Predictive tracking: Difference between revisions
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{{ | {{see also|Terms|Technical Terms}} | ||
{{see also|Tracking}} | |||
==Introduction== | ==Introduction== | ||
[[Predictive tracking]] is a fundamental technique used in both [[augmented reality]] (AR) and [[virtual reality]] (VR) systems that anticipates where a user's body parts or viewing direction will be in the near future. This computational method works by analyzing current motion patterns, velocity, and acceleration to estimate future positions before they occur<ref name="LaValle2016"></ref>. For example, when a VR game needs to display your virtual hand's position, it doesn't simply render where your hand currently is—it predicts where your hand will be several milliseconds in the future. | [[Predictive tracking]] is a fundamental technique used in both [[augmented reality]] (AR) and [[virtual reality]] (VR) systems that anticipates where a user's body parts or viewing direction will be in the near future. This computational method works by analyzing current motion patterns, velocity, and acceleration to estimate future positions before they occur<ref name="LaValle2016"></ref>. For example, when a VR game needs to display your virtual hand's position, it doesn't simply render where your hand currently is—it predicts where your hand will be several milliseconds in the future. | ||
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</references> | </references> | ||
[[Category:Terms]] [[Category:Technical Terms]] | [[Category:Terms]] | ||
[[Category:Technical Terms]] | |||
[[Category:Tracking]] | |||
[[Category:Tracking Types]] |