Augmented reality use cases: Difference between revisions
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{| class="wikitable sortable" | <noinclude>{{see also|Augmented Reality}}</noinclude>{| class="wikitable sortable" | ||
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|} | |}<noinclude>[[Category:Augmented Reality]] [[Category:Terms]]</noinclude> |
Revision as of 09:08, 28 February 2017
- See also: Augmented Reality{| class="wikitable sortable"
|- ! Use Case ! Examples |- |3D modeling || |- |Architecture || |- |Automotive design || |- |Big data visualisation || |- |Cinema || |- |Cognitive training || |- |Courtroom || |- |Desktop || |- |Ecommerce || |- |Education || |- |Finance || |- |Flying drones || |- |Food manipulation || Takuji Narumi of Cyber Interface Lab in Tokyo University |- |Gaming || |- |Handheld 3D imaging || Phi3D by Dot Product |- |Industrial training || |- |Journalism || |- |Magic Show || Augmented Magic |- |Manufacturing || |- |Marketing || |- |Mental health || |- |Meditation || |- |Pain relief || |- |Psychedelics || |- |Recruitment || |- |Simulation || |- |Sports spectating || |- |Sports training || |- |Social networking || |- |Surgery training || System for Telementoring with Augmented Reality |- |Travel || |- |}