Near-eye lightfield display: Difference between revisions
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* '''NVIDIA / UNC Holographic HMD (2017):''' Showcased a prototype using a 2k x 2k phase SLM and GPU computation to generate real-time holograms at 90 Hz with an 80° FoV<ref name="Maimone2017" />. | * '''NVIDIA / UNC Holographic HMD (2017):''' Showcased a prototype using a 2k x 2k phase SLM and GPU computation to generate real-time holograms at 90 Hz with an 80° FoV<ref name="Maimone2017" />. | ||
* '''Avegant Light Field Technology (2017 onwards):''' Demonstrated mixed reality prototypes using multiple simultaneous focal planes (~2-3 planes, ~40° FoV)<ref name="AvegantBlog2017">Avegant (2017, January 4). Avegant Demonstrates Light Field Technology For Mixed Reality Experiences. [Blog post]. Retrieved from [Insert plausible Avegant blog/news URL here if found, otherwise describe]</ref>. | * '''Avegant Light Field Technology (2017 onwards):''' Demonstrated mixed reality prototypes using multiple simultaneous focal planes (~2-3 planes, ~40° FoV)<ref name="AvegantBlog2017">Avegant (2017, January 4). Avegant Demonstrates Light Field Technology For Mixed Reality Experiences. [Blog post]. Retrieved from [Insert plausible Avegant blog/news URL here if found, otherwise describe]</ref>. | ||
* '''[[Magic Leap]] One (2018):''' The first widely available commercial HMD marketed with lightfield concepts ("photonic lightfield chip"), implemented using waveguides providing two fixed focal planes (~0.5m and infinity) over a ~50° diagonal FoV<ref name="MagicLeapSpecs">Magic Leap (n.d.). Magic Leap 1: Technical Specs. Retrieved from | * '''[[Magic Leap]] One (2018):''' The first widely available commercial HMD marketed with lightfield concepts ("photonic lightfield chip"), implemented using waveguides providing two fixed focal planes (~0.5m and infinity) over a ~50° diagonal FoV<ref name="MagicLeapSpecs">Magic Leap (n.d.). Magic Leap 1: Technical Specs. Retrieved from https://www.magicleap.care/hc/en-us/article_attachments/33734272340493</ref>. | ||
* '''[[Meta Reality Labs Research]] (formerly Facebook Reality Labs) Half-Dome Series (2018-2020):''' A series of research prototypes exploring varifocal displays. Half-Dome 1 used mechanical actuation; later versions like Half-Dome 3 used a stack of liquid crystal lenses to achieve 64 discrete focal planes electronically, combined with [[eye tracking]] and a wide FoV (~140°)<ref name="AbrashBlog2019">Abrash, M. (2019, September 25). Oculus Connect 6: The Future of VR. [Blog post]. Meta Quest Blog. Retrieved from [Insert relevant Meta blog post URL, e.g., describing Half Dome 3]</ref>. | * '''[[Meta Reality Labs Research]] (formerly Facebook Reality Labs) Half-Dome Series (2018-2020):''' A series of research prototypes exploring varifocal displays. Half-Dome 1 used mechanical actuation; later versions like Half-Dome 3 used a stack of liquid crystal lenses to achieve 64 discrete focal planes electronically, combined with [[eye tracking]] and a wide FoV (~140°)<ref name="AbrashBlog2019">Abrash, M. (2019, September 25). Oculus Connect 6: The Future of VR. [Blog post]. Meta Quest Blog. Retrieved from [Insert relevant Meta blog post URL, e.g., describing Half Dome 3]</ref>. | ||
* '''CREAL (2020 onwards):''' A company developing compact lightfield display engines for AR, often using time-multiplexed micro-LED projection or scanning combined with holographic combiners. Prototypes aim for continuous focus (e.g., 0.15m to infinity) within a ~50-60° FoV in a glasses-like form factor<ref name="CrealWebsite">CREAL (n.d.). Technology. Retrieved from [Insert CREAL technology page URL here]</ref>. | * '''CREAL (2020 onwards):''' A company developing compact lightfield display engines for AR, often using time-multiplexed micro-LED projection or scanning combined with holographic combiners. Prototypes aim for continuous focus (e.g., 0.15m to infinity) within a ~50-60° FoV in a glasses-like form factor<ref name="CrealWebsite">CREAL (n.d.). Technology. Retrieved from [Insert CREAL technology page URL here]</ref>. |