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[[Lytro Immerge]] is a [[light field]] [[Cameras#Virtual Reality Cameras|VR video camera]] from Lytro, the company behind the Lytro ILLUM and the Original Lytro Light Field Camera. This camera is the first device in the world that is able to capture the full light field volume and give users six [[degrees of freedom]] (6DoF). Lytro Immerge comes with a dedicated server that is used to store and process all data captured by the camera and also a set of light field editing tools that integrate with all industry-standard video editors. Lytro wants to give immersive storytellers all the tools they might need to break away from the limitations of standard video experiences. First prototypes should be available to content creators in Q1 2016.  
[[Lytro Immerge]] is a [[light field]] [[Cameras#Virtual Reality Cameras|VR video camera]] from Lytro, the company behind the Lytro ILLUM and the Original Lytro Light Field Camera. This camera is the first device in the world that is able to capture the full light field volume and give users six [[degrees of freedom]] (6DoF). Lytro Immerge comes with a dedicated server that is used to store and process all data captured by the camera and also a set of light field editing tools that integrate with all industry-standard video editors. Lytro wants to give immersive storytellers all the tools they might need to break away from the limitations of standard video experiences. First prototypes should be available to content creators in Q1 2016.  
==Features==
Lytro Immerge is Lytro’s first solution intended for professional filmmakers and content creators. The heart of the system is a globe composed of five rings, which is able to capture a static 360-degree image of a scene. The spherical surface of the globe is made out of hundreds of individual sensors that capture and record every ray of light coming from the outside world. These sensors are able to detect where light rays hit the surface and also the direction which they are traveling. This gives the system enough data to faithfully recreate a model of the scene that is being viewed with six degrees of freedom of movement.
Six degrees of freedom refer to 3 degrees of translation movement (forward/back, up/down, left/right) and 3 degrees of rotation movement (pitch, yaw, and roll). Together, these six degrees enable expression of absolutely any movement of a rigid body.
Even though the camera stays stationary, users can move closer and further away from any object in a scene and thus explore their surroundings in a new, immersive way. The first generation product will have only a limited range of movement, but this can improve with time by building bigger camera spheres and implementing various other configurations for different types of shooting situations.


==Hardware==
==Hardware==