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Comparison of tracking systems: Difference between revisions

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There are several consumer-level [[tracking systems]] currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for [[VR Platforms|VR systems]].
There are several consumer-level [[tracking|tracking systems]] currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for [[VR Platforms|VR systems]].


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Revision as of 20:37, 24 July 2017

There are several consumer-level tracking systems currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for VR systems.

Brand & Model Inside-out Outside-in Marker-based Marker
light
frequency
IMU Spacial
resolution
(mm)
Latency
(ms)
Facebook/Oculus Rift No Yes Yes Infrared Yes ? ?
HTC Vive Yes No Yes Infrared Yes 0.3 15
Microsoft HoloLens Yes No No Infrared Yes ? ?
Nintendo Wii Remote Yes No Yes Infrared Yes ? ?
Sony PSVR No Yes Yes Red/Green/Blue Yes ? 18