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Viture Luma Ultra: Difference between revisions

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|Type = [[VR Glasses]]
|Type = [[VR Glasses]]
|Subtype = [[Phone-Powered AR]], [[PC-Powered AR]]
|Subtype = [[Phone-Powered AR]], [[PC-Powered AR]]
|Platform = [[Windows]], [[macOS]], [[Android]], [[iOS]] (via [[USB-C]] or accessories); VITURE [[Pro Neckband]]
|Platform = [[Windows]], [[macOS]], [[Android]]
|Creator = [[VITURE Inc.]]
|Creator = [[VITURE Inc.]]
|Developer = [[VITURE Inc.]]
|Developer = [[VITURE Inc.]]
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|Website = https://www.viture.com/product/viture-luma-ultra-xr-glasses
|Website = https://www.viture.com/product/viture-luma-ultra-xr-glasses
|Versions = Luma Ultra (single size, Regular)
|Versions = Luma Ultra (single size, Regular)
|Requires = A compatible host device over [[USB-C]] or the VITURE [[Pro Neckband]]
|Requires = A compatible host device over USB-C, [[VITURE Pro Neckband]]
|Predecessor = [[VITURE Pro]] (prior generation product family)
|Predecessor = [[VITURE Pro]] (prior generation product family)
|Successor = —
|Successor = —
|Operating System = Runs content from host devices and SpaceWalker app; no standalone OS on glasses
|Operating System = Runs content from host devices and SpaceWalker app; no standalone OS on glasses
|Chipset = On-glasses proprietary 6DoF processor (for tracking calculations)
|Chipset = On-glasses proprietary 6DoF processor (for tracking calculations)
|CPU =
|CPU =  
|GPU =
|GPU =  
|HPU =
|HPU =  
|Storage =
|Storage =  
|Memory =
|Memory =  
|SD Card Slot =
|SD Card Slot =  
|Display = Dual Micro-OLED (by Sony)
|Display = Dual Micro-OLED (by Sony)
|Subpixel Layout = —
|Subpixel Layout = —
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==Tracking and Interaction==
==Tracking and Interaction==
The Viture Luma Ultra is the first device in its class to feature a proprietary processing chip that handles all [[six degrees of freedom|6DoF]] calculations directly on the glasses themselves, eliminating the need for external computing units for tracking.<ref name="ultimate-guide"/> This onboard processing allows the Luma Ultra to support 6DoF tracking across different platforms including Windows, macOS, and the VITURE Pro Neckband, though 6DoF functionality is not supported on the [[SpaceWalker]] app for iOS and Android.<ref name="vitureacademy"/>
The Viture Luma Ultra is the first device in its class to feature a proprietary processing chip that handles all [[six degrees of freedom|6DoF]] calculations directly on the glasses themselves, eliminating the need for external computing units for tracking.<ref name="ultimate-guide"/> This onboard processing allows the Luma Ultra to support 6DoF tracking across different platforms including Windows, macOS, and the [[VITURE Pro Neckband]], though 6DoF functionality is not supported on the [[SpaceWalker]] app for iOS and Android.<ref name="vitureacademy"/>


The Ultra model is designed for [[6DoF]] spatial computing, with depth sensing from the dual grayscale cameras and a front [[RGB]] camera. VITURE states Luma Ultra contains a proprietary chip that performs 6DoF calculations directly on the glasses, improving cross-platform support (Pro Neckband, [[Windows]], [[macOS]]), while application-side software (e.g., [[SpaceWalker]] or apps built with the VITURE [[SDK]]) still integrates the tracking data with content.<ref name="ultimate-guide"/> SpaceWalker for Windows and macOS exposes 6DoF on Luma Ultra (and 3DoF functionality for other Luma models), along with multi-screen and screen-pinning features.<ref name="spacewalker-win">VITURE Academy. "SpaceWalker for Windows — multiple virtual displays; 6DoF on Luma Ultra; 3DoF on other Luma models." https://academy.viture.com/xr_glasses/spacewalker_windows</ref><ref name="spacewalker-mac">VITURE Academy. "SpaceWalker for Mac — screen pinning and movement lock controls." https://academy.viture.com/xr_glasses/spacewalker_mac</ref>
The Ultra model is designed for [[6DoF]] spatial computing, with depth sensing from the dual grayscale cameras and a front [[RGB]] camera. VITURE states Luma Ultra contains a proprietary chip that performs 6DoF calculations directly on the glasses, improving cross-platform support ([[Pro Neckband]], [[Windows]], [[macOS]]), while application-side software (e.g., [[SpaceWalker]] or apps built with the VITURE [[SDK]]) still integrates the tracking data with content.<ref name="ultimate-guide"/> SpaceWalker for Windows and macOS exposes 6DoF on Luma Ultra (and 3DoF functionality for other Luma models), along with multi-screen and screen-pinning features.<ref name="spacewalker-win">VITURE Academy. "SpaceWalker for Windows — multiple virtual displays; 6DoF on Luma Ultra; 3DoF on other Luma models." https://academy.viture.com/xr_glasses/spacewalker_windows</ref><ref name="spacewalker-mac">VITURE Academy. "SpaceWalker for Mac — screen pinning and movement lock controls." https://academy.viture.com/xr_glasses/spacewalker_mac</ref>


This camera array enables advanced features including:
This camera array enables advanced features including:
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* [[Handheld game console]]s ([[Steam Deck]], [[Asus ROG Ally]])
* [[Handheld game console]]s ([[Steam Deck]], [[Asus ROG Ally]])
* [[Home video game console]]s (e.g., [[PlayStation 5]], [[Xbox Series X/S]], [[Nintendo Switch]] via adapters/VITURE Pro Mobile Dock accessory)
* [[Home video game console]]s (e.g., [[PlayStation 5]], [[Xbox Series X/S]], [[Nintendo Switch]] via adapters/VITURE Pro Mobile Dock accessory)
* VITURE Pro Neckband (standalone [[Android]]-based accessory)<ref name="viture_official"/>
* [[VITURE Pro Neckband]] (standalone [[Android]]-based accessory)<ref name="viture_official"/>


Full 6DoF hand gesture functionality requires connection to the VITURE Pro Neckband or compatible Windows/Mac computers.<ref name="vitureacademy"/>
Full 6DoF hand gesture functionality requires connection to the VITURE Pro Neckband or compatible Windows/Mac computers.<ref name="vitureacademy"/>