Comparison of tracking systems: Difference between revisions
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There are several consumer-level [[tracking systems]] currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for [[VR Platforms|VR systems]]. | There are several consumer-level [[tracking|tracking systems]] currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for [[VR Platforms|VR systems]]. | ||
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Revision as of 20:37, 24 July 2017
There are several consumer-level tracking systems currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for VR systems.
Brand & Model | Inside-out | Outside-in | Marker-based | Marker light frequency |
IMU | Spacial resolution (mm) |
Latency (ms) |
---|---|---|---|---|---|---|---|
Facebook/Oculus Rift | No | Yes | Yes | Infrared | Yes | ? | ? |
HTC Vive | Yes | No | Yes | Infrared | Yes | 0.3 | 15 |
Microsoft HoloLens | Yes | No | No | Infrared | Yes | ? | ? |
Nintendo Wii Remote | Yes | No | Yes | Infrared | Yes | ? | ? |
Sony PSVR | No | Yes | Yes | Red/Green/Blue | Yes | ? | 18 |