features.<ref name="spacewalker-win">VITURE Academy. "SpaceWalker for Windows — multiple virtual displays; 6DoF on Luma Ultra; 3DoF on other Luma models." https://academy.viture.com/xr_glasses/spacewalker_windows</ref><ref name="spacewalker-mac">VITURE Academy. "SpaceWalker for Mac — screen pinning and movement lock controls." https://academy.viture.com/xr_glasses/spacewalker_mac</ref> | ||
This camera array enables advanced features including: | This camera array enables advanced features including: | ||
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* [[Handheld game console]]s ([[Steam Deck]], [[Asus ROG Ally]]) | * [[Handheld game console]]s ([[Steam Deck]], [[Asus ROG Ally]]) | ||
* [[Home video game console]]s (e.g., [[PlayStation 5]], [[Xbox Series X/S]], [[Nintendo Switch]] via adapters/VITURE Pro Mobile Dock accessory) | * [[Home video game console]]s (e.g., [[PlayStation 5]], [[Xbox Series X/S]], [[Nintendo Switch]] via adapters/VITURE Pro Mobile Dock accessory) | ||
* VITURE Pro Neckband (standalone [[Android]]-based accessory)<ref name="viture_official"/> | * [[VITURE Pro Neckband]] (standalone [[Android]]-based accessory)<ref name="viture_official"/> | ||
Full 6DoF hand gesture functionality requires connection to the VITURE Pro Neckband or compatible Windows/Mac computers.<ref name="vitureacademy"/> | Full 6DoF hand gesture functionality requires connection to the VITURE Pro Neckband or compatible Windows/Mac computers.<ref name="vitureacademy"/> | ||